C#:
# API Integration Plan
**Version**: 1.0
**Date**: 2026-01-16
**Status**: Planning Phase
**Target**: Phase 8 (Q3 2026)
---
## Overview
This document outlines the strategy for integrating GrieferHub with external services, third-party platforms, and game servers. The goal is to create a comprehensive ecosystem that enables seamless data exchange and automation.
---
## Integration Categories
### 1. Gaming Platforms
### 2. Communication Platforms
### 3. Game Server Integrations
### 4. Cloud Services
### 5. Analytics & Monitoring
### 6. Authentication Providers
---
## 1. Gaming Platforms Integration
### Steam API
**Priority**: HIGH
**Timeline**: Q3 2026 (2 weeks)
**Complexity**: Medium
#### Features
- Link Steam profiles to GrieferHub accounts
- Fetch Steam user data (playtime, VAC bans, game library)
- Verify game ownership for report validation
- Display Steam profile badges on user profiles
#### Implementation
**Endpoints Needed**:
```typescript
// Steam Integration
GET /api/integrations/steam/auth // OAuth flow
GET /api/integrations/steam/profile // Get Steam profile
POST /api/integrations/steam/link // Link Steam account
DELETE /api/integrations/steam/unlink // Unlink Steam account
GET /api/integrations/steam/games // Get owned games
GET /api/integrations/steam/bans // Check VAC/game bans
```
**Data Model**:
```typescript
interface SteamIntegration {
userId: string // GrieferHub user ID
steamId: string // Steam ID64
steamUsername: string // Steam display name
profileUrl: string // Steam profile URL
avatarUrl: string // Steam avatar
vacBanned: boolean // VAC ban status
gameBanCount: number // Number of game bans
daysSinceLastBan: number // Days since last ban
ownedGames: SteamGame[] // List of owned games
linkedAt: Date // Link timestamp
lastSynced: Date // Last data sync
}
interface SteamGame {
appId: number // Steam app ID
name: string // Game name
playtime: number // Total playtime (minutes)
lastPlayed: Date // Last played timestamp
}
```
**Security Considerations**:
- Use Steam Web API key stored in environment variables
- Implement OAuth 2.0 for user authorization
- Rate limit: 100,000 calls per day (Steam's limit)
- Cache Steam data for 24 hours to reduce API calls
**Dependencies**:
- Steam Web API key
- `steamapi` npm package or custom implementation
- Redis for caching (optional but recommended)
---
### Discord Integration
**Priority**: HIGH
**Timeline**: Q3 2026 (3 weeks)
**Complexity**: Medium-High
#### Features
- Discord bot for server notifications
- User account linking
- Report alerts in Discord servers
- Griefer watchlist notifications
- Moderation commands via Discord
#### Implementation
**Discord Bot Commands**:
```
/report [griefer] [game] - Submit report from Discord
/search [griefer] - Search for griefer records
/status [report-id] - Check report status
/subscribe [griefer] - Get alerts for specific griefer
/stats - View server statistics
/verify [report-id] - Moderator: Verify report
/reject [report-id] - Moderator: Reject report
```
**Endpoints**:
```typescript
POST /api/integrations/discord/webhook // Discord webhook receiver
POST /api/integrations/discord/link // Link Discord account
GET /api/integrations/discord/servers // List connected servers
POST /api/integrations/discord/notify // Send notification to Discord
```
**Data Model**:
```typescript
interface DiscordIntegration {
userId: string // GrieferHub user ID
discordId: string // Discord user ID
discordUsername: string // Discord username#0000
discordAvatar: string // Discord avatar URL
guilds: DiscordGuild[] // Servers user is in
linkedAt: Date
}
interface DiscordGuild {
guildId: string // Discord server ID
guildName: string // Server name
notificationsEnabled: boolean
webhookUrl?: string // Webhook for notifications
roles: string[] // User roles in server
}
interface DiscordNotification {
type: 'report_verified' | 'comment_added' | 'griefer_alert'
title: string
description: string
color: number // Embed color (hex)
fields: DiscordField[]
