C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using Oxide.Game.Rust.Cui;
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using ProtoBuf;
using System.Linq;
using Network;
namespace Oxide.Plugins {
[Info("Gyrocopter", "ColonBlow", "1.1.6", ResourceId = 2521)]
class Gyrocopter : RustPlugin {
#region Fields and Hooks
static LayerMask layerMask;
BaseEntity newCopter;
static Dictionary<ulong, PlayerCopterData> loadplayer = new Dictionary<ulong, PlayerCopterData>();
public class PlayerCopterData {
public BasePlayer player;
public int coptercount;
}
void Init() {
lang.RegisterMessages(messages, this);
LoadVariables();
layerMask = (1 << 29);
layerMask |= (1 << 18);
layerMask = ~layerMask;
permission.RegisterPermission("gyrocopter.fly", this);
permission.RegisterPermission("gyrocopter.build", this);
permission.RegisterPermission("gyrocopter.unlimited", this);
}
bool isAllowed(BasePlayer player, string perm) => permission.UserHasPermission(player.UserIDString, perm);
#endregion
#region Configuration
bool UseMaxCopterChecks = true;
public int maxcopters = 1;
static float MinAltitude = 10f;
static float RechargeRange = 12f;
//Needs to be more than the MinAltitude
static int NormalCost = 5;
static int SprintCost = 20;
static int BonusRechargeRate = 5;
static int BaseRechargeRate = 1;
static float NormalSpeed = 12f;
static float SprintSpeed = 25f;
bool OwnerLockPaint = true;
bool Changed;
void LoadDefaultConfig() {
Puts("Creating a new config file");
Config.Clear();
LoadVariables();
}
private void LoadConfigVariables() {
CheckCfgFloat("Minimum Flight Altitude : ", ref MinAltitude);
CheckCfgFloat("Recharge - Range - From substation (must be higher than Min Altitude) : ", ref RechargeRange);
CheckCfgFloat("Speed - Normal Flight Speed is : ", ref NormalSpeed);
CheckCfgFloat("Speed - Sprint Flight Speed is : ", ref SprintSpeed);
CheckCfg("Recharge - Bonus Substation Rate : ", ref BonusRechargeRate);
CheckCfg("Recharge - Base Rate : ", ref BaseRechargeRate);
CheckCfg("Movement - Normal - Cost (normal speeed) : ", ref NormalCost);
CheckCfg("Movement - Sprint - Cost (fast speed) : ", ref SprintCost);
CheckCfg("Only the Builder (owner) of copter can lock paint job : ", ref OwnerLockPaint);
CheckCfg("Deploy - Enable limited Gyrocopters per person : ", ref UseMaxCopterChecks);
CheckCfg("Deploy - Limit of Copters players can build : ", ref maxcopters);
}
private void LoadVariables() {
LoadConfigVariables();
SaveConfig();
}
private void CheckCfg<T>(string Key, ref T var) {
if (Config[Key] is T) var = (T)Config[Key];
else Config[Key] = var;
}
private void CheckCfgFloat(string Key, ref float var) {
if (Config[Key] != null) var = Convert.ToSingle(Config[Key]);
else Config[Key] = var;
}
object GetConfig(string menu, string datavalue, object defaultValue) {
var data = Config[menu] as Dictionary<string, object>;
if (data == null) {
data = new Dictionary<string, object>();
Config[menu] = data;
Changed = true;
}
object value;
if (!data.TryGetValue(datavalue, out value)) {
value = defaultValue;
data[datavalue] = value;
Changed = true;
}
return value;
}
#endregion
#region Language Area
Dictionary<string, string> messages = new Dictionary<string, string>() {
{
"helptext1", "type /copterbuild to spawn a gyrocopter and automount it."
}
, {
"helptext2", "type /copterlockpaint to lock copter paintjob and /copterunlockpaint to unlock"
}
, {
"helptext3", "use Spinner wheel while seated to start and stop flying copter."
}
, {
"helptext4", "Rehcharge - land copter to recharge, hover over substation to fast charge."
}
, {
"helptext5", "Locking codelock will prevent anyone from using copter (even owner)."
}
, {
"helptext6", "Once copter runs out of charge, it will autoland."
}
, {
"notauthorized", "You don't have permission to do that !!"
}
, {
"cooldown", "Gyrocopter is still under cooldown, please try again later !!"
}
, {
"tellabouthelp", "type /copterhelp to see a list of commands !!"
}
, {
"dropnet", "Dropping cargo netting !!"
}
, {
"raisenet", "Raising cargo netting !!"
