Иконка ресурса

FREE Friends : 3.0.6 3.0.6

Нет прав для скачивания
C#:
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System;
using Facepunch.Extend;
using Newtonsoft.Json;
using Oxide.Core;
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
using ProtoBuf;
using UnityEngine;
using Pool = Facepunch.Pool;
namespace Oxide.Plugins {
    [Info("Friends", "LAGZYA", "3.0.6")]
    public class Friends : RustPlugin {
#region [DATA&CONFIG]
        private Dictionary<ulong, FriendData> friendData = new Dictionary<ulong, FriendData>();
        private Dictionary<ulong, ulong> playerAccept = new Dictionary<ulong, ulong>();
        private static Configs cfg {
            get;
            set;
        }
        private class FriendData {
            [JsonProperty("Ник")]
            public string Name;
            [JsonProperty("Список друзей")]
            public Dictionary<ulong, FriendAcces> friendList = new Dictionary<ulong, FriendAcces>();
            public class FriendAcces {
                [JsonProperty("Ник")]
                public string name;
                [JsonProperty("Урон по человеку")]
                public bool Damage;
                [JsonProperty("Авторизациия в турелях")]
                public bool Turret;
                [JsonProperty("Авторизациия в дверях")]
                public bool Door;
                [JsonProperty("Авторизациия в пво")]
                public bool Sam;
                [JsonProperty("Авторизациия в шкафу")]
                public bool bp;
            }
        }
        private class Configs {
            [JsonProperty("Включить сохранение во время сейва карты?")]
            public bool serversave = true;
            [JsonProperty("Включить авто-авторизацию в одинчных замках?")]
            public bool odinlock = true;
            [JsonProperty("Отключить атаку пво на коптер без пилота?")]
            public bool targetPilot = true;
            [JsonProperty("Включить настройку авто авторизации турелей?")]
            public bool Turret;
            [JsonProperty("Включить настройку урона по своим?")]
            public bool Damage;
            [JsonProperty("Включить настройку авто авторизации в дверях?")]
            public bool Door;
            [JsonProperty("Включить настройку авто авторизации в пво?")]
            public bool Sam;
            [JsonProperty("Включить настройку авто авторизации в шкафу?")]
            public bool build;
            [JsonProperty("Сколько максимум людей может быть в друзьях?")]
            public int MaxFriends;
            [JsonProperty("Урон по человеку(По стандрату у игрока включена?)")]
            public bool SDamage;
            [JsonProperty("Авторизациия в турелях(По стандрату у игрока включена?)")]
            public bool STurret;
            [JsonProperty("Авторизациия в дверях(По стандрату у игрока включена?)")]
            public bool SDoor;
            [JsonProperty("Авторизациия в пво(По стандрату у игрока включена?)")]
            public bool SSam;
            [JsonProperty("Авторизациия в шкафу(По стандрату у игрока включена?)")]
            public bool bp;
            [JsonProperty("Время ожидания  ответа на запроса в секнудах")]
            public int otvet;
            [JsonProperty("Вообще включать пво настройку?")]
            public bool SSamOn;
            public static Configs GetNewConf() {
                var newconfig = new Configs();
                newconfig.Damage = true;
                newconfig.Door = true;
                newconfig.build = true;
                newconfig.Turret = true;
                newconfig.Sam = true;
                newconfig.MaxFriends = 5;
                newconfig.SDamage = false;
                newconfig.SDoor = true;
                newconfig.STurret = true;
                newconfig.SSam = true;
                newconfig.SSamOn = true;
                newconfig.otvet = 10;
                return newconfig;
            }
        }
        protected override void LoadDefaultConfig() => cfg = Configs.GetNewConf();
        protected override void SaveConfig() => Config.WriteObject(cfg);
        protected override void LoadConfig() {
            base.LoadConfig();
            try {
                cfg = Config.ReadObject<Configs>();
            }
            catch {
                LoadDefaultConfig();
            }
            NextTick(SaveConfig);
        }
        protected override void LoadDefaultMessages() {
            var ru = new Dictionary<string, string>();
            foreach (var rus in new Dictionary<string, string>() {
                ["SYNTAX"]
                = "/fmenu - Открыть меню друзей\n/f(riend) add - Добавить в друзья\n/f(riend) remove - Удалить из друзей\n/f(riend) list - Список друзей\n/f(riend) team - Пригласить в тиму всех друзей онлайн\n/f(riend) set - Настройка друзей по отдельности\n/f(riend) setall - Настройка друзей всех сразу", ["NPLAYER"] = "Игрок не найден!", ["CANTADDME"] = "Нельзя добавить себя в друзья!", ["ONFRIENDS"] = "Игрок уже у вас в друзьях!", ["MAXFRIENDSPLAYERS"] = "У игрока максимальное кол-во друзей!", ["MAXFRIENDYOU"] = "У вас максимальное кол-во друзей!", ["HAVEINVITE"] = "Игрок уже имеет запрос в друзья!", ["SENDADD"] = "Вы отправили запрос, ждем ответа!", ["YOUHAVEINVITE"] = "Вам пришел запрос в друзья напишите /f(riend) accept", ["TIMELEFT"] = "Вы не ответили на запрос!", ["HETIMELEFT"] = "Вам не ответили на запрос!", ["DONTHAVE"] = "У вас нет запросов!", ["ADDFRIEND"] = "Успешное добавление в друзья!", ["DENYADD"] = "Отклонение запроса в друзья!", ["PLAYERDHAVE"] = "У тебя нету такого игрока в друзьях!", ["REMOVEFRIEND"] = "Успешное удаление из друзей!", ["LIST"] = "Список пуст!", ["LIST2"] = "Список друзей", ["SYNTAXSET"] = "/f(riend) set damage [Name] - Урон по человеку\n/f(riend) set door [NAME] - Авторизация в дверях для человека\n/f(riend) set