C#:
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System;
using Facepunch.Extend;
using Newtonsoft.Json;
using Oxide.Core;
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
using ProtoBuf;
using UnityEngine;
using Pool = Facepunch.Pool;
namespace Oxide.Plugins {
[Info("Friends", "Sempai#3239", "4.0.6")]
public class Friends : RustPlugin {
#region [DATA&CONFIG]
private Dictionary<ulong, FriendData> friendData = new Dictionary<ulong, FriendData>();
private Dictionary<ulong, ulong> playerAccept = new Dictionary<ulong, ulong>();
private static Configs cfg {
get;
set;
}
private class FriendData {
[JsonProperty(Eng? "Nickname" : "Ник")]
public string Name;
[JsonProperty(Eng? "Friend-List" : "Список друзей")]
public Dictionary<ulong, FriendAcces> friendList = new Dictionary<ulong, FriendAcces>();
public class FriendAcces {
[JsonProperty(Eng? "Nickname" : "Ник")]
public string name;
[JsonProperty(Eng? "Friendly fire" : "Урон по человеку")]
public bool Damage;
[JsonProperty(Eng? "Turret-auth" : "Авторизациия в турелях")]
public bool Turret;
[JsonProperty(Eng? "Door-auth" : "Авторизациия в дверях")]
public bool Door;
[JsonProperty(Eng? "AirDef-auth" : "Авторизациия в пво")]
public bool Sam;
[JsonProperty(Eng? "TC auth" : "Авторизациия в шкафу")]
public bool bp;
}
}
private const bool Eng = false;
private class Configs {
[JsonProperty(Eng? "Enable save during map save?" : "Включить сохранение во время сейва карты?")]
public bool serversave = true;
[JsonProperty(Eng? "Enable IQFakeAcitve?" : "Включить IQFakeActive?")]
public bool fake = false;
[JsonProperty(Eng? "Enable auto-authorization in single locks?" : "Включить авто-авторизацию в одинчных замках?")]
public bool odinlock = true;
[JsonProperty(Eng? "Disable air defense attack on a copter without a pilot?" : "Отключить атаку пво на коптер без пилота?")]
public bool targetPilot = true;
[JsonProperty(Eng?"Enable turret auto-authorization setting?" : "Включить настройку авто авторизации турелей?")]
public bool Turret;
[JsonProperty(Eng?"Enable friendly damage setting?" : "Включить настройку урона по своим?")]
public bool Damage;
[JsonProperty(Eng?"Enable auto authorization setting in doors?" : "Включить настройку авто авторизации в дверях?")]
public bool Door;
[JsonProperty(Eng?"Enable auto authorization setting in air defense?" : "Включить настройку авто авторизации в пво?")]
public bool Sam;
[JsonProperty(Eng?"Enable auto authorization setting in the TC?" : "Включить настройку авто авторизации в шкафу?")]
public bool build;
[JsonProperty(Eng?"What is the maximum number of people you can be friends with?" : "Сколько максимум людей может быть в друзьях?")]
public int MaxFriends;
[JsonProperty(Eng?"Default friendly-fire setting" : "Урон по человеку(По стандрату у игрока включена?)")]
public bool SDamage;
[JsonProperty(Eng?"Default turret-auth setting" : "Авторизациия в турелях(По стандрату у игрока включена?)")]
public bool STurret;
[JsonProperty(Eng?"Default door-auth setting" : "Авторизациия в дверях(По стандрату у игрока включена?)")]
public bool SDoor;
[JsonProperty(Eng?"Default air defense setting" : "Авторизациия в пво(По стандрату у игрока включена?)")]
public bool SSam;
[JsonProperty(Eng?"Default TC auth" : "Авторизациия в шкафу(По стандрату у игрока включена?)")]
public bool bp;
[JsonProperty(Eng?"Friend request response timeout (in seconds)" : "Время ожидания ответа на запроса в секнудах")]
public int otvet;
[JsonProperty(Eng?"Enable air defense settings?" : "Вообще включать пво настройку?")]
