C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Explosions Without Fireballs", "VisEntities", "1.0.0")]
[Description("Disables the creation of fireballs when entities like minicopters and flame turrets explode.")]
public class ExplosionsWithoutFireballs : RustPlugin
{
#region Fields
private static ExplosionsWithoutFireballs _plugin;
private static Configuration _config;
private Dictionary<BaseEntity, string> _originalFireballGuids = new Dictionary<BaseEntity, string>();
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Short Prefab Names To Remove Fireballs From")]
public List<string> ShortPrefabNamesToRemoveFireballsFrom { get; set; } = new List<string>();
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
ShortPrefabNamesToRemoveFireballsFrom = new List<string>
{
"minicopter.entity",
"scraptransporthelicopter",
"attackhelicopter.entity",
"flameturret.deployed"
}
};
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
}
private void Unload()
{
CoroutineUtil.StopAllCoroutines();
RestoreFireballGuids();
_config = null;
_plugin = null;
}
private void OnServerInitialized(bool isStartup)
{
CoroutineUtil.StartCoroutine("NullifyFireballsForEntitiesCoroutine", NullifyFireballsForEntitiesCoroutine());
}
private void OnEntitySpawned(BaseHelicopter helicopter)
{
if (helicopter == null)
return;
if (_config.ShortPrefabNamesToRemoveFireballsFrom.Contains(helicopter.ShortPrefabName))
NullifyFireballGuidForEntity(helicopter);
}
private void OnEntitySpawned(FlameTurret flameTurret)
{
if (flameTurret == null)
return;
if (_config.ShortPrefabNamesToRemoveFireballsFrom.Contains(flameTurret.ShortPrefabName))
NullifyFireballGuidForEntity(flameTurret);
}
#endregion Oxide Hooks
#region Fireball Guids Nullification
private IEnumerator NullifyFireballsForEntitiesCoroutine()
{
foreach (BaseHelicopter helicopter in BaseNetworkable.serverEntities.OfType<BaseHelicopter>())
{
if (helicopter != null)
{
if (_config.ShortPrefabNamesToRemoveFireballsFrom.Contains(helicopter.ShortPrefabName))
{
NullifyFireballGuidForEntity(helicopter);
}
}
yield return new WaitForSeconds(0.5f);
}
foreach (FlameTurret flameTurret in BaseNetworkable.serverEntities.OfType<FlameTurret>())
{
if (flameTurret != null)
{
if (_config.ShortPrefabNamesToRemoveFireballsFrom.Contains(flameTurret.ShortPrefabName))
{
NullifyFireballGuidForEntity(flameTurret);
}
}
yield return new WaitForSeconds(0.5f);
}
}
private void NullifyFireballGuidForEntity(BaseEntity entity)
{
if (!_originalFireballGuids.ContainsKey(entity))
{
if (entity is BaseHelicopter helicopter)
{
_originalFireballGuids[entity] = helicopter.fireBall.guid;
helicopter.fireBall.guid = null;
}
else if (entity is FlameTurret flameTurret)
{
_originalFireballGuids[entity] = flameTurret.fireballPrefab.guid;
flameTurret.fireballPrefab.guid = null;
}
}
}
#endregion Fireball Guids Nullification
#region Fireball Guids Restoration
private void RestoreFireballGuids()
{
foreach (var entry in _originalFireballGuids)
{
BaseEntity entity = entry.Key;
string originalGUID = entry.Value;
if (entity is BaseHelicopter helicopter)
{
helicopter.fireBall.guid = originalGUID;
}
else if (entity is FlameTurret flameTurret)
{
flameTurret.fireballPrefab.guid = originalGUID;
}
}
_originalFireballGuids.Clear();
}
#endregion Fireball Guids Restoration
#region Helper Classes
public static class CoroutineUtil
{
private static readonly Dictionary<string, Coroutine> _activeCoroutines = new Dictionary<string, Coroutine>();
public static void StartCoroutine(string coroutineName, IEnumerator coroutineFunction)
{
StopCoroutine(coroutineName);
Coroutine coroutine = ServerMgr.Instance.StartCoroutine(coroutineFunction);
_activeCoroutines[coroutineName] = coroutine;
}
public static void StopCoroutine(string coroutineName)
{
if (_activeCoroutines.TryGetValue(coroutineName, out Coroutine coroutine))
{
if (coroutine != null)
ServerMgr.Instance.StopCoroutine(coroutine);
_activeCoroutines.Remove(coroutineName);
}
}
public static void StopAllCoroutines()
{
foreach (string coroutineName in _activeCoroutines.Keys.ToArray())
{
StopCoroutine(coroutineName);
}
}
}
#endregion Helper Classes
}
}