thumbnail?: string
footer?: string
}
```
**Security**:
- Discord bot token in environment variables
- Webhook signature verification
- Role-based permissions for bot commands
- Rate limiting per server
**Bot Permissions**:
- Send Messages
- Embed Links
- Attach Files
- Read Message History
- Use Slash Commands
---
### Twitch Integration
**Priority**: MEDIUM
**Timeline**: Q4 2026 (2 weeks)
**Complexity**: Medium
#### Features
- Link Twitch accounts
- Clip evidence integration
- Stream griefer alerts for streamers
- VOD timestamp linking
#### Implementation
**Endpoints**:
```typescript
GET /api/integrations/twitch/auth // OAuth flow
POST /api/integrations/twitch/link // Link account
GET /api/integrations/twitch/clips // Fetch user clips
POST /api/integrations/twitch/submit-clip // Submit clip as evidence
```
**Use Cases**:
1. Streamers can submit clips directly as evidence
2. Auto-detect griefers from stream chat
3. Display streamer badge on profiles
4. Alert streamers when reported griefer joins their game
---
## 2. Game Server Integrations
### Minecraft Server Plugin
**Priority**: HIGH
**Timeline**: Q3 2026 (4 weeks)
**Complexity**: High
#### Features
- In-game `/griefer report` command
- Auto-kick known griefers on join
- Sync bans with GrieferHub database
- Server dashboard integration
#### Architecture
**Plugin Components**:
```
GrieferHubPlugin/
├── src/main/java/
│ ├── GrieferHubPlugin.java // Main plugin class
│ ├── commands/
│ │ ├── ReportCommand.java // /griefer report
│ │ ├── CheckCommand.java // /griefer check
│ │ └── SyncCommand.java // /griefer sync
│ ├── listeners/
│ │ ├── PlayerJoinListener.java // Check on join
│ │ └── ChatListener.java // Monitor chat
│ ├── api/
│ │ └── GrieferHubAPI.java // API client
│ └── config/
│ └── PluginConfig.java // Configuration
├── resources/
│ ├── plugin.yml // Plugin metadata
│ └── config.yml // Default config
└── pom.xml // Maven build
```
**API Integration**:
```java
public class GrieferHubAPI {
private String apiKey;
private String baseUrl = "https://grieferhub.com/api";
// Check if player is reported griefer
public GrieferStatus checkPlayer(String username) {
// GET /api/public/griefers/check?username=...
}
// Submit report from in-game
public void submitReport(ReportData report) {
// POST /api/integrations/minecraft/report
}
// Sync ban list
public List<String> getBanList(String serverId) {
// GET /api/integrations/minecraft/bans?server=...
}
}
```
**Server Configuration**:
```yaml
# config.yml
grieferhub:
api-key: "your-api-key-here"
server-id: "minecraft-server-001"
auto-kick: true
kick-message: "You have been flagged in GrieferHub database"
notify-admins: true
sync-interval: 300 # seconds
actions:
verified-griefer:
kick: true
ban: false
notify: true
high-severity:
kick: true
ban: true
```
**Endpoints**:
```typescript
GET /api/integrations/minecraft/check // Check player status
POST /api/integrations/minecraft/report // Submit report
GET /api/integrations/minecraft/bans // Get ban list
POST /api/integrations/minecraft/sync // Sync player data
GET /api/integrations/minecraft/config // Get server config
```
---
### Rust Server Plugin
**Priority**: MEDIUM
**Timeline**: Q4 2026 (4 weeks)
**Complexity**: High
#### Features
- Oxide/uMod plugin support
- In-game report system
- Auto-ban integration
- Chat monitoring
**Plugin Structure** (Similar to Minecraft but for Rust/Oxide):
```csharp
// GrieferHubPlugin.cs
namespace Oxide.Plugins
{
[Info("GrieferHub", "YourName", "1.0.0")]
class GrieferHubPlugin : RustPlugin
{
// Plugin implementation
}
}
```
---
## 3. Public API Expansion
### API Key Management System
**Priority**: HIGH
**Timeline**: Q2 2026 (2 weeks)
**Complexity**: Medium
#### Features
- Generate API keys for users
- Rate limiting per key
- Usage analytics
- Key rotation
- Scope-based permissions
#### Implementation
**Data Model**:
```typescript
interface ApiKey {
id: string // Key ID
userId: string // Owner user ID
key: string // API key (hashed)