turret [NAME] - Авторизация в турелях для человека\n/f(riend) set sam [NAME] - Авторизация в пво для человека", ["SETOFF"] = "Настройка отключена", ["DAMAGEOFF"] = "Урон по игроку {0} выключен!", ["DAMAGEON"] = "Урон по игроку {0} включен!", ["AUTHDOORON"] = "Авторизация в дверях для {0} включена!", ["AUTHDOOROFF"] = "Авторизация в дверях для {0} выключена!", ["AUTHTURRETON"] = "Авторизация в турелях для {0} включена!", ["AUTHTURRETOFF"] = "Авторизация в турелях для {0} выключена!", ["AUTHBUILDON"] = "Авторизация в шкафу для {0} включена!", ["AUTHBUILDOFF"] = "Авторизация в шкафу для {0} выключена!", ["AUTHSAMON"] = "Авторизация в ПВО для {0} включена!", ["AUTHSAMOFF"] = "Авторизация в ПВО для {0} выключена!", ["SYNTAXSETALL"] = "/f(riend) setall damage 0/1 - Урон по всех друзей\n/f(riend) setall door 0/1 - Авторизация в дверях для всех друзей\n/f(riend) setall turret 0/1 - Авторизация в турелях для всех друзей\n/f(riend) setall sam 0/1 - Авторизация в пво для всех друзей", ["DAMAGEOFFALL"] = "Урон по всем друзьям выключен!", ["DAMAGEONALL"] = "Урон по всем друзьям включен!", ["AUTHDOORONALL"] = "Авторизация в дверях для всех друзей включена!", ["AUTHDOOROFFALL"] = "Авторизация в дверях для всех друзей выключена!", ["AUTHBUILDONALL"] = "Авторизация в шкафу для всех друзей включена!", ["AUTHBUILDOFFALL"] = "Авторизация в шкафу для всех друзей выключена!", ["AUTHTURRETONALL"] = "Авторизация в турелях для всех друзей включена!", ["AUTHTURRETOFFALL"] = "Авторизация в турелях для всех друзей выключена!", ["AUTHSAMONALL"] = "Авторизация в ПВО для всех друзей включена!", ["AUTHSAMOFFALL"] = "Авторизация в ПВО для всех друзей выключена!", ["SENDINVITETEAM"] = "Приглашение отправлено: ", ["SENDINVITE"] = "Вам пришло приглашение в команду от", ["DAMAGE"] = "Нельзя аттаковать {0} это ваш друг!",
            }
            ) ru.Add(rus.Key, rus.Value);
            lang.RegisterMessages(ru, this, "ru");
            lang.RegisterMessages(ru, this, "en");
        }
#endregion
#region [Func]
        private string PlugName = "<color=red>[SOFRIEND]</color> ";
        [ChatCommand("f")]
        private void FriendCmd(BasePlayer player, string command, string[] arg) {
            ulong ss;
            FriendData player1;
            FriendData targetPlayer;
            if (!friendData.TryGetValue(player.userID, out player1)) return;
            if (arg.Length < 1) {
                SendReply(player, $"<size=22>{PlugName}</size>\n{lang.GetMessage("SYNTAX", this, player.UserIDString)}");
                return;
            }
            switch (arg[0]) {
                case "add" : if (arg.Length < 2) {
                    SendReply(player, $"{PlugName}/f(riend) add [NAME or SteamID]");
                    return;
                }
                var argLists = arg.ToList();
                argLists.RemoveRange(0, 1);
                var name = string.Join(" ", argLists.ToArray()).ToLower();
                var target = BasePlayer.Find(name);
                if (target == null || !friendData.TryGetValue(target.userID, out targetPlayer)) {
                    SendReply(player, $"{PlugName}{lang.GetMessage("NPLAYER", this, player.UserIDString)}");
                    return;
                }
                if (target.userID == player.userID) {
                    SendReply(player, $"{PlugName}{lang.GetMessage("CANTADDME", this, player.UserIDString)}");
                    return;
                }
                if (player1.friendList.Count >= cfg.MaxFriends) {
                    SendReply(player, $"{PlugName}{lang.GetMessage("MAXFRIENDYOU", this, player.UserIDString)}");
                    return;
                }
                if (player1.friendList.ContainsKey(target.userID)) {
                    SendReply(player, $"{PlugName}{lang.GetMessage("ONFRIENDS", this, player.UserIDString)}");
                    return;
                }
                if (targetPlayer.friendList.Count >= cfg.MaxFriends) {
                    SendReply(player, $"{PlugName}{lang.GetMessage("MAXFRIENDSPLAYERS", this, player.UserIDString)}");
                    return;
                }
                if (playerAccept.ContainsKey(target.userID)) {
                    SendReply(player, $"{PlugName}{lang.GetMessage("HAVEINVITE", this, player.UserIDString)}");
                    return;
                }
                playerAccept.Add(target.userID, player.userID);
                SendReply(player, $"{PlugName}{lang.GetMessage("SENDADD", this, player.UserIDString)}");
                SendReply(target, $"{PlugName}{lang.GetMessage("YOUHAVEINVITE", this, target.UserIDString)}");
                InivteStart(player, target);
                ss = target.userID;
                timer.Once(cfg.otvet, () => {
                    if (!playerAccept.ContainsKey(target.userID) || !playerAccept.ContainsValue(player.userID)) return;
                    if (target != null) {
                        CuiHelper.DestroyUi(target, LayerInvite);
                        SendReply(target, $"{PlugName}{lang.GetMessage("TIMELEFT", this, target.UserIDString)}");
                    }
                    SendReply(player, $"{PlugName}{lang.GetMessage("HETIMELEFT", this, player.UserIDString)}");
                    playerAccept.Remove(ss);
                }
                );
                break;
                case "accept" : if (!playerAccept.TryGetValue(player.userID, out ss)) {
                    SendReply(player, $"{PlugName}{lang.GetMessage("DONTHAVE", this, player.UserIDString)}");
                    return;
                }
                if (!friendData.TryGetValue(ss, out targetPlayer)) {
                    SendReply(player, $"{PlugName}{lang.GetMessage("NPLAYER", this, player.UserIDString)}");
                    return;
                }
                if (player1.friendList.Count >= cfg.MaxFriends) {