public bool SSamOn;
public static Configs GetNewConf() {
var newconfig = new Configs();
newconfig.Damage = true;
newconfig.Door = true;
newconfig.build = true;
newconfig.Turret = true;
newconfig.Sam = true;
newconfig.MaxFriends = 5;
newconfig.SDamage = false;
newconfig.SDoor = true;
newconfig.STurret = true;
newconfig.SSam = true;
newconfig.SSamOn = true;
newconfig.otvet = 10;
return newconfig;
}
}
protected override void LoadDefaultConfig() => cfg = Configs.GetNewConf();
protected override void SaveConfig() => Config.WriteObject(cfg);
protected override void LoadConfig() {
base.LoadConfig();
try {
cfg = Config.ReadObject<Configs>();
}
catch {
LoadDefaultConfig();
}
NextTick(SaveConfig);
}
protected override void LoadDefaultMessages() {
var ru = new Dictionary<string, string>();
foreach (var rus in new Dictionary<string, string>() {
["SYNTAX"]
= "/fmenu - Открыть меню друзей\n/f(riend) add - Добавить в друзья\n/f(riend) remove - Удалить из друзей\n/f(riend) list - Список друзей\n/f(riend) team - Пригласить в тиму всех друзей онлайн\n/f(riend) set - Настройка друзей по отдельности\n/f(riend) setall - Настройка друзей всех сразу", ["NPLAYER"] = "Игрок не найден!", ["CANTADDME"] = "Нельзя добавить себя в друзья!", ["ONFRIENDS"] = "Игрок уже у вас в друзьях!", ["MAXFRIENDSPLAYERS"] = "У игрока максимальное кол-во друзей!", ["MAXFRIENDYOU"] = "У вас максимальное кол-во друзей!", ["HAVEINVITE"] = "Игрок уже имеет запрос в друзья!", ["SENDADD"] = "Вы отправили запрос, ждем ответа!", ["YOUHAVEINVITE"] = "Вам пришел запрос в друзья напишите /f(riend) accept", ["TIMELEFT"] = "Вы не ответили на запрос!", ["HETIMELEFT"] = "Вам не ответили на запрос!", ["DONTHAVE"] = "У вас нет запросов!", ["ADDFRIEND"] = "Успешное добавление в друзья!", ["DENYADD"] = "Отклонение запроса в друзья!", ["PLAYERDHAVE"] = "У тебя нету такого игрока в друзьях!", ["REMOVEFRIEND"] = "Успешное удаление из друзей!", ["LIST"] = "Список пуст!", ["LIST2"] = "Список друзей", ["SYNTAXSET"] = "/f(riend) set damage [Name] - Урон по человеку\n/f(riend) set door [NAME] - Авторизация в дверях для человека\n/f(riend) set turret [NAME] - Авторизация в турелях для человека\n/f(riend) set sam [NAME] - Авторизация в пво для человека", ["SETOFF"] = "Настройка отключена", ["DAMAGEOFF"] = "Урон по игроку {0} выключен!", ["DAMAGEON"] = "Урон по игроку {0} включен!", ["AUTHDOORON"] = "Авторизация в дверях для {0} включена!", ["AUTHDOOROFF"] = "Авторизация в дверях для {0} выключена!", ["AUTHTURRETON"] = "Авторизация в турелях для {0} включена!", ["AUTHTURRETOFF"] = "Авторизация в турелях для {0} выключена!", ["AUTHBUILDON"] = "Авторизация в шкафу для {0} включена!", ["AUTHBUILDOFF"] = "Авторизация в шкафу для {0} выключена!", ["AUTHSAMON"] = "Авторизация в ПВО для {0} включена!", ["AUTHSAMOFF"] = "Авторизация в ПВО для {0} выключена!", ["SYNTAXSETALL"] = "/f(riend) setall damage 0/1 - Урон по всех друзей\n/f(riend) setall door 0/1 - Авторизация в дверях для всех друзей\n/f(riend) setall turret 0/1 - Авторизация в турелях для всех друзей\n/f(riend) setall sam 0/1 - Авторизация в пво для всех друзей", ["DAMAGEOFFALL"] = "Урон по всем друзьям выключен!", ["DAMAGEONALL"] = "Урон по всем друзьям включен!", ["AUTHDOORONALL"] = "Авторизация в дверях для всех друзей включена!", ["AUTHDOOROFFALL"] = "Авторизация в дверях для всех друзей выключена!", ["AUTHBUILDONALL"] = "Авторизация в шкафу для всех друзей включена!", ["AUTHBUILDOFFALL"] = "Авторизация в шкафу для всех друзей выключена!", ["AUTHTURRETONALL"] = "Авторизация в турелях для всех друзей включена!", ["AUTHTURRETOFFALL"] = "Авторизация в турелях для всех друзей выключена!", ["AUTHSAMONALL"] = "Авторизация в ПВО для всех друзей включена!", ["AUTHSAMOFFALL"] = "Авторизация в ПВО для всех друзей выключена!", ["SENDINVITETEAM"] = "Приглашение отправлено: ", ["SENDACCEPTFRIENDS"] = "ЗАПРОС В ДРУЗЬЯ ОТ {0}", ["SENDINVITE"] = "Вам пришло приглашение в команду от", ["DAMAGE"] = "Нельзя аттаковать {0} это ваш друг!", ["SYSTEMFRIENDS"] = "СИСТЕМА ДРУЗЕЙ", ["UIREMOVEFRIENDv2"] = "Удалить", ["UISETTINGS"] = "НАСТРОЙКА", ["UIDAMAGE"] = "Урон по игрокам", ["UIDOOR"] = "Доступ к дверям", ["UIBUILD"] = "Доступ к шкафу", ["UITURRET"] = "Доступ к турелям", ["UISAM"] = "Доступ к пво", ["FRIENDINFO"] = "Информация об", ["LISTFRIEND"] = "Список друзей", ["NOTFOUNS"] = "Нет в базе", ["NOFRIEND"] = "Нет друзей", ["UIFIND"] = "Поиск", ["UIINFOPLAYER"] = "ВВЕДИТЕ НИК/STEAMID", ["ALREADYADD"] = "Вы уже отправили запрос кому-то."
