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FREE EventRandomizer : 0.4.0 0.4.0

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C#:
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using ConVar;
using UnityEngine;

namespace Oxide.Plugins
{
    [Info("Event Randomizer", "Chatgpt", "0.4.0")]
    [Description("Set random timers for server events including Halloween Hunt")] 
    class EventRandomizer : RustPlugin
    {
        private float heliInterval;
        private float chinookInterval;
        private float cargoInterval;
        private float airdropInterval;
        private float halloweenInterval;

        private int lastHeli;
        private int lastChinook;
        private int lastCargo;
        private int lastAirdrop;
        private int lastHalloween;

        private string permSpawnChinook = "eventrandomizer.spawn.ch47";
        private string permSpawnHeli = "eventrandomizer.spawn.heli";
        private string permSpawnCargo = "eventrandomizer.spawn.cargo";
        private string permSpawnAirdrop = "eventrandomizer.spawn.airdrop";
        private string permCheckTimer = "eventrandomizer.check";

        private bool initialized = false;

        private class EventTimer
        {
            public float Min;
            public float Max;
        }

        private void LoadDefaultMessages()
        {
            lang.RegisterMessages(new Dictionary<string, string>
            {
                ["NextHeliIn"] = "Next Patrol Helicopter spawns in {0}",
                ["NextChinookIn"] = "Next Chinook Helicopter spawns in {0}",
                ["NextCargoIn"] = "Next Cargo Ship spawns in {0}",
                ["NextAirdropIn"] = "Next Airdrop spawns in {0}",
                ["NextHalloweenIn"] = "Next Halloween Hunt spawns in {0}",

                ["CargoSpawned"] = "A Cargo Ship has been spawned.",
                ["PatrolHelicopterSpawned"] = "A Patrol Helicopter has been spawned.",
                ["ChinookSpawned"] = "A Chinook Helicopter has been spawned.",
                ["AirdropSpawned"] = "An Airdrop has been spawned.",
                ["HalloweenSpawned"] = "A Halloween Hunt event has been spawned!",

                ["FormatTime"] = "{0} Hours {1} Minutes",
                ["EventNotEnabled"] = "The Min and Max timer for {0} is less than or equal to 0 so this event has been disabled.",
                ["Warning: MinGreaterThanMax"] = "The minimum value ({0}) for {1} is greater than the maximum value ({2})!",
                ["Error: NoPermission"] = "You do not have permission to use this command.",
            }, this);
        }

        private void OnServerInitialized()
        {
            permission.RegisterPermission(permSpawnChinook, this);
            permission.RegisterPermission(permSpawnHeli, this);
            permission.RegisterPermission(permSpawnCargo, this);
            permission.RegisterPermission(permSpawnAirdrop, this);
            permission.RegisterPermission(permCheckTimer, this);

            LoadVariables();

            foreach (var entry in configData.EventTimers)
            {
                if (entry.Value.Min > entry.Value.Max)
                {
                    PrintWarning(Lang("Warning: MinGreaterThanMax", null, entry.Value.Min, entry.Key, entry.Value.Max));
                }
            }

            if (configData.EventTimers.ContainsKey("Helicopter") && configData.EventTimers["Helicopter"].Min > 0)
            {
                heliInterval = UnityEngine.Random.Range(configData.EventTimers["Helicopter"].Min, configData.EventTimers["Helicopter"].Max);
                timer.Once(heliInterval, SpawnHeliRandom);
                PrintWarning(Lang("NextHeliIn", null, FormatTime(heliInterval)));
            }

            if (configData.EventTimers.ContainsKey("Chinook") && configData.EventTimers["Chinook"].Min > 0)
            {
                chinookInterval = UnityEngine.Random.Range(configData.EventTimers["Chinook"].Min, configData.EventTimers["Chinook"].Max);
                timer.Once(chinookInterval, SpawnChinookRandom);
                PrintWarning(Lang("NextChinookIn", null, FormatTime(chinookInterval)));
            }

            if (configData.EventTimers.ContainsKey("Cargo") && configData.EventTimers["Cargo"].Min > 0)
            {
                cargoInterval = UnityEngine.Random.Range(configData.EventTimers["Cargo"].Min, configData.EventTimers["Cargo"].Max);
                timer.Once(cargoInterval, SpawnCargoRandom);
                PrintWarning(Lang("NextCargoIn", null, FormatTime(cargoInterval)));
            }

            if (configData.EventTimers.ContainsKey("Airdrop") && configData.EventTimers["Airdrop"].Min > 0)
            {
                airdropInterval = UnityEngine.Random.Range(configData.EventTimers["Airdrop"].Min, configData.EventTimers["Airdrop"].Max);
                timer.Once(airdropInterval, SpawnAirdropRandom);
                PrintWarning(Lang("NextAirdropIn", null, FormatTime(airdropInterval)));
            }