                    SendReply(player, $"{PlugName}{lang.GetMessage("MAXFRIENDYOU", this, player.UserIDString)}");
                    return;
                }
                if (targetPlayer.friendList.Count >= cfg.MaxFriends) {
                    SendReply(player, $"{PlugName}{lang.GetMessage("MAXFRIENDSPLAYERS", this, player.UserIDString)}!");
                    return;
                }
                target = BasePlayer.FindByID(ss);
                player1.friendList.Add(target.userID, new FriendData.FriendAcces() {
                    name = target.displayName, Damage = cfg.SDamage, Door = cfg.SDoor, Turret = cfg.STurret, Sam = cfg.SSam, bp = cfg.bp
                }
                );
                targetPlayer.friendList.Add(player.userID, new FriendData.FriendAcces() {
                    name = player.displayName, Damage = cfg.SDamage, Door = cfg.SDoor, Turret = cfg.STurret, Sam = cfg.SSam, bp = cfg.bp
                }
                );
                SendReply(player, $"{PlugName}{lang.GetMessage("ADDFRIEND", this, player.UserIDString)}");
                playerAccept.Remove(player.userID);
                SendReply(target, $"{PlugName}{lang.GetMessage("ADDFRIEND", this, target.UserIDString)}");
                if(cfg.bp) AuthBuild(target, player.userID);
                CuiHelper.DestroyUi(player, LayerInvite);
                break;
                case "deny" : if (!playerAccept.TryGetValue(player.userID, out ss)) {
                    SendReply(player, $"{PlugName}{lang.GetMessage("DONTHAVE", this, player.UserIDString)}");
                    return;
                }
                if (!friendData.TryGetValue(ss, out targetPlayer)) {
                    SendReply(player, $"{PlugName}{lang.GetMessage("NPLAYER", this, player.UserIDString)}");
                    return;
                }
                target = BasePlayer.FindByID(ss);
                playerAccept.Remove(player.userID);
                SendReply(player, $"{PlugName}{lang.GetMessage("DENYADD", this, player.UserIDString)}");
                SendReply(target, $"{PlugName}{lang.GetMessage("DENYADD", this, target.UserIDString)}");
                CuiHelper.DestroyUi(player, LayerInvite);
                break;
                case "remove" : if (arg.Length < 2) {
                    SendReply(player, $"{PlugName}/f(riend) remove [NAME or SteamID]");
                    return;
                }
                argLists = arg.ToList();
                argLists.RemoveRange(0, 1);
                name = string.Join(" ", argLists.ToArray()).ToLower();
                ulong tt;
                if (ulong.TryParse(arg[1], out tt)) {
                }
                else tt = player1.friendList.FirstOrDefault(p => p.Value.name.ToLower().Contains(name)).Key;
                if (!player1.friendList.ContainsKey(tt)) {
                    SendReply(player, $"{PlugName}{lang.GetMessage("PLAYERDHAVE", this, player.UserIDString)}");
                    return;
                }
                if (!friendData.TryGetValue(tt, out targetPlayer)) {
                    SendReply(player, $"{PlugName}{lang.GetMessage("NPLAYER", this, player.UserIDString)}");
                    return;
                }
                player1.friendList.Remove(tt);
                targetPlayer.friendList.Remove(player.userID);
                SendReply(player, $"{PlugName}{lang.GetMessage("REMOVEFRIEND", this, player.UserIDString)}");
                target = tt.IsSteamId() ? BasePlayer.FindByID(tt) : BasePlayer.Find(arg[1].ToLower());
                if (target != null) SendReply(target, $"{PlugName}{lang.GetMessage("REMOVEFRIEND", this, player.UserIDString)}");
                break;
                case "list" : if (player1.friendList.Count < 1) {
                    SendReply(player, $"{PlugName}{lang.GetMessage("LIST", this, player.UserIDString)}");
                    return;
                }
                var argList = player1.friendList;
                var friendlist = $"{PlugName}{lang.GetMessage("LIST2", this, player.UserIDString)}\n";
                foreach (var keyValuePair in argList) friendlist += keyValuePair.Value.name + $"({keyValuePair.Key})\n";
                SendReply(player, friendlist);
                break;
                case "set" : if (arg.Length < 3) {
                    SendReply(player, $"<size=22>{PlugName}</size>\n{lang.GetMessage("SYNTAXSET", this, player.UserIDString)}");
                    return;
                }
                argLists = arg.ToList();
                argLists.RemoveRange(0, 2);
                name = string.Join(" ", argLists.ToArray()).ToLower();
                FriendData.FriendAcces access;
                if (ulong.TryParse(arg[2], out ss)) {
                }
                else ss = player1.friendList.FirstOrDefault(p => p.Value.name.ToLower().Contains(name)).Key;
                if (!player1.friendList.TryGetValue(ss, out access)) {
                    SendReply(player, $"{PlugName}{lang.GetMessage("NPLAYER", this, player.UserIDString)}");
                    return;
                }
                switch (arg[1]) {
                    case "damage" : if (!cfg.Damage) {
                        SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
                        return;
                    }
                    if (access.Damage) {
                        SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("DAMAGEOFF", this, player.UserIDString), access.name)}");
                        access.Damage = false;
                    }
                    else {
                        SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("DAMAGEON", this, player.UserIDString), access.name)}");
                        access.Damage = true;
                    }
                    break;
