C#:
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/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using Newtonsoft.Json;
using System.Collections.Generic;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Extended Demolish", "VisEntities", "1.0.0")]
[Description("Lets you change how long players can demolish their own structures.")]
public class ExtendedDemolish : RustPlugin
{
#region Fields
private static ExtendedDemolish _plugin;
private static Configuration _config;
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Demolish Times")]
public Dictionary<string, int> DemolishTimes { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
DemolishTimes = new Dictionary<string, int>
{
["default"] = 600,
["vip"] = 1200
}
};
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
BuildPermissionsFromConfig();
PermissionUtil.RegisterPermissions();
}
private void Unload()
{
_config = null;
_plugin = null;
}
private void OnEntityBuilt(Planner planner, GameObject gameObject)
{
if (planner == null || gameObject == null)
return;
BasePlayer player = planner.GetOwnerPlayer();
if (player == null)
return;
BaseEntity entity = gameObject.ToBaseEntity();
if (entity == null)
return;
StabilityEntity stabilityEntity = entity as StabilityEntity;
if (stabilityEntity == null)
return;
float demolishTime = GetDemolishTimeForPlayer(player);
stabilityEntity.CancelInvoke(stabilityEntity.StopBeingDemolishable);
stabilityEntity.Invoke(stabilityEntity.StopBeingDemolishable, demolishTime);
}
#endregion Oxide Hooks
#region Helper Functions
private float GetDemolishTimeForPlayer(BasePlayer player)
{
float demolishTime = StabilityEntity.demolish_seconds;
foreach (var kvp in _config.DemolishTimes)
{
string suffix = kvp.Key;
string fullPerm = PermissionUtil.ConstructPermission(suffix);
if (permission.UserHasPermission(player.UserIDString, fullPerm))
{
demolishTime = kvp.Value;
break;
}
}
return demolishTime;
}
private void BuildPermissionsFromConfig()
{
foreach (var kvp in _config.DemolishTimes)
{
string permission = PermissionUtil.ConstructPermission(kvp.Key);
PermissionUtil.AddPermission(permission);
}
}
#endregion Helper Functions
#region Permissions
private static class PermissionUtil
{
private static readonly List<string> _permissions = new List<string>
{
};
public static void RegisterPermissions()
{
foreach (var permission in _permissions)
{
_plugin.permission.RegisterPermission(permission, _plugin);
}
}
public static bool HasPermission(BasePlayer player, string permissionName)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permissionName);
}
public static string ConstructPermission(string suffix)
{
return string.Join(".", nameof(ExtendedDemolish), suffix).ToLower();
}
public static void AddPermission(string permission)
{
if (!_permissions.Contains(permission))
_permissions.Add(permission);
}
}
#endregion Permissions
}
}