}
) ru.Add(rus.Key, rus.Value);
lang.RegisterMessages(ru, this, "ru");
var eu = new Dictionary<string, string>() {
["SYNTAX"]
= "/fmenu - Open friends menu\n" + "/f(riend) add - Add friend\n" + "/f(riend) remove - Remove friend\n" + "/f(riend) list - Friend list\n" + "/f(riend) team - Add all team to friends\n" + "/f(riend) set - Set up friends individually\n" + "/f(riend) setall - Setting up friends all at once", ["NPLAYER"] = "Player not found!", ["CANTADDME"] = "you cant add yourself!!", ["ONFRIENDS"] = "The player is already your friend!", ["MAXFRIENDSPLAYERS"] = "The player has a lot of friends!", ["MAXFRIENDYOU"] = "You have the maximum number of friends!", ["HAVEINVITE"] = "The player already has a friend request!", ["SENDADD"] = "You sent a request, waiting for response!", ["YOUHAVEINVITE"] = "You received a friend request write /f(riend) accept", ["TIMELEFT"] = "You didn't answer the request!", ["HETIMELEFT"] = "Your request has not been answered!", ["DONTHAVE"] = "You have no requests!", ["ADDFRIEND"] = "Successful addition as a friend!", ["DENYADD"] = "Decline friend request!", ["PLAYERDHAVE"] = "You do not have such a player in your friends!", ["REMOVEFRIEND"] = "Successful unfriending!", ["LIST"] = "The list is empty!", ["LIST2"] = "Friend list", ["SYNTAXSET"] = "/f(riend) set damage [Name] - Damage per person\n" + "/f(riend) set door [NAME] - Damage per person\n" + "/f(riend) set turret [NAME] - Authorization in turrets for a person\n" + "/f(riend) set sam [NAME] - Authorization in air defense for a person", ["SETOFF"] = "Setting disabled", ["DAMAGEOFF"] = "Damage to player {0} disabled!", ["DAMAGEON"] = "Damage to player {0} enabled!", ["AUTHDOORON"] = "Authorization in the doors for {0} is enabled!", ["AUTHDOOROFF"] = "Authorization in the doors for {0} is disabled!", ["AUTHTURRETON"] = "Authorization in turrets for {0} is enabled!", ["AUTHTURRETOFF"] = "Authorization in turrets for {0} is disabled!", ["AUTHBUILDOFF"] = "Authorization in the closet for {0} is disabled!", ["AUTHBUILDON"] = "Authorization in the closet for {0} is enabled!", ["AUTHSAMON"] = "Air defense authorization for {0} enabled!", ["AUTHSAMOFF"] = "Authorization in air defense for {0} is disabled!", ["SYNTAXSETALL"] = "/f(riend) setall damage 0/1 - Damage on all friends\n" + "/f(riend) setall door 0/1 - Authorization in the door for all friends\n" + "/f(riend) setall turret 0/1 - Authorization in turrets for all friends\n" + "/f(riend) setall sam 0/1 - Authorization in air defense for all friends", ["DAMAGEOFFALL"] = "Damage to all friends is disabled!", ["DAMAGEONALL"] = "Damage to all friends is enabled!", ["AUTHDOORONALL"] = "Authorization in the door for all friends is enabled!", ["AUTHDOOROFFALL"] = "Authorization in the door for all friends is disabled!", ["AUTHBUILDONALL"] = "Locker authorization for all friends is enabled!", ["AUTHBUILDOFFALL"] = "Authorization in the closet for all friends is disabled!", ["AUTHTURRETONALL"] = "Authorization in the turrets for all friends is enabled!", ["AUTHTURRETOFFALL"] = "Authorization in the turrets for all friends is disabled!", ["AUTHSAMONALL"] = "Air defense authorization for all friends is enabled!", ["AUTHSAMOFFALL"] = "Air defense authorization for all friends is disabled!", ["SENDINVITETEAM"] = "Invitation sent: ", ["SENDINVITE"] = "You received an invitation to the team from", ["DAMAGE"] = "Can't attack {0} it's your friend!", ["SYSTEMFRIENDS"] = "SYSTEM FRIENDS", ["SENDACCEPTFRIENDS"] = "FRIEND REQUEST FROM {0}", ["UIREMOVEFRIENDv2"] = "Remove", ["UISETTINGS"] = "SETTING", ["UIDAMAGE"] = "Damage to players", ["UIDOOR"] = "Access to door", ["UIBUILD"] = "Access to cupboard", ["UITURRET"] = "Access to turret", ["UISAM"] = "Access to SAM", ["FRIENDINFO"] = "Information about", ["LISTFRIEND"] = "Friend list", ["NOTFOUNS"] = "Not in base", ["NOFRIEND"] = "No friends", ["UIFIND"] = "Search", ["UIINFOPLAYER"] = "WRITE NAME/STEAMID", ["ALREADYADD"] = "You already send invite."
