C#:
using UnityEngine;
using System;
using Oxide.Game.Rust.Cui;
using System.Collections.Generic;
using Oxide.Core;
using Oxide.Core.Plugins;
using Newtonsoft.Json;
using System.IO;
namespace Oxide.Plugins
{
[Info("FamilySystem", "дестерн", "1.0")]
class FamilySystem : RustPlugin
{
public bool haveSex;
[ChatCommand("sex")]
private void cmdSex(BasePlayer player, string command, string[] args)
{
haveSex = !haveSex;
player.ChatMessage("sex - " + haveSex);
}
}
}