}
, {
"notflyingcopter", "You are not piloting a gyrocopter !!"
}
, {
"maxcopters", "You have reached the maximum allowed copters"
}
, {
"landingcopter", "Gryocopter Landing Sequence started !!"
}
}
;
#endregion
#region Chat Commands
[ChatCommand("copterhelp")]
void chatCopterHelp(BasePlayer player, string command, string[] args) {
SendReply(player, lang.GetMessage("helptext1", this, player.UserIDString));
SendReply(player, lang.GetMessage("helptext2", this, player.UserIDString));
SendReply(player, lang.GetMessage("helptext3", this, player.UserIDString));
SendReply(player, lang.GetMessage("helptext4", this, player.UserIDString));
SendReply(player, lang.GetMessage("helptext5", this, player.UserIDString));
SendReply(player, lang.GetMessage("helptext6", this, player.UserIDString));
}
[ChatCommand("copterbuild")]
void chatBuildCopter(BasePlayer player, string command, string[] args) {
if (!isAllowed(player, "gyrocopter.build")) {
SendReply(player, lang.GetMessage("notauthorized", this, player.UserIDString));
return;
}
if (CopterLimitReached(player)) {
SendReply(player, lang.GetMessage("maxcopters", this, player.UserIDString));
return;
}
AddCopter(player, player.transform.position);
}
[ChatCommand("copterdropnet")]
void chatDropNetCopter(BasePlayer player, string command, string[] args) {
if (!player.isMounted) return;
var activecopter = player.GetMounted().GetComponentInParent<GyroCopter>();
if (activecopter == null) return;
if (!isAllowed(player, "gyrocopter.fly")) {
SendReply(player, lang.GetMessage("notauthorized", this, player.UserIDString));
return;
}
if (activecopter.islanding || !activecopter.engineon) return;
activecopter.DropNet();
}
[ChatCommand("copterlockpaint")]
void chatCopterLockPaint(BasePlayer player, string command, string[] args) {
if (!player.isMounted) return;
var activecopter = player.GetMounted().GetComponentInParent<GyroCopter>();
if (activecopter == null) return;
if (!isAllowed(player, "gyrocopter.fly")) {
SendReply(player, lang.GetMessage("notauthorized", this, player.UserIDString));
return;
}
if (activecopter.islanding) return;
if (OwnerLockPaint && activecopter.ownerid != player.userID) return;
if (!activecopter.paintingsarelocked) {
activecopter.LockPaintings();
return;
}
}
[ChatCommand("copterunlockpaint")]
void chatCopterUnLockPaint(BasePlayer player, string command, string[] args) {
if (!player.isMounted) return;
var activecopter = player.GetMounted().GetComponentInParent<GyroCopter>();
if (activecopter == null) return;
if (!isAllowed(player, "gyrocopter.fly")) {
SendReply(player, lang.GetMessage("notauthorized", this, player.UserIDString));
return;
}
if (activecopter.islanding) return;
if (OwnerLockPaint && activecopter.ownerid != player.userID) return;
if (activecopter.paintingsarelocked) {
activecopter.UnLockPaintings();
return;
}
}
private void AddCopter(BasePlayer player, Vector3 location) {
if (player == null && location == null) return;
if (location == null && player != null) location = player.transform.position;
var spawnpos = new Vector3(location.x, location.y + 0.5f, location.z);
string staticprefab = "assets/prefabs/deployable/chair/chair.deployed.prefab";
newCopter = GameManager.server.CreateEntity(staticprefab, spawnpos, new Quaternion(), true);
var chairmount = newCopter.GetComponent<BaseMountable>();
chairmount.isMobile = true;
newCopter.enableSaving = false;
newCopter.OwnerID = player.userID;
newCopter.Spawn();
var gyrocopter = newCopter.gameObject.AddComponent<GyroCopter>();
AddPlayerID(player.userID);
if (chairmount != null && player != null && isAllowed(player, "gyrocopter.fly")) {
chairmount.MountPlayer(player);
return;
}
var passengermount = newCopter.GetComponent<GyroCopter>().passengerchair1.GetComponent<BaseMountable>();
if (passengermount != null && player != null && isAllowed(player, "gyrocopter.build")) {
passengermount.MountPlayer(player);
return;
}
}