                    case "build" : if (!cfg.build) {
                        SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
                        return;
                    }
                    if (access.bp) {
                        SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("AUTHBUILDOFF", this, player.UserIDString), access.name)}");
                        access.bp = false;
                    }
                    else {
                        SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("AUTHBUILDON", this, player.UserIDString), access.name)}");
                        access.bp = true;
                        AuthBuild(player, ss);
                    }
                    break;
                    case "door" : if (!cfg.Door) {
                        SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
                        return;
                    }
                    if (access.Door) {
                        SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("AUTHDOOROFF", this, player.UserIDString), access.name)}");
                        access.Door = false;
                    }
                    else {
                        SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("AUTHDOORON", this, player.UserIDString), access.name)}");
                        access.Door = true;
                    }
                    break;
                    case "turret" : if (!cfg.Turret) {
                        SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
                        return;
                    }
                    if (access.Turret) {
                        SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("AUTHTURRETOFF", this, player.UserIDString), access.name)}");
                        access.Turret = false;
                    }
                    else {
                        SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("AUTHTURRETON", this, player.UserIDString), access.name)}");
                        access.Turret = true;
                    }
                    break;
                    case "sam" : if (!cfg.SSamOn) return;
                    if (!cfg.Sam) {
                        SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
                        return;
                    }
                    if (access.Sam) {
                        SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("AUTHSAMOFF", this, player.UserIDString), access.name)}");
                        access.Sam = false;
                    }
                    else {
                        SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("AUTHSAMON", this, player.UserIDString), access.name)}");
                        access.Sam = true;
                    }
                    break;
                }
                break;
                case "setall" : if (arg.Length < 3) {
                    SendReply(player, $"<size=22>{PlugName}</size>\n{lang.GetMessage("SYNTAXSETALL", this, player.UserIDString)}");
                    return;
                }
                switch (arg[1]) {
                    case "door" : if (!cfg.Door) {
                        SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
                        return;
                    }
                    if (arg[2] == "1") {
                        foreach (var friends in player1.friendList) {
                            friends.Value.Door = true;
                        }
                        SendReply(player, $"{PlugName}{lang.GetMessage("AUTHDOORONALL", this, player.UserIDString)}");
                    }
                    else {
                        foreach (var friends in player1.friendList) {
                            friends.Value.Door = false;
                        }
                        SendReply(player, $"{PlugName}{lang.GetMessage("AUTHDOOROFFALL", this, player.UserIDString)}");
                    }
                    break;
                    case "damage" : if (!cfg.Damage) {
                        SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
                        return;
                    }
                    if (arg[2] == "1") {
                        foreach (var friends in player1.friendList) {
                            friends.Value.Damage = true;
                        }
                        SendReply(player, $"{PlugName}{lang.GetMessage("DAMAGEONALL", this, player.UserIDString)}");
                    }
                    else {
                        foreach (var friends in player1.friendList) {
                            friends.Value.Damage = false;
                        }
                        SendReply(player, $"{PlugName}{lang.GetMessage("DAMAGEOFFALL", this, player.UserIDString)}");
                    }
                    break;
                    case "build" : if (!cfg.Turret) {
                        SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
                        return;
                    }
                    if (arg[2] == "1") {
                        foreach (var friends in player1.friendList) {
                            friends.Value.Turret = true;
                        }
                        SendReply(player, $"{PlugName}{lang.GetMessage("AUTHBUILDONALL", this, player.UserIDString)}");
                    }
                    else {
                        foreach (var friends in player1.friendList) {
                            friends.Value.Turret = false;
                        }
                        SendReply(player, $"{PlugName}{lang.GetMessage("AUTHBUILDOFFALL", this, player.UserIDString)}");
                    }
                    break;
                    case "turret" : if (!cfg.Turret) {
                        SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
