C#:
---layout : forumstitle : 'Using game particles / effects (C#)'breadcrumbs : - "Plugin Development" : "/forums/plugin-development.105/" - "Rust Development" : "/forums/rust-development.4/"---<div class="titleBar"> <h1> <a href="{{ '/threads/using-game-particles-effects-c.10310/' | prepend: site.baseurl }}">Using game particles / effects (C#)</a> </h1> <p id="pageDescription" class="muted">Discussion in '<a href="{{ '/forums/rust-development.4/' | prepend: site.baseurl }}">Rust Development</a>' started by <a class="username" dir="auto">LaserHydra</a>, <a href="{{ '/threads/using-game-particles-effects-c.10310/' | prepend: site.baseurl }}"><span class="DateTime" title="Apr 24, 2015 at 3:33 PM">Apr 24, 2015</span></a>.</p></div><div class="pageNavLinkGroup"> <div class="linkGroup SelectionCountContainer"> </div> <div class="PageNav" data-page="1" data-range="2" data-start="2" data-end="2" data-last="2" data-sentinel="{sentinel}" data-baseurl="page-{sentinel}"> <nav> <a href="{{ '/threads/using-game-particles-effects-c.10310/' | prepend: site.baseurl }}" class="currentPage " rel="start">1</a> <a href="{{ '/threads/using-game-particles-effects-c.10310/page-2' | prepend: site.baseurl }}" class="">2</a> <a href="{{ '/threads/using-game-particles-effects-c.10310/page-2' | prepend: site.baseurl }}" class="text">Next >
</a> </nav> </div></div><ol class="messageList" id="messageList"> <li id="post-82069" class="message" data-author="LaserHydra"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="LaserHydra" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">LaserHydra</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> I want to know if it is possible to use game particles and spawn them at specific coordinates for a specific time aand stuff, as I would like to use that new Rocket Particles for my Supply Signals.<div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">LaserHydra</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Apr 24, 2015 at 3:33 PM">Apr 24, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/82069/permalink">#1</a> </div> </div> </div> </li> <li id="post-82127" class="message" data-author="4seti"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="4seti" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">4seti</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> You mean rocket entity and controll it via plugin? <div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">4seti</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82127' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Apr 24, 2015 at 6:02 PM">Apr 24, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82127' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/82127/permalink">#2</a> </div> </div> </div> </li> <li id="post-82144" class="message" data-author="LaserHydra"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="LaserHydra" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">LaserHydra</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> no that also would be cool but no.I just need the particles of the rocket.Without the rocket itself.<div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">LaserHydra</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82144' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Apr 24, 2015 at 6:38 PM">Apr 24, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82144' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/82144/permalink">#3</a> </div> </div> </div> </li> <li id="post-82175" class="message" data-author="Mughisi"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="Mughisi" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">Mughisi</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> <div class="bbCodeBlock bbCodeQuote" data-author="4seti"> <aside> <div class="attribution type">4seti said : <a href="#post-82127" class="AttributionLink">↑
</a> </div> <blockquote class="quoteContainer"> <div class="quote">You mean rocket entity and controll it via plugin?</div> <div class="quoteExpand">Click to expand...</div> </blockquote> </aside> </div>He wants the actual explosion effect (smoke)<br /> <br /> <a href="https://oxidemod.org/members/53411/" class="username" data-user="53411, @LaserHydra">@LaserHydra</a><br /> The small gas explosion actually looks way cooler <img src="{{ '/assets/styles/default/xenforo/clear.png' | prepend: site.baseurl }}" class="mceSmilieSprite mceSmilie8" alt=":D" title="Big Grin :D" /><br /> global.Effect.server.Run.methodarray[3] : Invoke(nil, util.TableToArray( {
"
fx/gas_explosion_small"
, player.transform.position, UnityEngine.Vector3.get_up(), nil, true
}
) ) <div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">Mughisi</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82175' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Apr 24, 2015 at 7:34 PM">Apr 24, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82175' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/82175/permalink">#4</a> </div> </div> </div> </li> <li id="post-82176" class="message" data-author="LaserHydra"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="LaserHydra" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">LaserHydra</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> where actually should I put in the variable for the coordinates now? ^^ Its kinda not easy to find the right part of this long command <div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">LaserHydra</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82176' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Apr 24, 2015 at 7:36 PM">Apr 24, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82176' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/82176/permalink">#5</a> </div> </div> </div> </li> <li id="post-82178" class="message" data-author="Mughisi"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="Mughisi" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">Mughisi</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> <div class="bbCodeBlock bbCodeQuote" data-author="LaserHydra"> <aside> <div class="attribution type">LaserHydra said : <a href="#post-82176" class="AttributionLink">↑
