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FREE FAlwaysDay : 1.0.1 1.0.1

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C#:
namespace Oxide.Plugins;

[Info("FAlwaysDay", "fufeldev", "1.0.1")]
public class FAlwaysDay : RustPlugin
{
    private readonly string[] _weatherCommands =
    {
        "weather.ambient_light_multiplier -1",
        "weather.arctic_fog_ambient_intensity_mult 0",
        "weather.arctic_fog_light_boost_mult 0",
        "weather.arctic_fog_ramp_end -1",
        "weather.arctic_fog_ramp_start -1",
        "weather.arid_fog_ambient_intensity_mult 0",
        "weather.arid_fog_light_boost_mult 0",
        "weather.arid_fog_ramp_end -1",
        "weather.arid_fog_ramp_start -1",
        "weather.atmosphere_brightness 0.08",
        "weather.atmosphere_contrast 0.95",
        "weather.atmosphere_directionality -1",
        "weather.atmosphere_fog_height_falloff 0",
        "weather.atmosphere_fog_ramp_end_distance -1",
        "weather.atmosphere_fog_ramp_start_distance -1",
        "weather.atmosphere_mie -1",
        "weather.atmosphere_rayleigh -1",
        "weather.biome_fog_ambient_saturation_mult 0",
        "weather.biome_fog_distance_curve -1",
        "weather.clear_chance 1",
        "weather.cloud_attenuation -1",
        "weather.cloud_brightness 1.5",
        "weather.cloud_coloring 0",
        "weather.cloud_config -1",
        "weather.cloud_coverage 1",
        "weather.cloud_opacity 1",
        "weather.cloud_saturation 1",
        "weather.cloud_scattering 0.1",
        "weather.cloud_sharpness 0",
        "weather.cloud_size 0",
        "weather.directional_light_multiplier -1",
        "weather.dust_chance 0",
        "weather.fog 0",
        "weather.fog_chance 0",
        "weather.fog_multiplier -1",
        "weather.jungle_fog_ambient_intensity_mult 0",
        "weather.jungle_fog_light_boost_mult 0",
        "weather.jungle_fog_ramp_end -1",
        "weather.jungle_fog_ramp_start -1",
        "weather.moon_mesh_brightness_multiplier -1",
        "weather.ocean_scale -1",
        "weather.ocean_time -1",
        "weather.overcast_chance 0",
        "weather.rain 0",
    };

    private void OnServerInitialized()
    {
        ApplyDefaultEnvironment();
        timer.Once(5f, ApplyDefaultEnvironment);
        timer.Once(15f, ApplyDefaultEnvironment);
    }

    private void OnPlayerConnected(BasePlayer player)
    {
        timer.Once(1f, ApplyDefaultEnvironment);
    }

    private void ApplyDefaultEnvironment()
    {
        ConVar.Env.time = 12f;
        ConVar.Env.progresstime = false;

        foreach (string command in _weatherCommands)
        {
            Server.Command(command);
        }
    }
}

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15FPS
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