                        return;
                    }
                    if (arg[2] == "1") {
                        foreach (var friends in player1.friendList) {
                            friends.Value.Turret = true;
                        }
                        SendReply(player, $"{PlugName}{lang.GetMessage("AUTHTURRETONALL", this, player.UserIDString)}");
                    }
                    else {
                        foreach (var friends in player1.friendList) {
                            friends.Value.Turret = false;
                        }
                        SendReply(player, $"{PlugName}{lang.GetMessage("AUTHTURRETOFFALL", this, player.UserIDString)}");
                    }
                    break;
                    case "sam" : if (!cfg.SSamOn) return;
                    if (!cfg.Sam) {
                        SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
                        return;
                    }
                    if (arg[2] == "1") {
                        foreach (var friends in player1.friendList) {
                            friends.Value.Sam = true;
                        }
                        SendReply(player, $"{PlugName}{lang.GetMessage("AUTHSAMONALL", this, player.UserIDString)}");
                    }
                    else {
                        foreach (var friends in player1.friendList) {
                            friends.Value.Sam = false;
                        }
                        SendReply(player, $"{PlugName}{lang.GetMessage("AUTHSAMOFFALL", this, player.UserIDString)}");
                    }
                    break;
                }
                break;
                case "team" : var team = player.Team;
                if (team == null) {
                    team = RelationshipManager._instance.CreateTeam();
                    team.AddPlayer(player);
                    team.SetTeamLeader(player.userID);
                }
                var text = $"{PlugName}{lang.GetMessage("SENDINVITETEAM", this, player.UserIDString)}";
                foreach (var ts in player1.friendList) {
                    target = BasePlayer.Find(ts.Key.ToString());
                    if (target != null) {
                        if (target.Team == null) {
                            team.SendInvite(target);
                            target.SendNetworkUpdate();
                            text += $"{target.displayName}[{target.userID}]\n";
                            SendReply(target, $"{PlugName}{lang.GetMessage("SENDINVITE", this, player.UserIDString)} {player.displayName}[{player.userID}]");
                        }
                    }
                }
                SendReply(player, text);
                break;
            }
        }
        [ConsoleCommand("friendui2")]
        private void FriendConsole(ConsoleSystem.Arg arg) {
            if(arg.Args == null || arg.Args.Length < 1) return;
            FriendCmd(arg.Player(), "friend", arg.Args);
            if (arg.Args[0] == "set") {
                SettingInit(arg.Player(), ulong.Parse(arg.Args[2]), arg.Args[3]);
            }
            if (arg.Args[0] == "remove") {
                StartUi(arg.Player());
            }
        }
        [ChatCommand("friend")]
        private void FriendCmd2(BasePlayer player, string command, string[] arg) => FriendCmd(player, command, arg);
#endregion
#region [Hooks]
        private void OnEntitySpawned(BuildingPrivlidge entity) {
            FriendData fData;
            if(!friendData.TryGetValue(entity.OwnerID, out fData)) return;
            foreach (var ids in fData.friendList.Where(p => p.Value.bp == true)) {
                entity.authorizedPlayers.Add(new PlayerNameID() {
                    ShouldPool = true, userid = ids.Key, username = ids.Value.name
                }
                );
            }
        }
        private List<ulong> hitPlayer = new List<ulong>();
        [PluginReference]
        private Plugin TruePVE;
        private object CanEntityTakeDamage(BaseEntity entity, HitInfo info) {
            if (entity == null || info == null) return null;
            FriendData player1;
            var targetplayer = entity as BasePlayer;
            var attackerplayer = info.Initiator as BasePlayer;
            if (attackerplayer == null || targetplayer == null) return null;
            if (!friendData.TryGetValue(attackerplayer.userID, out player1)) return null;
            FriendData.FriendAcces ss;
            if (!player1.friendList.TryGetValue(targetplayer.userID, out ss)) return null;
            if (ss.Damage) return null;
            if (hitPlayer.Contains(attackerplayer.userID)) return false;
            hitPlayer.Add(attackerplayer.userID);
            timer.Once(5f, () => {
                if (hitPlayer.Contains(attackerplayer.userID)) hitPlayer.Remove(attackerplayer.userID);
            }
            );
            SendReply(attackerplayer, string.Format(lang.GetMessage("DAMAGE", this, attackerplayer.UserIDString), targetplayer.displayName ));
            return false;
        }
        private object OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) {
            if (TruePVE != null) return null;
            return CanEntityTakeDamage(entity, info);
        }
        private object OnTurretTarget(AutoTurret turret, BaseCombatEntity entity) {
            if (entity == null || turret == null) return null;
            FriendData targetPlayer;
            var targetplayer = entity as BasePlayer;
            if (targetplayer == null) return null;
            if (!friendData.TryGetValue(turret.OwnerID, out targetPlayer)) return null;
            FriendData.FriendAcces ss;
            var owner = turret.authorizedPlayers.Exists(p => p.userid == turret.OwnerID);
            if (!owner) return null;
