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FREE FunNoDecayForTC : 1.3.2 1.3.2

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C#:
using Oxide.Core.Plugins;
using Rust;
using UnityEngine;
using System.Collections.Generic;

namespace Oxide.Plugins
{
    [Info("Fun No Decay For TC", "Dopler", "1.3.2")]
    [Description("Prevents decay of buildings and TopTier doors/window bars within the Tool Cupboard's area")]
    public class FunNoDecayForTC : RustPlugin
    {
        private HashSet<string> toptierItems;
        
        private void Init()
        {
            toptierItems = new HashSet<string>
            {
                "door.hinged.toptier",
                "door.double.hinged.toptier",
                "door.double.toptier",
                "wall.window.bars.toptier" // <-- Добавлены бронированные решетки
            };
        }

        private void OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info)
        {
            if (entity == null || info?.damageTypes == null || !info.damageTypes.Has(Rust.DamageType.Decay))
                return;

            BuildingPrivlidge tc = null;
            bool shouldPreventDecay = false;

            if (entity is BuildingBlock building)
            {
                if (building.grade == BuildingGrade.Enum.TopTier)
                {
                    tc = building.GetBuildingPrivilege();
                    shouldPreventDecay = tc != null;
                }
            }
            else if (entity.PrefabName != null)
            {
                foreach (var itemName in toptierItems)
                {
                    if (entity.PrefabName.Contains(itemName))
                    {
                        tc = entity.GetBuildingPrivilege();
                        shouldPreventDecay = tc != null;
                        break;
                    }
                }
            }

            if (shouldPreventDecay)
            {
                info.damageTypes.Scale(Rust.DamageType.Decay, 0f);
            }
        }
    }
}

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