}
;
lang.RegisterMessages(eu, this, "en");
}
#endregion
#region [Func]
private string PlugName = "<color=red>[FRIENDS]</color> ";
[ChatCommand("f")]
private void FriendCmd(BasePlayer player, string command, string[] arg) {
ulong ss;
FriendData player1;
FriendData targetPlayer;
if (!friendData.TryGetValue(player.userID, out player1)) return;
if (arg.Length < 1) {
SendReply(player, $"<size=22>{PlugName}</size>\n{lang.GetMessage("SYNTAX", this, player.UserIDString)}");
return;
}
switch (arg[0]) {
case "add" : if (arg.Length < 2) {
SendReply(player, $"{PlugName}/f(riend) add [NAME or SteamID]");
return;
}
var argLists = arg.ToList();
argLists.RemoveRange(0, 1);
var name = string.Join(" ", argLists.ToArray()).ToLower();
var target = BasePlayer.Find(name);
if (target == null || !friendData.TryGetValue(target.userID, out targetPlayer)) {
SendReply(player, $"{PlugName}{lang.GetMessage("NPLAYER", this, player.UserIDString)}");
return;
}
if (target.userID == player.userID) {
SendReply(player, $"{PlugName}{lang.GetMessage("CANTADDME", this, player.UserIDString)}");
return;
}
if (playerAccept.ContainsValue(player.userID)) {
SendReply(player, PlugName + lang.GetMessage("ALREADYADD", this, player.UserIDString));
return;
}
if (player1.friendList.Count >= cfg.MaxFriends) {
SendReply(player, $"{PlugName}{lang.GetMessage("MAXFRIENDYOU", this, player.UserIDString)}");
return;
}
if (player1.friendList.ContainsKey(target.userID)) {
SendReply(player, $"{PlugName}{lang.GetMessage("ONFRIENDS", this, player.UserIDString)}");
return;
}
if (targetPlayer.friendList.Count >= cfg.MaxFriends) {
SendReply(player, $"{PlugName}{lang.GetMessage("MAXFRIENDSPLAYERS", this, player.UserIDString)}");
return;
}
if (playerAccept.ContainsKey(target.userID)) {
SendReply(player, $"{PlugName}{lang.GetMessage("HAVEINVITE", this, player.UserIDString)}");
return;
}
if (player1.friendList.ContainsKey(target.userID)) {
return;
}
if(targetPlayer.friendList.ContainsKey(player.userID)) return;
playerAccept.Add(target.userID, player.userID);
SendReply(player, $"{PlugName}{lang.GetMessage("SENDADD", this, player.UserIDString)}");
SendReply(target, $"{PlugName}{lang.GetMessage("YOUHAVEINVITE", this, target.UserIDString)}");
InivteStart(player, target);
ss = target.userID;
timer.Once(cfg.otvet, () => {
if (!playerAccept.ContainsKey(target.userID) || !playerAccept.ContainsValue(player.userID)) return;
if (target != null) {
CuiHelper.DestroyUi(target, LayerInvite);
SendReply(target, $"{PlugName}{lang.GetMessage("TIMELEFT", this, target.UserIDString)}");
}
SendReply(player, $"{PlugName}{lang.GetMessage("HETIMELEFT", this, player.UserIDString)}");
playerAccept.Remove(ss);
}
);
break;
case "accept" : if (!playerAccept.TryGetValue(player.userID, out ss)) {
SendReply(player, $"{PlugName}{lang.GetMessage("DONTHAVE", this, player.UserIDString)}");
return;
}
if (!friendData.TryGetValue(ss, out targetPlayer)) {
SendReply(player, $"{PlugName}{lang.GetMessage("NPLAYER", this, player.UserIDString)}");
return;
}
if (player1.friendList.Count >= cfg.MaxFriends) {
SendReply(player, $"{PlugName}{lang.GetMessage("MAXFRIENDYOU", this, player.UserIDString)}");
return;
}
if (targetPlayer.friendList.Count >= cfg.MaxFriends) {
SendReply(player, $"{PlugName}{lang.GetMessage("MAXFRIENDSPLAYERS", this, player.UserIDString)}!");
return;
}
target = BasePlayer.FindByID(ss);
if(target == null) return;
player1.friendList.Add(target.userID, new FriendData.FriendAcces() {
name = target.displayName, Damage = cfg.SDamage, Door = cfg.SDoor, Turret = cfg.STurret, Sam = cfg.SSam, bp = cfg.bp
}
);
targetPlayer.friendList.Add(player.userID, new FriendData.FriendAcces() {
name = player.displayName, Damage = cfg.SDamage, Door = cfg.SDoor, Turret = cfg.STurret, Sam = cfg.SSam, bp = cfg.bp
}
);
SendReply(player, $"{PlugName}{lang.GetMessage("ADDFRIEND", this, player.UserIDString)}");
playerAccept.Remove(player.userID);
SendReply(target, $"{PlugName}{lang.GetMessage("ADDFRIEND", this, target.UserIDString)}");
if(cfg.bp) AuthBuild(target, player.userID);
CuiHelper.DestroyUi(player, LayerInvite);
break;
case "deny" : if (!playerAccept.TryGetValue(player.userID, out ss)) {
SendReply(player, $"{PlugName}{lang.GetMessage("DONTHAVE", this, player.UserIDString)}");
return;
}
if (!friendData.TryGetValue(ss, out targetPlayer)) {
SendReply(player, $"{PlugName}{lang.GetMessage("NPLAYER", this, player.UserIDString)}");
return;
}
target = BasePlayer.FindByID(ss);
playerAccept.Remove(player.userID);
SendReply(player, $"{PlugName}{lang.GetMessage("DENYADD", this, player.UserIDString)}");
SendReply(target, $"{PlugName}{lang.GetMessage("DENYADD", this, target.UserIDString)}");
CuiHelper.DestroyUi(player, LayerInvite);