[ChatCommand("copterswag")]
void chatGetCopterSwag(BasePlayer player, string command, string[] args) {
if (!isAllowed(player, "gyrocopter.fly")) {
SendReply(player, lang.GetMessage("notauthorized", this, player.UserIDString));
return;
}
Item num = ItemManager.CreateByItemID(-864578046, 1, 961776748);
player.inventory.GiveItem(num, null);
player.Command("note.inv", -864578046, 1);
}
[ChatCommand("coptercount")]
void cmdChatCopterCount(BasePlayer player, string command, string[] args) {
if (!loadplayer.ContainsKey(player.userID)) {
SendReply(player, "You have no GyroCopters");
return;
}
SendReply(player, "Current Copters : " + (loadplayer[player.userID].coptercount));
}
[ChatCommand("copterdestroy")]
void cmdChatCopterDestroy(BasePlayer player, string command, string[] args) {
DestroyLocalCopter(player);
}
void DestroyLocalCopter(BasePlayer player) {
List<BaseEntity> copterlist = new List<BaseEntity>();
Vis.Entities<BaseEntity>(player.transform.position, 10f, copterlist);
foreach (BaseEntity p in copterlist) {
var foundent = p.GetComponentInParent<GyroCopter>();
if (foundent) {
if (foundent.ownerid != player.userID) return;
foundent.entity.Kill(BaseNetworkable.DestroyMode.Gib);
}
}
}
void OnPlayerInput(BasePlayer player, InputState input) {
if (player == null || input == null) return;
if (!player.isMounted) return;
var activecopter = player.GetMounted().GetComponentInParent<GyroCopter>();
if (activecopter == null) return;
if (player.GetMounted() != activecopter.entity) return;
if (!isAllowed(player, "gyrocopter.fly")) {
SendReply(player, lang.GetMessage("notauthorized", this, player.UserIDString));
return;
}
if (input != null) {
if (input.WasJustPressed(BUTTON.FORWARD)) activecopter.moveforward = true;
if (input.WasJustReleased(BUTTON.FORWARD)) activecopter.moveforward = false;
if (input.WasJustPressed(BUTTON.BACKWARD)) activecopter.movebackward = true;
if (input.WasJustReleased(BUTTON.BACKWARD)) activecopter.movebackward = false;
if (input.WasJustPressed(BUTTON.RIGHT)) activecopter.rotright = true;
if (input.WasJustReleased(BUTTON.RIGHT)) activecopter.rotright = false;
if (input.WasJustPressed(BUTTON.LEFT)) activecopter.rotleft = true;
if (input.WasJustReleased(BUTTON.LEFT)) activecopter.rotleft = false;
if (input.IsDown(BUTTON.SPRINT)) activecopter.throttleup = true;
if (input.WasJustReleased(BUTTON.SPRINT)) activecopter.throttleup = false;
if (input.WasJustPressed(BUTTON.JUMP)) activecopter.moveup = true;
if (input.WasJustReleased(BUTTON.JUMP)) activecopter.moveup = false;
if (input.WasJustPressed(BUTTON.DUCK)) activecopter.movedown = true;
if (input.WasJustReleased(BUTTON.DUCK)) activecopter.movedown = false;
return;
}
return;
}
bool CopterLimitReached(BasePlayer player) {
if (isAllowed(player, "gyrocopter.unlimited")) return false;
if (UseMaxCopterChecks) {
if (loadplayer.ContainsKey(player.userID)) {
var currentcount = loadplayer[player.userID].coptercount;
var maxallowed = maxcopters;
if (currentcount >= maxallowed) return true;
}
}
return false;
}
private object CanDismountEntity(BaseMountable mountable, BasePlayer player) {
if (mountable == null || player == null) return null;
var activecopter = mountable.GetComponentInParent<GyroCopter>();
if (activecopter != null) {
if (activecopter.engineon) return false;
}
return null;
}
object CanMountEntity(BaseMountable mountable, BasePlayer player) {
if (mountable == null || player == null) return null;
var activecopter = mountable.GetComponentInParent<GyroCopter>();
if (activecopter != null) {
if (!isAllowed(player, "gyrocopter.fly")) {
SendReply(player, lang.GetMessage("notauthorized", this, player.UserIDString));
return false;
}
if (activecopter.copterlock != null && activecopter.copterlock.IsLocked()) return false;
if (activecopter.engineon) return false;
}
return null;
}
void OnEntityMounted(BaseMountable mountable, BasePlayer player) {
