C#:
using Oxide.Core;
using Rust;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("ExcavatorFix", "Sergioklv", "1.0.4")]
[Description("ExcavatorFix")]
public class ExcavatorFix : RustPlugin
{
object OnExcavatorGather(ExcavatorArm arm, Item item)
{
if (item == null || item.info == null) return null;
switch (item.info.shortname)
{
case "sulfur.ore":
item.info = ItemManager.FindItemDefinition("sulfur");
break;
case "hq.metal.ore":
item.info = ItemManager.FindItemDefinition("metal.refined");
break;
}
return null;
}
}
}