C#:
using UnityEngine;
namespace Oxide.Plugins
{
[Info("FixAstamirDanbazov", "Ryamkk", "1.0.0")]
class FixAstamirDanbazov : RustPlugin
{
[ChatCommand("FixAstamirDanbazov")]
void AstamirDanbazovPOS(BasePlayer player)
{
SpawnCupboard(player);
}
void SpawnCupboard(BasePlayer player)
{
BaseEntity NewCupboard = GameManager.server.CreateEntity("assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab", player.transform.position);
NewCupboard.ServerRotation = Quaternion.Euler(0, 1, 0);
NewCupboard.Spawn();
NewCupboard.UpdateNetworkGroup();
NewCupboard.LookupPrefab();
}
}
}