var activecopter = mountable.GetComponentInParent<GyroCopter>();
if (activecopter != null) {
if (mountable.GetComponent<BaseEntity>() != activecopter.entity) return;
player.gameObject.AddComponent<FuelControl>();
activecopter.AddPilot(player);
}
}
void OnEntityDismounted(BaseMountable mountable, BasePlayer player) {
var activecopter = mountable.GetComponentInParent<GyroCopter>();
if (activecopter != null) {
if (mountable.GetComponent<BaseEntity>() != activecopter.entity) return;
RemoveCopter(player);
activecopter.RemovePilot();
}
}
object CanPickupEntity(BaseCombatEntity entity, BasePlayer player) {
if (entity == null || player == null) return null;
if (entity.GetComponentInParent<GyroCopter>()) return false;
return null;
}
object CanPickupLock(BasePlayer player, BaseLock baseLock) {
if (baseLock == null || player == null) return null;
if (baseLock.GetComponentInParent<GyroCopter>()) return false;
return null;
}
void AddPlayerID(ulong ownerid) {
if (!loadplayer.ContainsKey(ownerid)) {
loadplayer.Add(ownerid, new PlayerCopterData {
coptercount = 1
}
);
return;
}
loadplayer[ownerid].coptercount = loadplayer[ownerid].coptercount + 1;
}
void RemovePlayerID(ulong ownerid) {
if (loadplayer.ContainsKey(ownerid)) loadplayer[ownerid].coptercount = loadplayer[ownerid].coptercount - 1;
return;
}
#endregion
#region Gyrocopter helpers
// Prevents Damage to GyroCopter
private object OnEntityTakeDamage(BaseCombatEntity entity, HitInfo hitInfo) {
if (entity == null || hitInfo == null) return null;
var activecopter = entity.GetComponentInParent<GyroCopter>();
if (activecopter) {
return false;
}
return null;
}
object OnEntityGroundMissing(BaseEntity entity) {
var iscopter = entity.GetComponentInParent<GyroCopter>();
if (iscopter != null) return false;
return null;
}
void OnSpinWheel(BasePlayer player, SpinnerWheel wheel) {
if (!player.isMounted) return;
var activecopter = player.GetMounted().GetComponentInParent<GyroCopter>();
if (activecopter == null) return;
if (player.GetMounted() != activecopter.entity) return;
if (activecopter != null) {
if (!isAllowed(player, "gyrocopter.fly")) {
SendReply(player, lang.GetMessage("notauthorized", this, player.UserIDString));
return;
}
var ison = activecopter.engineon;
if (ison) {
activecopter.islanding = true;
SendReply(player, lang.GetMessage("landingcopter", this, player.UserIDString));
wheel.velocity = 0f;
return;
}
if (!ison) {
activecopter.engineon = true;
wheel.velocity = 0f;
return;
}
}
}
#endregion
#region GyroCopter Entity
class GyroCopter : BaseEntity {
public BaseEntity entity;
public BasePlayer player;
public BaseEntity wheel;
public BaseEntity deck1;
public BaseEntity deck2;
public BaseEntity barrel;
public BaseEntity barcenter;
public BaseEntity rotor1;
public BaseEntity rotor2;
public BaseEntity rotor3;
public BaseEntity rotor4;
public BaseEntity skid1;
public BaseEntity skid2;
public BaseEntity skid3;
public BaseEntity skid4;
public BaseEntity tailrotor1;
public BaseEntity tailrotor2;
public BaseEntity floor;
public BaseEntity nosesign;
public BaseEntity tail1;
public BaseEntity tail2;
public BaseEntity passengerchair1;
public BaseEntity passengerchair2;
public BaseEntity copterlock;
public BaseEntity panel;
Quaternion entityrot;
Vector3 entitypos;
public bool moveforward;
public bool movebackward;
public bool moveup;
public bool movedown;
public bool rotright;
public bool rotleft;
public bool sprinting;
public bool islanding;
public bool hasbonuscharge;
public bool paintingsarelocked;
public ulong ownerid;
int count;
public bool engineon;
float minaltitude;
Gyrocopter instance;
public bool throttleup;
int sprintcost;
int normalcost;
float sprintspeed;
float normalspeed;
public int currentfuel;
int baserechargerate;
int bonusrechargerate;
string prefabdeck = "assets/prefabs/deployable/signs/sign.post.town.prefab";
string prefabbar = "assets/prefabs/deployable/signs/sign.post.single.prefab";