break;
case "remove" : if (arg.Length < 2) {
SendReply(player, $"{PlugName}/f(riend) remove [NAME or SteamID]");
return;
}
argLists = arg.ToList();
argLists.RemoveRange(0, 1);
name = string.Join(" ", argLists.ToArray()).ToLower();
ulong tt;
if (ulong.TryParse(arg[1], out tt)) {
}
else tt = player1.friendList.FirstOrDefault(p => p.Value.name.ToLower().Contains(name)).Key;
if (!player1.friendList.ContainsKey(tt)) {
SendReply(player, $"{PlugName}{lang.GetMessage("PLAYERDHAVE", this, player.UserIDString)}");
return;
}
if (!friendData.TryGetValue(tt, out targetPlayer)) {
SendReply(player, $"{PlugName}{lang.GetMessage("NPLAYER", this, player.UserIDString)}");
return;
}
player1.friendList.Remove(tt);
targetPlayer.friendList.Remove(player.userID);
SendReply(player, $"{PlugName}{lang.GetMessage("REMOVEFRIEND", this, player.UserIDString)}");
target = tt.IsSteamId() ? BasePlayer.FindByID(tt) : BasePlayer.Find(arg[1].ToLower());
if (target != null) SendReply(target, $"{PlugName}{lang.GetMessage("REMOVEFRIEND", this, player.UserIDString)}");
if (cfg.build) RemoveBuild(player, target.userID);
break;
case "list" : if (player1.friendList.Count < 1) {
SendReply(player, $"{PlugName}{lang.GetMessage("LIST", this, player.UserIDString)}");
return;
}
var argList = player1.friendList;
var friendlist = $"{PlugName}{lang.GetMessage("LIST2", this, player.UserIDString)}\n";
foreach (var keyValuePair in argList) friendlist += keyValuePair.Value.name + $"({keyValuePair.Key})\n";
SendReply(player, friendlist);
break;
case "set" : if (arg.Length < 3) {
SendReply(player, $"<size=22>{PlugName}</size>\n{lang.GetMessage("SYNTAXSET", this, player.UserIDString)}");
return;
}
argLists = arg.ToList();
argLists.RemoveRange(0, 2);
name = string.Join(" ", argLists.ToArray()).ToLower();
FriendData.FriendAcces access;
if (ulong.TryParse(arg[2], out ss)) {
}
else ss = player1.friendList.FirstOrDefault(p => p.Value.name.ToLower().Contains(name)).Key;
if (!player1.friendList.TryGetValue(ss, out access)) {
SendReply(player, $"{PlugName}{lang.GetMessage("NPLAYER", this, player.UserIDString)}");
return;
}
switch (arg[1]) {
case "damage" : if (!cfg.Damage) {
SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
return;
}
if (access.Damage) {
SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("DAMAGEOFF", this, player.UserIDString), access.name)}");
access.Damage = false;
}
else {
SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("DAMAGEON", this, player.UserIDString), access.name)}");
access.Damage = true;
}
break;
case "build" : if (!cfg.build) {
SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
return;
}
if (access.bp) {
SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("AUTHBUILDOFF", this, player.UserIDString), access.name)}");
access.bp = false;
RemoveBuild(player, ss);
}
else {
SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("AUTHBUILDON", this, player.UserIDString), access.name)}");
access.bp = true;
AuthBuild(player, ss);
}
break;
case "door" : if (!cfg.Door) {
SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
return;
}
if (access.Door) {
SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("AUTHDOOROFF", this, player.UserIDString), access.name)}");
access.Door = false;
}
else {
SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("AUTHDOORON", this, player.UserIDString), access.name)}");
access.Door = true;
}
break;
case "turret" : if (!cfg.Turret) {
SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
return;
}
if (access.Turret) {
SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("AUTHTURRETOFF", this, player.UserIDString), access.name)}");
access.Turret = false;
}
else {
SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("AUTHTURRETON", this, player.UserIDString), access.name)}");
access.Turret = true;
}
break;
case "sam" : if (!cfg.SSamOn) return;
if (!cfg.Sam) {
SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
return;
}
if (access.Sam) {
SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("AUTHSAMOFF", this, player.UserIDString), access.name)}");
access.Sam = false;
}
else {
SendReply(player, $"{PlugName}{String.Format(lang.GetMessage("AUTHSAMON", this, player.UserIDString), access.name)}");
access.Sam = true;
}
break;
}
break;
case "setall" : if (arg.Length < 3) {
SendReply(player, $"<size=22>{PlugName}</size>\n{lang.GetMessage("SYNTAXSETALL", this, player.UserIDString)}");
return;
}
switch (arg[1]) {
case "door" : if (!cfg.Door) {
SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
return;
}
if (arg[2] == "1") {
foreach (var friends in player1.friendList) {
friends.Value.Door = true;
}
SendReply(player, $"{PlugName}{lang.GetMessage("AUTHDOORONALL", this, player.UserIDString)}");