name: string // Key name/description
scopes: ApiScope[] // Permissions
rateLimit: number // Requests per minute
usageCount: number // Total requests made
lastUsed: Date // Last usage timestamp
expiresAt?: Date // Optional expiration
createdAt: Date
isActive: boolean
}
type ApiScope =
| 'reports:read' // Read reports
| 'reports:write' // Create reports
| 'comments:read' // Read comments
| 'comments:write' // Write comments
| 'users:read' // Read user data
| 'admin:all' // Full access
interface ApiKeyUsage {
apiKeyId: string
endpoint: string
method: string
statusCode: number
responseTime: number
timestamp: Date
ip: string
userAgent: string
}
```
**Endpoints**:
```typescript
GET /api/keys // List user's API keys
POST /api/keys // Create new API key
DELETE /api/keys/:id // Revoke API key
GET /api/keys/:id/usage // Get usage stats
POST /api/keys/:id/rotate // Rotate key
PUT /api/keys/:id/scopes // Update scopes
```
**Rate Limiting Tiers**:
```typescript
const RATE_LIMITS = {
free: {
requestsPerMinute: 60,
requestsPerDay: 1000,
},
pro: {
requestsPerMinute: 600,
requestsPerDay: 50000,
},
enterprise: {
requestsPerMinute: 6000,
requestsPerDay: 1000000,
},
}
```
---
### GraphQL API
**Priority**: MEDIUM
**Timeline**: Q3 2026 (3 weeks)
**Complexity**: Medium-High
#### Why GraphQL?
- More efficient data fetching
- Reduce over-fetching
- Better for mobile apps
- Self-documenting with introspection
#### Schema Example:
```graphql
type Query {
report(id: ID!): Report
reports(
filter: ReportFilter
limit: Int = 20
offset: Int = 0
): ReportConnection!
user(username: String!): User
griefer(name: String!): Griefer
comments(reportId: ID!): [Comment!]!
}
type Mutation {
createReport(input: CreateReportInput!): Report!
updateReport(id: ID!, input: UpdateReportInput!): Report!
deleteReport(id: ID!): Boolean!
createComment(input: CreateCommentInput!): Comment!
updateComment(id: ID!, content: String!): Comment!
deleteComment(id: ID!): Boolean!
}
type Subscription {
reportCreated: Report!
reportUpdated(id: ID!): Report!
commentAdded(reportId: ID!): Comment!
}
type Report {
id: ID!
griefer: Griefer!
reporter: User!
game: String!
description: String!
evidence: String!
status: ReportStatus!
severity: Severity!
comments: [Comment!]!
createdAt: DateTime!
updatedAt: DateTime!
}
```
---
## 4. Webhook System
**Priority**: MEDIUM
**Timeline**: Q2 2026 (2 weeks)
**Complexity**: Medium
### Features
- Subscribe to events via webhooks
- Configurable event types
- Retry mechanism for failed deliveries
- Webhook signature verification
### Event Types:
```typescript
type WebhookEvent =
| 'report.created'
| 'report.verified'
| 'report.rejected'
| 'comment.created'
| 'griefer.flagged' // Multiple verified reports
| 'user.banned'
interface WebhookSubscription {
id: string
userId: string
url: string // Webhook endpoint
events: WebhookEvent[] // Subscribed events
secret: string // For signature verification
isActive: boolean
createdAt: Date
}
interface WebhookDelivery {
subscriptionId: string
event: WebhookEvent
payload: any
attempt: number
statusCode?: number
deliveredAt?: Date
error?: string
}
```
### Payload Example:
```json
{
"event": "report.verified",
"timestamp": "2026-01-16T10:30:00Z",
"data": {
"reportId": "rec123...",
"griefer": "PlayerName",
"game": "Minecraft",
"severity": "High",
"verifiedBy": "ModeratorName"
}
}
```
---
## 5. Rate Limiting Implementation
### Strategy
**Global Limits**:
- Unauthenticated: 60 requests/minute per IP
- Authenticated: 300 requests/minute per user
- API Key: Based on tier (see API Key section)
**Endpoint-Specific Limits**:
```typescript
const ENDPOINT_LIMITS = {
'POST /api/reports': { limit: 10, window: '1h' },
'POST /api/comments': { limit: 100, window: '1h' },
'GET /api/reports': { limit: 300, window: '1h' },
}
```
### Implementation
**Middleware**:
```typescript
// src/middleware/rateLimit.ts
import rateLimit from 'express-rate-limit'
import RedisStore from 'rate-limit-redis'
import { Redis } from 'ioredis'
const redis = new Redis(process.env.REDIS_URL)
export const createRateLimiter = (options: {
windowMs: number
max: number
message?: string