            if (!targetPlayer.friendList.TryGetValue(targetplayer.userID, out ss)) return null;
            if (!ss.Turret) return null;
            return false;
        }
        private object CanUseLockedEntity(BasePlayer player, BaseLock baseLock) {
            if (player == null || baseLock == null) return null;
            FriendData targetPlayer2;
            if (baseLock.ShortPrefabName == "lock.key" && !cfg.odinlock) return null;
            if (!friendData.TryGetValue(baseLock.OwnerID, out targetPlayer2)) return null;
            FriendData.FriendAcces ss;
            if (!targetPlayer2.friendList.TryGetValue(player.userID, out ss)) return null;
            if (!ss.Door) return null;
            return true;
        }
        private bool TargetPilot(SamSite entity, BaseCombatEntity target) {
            var targetPlayer = (target as BaseVehicle)?.GetDriver();
            return targetPlayer != null;
        }
        private object OnSamSiteTarget(SamSite entity, BaseCombatEntity target) {
            if (cfg.targetPilot && !TargetPilot(entity, target)) return false;
            if (!cfg.SSamOn) return null;
            if (entity == null || target == null) return null;
            FriendData targetPlayer;
            var targetpcopter = target as MiniCopter;
            var targetpcopterBig = target as ScrapTransportHelicopter;
            if (targetpcopter != null || targetpcopterBig != null) {
                var build = entity.GetBuildingPrivilege();
                if (build == null) return null;
                if (!build.authorizedPlayers.Exists(p => p.userid == entity.OwnerID)) return null;
                BasePlayer targePlayer = null;
                if(targetpcopter != null)targePlayer = targetpcopter.mountPoints[0].mountable._mounted;
                if(targetpcopterBig != null)targePlayer = targetpcopterBig.mountPoints[0].mountable._mounted;
                if (targePlayer == null) return false;
                if (entity.OwnerID == targePlayer.userID) return false;
                if (!friendData.TryGetValue(entity.OwnerID, out targetPlayer)) return null;
                FriendData.FriendAcces ss;
                if (!targetPlayer.friendList.TryGetValue(targePlayer.userID, out ss)) return null;
                if (!ss.Sam) return null;
            }
            else {
                return null;
            }
            return false;
        }
        private void OnPlayerConnected(BasePlayer player) {
            FriendData t;
            if (friendData.TryGetValue(player.userID, out t)) return;
            friendData.Add(player.userID, new FriendData() {
                Name = player.displayName, friendList = {
                }
            }
            );
        }
        private void OnServerInitialized() {
            permission.RegisterPermission("friends.checkplayer", this);
            ServerConsole.PrintColoured(ConsoleColor.Blue, (object) $"{Name} [{Version}] ", (object) ConsoleColor.Blue, (object) "B", (object) ConsoleColor.Cyan, (object) "Y ", (object) ConsoleColor.Green, (object) "L", (object) ConsoleColor.Magenta, (object) "A", (object) ConsoleColor.Red, (object) "G", (object) ConsoleColor.Yellow, (object) "Z", (object) ConsoleColor.Cyan, (object) "Y", (object) ConsoleColor.DarkCyan, (object) "A");
            if (ImageLibrary == null) {
                Interface.Oxide.UnloadPlugin(Name);
                return;
            }
            if(!cfg.serversave) Unsubscribe("OnServerSave");
            friendData = Interface.Oxide.DataFileSystem.ReadObject<Dictionary<ulong, FriendData>>("Friends/FriendData");
            foreach (var basePlayer in BasePlayer.activePlayerList) OnPlayerConnected(basePlayer);
        }
        void OnServerSave() {
            Interface.Oxide.DataFileSystem.WriteObject("Friends/FriendData", friendData);
            Puts("Произошло сохранение даты!");
        }
        private void Unload() {
            Interface.Oxide.DataFileSystem.WriteObject("Friends/FriendData", friendData);
            foreach (var basePlayer in BasePlayer.activePlayerList) {
                CuiHelper.DestroyUi(basePlayer, LayerInvite);
                CuiHelper.DestroyUi(basePlayer, Layer);
            }
        }
#endregion
#region [UI]
        private static string Layer = "UISoFriends";
        private string Hud = "Hud";
        private string Overlay = "Overlay";
        private string regular = "robotocondensed-regular.ttf";
        private static string Sharp = "assets/content/ui/ui.background.tile.psd";
        private static string Blur = "assets/content/ui/uibackgroundblur.mat";
        private static string radial = "assets/content/ui/ui.background.transparent.radial.psd";
        private CuiPanel Fon = new CuiPanel() {
            RectTransform = {
                AnchorMin = "0 0", AnchorMax = "1 1"
            }
            , Image = {
                ImageType = UnityEngine.UI.Image.Type.Filled, Png = "assets/standard assets/effects/imageeffects/textures/noise.png", Sprite = "assets/content/ui/ui.background.transparent.radial.psd", Color = HexToRustFormat("#303038F6"), Material = "assets/icons/greyout.mat"
            }
        }
        ;
        private CuiPanel MainFon = new CuiPanel() {
            RectTransform = {
                AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "-1920 -1080", OffsetMax = "1920 1080"
            }
            , CursorEnabled = true, Image = {
                Color = "0.24978750 0.2312312 0.312312312 0"
            }
        }
        ;
        private CuiPanel _searchPanel = new CuiPanel() {
            RectTransform = {
                AnchorMin = "0.3364583 0.3573457", AnchorMax = "0.6644097 0.6095061"
            }
            , Image = {
                Color = "0 0 0 0.42"
            }
        }
        ;
        private CuiElement LableText = new CuiElement() {