}
else {
foreach (var friends in player1.friendList) {
friends.Value.Door = false;
}
SendReply(player, $"{PlugName}{lang.GetMessage("AUTHDOOROFFALL", this, player.UserIDString)}");
}
break;
case "damage" : if (!cfg.Damage) {
SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
return;
}
if (arg[2] == "1") {
foreach (var friends in player1.friendList) {
friends.Value.Damage = true;
}
SendReply(player, $"{PlugName}{lang.GetMessage("DAMAGEONALL", this, player.UserIDString)}");
}
else {
foreach (var friends in player1.friendList) {
friends.Value.Damage = false;
}
SendReply(player, $"{PlugName}{lang.GetMessage("DAMAGEOFFALL", this, player.UserIDString)}");
}
break;
case "build" : if (!cfg.Turret) {
SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
return;
}
if (arg[2] == "1") {
foreach (var friends in player1.friendList) {
friends.Value.bp = true;
}
SendReply(player, $"{PlugName}{lang.GetMessage("AUTHBUILDONALL", this, player.UserIDString)}");
}
else {
foreach (var friends in player1.friendList) {
friends.Value.bp = false;
}
SendReply(player, $"{PlugName}{lang.GetMessage("AUTHBUILDOFFALL", this, player.UserIDString)}");
}
break;
case "turret" : if (!cfg.Turret) {
SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
return;
}
if (arg[2] == "1") {
foreach (var friends in player1.friendList) {
friends.Value.Turret = true;
}
SendReply(player, $"{PlugName}{lang.GetMessage("AUTHTURRETONALL", this, player.UserIDString)}");
}
else {
foreach (var friends in player1.friendList) {
friends.Value.Turret = false;
}
SendReply(player, $"{PlugName}{lang.GetMessage("AUTHTURRETOFFALL", this, player.UserIDString)}");
}
break;
case "sam" : if (!cfg.SSamOn) return;
if (!cfg.Sam) {
SendReply(player, $"{PlugName}{lang.GetMessage("SETOFF", this, player.UserIDString)}");
return;
}
if (arg[2] == "1") {
foreach (var friends in player1.friendList) {
friends.Value.Sam = true;
}
SendReply(player, $"{PlugName}{lang.GetMessage("AUTHSAMONALL", this, player.UserIDString)}");
}
else {
foreach (var friends in player1.friendList) {
friends.Value.Sam = false;
}
SendReply(player, $"{PlugName}{lang.GetMessage("AUTHSAMOFFALL", this, player.UserIDString)}");
}
break;
}
break;
case "team" : var team = player.Team;
if (team == null) {
team = RelationshipManager.ServerInstance.CreateTeam();
team.AddPlayer(player);
team.SetTeamLeader(player.userID);
}
var text = $"{PlugName}{lang.GetMessage("SENDINVITETEAM", this, player.UserIDString)}";
foreach (var ts in player1.friendList) {
target = BasePlayer.Find(ts.Key.ToString());
if (target != null) {
if (target.Team == null) {
team.SendInvite(target);
target.SendNetworkUpdate();
text += $"{target.displayName}[{target.userID}]\n";
SendReply(target, $"{PlugName}{lang.GetMessage("SENDINVITE", this, player.UserIDString)} {player.displayName}[{player.userID}]");
}
}
}
SendReply(player, text);
break;
}
}
[ConsoleCommand("friendui2")]
private void FriendConsole(ConsoleSystem.Arg arg) {
if(arg.Args == null || arg.Args.Length < 1 || arg.Player() == null) return;
FriendCmd(arg.Player(), "friend", arg.Args);
if (arg.Args[0] == "set") {
NextTick(() => SettingInit(arg.Player(), ulong.Parse(arg.Args[2]), arg.Args[3]));
}
if (arg.Args[0] == "remove") {
StartUi(arg.Player());
}
}
[ChatCommand("friend")]
private void FriendCmd2(BasePlayer player, string command, string[] arg) => FriendCmd(player, command, arg);
#endregion
#region [Hooks]
private void OnEntitySpawned(BuildingPrivlidge entity) {
FriendData fData;
if(!friendData.TryGetValue(entity.OwnerID, out fData)) return;
foreach (var ids in fData.friendList.Where(p => p.Value.bp == true)) {
entity.authorizedPlayers.Add(new PlayerNameID() {
ShouldPool = true, userid = ids.Key, username = ids.Value.name
}
);
}
}
private List<ulong> hitPlayer = new List<ulong>();
[PluginReference]
private Plugin TruePVE, IQFakeActive;
[PluginReference]
Plugin ArenaTournament;
private bool IsOnTournament(ulong userid) {
return ArenaTournament != null && ArenaTournament.Call<bool>("IsOnTournament", userid);
}
private object CanEntityTakeDamage(BaseEntity entity, HitInfo info) {
if (entity == null || info == null) return null;
FriendData player1;
var targetplayer = entity as BasePlayer;
var attackerplayer = info.Initiator as BasePlayer;
if (attackerplayer == null || targetplayer == null) return null;
if (IsOnTournament(attackerplayer.userID)) return null;
if (!friendData.TryGetValue(attackerplayer.userID, out player1)) return null;
FriendData.FriendAcces ss;
if (!player1.friendList.TryGetValue(targetplayer.userID, out ss)) return null;
if (ss.Damage) return null;
if (hitPlayer.Contains(attackerplayer.userID)) return false;
hitPlayer.Add(attackerplayer.userID);
timer.Once(5f, () => {