</a> </div> <blockquote class="quoteContainer"> <div class="quote">where actually should I put in the variable for the coordinates now? ^^ Its kinda not easy to find the right part of this long command</div> <div class="quoteExpand">Click to expand...</div> </blockquote> </aside> </div>Replace player.transform.position with the location of the grenade when you remove it, I guess you'
re running a timer once a grenade is thrown to remove it after a second or 2, at that point grab the location, player the effect and remove the grenade.<div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">Mughisi</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82178' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Apr 24, 2015 at 7:39 PM">Apr 24, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82178' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/82178/permalink">#6</a> </div> </div> </div> </li> <li id="post-82180" class="message" data-author="LaserHydra"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="LaserHydra" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">LaserHydra</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> <div class="bbCodeBlock bbCodeQuote" data-author="Mughisi"> <aside> <div class="attribution type">Mughisi said : <a href="#post-82178" class="AttributionLink">↑
</a> </div> <blockquote class="quoteContainer"> <div class="quote">Replace player.transform.position with the location of the grenade when you remove it, I guess you'
re running a timer once a grenade is thrown to remove it after a second or 2, at that point grab the location, player the effect and remove the grenade.</div> <div class="quoteExpand">Click to expand...</div> </blockquote> </aside> </div>yeah I know what to do, im not THAT bad ^^ XD<br /> Thats the only thing I needed.Thanks<br /> And actually the timer is exactly 3.2 Seconds ^_^ <div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">LaserHydra</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82180' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Apr 24, 2015 at 7:40 PM">Apr 24, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82180' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/82180/permalink">#7</a> </div> </div> </div> </li> <li id="post-82182" class="message" data-author="Mughisi"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="Mughisi" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">Mughisi</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> <div class="bbCodeBlock bbCodeQuote" data-author="LaserHydra"> <aside> <div class="attribution type">LaserHydra said : <a href="#post-82180" class="AttributionLink">↑
</a> </div> <blockquote class="quoteContainer"> <div class="quote">yeah I know what to do, im not THAT bad ^^ XD<br /> Thats the only thing I needed.Thanks<br /> And actually the timer is exactly 3.2 Seconds ^_^</div> <div class="quoteExpand">Click to expand...</div> </blockquote> </aside> </div>The grenade actually explodes 3.5 seconds after initializing <img src="{{ '/assets/styles/default/xenforo/clear.png' | prepend: site.baseurl }}" class="mceSmilieSprite mceSmilie7" alt=":p" title="Stick Out Tongue :p" /> <div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">Mughisi</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82182' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Apr 24, 2015 at 7:43 PM">Apr 24, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82182' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/82182/permalink">#8</a> </div> </div> </div> </li> <li id="post-82183" class="message" data-author="LaserHydra"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="LaserHydra" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">LaserHydra</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> Okay one last question to that.Does it play an explosion once? Because I would like to do it like a flare or the nades in legacy, so it actually smokes for some while and then stops smoking after like 10 seconds<br /> [DOUBLEPOST=1429901061][/DOUBLEPOST] <div class="bbCodeBlock bbCodeQuote" data-author="Mughisi"> <aside> <div class="attribution type">Mughisi said : <a href="#post-82182" class="AttributionLink">↑
</a> </div> <blockquote class="quoteContainer"> <div class="quote">The grenade actually explodes 3.5 seconds after initializing <img src="{{ '/assets/styles/default/xenforo/clear.png' | prepend: site.baseurl }}" class="mceSmilieSprite mceSmilie7" alt=":p" title="Stick Out Tongue :p" /></div> <div class="quoteExpand">Click to expand...</div> </blockquote> </aside> </div>I tried it but then the grenade exploded before it did anything so.Maybe because lagg idk.Well now its lagg secure ^^ XD <div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">LaserHydra</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82183' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Apr 24, 2015 at 7:43 PM">Apr 24, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82183' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/82183/permalink">#9</a> </div> </div> </div> </li> <li id="post-82185" class="message" data-author="Mughisi"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="Mughisi" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">Mughisi</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> <div class="bbCodeBlock bbCodeQuote" data-author="LaserHydra"> <aside> <div class="attribution type">LaserHydra said : <a href="#post-82183" class="AttributionLink">↑