}) => {
return rateLimit({
windowMs: options.windowMs,
max: options.max,
message: options.message || 'Too many requests',
standardHeaders: true,
legacyHeaders: false,
store: new RedisStore({
client: redis,
prefix: 'rl:',
}),
})
}
// Usage
export const apiLimiter = createRateLimiter({
windowMs: 60 * 1000, // 1 minute
max: 60,
})
export const strictLimiter = createRateLimiter({
windowMs: 60 * 60 * 1000, // 1 hour
max: 10,
})
```
---
## 6. Analytics Integration
### Google Analytics 4
**Priority**: MEDIUM
**Timeline**: Q2 2026 (1 week)
**Events to Track**:
- Report submitted
- Report viewed
- User registration
- Comment posted
- Search performed
- Filter applied
### Mixpanel / PostHog
**Priority**: LOW
**Timeline**: Q4 2026
**Advanced Analytics**:
- User journey tracking
- Funnel analysis
- Cohort analysis
- A/B testing framework
---
## 7. CDN & Asset Delivery
### Cloudinary (Current)
**Status**: ✅ Implemented
**Usage**: Image and video evidence
### Cloudflare CDN
**Priority**: MEDIUM
**Timeline**: Q3 2026
**Benefits**:
- Global content delivery
- DDoS protection
- SSL/TLS
- Caching layer
- Bot protection
---
## Implementation Roadmap
### Q2 2026 (Current)
- [x] Comment System
- [x] User Profiles (In Progress)
- [ ] API Key Management
- [ ] Rate Limiting
- [ ] Webhook System
### Q3 2026
- [ ] Steam Integration
- [ ] Discord Bot
- [ ] Minecraft Plugin
- [ ] GraphQL API
- [ ] Cloudflare CDN
### Q4 2026
- [ ] Twitch Integration
- [ ] Rust Plugin
- [ ] Advanced Analytics
- [ ] Mobile API optimization
---
## Security Considerations
### API Security Checklist
- [ ] HTTPS enforced for all endpoints
- [ ] API key authentication
- [ ] OAuth 2.0 for user authorization
- [ ] Rate limiting per endpoint
- [ ] Input validation and sanitization
- [ ] SQL injection prevention
- [ ] XSS prevention
- [ ] CSRF protection
- [ ] Webhook signature verification
- [ ] API versioning (/api/v1, /api/v2)
- [ ] Error handling (don't leak sensitive info)
- [ ] Audit logging
- [ ] IP whitelisting for sensitive endpoints
### Data Privacy
- GDPR compliance for EU users
- CCPA compliance for California users
- User data export functionality
- Right to deletion (account removal)
- Consent management
- Cookie policy
- Privacy policy
---
## Testing Strategy
### API Testing
- Unit tests for all endpoints
- Integration tests for third-party APIs
- Load testing (target: 1000 req/sec)
- Security penetration testing
- Mock external services in tests
### Monitoring
- API response times
- Error rates by endpoint
- Rate limit hits
- Third-party API failures
- Webhook delivery success rate
---
## Documentation Requirements
### Public API Docs
- Interactive API explorer (Swagger/OpenAPI)
- Code examples (JavaScript, Python, cURL)
- Authentication guide
- Rate limiting explanation
- Error codes reference
- Changelog
### Integration Guides
- Steam integration tutorial
- Discord bot setup guide
- Minecraft plugin installation
- API key generation guide
- Webhook configuration
---
## Budget Estimates
| Integration | Estimated Cost | Timeline |
|-------------|---------------|----------|
| Steam API | Free (with key) | 2 weeks |
| Discord Bot | Free | 3 weeks |
| GraphQL Server | $50/mo hosting | 3 weeks |
| Redis (caching) | $20/mo | - |
| CDN (Cloudflare) | $200/mo | - |
| Monitoring | $50/mo | - |
| **Total Monthly** | **$320** | - |
---
## Success Metrics
### Adoption Metrics
- API key sign-ups: 100+ in first month
- Discord bot servers: 50+ in first quarter
- Minecraft servers: 25+ in first quarter
- API calls per day: 10,000+
### Performance Metrics
- API response time: <200ms (p95)
- Uptime: 99.9%
- Error rate: <0.1%
- Webhook delivery success: >95%
---
## References
- [Steam Web API Documentation](https://steamcommunity.com/dev)
- [Discord Developer Portal](https://discord.com/developers/docs)
- [Twitch API Reference](https://dev.twitch.tv/docs/api/)
- [GraphQL Best Practices](https://graphql.org/learn/best-practices/)
- [REST API Design Guide](https://restfulapi.net/)
---
**Last Updated**: 2026-01-16
**Maintained By**: GrieferHub Development Team
**Next Review**: 2026-02-16