if (hitPlayer.Contains(attackerplayer.userID)) hitPlayer.Remove(attackerplayer.userID);
}
);
SendReply(attackerplayer, string.Format(lang.GetMessage("DAMAGE", this, attackerplayer.UserIDString), targetplayer.displayName ));
return false;
}
private object OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) {
if (TruePVE != null) return null;
return CanEntityTakeDamage(entity, info);
}
private object OnTurretTarget(AutoTurret turret, BaseCombatEntity entity) {
if (entity == null || turret == null) return null;
FriendData targetPlayer;
var targetplayer = entity as BasePlayer;
if (targetplayer == null) return null;
if (!friendData.TryGetValue(turret.OwnerID, out targetPlayer)) return null;
FriendData.FriendAcces ss;
var owner = turret.authorizedPlayers.Exists(p => p.userid == turret.OwnerID);
if (!owner) return null;
if (!targetPlayer.friendList.TryGetValue(targetplayer.userID, out ss)) return null;
if (!ss.Turret) return null;
return false;
}
private object CanUseLockedEntity(BasePlayer player, BaseLock baseLock) {
if (player == null || baseLock == null) return null;
FriendData targetPlayer2;
if (baseLock.ShortPrefabName == "lock.key" && !cfg.odinlock) return null;
if (!friendData.TryGetValue(baseLock.OwnerID, out targetPlayer2)) return null;
FriendData.FriendAcces ss;
if (!targetPlayer2.friendList.TryGetValue(player.userID, out ss)) return null;
if (!ss.Door) return null;
return true;
}
private bool TargetPilot(SamSite entity, BaseCombatEntity target) {
var targetPlayer = (target as BaseVehicle)?.GetDriver();
return targetPlayer != null;
}
private object OnSamSiteTarget(SamSite entity, BaseCombatEntity target) {
if (cfg.targetPilot && !TargetPilot(entity, target)) return false;
if (!cfg.SSamOn) return null;
if (entity == null || target == null) return null;
FriendData targetPlayer;
var targetpcopter = target as MiniCopter;
var targetpcopterBig = target as ScrapTransportHelicopter;
if (targetpcopter != null || targetpcopterBig != null) {
var build = entity.GetBuildingPrivilege();
if (build == null) return null;
if (!build.authorizedPlayers.Exists(p => p.userid == entity.OwnerID)) return null;
BasePlayer targePlayer = null;
if(targetpcopter != null)targePlayer = targetpcopter.mountPoints[0].mountable._mounted;
if(targetpcopterBig != null)targePlayer = targetpcopterBig.mountPoints[0].mountable._mounted;
if (targePlayer == null) return false;
if (entity.OwnerID == targePlayer.userID) return false;
if (!friendData.TryGetValue(entity.OwnerID, out targetPlayer)) return null;
FriendData.FriendAcces ss;
if (!targetPlayer.friendList.TryGetValue(targePlayer.userID, out ss)) return null;
if (!ss.Sam) return null;
}
else {
return null;
}
return false;
}
private string API_KEY = "Friends-233255123123sadfvqfgr";
private void OnPlayerConnected(BasePlayer player) {
FriendData t;
if (friendData.TryGetValue(player.userID, out t)) return;
friendData.Add(player.userID, new FriendData() {
Name = player.displayName, friendList = {
}
}
);
}
private Dictionary<TakePlayers, bool> _iqFake = new Dictionary<TakePlayers, bool>();
private void OnServerInitialized() {
PrintWarning("\n-----------------------------\n" + " Author - Sempai#3239\n" + " VK - https://vk.com/rustnastroika/n" + " Discord - https://discord.gg/5DPTsRmd3G/n" if (cfg.fake && IQFakeActive != null) {
int online = (int)IQFakeActive.CallHook("GetOnline");
for (int i = 0; i < online; i++) {
var steamId = (ulong) IQFakeActive.CallHook("GetFakeIDRandom");
var t = new TakePlayers() {
SteamId = steamId, DisplayName = (string) IQFakeActive.CallHook("GetFakeNameRandom"),
}
;
ImageLibrary.CallHook("GetPlayerAvatar", steamId.ToString());
_iqFake.Add(t, false);
}
PrintWarning("[---- LOAD IQFAKEACTIVE PLAYERS ----]");
}
permission.RegisterPermission("friends.checkplayer", this);
ServerConsole.PrintColoured(ConsoleColor.Blue, (object) $"{Name} [{Version}] ", (object) ConsoleColor.Blue, (object) "B", (object) ConsoleColor.Cyan, (object) "Y ", (object) ConsoleColor.Green, (object) "L", (object) ConsoleColor.Magenta, (object) "A", (object) ConsoleColor.Red, (object) "G", (object) ConsoleColor.Yellow, (object) "Z", (object) ConsoleColor.Cyan, (object) "Y", (object) ConsoleColor.DarkCyan, (object) "A");
if (ImageLibrary == null) {
Interface.Oxide.UnloadPlugin(Name);
return;
}
AddImage($"https://rustapi.top/cartinki/givecart.php?token={API_KEY}&image=buttonfriend.png", $"button_friend");
AddImage($"https://rustapi.top/cartinki/givecart.php?token={API_KEY}&image=f-setting.png", $"setting_friend");
AddImage($"https://rustapi.top/cartinki/givecart.php?token={API_KEY}&image=add-group.png", $"addfriend_friend");
AddImage($"https://rustapi.top/cartinki/givecart.php?token={API_KEY}&image=pageright.png", $"pageright_friend");