</a> </div> <blockquote class="quoteContainer"> <div class="quote">Okay one last question to that.Does it play an explosion once? Because I would like to do it like a flare or the nades in legacy, so it actually smokes for some while and then stops smoking after like 10 seconds<br /> [DOUBLEPOST=1429901061][/DOUBLEPOST]<br /> I tried it but then the grenade exploded before it did anything so.Maybe because lagg idk.Well now its lagg secure ^^ XD</div> <div class="quoteExpand">Click to expand...</div> </blockquote> </aside> </div>I did say initializing and not spawning <img src="{{ '/assets/styles/default/xenforo/clear.png' | prepend: site.baseurl }}" class="mceSmilieSprite mceSmilie2" alt=";)" title="Wink ;)" /> and it only plays once, there might actually be other effects you could use to do this, just have a look at the decompiled code to get some information on it <img src="{{ '/assets/styles/default/xenforo/clear.png' | prepend: site.baseurl }}" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile :)" /> <div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">Mughisi</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82185' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Apr 24, 2015 at 7:46 PM">Apr 24, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82185' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/82185/permalink">#10</a> </div> </div> </div> </li> <li id="post-82188" class="message" data-author="LaserHydra"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="LaserHydra" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">LaserHydra</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> <div class="bbCodeBlock bbCodeQuote" data-author="Mughisi"> <aside> <div class="attribution type">Mughisi said : <a href="#post-82185" class="AttributionLink">↑
</a> </div> <blockquote class="quoteContainer"> <div class="quote">I did say initializing and not spawning <img src="{{ '/assets/styles/default/xenforo/clear.png' | prepend: site.baseurl }}" class="mceSmilieSprite mceSmilie2" alt=";)" title="Wink ;)" /> and it only plays once, there might actually be other effects you could use to do this, just have a look at the decompiled code to get some information on it <img src="{{ '/assets/styles/default/xenforo/clear.png' | prepend: site.baseurl }}" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile :)" /></div> <div class="quoteExpand">Click to expand...</div> </blockquote> </aside> </div>yeah I think the rocket one, or does it just gets played repeatedly?<br /> [DOUBLEPOST=1429912191, 1429901243][/DOUBLEPOST] <div class="bbCodeBlock bbCodeQuote" data-author="Mughisi"> <aside> <div class="attribution type">Mughisi said : <a href="#post-82178" class="AttributionLink">↑
</a> </div> <blockquote class="quoteContainer"> <div class="quote">Replace player.transform.position with the location of the grenade when you remove it, I guess you'
re running a timer once a grenade is thrown to remove it after a second or 2, at that point grab the location, player the effect and remove the grenade.</div> <div class="quoteExpand">Click to expand...</div> </blockquote> </aside> </div>Okay, but where do you get the names of the effects from? <div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">LaserHydra</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82188' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Apr 24, 2015 at 10:49 PM">Apr 24, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82188' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/82188/permalink">#11</a> </div> </div> </div> </li> <li id="post-82325" class="message" data-author="4seti"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="4seti" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">4seti</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> You can grab all effects from any item.Just create an item entity and run through em.<div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">4seti</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82325' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Apr 25, 2015 at 9:18 AM">Apr 25, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82325' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/82325/permalink">#12</a> </div> </div> </div> </li> <li id="post-82329" class="message" data-author="LaserHydra"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="LaserHydra" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">LaserHydra</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> <div class="bbCodeBlock bbCodeQuote" data-author="4seti"> <aside> <div class="attribution type">4seti said : <a href="#post-82325" class="AttributionLink">↑
</a> </div> <blockquote class="quoteContainer"> <div class="quote">You can grab all effects from any item.Just create an item entity and run through em.</div> <div class="quoteExpand">Click to expand...</div> </blockquote> </aside> </div>What do you mean with that?<br /> Lets use the example of the rocket.<br /> So what do I need To do to get the effectName?<br /> In the decompiled data, I didnt even find the RocketEntity itself ^^ <div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="editDate"> Last edited by a moderator : <span class="DateTime" title="Apr 25, 2015 at 4:07 PM">Apr 25, 2015</span> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">LaserHydra</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82329' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Apr 25, 2015 at 9:50 AM">Apr 25, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82329' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/82329/permalink">#13</a> </div> </div> </div> </li> <li id="post-82445" class="message" data-author="Mughisi"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="Mughisi" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">Mughisi</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> Just dump the string in the GameManifest, this will print out all RPCMessages, effects, .......All the effects have fx in their name.<br /> <div class="bbCodeBlock bbCodeCode"> <div class="type">Code : </div> {