            Parent = Layer + "off", Components = {
                new CuiTextComponent() {
                    Text = "СИСТЕМА ДРУЗЕЙ", Color = "0.8 0.8 0.8 0.86", FontSize = 30, Align = TextAnchor.MiddleLeft
                }
                , new CuiRectTransformComponent() {
                    AnchorMin = "0.3442708 0.6361111", AnchorMax = "0.41875 0.6549382"
                }
            }
        }
        ;
        private CuiButton _close = new CuiButton() {
            RectTransform = {
                AnchorMin = "0 0", AnchorMax = "1 1"
            }
            , Button = {
                Close = Layer, Color = "0.64 0.64 0.64 0"
            }
            , Text = {
                Text = ""
            }
        }
        ;
        private string LayerInvite = "FriendsAcceptLayer";
        private void InivteStart(BasePlayer player, BasePlayer playerName) {
            var cont = new CuiElementContainer();
            cont.Add(new CuiPanel() {
                RectTransform = {
                    AnchorMin = "0.5 0", AnchorMax = "0.5 0", OffsetMin = "-100 90", OffsetMax = "80 130"
                }
                , Image = {
                    Color = "0 0 0 0"
                }
            }
            , Overlay, LayerInvite);
            cont.Add(new CuiElement() {
                Parent = LayerInvite, Components = {
                    new CuiTextComponent() {
                        Text = $"ЗАПРОС В ДРУЗЬЯ ОТ {player.displayName}", FontSize = 14, Align = TextAnchor.MiddleCenter, Color = HexToRustFormat("#FF8C00")
                    }
                    , new CuiRectTransformComponent() {
                        AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "-150 1", OffsetMax = "150 29"
                    }
                }
            }
            );
            cont.Add(new CuiButton() {
                RectTransform = {
                    AnchorMin = "0.5 0", AnchorMax = "0.5 0", OffsetMin = "-34 1", OffsetMax = "-5 30"
                }
                , Text = {
                    Text = "", FontSize = 10, Align = TextAnchor.MiddleCenter, Color = HexToRustFormat("#01cdd4")
                }
                , Button = {
                    Close = LayerInvite, Sprite = "assets/icons/vote_up.png", Color = HexToRustFormat("#8ab644"), Command = "friendui2 accept"
                }
            }
            , LayerInvite);
            cont.Add(new CuiButton() {
                RectTransform = {
                    AnchorMin = "0.5 0", AnchorMax = "0.5 0", OffsetMin = "5 1", OffsetMax = "34 30"
                }
                , Text = {
                    Text = "", FontSize = 10, Align = TextAnchor.MiddleCenter, Color = HexToRustFormat("#ee0078")
                }
                , Button = {
                    Close = LayerInvite, Sprite = "assets/icons/vote_down.png", Color = HexToRustFormat("#8c472e"), Command = "friendui2 deny"
                }
            }
            , LayerInvite);
            CuiHelper.AddUi(playerName, cont);
            Effect effect = new Effect("assets/bundled/prefabs/fx/notice/item.select.fx.prefab", playerName, 0, new Vector3(), new Vector3());
            EffectNetwork.Send(effect, playerName.Connection);
        }
        [ChatCommand("ff")]
        void FfCommand(BasePlayer player, string command, string[] arg) {
            FriendData player1;
            if (!friendData.TryGetValue(player.userID, out player1)) return;
            if(arg.Length != 1) return;
            switch (arg[0]) {
                case "0" : if (!cfg.Damage) {
                    SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
                    return;
                }
                foreach (var friends in player1.friendList) {
                    friends.Value.Damage = false;
                }
                SendReply(player, $"{PlugName}{lang.GetMessage("DAMAGEOFFALL", this, player.UserIDString)}");
                break;
                case "1" : foreach (var friends in player1.friendList) {
                    friends.Value.Damage = true;
                }
                SendReply(player, $"{PlugName}{lang.GetMessage("DAMAGEONALL", this, player.UserIDString)}");
                break;
            }
        }
        [ChatCommand("fmenu")]
        private void StartUi(BasePlayer player) {
            CuiHelper.DestroyUi(player, Layer);
            var cont = new CuiElementContainer();
            cont.Add(Fon, Overlay, Layer);
            cont.Add(MainFon, Layer, Layer + "off");
            cont.Add(LableText);
            cont.Add(_close, Layer + "off");
            CuiHelper.AddUi(player, cont);
            FriendsInit(player, 1);
        }
        [ConsoleCommand("checkfriends")]
        void CheckPlayer(ConsoleSystem.Arg arg) {
            ulong steamId;
            if(arg == null || arg.Args == null || arg.Args.Length !=1 || !ulong.TryParse(arg.Args[0], out steamId)) return;
            if(arg.Player() == null) {
                ServerConsole.PrintColoured(ConsoleColor.Yellow, (object) $"{Name} [{Version}]\n", (object) ConsoleColor.White, (object) $"{CheckFriends(steamId)}");
                return;
            }
            var admin = arg.Player();
            if (!permission.UserHasPermission(admin.UserIDString, "friends.checkplayer")) return;
            SendReply(admin, $"{CheckFriends(steamId)}");
        }
        string CheckFriends(ulong playerId) {
            var checkPlayer = BasePlayer.FindByID(playerId);
            var text = checkPlayer == null ? $"Информация об {playerId}\n" : $"Информация об {checkPlayer.displayName}[{playerId}]\n";
            if (friendData.ContainsKey(playerId)) {
                if (friendData[playerId].friendList.Count > 0) {
                    var i = 1;
                    text += "Список друзей:\n";