            if (configData.EventTimers.ContainsKey("HalloweenHunt") && configData.EventTimers["HalloweenHunt"].Min > 0)
            {
                halloweenInterval = UnityEngine.Random.Range(configData.EventTimers["HalloweenHunt"].Min, configData.EventTimers["HalloweenHunt"].Max);
                timer.Once(halloweenInterval, SpawnHalloweenRandom);
                PrintWarning(Lang("NextHalloweenIn", null, FormatTime(halloweenInterval)));
            }

            var currentTime = GetUnix();
            lastHeli = lastChinook = lastCargo = lastAirdrop = lastHalloween = currentTime;
            initialized = true;
        }

        private void SpawnHalloweenRandom()
        {
            SpawnHalloween();
            lastHalloween = GetUnix();
            halloweenInterval = UnityEngine.Random.Range(configData.EventTimers["HalloweenHunt"].Min, configData.EventTimers["HalloweenHunt"].Max);
            timer.Once(halloweenInterval, SpawnHalloweenRandom);
        }

        private void SpawnHalloween()
        {
            ConsoleSystem.Run(ConsoleSystem.Option.Server.Quiet(), "spawn halloweenhunt");
            PrintWarning(Lang("HalloweenSpawned"));
        }

        private void SpawnCargoRandom()
        {
            SpawnCargo();
            lastCargo = GetUnix();
            cargoInterval = UnityEngine.Random.Range(configData.EventTimers["Cargo"].Min, configData.EventTimers["Cargo"].Max);
            timer.Once(cargoInterval, SpawnCargoRandom);
        }

        private void SpawnHeliRandom()
        {
            SpawnHeli();
            lastHeli = GetUnix();
            heliInterval = UnityEngine.Random.Range(configData.EventTimers["Helicopter"].Min, configData.EventTimers["Helicopter"].Max);
            timer.Once(heliInterval, SpawnHeliRandom);
        }

        private void SpawnChinookRandom()
        {
            SpawnChinook();
            lastChinook = GetUnix();
            chinookInterval = UnityEngine.Random.Range(configData.EventTimers["Chinook"].Min, configData.EventTimers["Chinook"].Max);
            timer.Once(chinookInterval, SpawnChinookRandom);
        }

        private void SpawnAirdropRandom()
        {
            SpawnAirdrop();
            lastAirdrop = GetUnix();
            airdropInterval = UnityEngine.Random.Range(configData.EventTimers["Airdrop"].Min, configData.EventTimers["Airdrop"].Max);
            timer.Once(airdropInterval, SpawnAirdropRandom);
        }

        private string FormatTime(float seconds)
        {
            TimeSpan time = TimeSpan.FromSeconds(seconds);
            return Lang("FormatTime", null, time.Hours, time.Minutes);
        }

        private void SpawnAirdrop()
        {
            var entity = GameManager.server.CreateEntity("assets/prefabs/npc/cargo plane/cargo_plane.prefab", new Vector3());
            entity?.Spawn();
            PrintWarning(Lang("AirdropSpawned"));
        }

        private void SpawnCargo()
        {
            var cargoShip = GameManager.server.CreateEntity("assets/content/vehicles/boats/cargoship/cargoshiptest.prefab") as CargoShip;
            if (cargoShip == null) return;
            cargoShip.TriggeredEventSpawn();
            cargoShip.Spawn();
            PrintWarning(Lang("CargoSpawned"));
        }

        private void SpawnHeli()
        {
            var heli = GameManager.server.CreateEntity("assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab");
            if (heli == null) return;
            heli.Spawn();
            PrintWarning(Lang("PatrolHelicopterSpawned"));
        }

        private void SpawnChinook()
        {
            var ch47 = (CH47HelicopterAIController)GameManager.server.CreateEntity("assets/prefabs/npc/ch47/ch47scientists.entity.prefab", new Vector3(0, 200, 0));
            if (ch47 == null) return;
            ch47.Spawn();
            PrintWarning(Lang("ChinookSpawned"));
        }

        private int GetUnix() => (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;

        private string Lang(string key, string id = null, params object[] args) => string.Format(lang.GetMessage(key, this, id), args);

        #region Config
        private ConfigData configData;

        private class ConfigData
        {
            [JsonProperty(PropertyName = "Event Timers in seconds")]
            public Dictionary<string, EventTimer> EventTimers { get; set; }
        }

        private void LoadVariables()
        {
            LoadConfigVariables();
            SaveConfig();
        }

        protected override void LoadDefaultConfig()
        {
            var config = new ConfigData
            {
                EventTimers = new Dictionary<string, EventTimer>()
                {
                    { "Helicopter", new EventTimer(){ Min = 3600, Max = 7200 } },
                    { "Chinook", new EventTimer(){ Min = 7200, Max = 14400 } },
                    { "Cargo", new EventTimer(){ Min = 7200, Max = 10800 } },
                    { "Airdrop", new EventTimer(){ Min = 3600, Max = 3600 } },
                    { "HalloweenHunt", new EventTimer(){ Min = 5400, Max = 7200 } }
                }
            };
            SaveConfig(config);
        }

        private void LoadConfigVariables() => configData = Config.ReadObject<ConfigData>();
        private void SaveConfig(ConfigData config) => Config.WriteObject(config, true);
        #endregion
    }
}

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