% raw %
}
<pre>namespace Oxide.Plugins {
[Info("
GameManifest dumper"
, "
Mughisi"
, 1.0)]class GameManifestDump : RustPlugin {
void Loaded() {
foreach (GameManifest.PooledString str in GameManifest.Get().pooledStrings) Puts(str.str);
}
}
}
</pre> {
% endraw %
}
</div> <div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">Mughisi</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82445' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Apr 25, 2015 at 5:08 PM">Apr 25, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82445' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/82445/permalink">#14</a> </div> </div> </div> </li> <li id="post-82449" class="message" data-author="LaserHydra"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="LaserHydra" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">LaserHydra</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> <div class="bbCodeBlock bbCodeQuote" data-author="LaserHydra"> <aside> <div class="attribution type">LaserHydra said : <a href="#post-82329" class="AttributionLink">↑
</a> </div> <blockquote class="quoteContainer"> <div class="quote">What do you mean with that?<br /> Lets use the example of the rocket.<br /> So what do I need To do to get the effectName?</div> <div class="quoteExpand">Click to expand...</div> </blockquote> </aside> </div> <div class="bbCodeBlock bbCodeQuote" data-author="Mughisi"> <aside> <div class="attribution type">Mughisi said : <a href="#post-82445" class="AttributionLink">↑
</a> </div> <blockquote class="quoteContainer"> <div class="quote">Just dump the string in the GameManifest, this will print out all RPCMessages, effects, .......All the effects have fx in their name.<br /> <div class="bbCodeBlock bbCodeCode"> <div class="type">Code : </div> {
% raw %
}
<pre>namespace Oxide.Plugins {
[Info("
GameManifest dumper"
, "
Mughisi"
, 1.0)]class GameManifestDump : RustPlugin {
void Loaded() {
foreach (GameManifest.PooledString str in GameManifest.Get().pooledStrings) Puts(str.str);
}
}
}
</pre> {
% endraw %
}
</div> </div> <div class="quoteExpand">Click to expand...</div> </blockquote> </aside> </div>Should I use your code, or was that an example? If yes how do i use it? Just creat it as plugin and load? What then? ^^ <div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">LaserHydra</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82449' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Apr 25, 2015 at 5:11 PM">Apr 25, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82449' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/82449/permalink">#15</a> </div> </div> </div> </li> <li id="post-82453" class="message" data-author="Mughisi"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="Mughisi" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">Mughisi</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> <div class="bbCodeBlock bbCodeQuote" data-author="LaserHydra"> <aside> <div class="attribution type">LaserHydra said : <a href="#post-82449" class="AttributionLink">↑
</a> </div> <blockquote class="quoteContainer"> <div class="quote">Should I use your code, or was that an example? If yes how do i use it? Just creat it as plugin and load? What then? ^^</div> <div class="quoteExpand">Click to expand...</div> </blockquote> </aside> </div>Just save it as GameManifestDump.cs and put it in your plugins folder.Or recreate it, that'
s entirely up to you.<div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">Mughisi</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82453' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Apr 25, 2015 at 5:12 PM">Apr 25, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82453' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/82453/permalink">#16</a> </div> </div> </div> </li> <li id="post-82457" class="message" data-author="LaserHydra"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="LaserHydra" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">LaserHydra</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> okay and how does it tell me the effects?<br /> [DOUBLEPOST=1429978522][/DOUBLEPOST] <div class="bbCodeBlock bbCodeQuote" data-author="Mughisi"> <aside> <div class="attribution type">Mughisi said : <a href="#post-82453" class="AttributionLink">↑
</a> </div> <blockquote class="quoteContainer"> <div class="quote">Just save it as GameManifestDump.cs and put it in your plugins folder.Or recreate it, that'
