C#:
namespace Oxide.Plugins
{
[Info("FNoHeliRocketFire", "fufeldev", "1.0.0")]
public class FNoHeliRocketFire : RustPlugin
{
private uint _napalmRocketPrefabId;
private void OnServerInitialized()
{
_napalmRocketPrefabId = StringPool.Get("assets/prefabs/npc/patrol helicopter/rocket_heli_napalm.prefab");
}
private void OnEntitySpawned(BaseNetworkable entity)
{
if (entity == null || entity.prefabID != _napalmRocketPrefabId) return;
if (entity is FlameExplosive flame)
{
flame.numToCreate = 0f;
}
}
}
}