                    foreach (var friend in GetFriends(playerId)) {
                        var checkFriend = BasePlayer.FindByID(friend);
                        text += checkFriend == null ? $"{i}.{friend}\n" : $"{i}.{checkFriend.displayName}[{friend}]\n";
                        i++;
                    }
                    return text;
                }
                return text + "Нет друзей";
            }
            return text + "Нет в базе";
        }
        [ConsoleCommand("friendui")]
        private void FriendUI(ConsoleSystem.Arg arg) {
            var targetPlayer = arg?.Player();
            if (targetPlayer == null) return;
            if (arg.Args == null || arg.Args.Length < 1) {
                StartUi(arg.Player());
                return;
            }
            switch (arg.Args[0]) {
                case "page" : if (arg.Args[1].ToInt() < 1) return;
                FriendsInit(targetPlayer, arg.Args[1].ToInt());
                break;
                case "setting" : SettingInit(targetPlayer, ulong.Parse(arg.Args[1]), arg.Args[2]);
                break;
            }
        }
        [PluginReference]
        private Plugin ImageLibrary;
        public string GetImage(string shortname, ulong skin = 0) {
            return (string) ImageLibrary.Call("GetImage", shortname, skin);
        }
        private void SettingInit(BasePlayer player, ulong steamdIdTarget, string b) {
            FriendData.FriendAcces access;
            FriendData target;
            string panel = Layer + "f" + b;
            if (!friendData.TryGetValue(player.userID, out target)) return;
            if (!target.friendList.TryGetValue(steamdIdTarget, out access)) return;
            CuiHelper.DestroyUi(player, panel);
            var cont = new CuiElementContainer();
            cont.Add(new CuiElement() {
                Parent = Layer + "-Search", Name = panel, Components = {
                    new CuiImageComponent() {
                        Color = "0 0 0 0"
                    }
                    , new CuiRectTransformComponent {
                        AnchorMin = $"{0.0442401 + b.ToInt() * 0.132 - Math.Floor((double) b.ToInt() / 7) * 7* 0.132} {0.925129 - Math.Floor((double) b.ToInt() / 7) * 0.07}", AnchorMax = $"{0.168343 + b.ToInt() * 0.132 - Math.Floor((double) b.ToInt() / 7) * 7 * 0.132} {0.9854072- Math.Floor((double) b.ToInt() / 7) * 0.07}"
                    }
                }
            }
            );
            if(b.ToInt() <= 47) {
                cont.Add(new CuiPanel() {
                    RectTransform = {
                        AnchorMin = "0.006101906 -6.051513", AnchorMax = "1 1"
                    }
                    , Image = {
                        Color = "0 0 0 0.97"
                    }
                }
                , panel, Layer + "Set");
            }
            else {
                cont.Add(new CuiPanel() {
                    RectTransform = {
                        AnchorMin = "0.006101906 0", AnchorMax = "1 7.051513"
                    }
                    , Image = {
                        Color = "0 0 0 0.95"
                    }
                }
                , panel, Layer + "Set");
            }
            cont.Add(new CuiElement() {
                Parent = Layer + "Set", Components = {
                    new CuiTextComponent() {
                        Text = $"НАСТРОЙКА {target.Name}", Align = TextAnchor.MiddleCenter, Font = regular, FontSize = 12, Color = HexToRustFormat("#52eb80")
                    }
                    , new CuiRectTransformComponent() {
                        AnchorMin = "0.02648985 0.9141861", AnchorMax = "0.4420606 0.9894828"
                    }
                    ,
                }
            }
            );
            cont.Add(new CuiButton() {
                RectTransform = {
                    AnchorMin = "0.86 0.92", AnchorMax = "0.9484982 0.9756707"
                }
                , Button = {
                    Color = HexToRustFormat("#9fb5b7"), Close = panel, Sprite = "assets/icons/close.png"
                }
                , Text = {
                    Text = "", Align = TextAnchor.MiddleCenter, FontSize = 12, Font = "robotocondensed-regular.ttf"
                }
            }
            , Layer + "Set");
            cont.Add(new CuiButton() {
                RectTransform = {
                    AnchorMin = "0.02648985 0.01144091", AnchorMax = "0.9699578 0.09286223"
                }
                , Button = {
                    Color = "0.64 0.64 0.64 0.24", Command = $"friendui2 remove {steamdIdTarget}",
                }
                , Text = {
                    Text = "Удалить из друзей", Align = TextAnchor.MiddleCenter, FontSize = 10, Color = HexToRustFormat("#8c472e"), Font = "robotocondensed-regular.ttf"
                }
            }
            , Layer + "Set");
            if (access.Damage) {
                cont.Add(new CuiButton() {
                    RectTransform = {
                        AnchorMin = "0.02648985 0.7407911", AnchorMax = "0.9699578 0.8606074"
                    }
                    , Button = {
                        Color = "0.64 0.64 0.64 0.24", Command = $"friendui2 set damage {steamdIdTarget} {b}"
                    }
                    , Text = {
                        Text = "     Урон по игроку", Align = TextAnchor.MiddleLeft, Font = "robotocondensed-regular.ttf", FontSize = 10
                    }
                }
                , Layer + "Set", Layer + "Set" + "Damage");
                cont.Add(new CuiElement() {
                    Parent = Layer + "Set" + "Damage", Components = {
                        new CuiImageComponent() {
         
// ... [Code preview truncated due to length. Full source in attached file] ...

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