s entirely up to you.</div> <div class="quoteExpand">Click to expand...</div> </blockquote> </aside> </div>oh okay nvm I see ^^<br /> Thanks<br /> [DOUBLEPOST=1429991377, 1429978452][/DOUBLEPOST]Is it possible to modify its size? <div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">LaserHydra</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82457' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Apr 25, 2015 at 8:49 PM">Apr 25, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-82457' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/82457/permalink">#17</a> </div> </div> </div> </li> <li id="post-108727" class="message" data-author="LaserHydra"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="LaserHydra" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">LaserHydra</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> I tried a bit, but wasnt able to find a way to do this in C#.<br /> How does this work in C#? Please Help...<br /> - Laser <div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">LaserHydra</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-108727' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Jul 16, 2015 at 1:48 AM">Jul 16, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-108727' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/108727/permalink">#18</a> </div> </div> </div> </li> <li id="post-109118" class="message" data-author="LaserHydra"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="LaserHydra" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">LaserHydra</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> Hello, I wanted to spawn some effects / particles in.I know how it works in LUA, but I wanna do it in C# now, and Im a bit stuggling to do that.<br /> <br /> LUA : <div class="bbCodeBlock bbCodeCode"> <div class="type">Code : </div> {
% raw %
}
<pre>global.Effect.server.Run.methodarray[3] : Invoke(nil, util.TableToArray( {
"
fx/weapons/vm_rocket_launcher/pfx_fire_rocket_smokeout"
, player.transform.position, UnityEngine.Vector3.get_up(), nil, true
}
) )</pre> {
% endraw %
}
</div>And this is what I found in the data : <br /> <div class="bbCodeBlock bbCodeCode"> <div class="type">Code : </div> {
% raw %
}
<pre>public static void Run(Effect.Type fxtype, BaseEntity ent, uint boneID, Vector3 posLocal, Vector3 normLocal, Connection sourceConnection = null, bool broadcast = false) {
Effect.reusableInstace.Init(fxtype, ent, boneID, posLocal, normLocal, sourceConnection);
Effect.reusableInstace.broadcast = broadcast;
EffectNetwork.Send(Effect.reusableInstace);
}
public static void Run(string strName, BaseEntity ent, uint boneID, Vector3 posLocal, Vector3 normLocal, Connection sourceConnection = null, bool broadcast = false) {
Effect.reusableInstace.Init(Effect.Type.Generic, ent, boneID, posLocal, normLocal, sourceConnection);
Effect.reusableInstace.pooledString = strName;
Effect.reusableInstace.broadcast = broadcast;
EffectNetwork.Send(Effect.reusableInstace);
}
public static void Run(Effect.Type fxtype, Vector3 posWorld, Vector3 normWorld, Connection sourceConnection = null, bool broadcast = false) {
Effect.reusableInstace.Init(fxtype, posWorld, normWorld, sourceConnection);
Effect.reusableInstace.broadcast = broadcast;
EffectNetwork.Send(Effect.reusableInstace);
}
public static void Run(string strName, Vector3 posWorld = default(Vector3), Vector3 normWorld = default(Vector3), Connection sourceConnection = null, bool broadcast = false) {
Effect.reusableInstace.Init(Effect.Type.Generic, posWorld, normWorld, sourceConnection);
Effect.reusableInstace.pooledString = strName;
Effect.reusableInstace.broadcast = broadcast;
EffectNetwork.Send(Effect.reusableInstace);
}
}
</pre> {
% endraw %
}
</div>But I dun really know, which of those 4 I should use now, and what I should put in as args <div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">LaserHydra</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-109118' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Jul 17, 2015 at 1:45 PM">Jul 17, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-109118' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/109118/permalink">#19</a> </div> </div> </div> </li> <li id="post-109126" class="message" data-author="Hatemail"> <div class="messageUserInfo"> <div class="messageUserBlock"> <div class="avatarHolder"> <span class="helper"></span> <a class="avatar Avm" data-avatarhtml="true"><img src="{{ '/assets/styles/oxide/logo.og.png' | prepend: site.baseurl }}" width="96" height="96" alt="Hatemail" /></a> </div> <h3 class="userText"> <a class="username" dir="auto">Hatemail</a> </h3> <span class="arrow"></span> </div> </div> <div class="messageInfo primaryContent"> <div class="messageContent"> <article> <blockquote class="messageText SelectQuoteContainer ugc baseHtml"> Use the last one as its the one you were using in Lua..<div class="messageTextEndMarker">
</div> </blockquote> </article> </div> <div class="messageMeta ToggleTriggerAnchor"> <div class="privateControls"> <span class="item muted"> <span class="authorEnd"><a class="username author" dir="auto">Hatemail</a>, </span> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-109126' | prepend: site.baseurl }}" title="Permalink" class="datePermalink"><span class="DateTime" title="Jul 17, 2015 at 2:14 PM">Jul 17, 2015</span></a> </span> </div> <div class="publicControls"> <a href="{{ '/threads/using-game-particles-effects-c.10310/#post-109126' | prepend: site.baseurl }}" title="Permalink" class="item muted postNumber hashPermalink OverlayTrigger" data-href="posts/109126/permalink">#20</a> </div> </div> </div> </li></ol><div class="pageNavLinkGroup"> <div class="PageNav" data-page="1" data-range="2" data-start="2" data-end="2" data-last="2" data-sentinel="{sentinel}" data-baseurl="page-{sentinel}"> <nav> <a href="{{ '/threads/using-game-particles-effects-c.10310/' | prepend: site.baseurl }}" class="currentPage " rel="start">1</a> <a href="{{ '/threads/using-game-particles-effects-c.10310/page-2' | prepend: site.baseurl }}" class="">2</a> <a href="{{ '/threads/using-game-particles-effects-c.10310/page-2' | prepend: site.baseurl }}" class="text">Next >
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