AddImage($"https://rustapi.top/cartinki/givecart.php?token={API_KEY}&image=pageleft.png", $"pageleft_friend");
AddImage($"https://rustapi.top/cartinki/givecart.php?token={API_KEY}&image=fsetting.png", $"settingback_friend");
AddImage($"https://rustapi.top/cartinki/givecart.php?token={API_KEY}&image=fremove.png", $"remove_friend");
AddImage($"https://rustapi.top/cartinki/givecart.php?token={API_KEY}&image=foff.png", $"off_friend");
AddImage($"https://rustapi.top/cartinki/givecart.php?token={API_KEY}&image=fon.png", $"on_friend");
if(!cfg.serversave) Unsubscribe("OnServerSave");
friendData = Interface.Oxide.DataFileSystem.ReadObject<Dictionary<ulong, FriendData>>("Friends/FriendData");
foreach (var basePlayer in BasePlayer.activePlayerList) OnPlayerConnected(basePlayer);
}
void OnServerSave() {
Interface.Oxide.DataFileSystem.WriteObject("Friends/FriendData", friendData);
Puts(Eng ? "Save Data!" : "Произошло сохранение даты!");
}
private void Unload() {
Interface.Oxide.DataFileSystem.WriteObject("Friends/FriendData", friendData);
foreach (var basePlayer in BasePlayer.activePlayerList) {
CuiHelper.DestroyUi(basePlayer, LayerInvite);
CuiHelper.DestroyUi(basePlayer, Layer);
}
}
#endregion
#region [UI]
private static string Layer = "UISoFriends";
private string Hud = "Hud";
private string Overlay = "Overlay";
private string regular = "robotocondensed-regular.ttf";
private static string Sharp = "assets/content/ui/ui.background.tile.psd";
private static string Blur = "assets/content/ui/uibackgroundblur.mat";
private static string radial = "assets/content/ui/ui.background.transparent.radial.psd";
private CuiPanel Fon = new CuiPanel() {
RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 1"
}
, Image = {
ImageType = UnityEngine.UI.Image.Type.Filled, Png = "assets/standard assets/effects/imageeffects/textures/noise.png", Sprite = "assets/content/ui/ui.background.transparent.radial.psd", Color = "0 0 0 0.75", Material = "assets/icons/greyout.mat"
}
}
;
private CuiPanel MainFon = new CuiPanel() {
RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 1"
}
, CursorEnabled = true, Image = {
Color = "0.24978750 0.2312312 0.312312312 0.1"
}
}
;
private CuiPanel _searchPanel = new CuiPanel() {
RectTransform = {
AnchorMin = "0.20 0.1773457", AnchorMax = "0.80 0.725"
}
, Image = {
Color = "0 0 0 0"
}
}
;
private CuiButton _close = new CuiButton() {
RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 1"
}
, Button = {
Close = Layer, Color = "0.64 0.64 0.64 0"
}
, Text = {
Text = ""
}
}
;
private string LayerInvite = "FriendsAcceptLayer";
private void InivteStart(BasePlayer player, BasePlayer playerName) {
var cont = new CuiElementContainer();
cont.Add(new CuiPanel() {
RectTransform = {
AnchorMin = "0.5 0", AnchorMax = "0.5 0", OffsetMin = "-100 90", OffsetMax = "80 130"
}
, Image = {
Color = "0 0 0 0"
}
}
, Overlay, LayerInvite);
cont.Add(new CuiElement() {
Parent = LayerInvite, Components = {
new CuiTextComponent() {
Text = String.Format(lang.GetMessage("SENDACCEPTFRIENDS", this, player.UserIDString), player.displayName), FontSize = 14, Align = TextAnchor.MiddleCenter, Color = HexToRustFormat("#FF8C00")
}
, new CuiRectTransformComponent() {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "-150 1", OffsetMax = "150 29"
}
}
}
);
cont.Add(new CuiButton() {
RectTransform = {
AnchorMin = "0.5 0", AnchorMax = "0.5 0", OffsetMin = "-34 1", OffsetMax = "-5 30"
}
, Text = {
Text = "", FontSize = 10, Align = TextAnchor.MiddleCenter, Color = HexToRustFormat("#01cdd4")
}
, Button = {
Close = LayerInvite, Sprite = "assets/icons/vote_up.png", Color = HexToRustFormat("#8ab644"), Command = "friendui2 accept"
}
}
, LayerInvite);
cont.Add(new CuiButton() {
RectTransform = {
AnchorMin = "0.5 0", AnchorMax = "0.5 0", OffsetMin = "5 1", OffsetMax = "34 30"
}
, Text = {
Text = "", FontSize = 10, Align = TextAnchor.MiddleCenter, Color = HexToRustFormat("#ee0078")
}
, Button = {
Close = LayerInvite, Sprite = "assets/icons/vote_down.png", Color = HexToRustFormat("#8c472e"), Command = "friendui2 deny"
}
}
, LayerInvite);
CuiHelper.AddUi(playerName, cont);
Effect effect = new Effect("assets/bundled/prefabs/fx/notice/item.select.fx.prefab", playerName, 0, new Vector3(), new Vector3());
EffectNetwork.Send(effect, playerName.Connection);
}
[ChatCommand("team")]
void TeamCommand(BasePlayer player, string command, string[] arg) {
FriendData player1;
if (!friendData.TryGetValue(player.userID, out player1)) return;
var team = player.Team;
if (team == null) {
team = RelationshipManager.ServerInstance.CreateTea
// ... [Code preview truncated due to length. Full source in attached file] ...