C#:
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/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using Network;
using System.Collections.Generic;
namespace Oxide.Plugins
{
[Info("Forgiven Upon Respawn", "VisEntities", "1.0.0")]
[Description("Players are no longer hostile after they respawn.")]
public class ForgivenUponRespawn : RustPlugin
{
#region Fields
private static ForgivenUponRespawn _plugin;
#endregion Fields
#region Oxide Hooks
private void Init()
{
_plugin = this;
PermissionUtil.RegisterPermissions();
}
private void Unload()
{
_plugin = null;
}
private void OnPlayerRespawned(BasePlayer player)
{
if (player == null)
return;
if (!PermissionUtil.HasPermission(player, PermissionUtil.USE))
return;
if (player.IsHostile())
{
double now = TimeEx.currentTimestamp;
player.State.unHostileTimestamp = now;
player.DirtyPlayerState();
player.ClientRPC(RpcTarget.Player("SetHostileLength", player), 0f);
}
}
#endregion Oxide Hooks
#region Permissions
private static class PermissionUtil
{
public const string USE = "forgivenuponrespawn.use";
private static readonly List<string> _permissions = new List<string>
{
USE,
};
public static void RegisterPermissions()
{
foreach (var permission in _permissions)
{
_plugin.permission.RegisterPermission(permission, _plugin);
}
}
public static bool HasPermission(BasePlayer player, string permissionName)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permissionName);
}
}
#endregion Permissions
}
}