C#:
using UnityEngine;
namespace Oxide.Plugins
{
[Info("GestureFix", "Death", "1.0.0")]
class GestureFix : RustPlugin
{
object OnServerCommand(ConsoleSystem.Arg arg)
{
if (arg.cmd.Name == "gesture" && arg.Player().GetActiveItem() != null)
{
return true;
}
return null;
}
}
}