string prefabrotor = "assets/prefabs/deployable/signs/sign.pictureframe.tall.prefab";
string prefabbarrel = "assets/prefabs/deployable/liquidbarrel/waterbarrel.prefab";
string prefabbomb = "assets/bundled/prefabs/radtown/oil_barrel.prefab";
string prefabfloor = "assets/prefabs/building/floor.grill/floor.grill.prefab";
string prefabnosesign = "assets/prefabs/deployable/signs/sign.medium.wood.prefab";
string prefabpanel = "assets/prefabs/deployable/signs/sign.small.wood.prefab";
string prefabskid = "assets/prefabs/deployable/mailbox/mailbox.deployed.prefab";
string wheelprefab = "assets/prefabs/deployable/spinner_wheel/spinner.wheel.deployed.prefab";
string copterlockprefab = "assets/prefabs/locks/keypad/lock.code.prefab";
void Awake() {
entity = GetComponentInParent<BaseEntity>();
entityrot = Quaternion.identity;
entitypos = entity.transform.position;
minaltitude = MinAltitude;
instance = new Gyrocopter();
ownerid = entity.OwnerID;
baserechargerate = BaseRechargeRate;
bonusrechargerate = BonusRechargeRate;
engineon = false;
moveforward = false;
movebackward = false;
moveup = false;
movedown = false;
rotright = false;
rotleft = false;
sprinting = false;
islanding = false;
throttleup = false;
hasbonuscharge = false;
paintingsarelocked = false;
sprintcost = SprintCost;
sprintspeed = SprintSpeed;
normalcost = NormalCost;
normalspeed = NormalSpeed;
currentfuel = 10000;
deck1 = GameManager.server.CreateEntity(prefabdeck, entitypos, entityrot, true);
deck2 = GameManager.server.CreateEntity(prefabdeck, entitypos, entityrot, true);
barrel = GameManager.server.CreateEntity(prefabbarrel, entitypos, entityrot, true);
barcenter = GameManager.server.CreateEntity(prefabbar, entitypos, entityrot, true);
rotor1 = GameManager.server.CreateEntity(prefabrotor, entitypos, entityrot, true);
rotor2 = GameManager.server.CreateEntity(prefabrotor, entitypos, entityrot, true);
rotor3 = GameManager.server.CreateEntity(prefabbar, entitypos, entityrot, true);
rotor4 = GameManager.server.CreateEntity(prefabbar, entitypos, entityrot, true);
floor = GameManager.server.CreateEntity(prefabdeck, entitypos, entityrot, true);
nosesign = GameManager.server.CreateEntity(prefabnosesign, entitypos, entityrot, true);
tail1 = GameManager.server.CreateEntity(prefabbar, entitypos, entityrot, true);
tail2 = GameManager.server.CreateEntity(prefabbar, entitypos, entityrot, true);
tailrotor1 = GameManager.server.CreateEntity(prefabbar, entitypos, entityrot, true);
tailrotor2 = GameManager.server.CreateEntity(prefabbar, entitypos, entityrot, true);
skid1 = GameManager.server.CreateEntity(prefabskid, entitypos, entityrot, true);
skid2 = GameManager.server.CreateEntity(prefabskid, entitypos, entityrot, true);
skid3 = GameManager.server.CreateEntity(prefabskid, entitypos, entityrot, true);
skid4 = GameManager.server.CreateEntity(prefabskid, entitypos, entityrot, true);
wheel = GameManager.server.CreateEntity(wheelprefab, entitypos, entityrot, true);
deck1?.Spawn();
deck2?.Spawn();
barrel?.Spawn();
barcenter?.Spawn();
rotor1?.Spawn();
rotor2?.Spawn();
rotor3?.Spawn();
rotor4?.Spawn();
floor?.Spawn();
nosesign?.Spawn();
tail1?.Spawn();
tail2?.Spawn();
tailrotor1?.Spawn();
tailrotor2?.Spawn();
skid1?.Spawn();
skid2?.Spawn();
skid3?.Spawn();
skid4?.Spawn();
wheel?.Spawn();
floor.SetParent(entity);
deck1.SetParent(entity);
deck2.SetParent(entity);
barrel.SetParent(entity);
barcenter.SetParent(barrel);
rotor1.SetParent(barcenter);
rotor2.SetParent(barcenter);
rotor3.SetParent(barcenter);
rotor4.SetParent(barcenter);
nosesign.SetParent(deck1);
tail1.SetParent(deck2);
tail2.SetParent(deck2);
tailrotor1.SetParent(tail1);
tailrotor2.SetParent(tail2);
skid1.SetParent(deck2);
skid2.SetParent(deck2);
skid3.SetParent(deck2);
skid4.SetParent(deck2);
wheel.SetParent(entity);
floor.transform.localEulerAngles = new Vector3(-90, 0, 0);
deck1.transform.localEulerAngles = new Vector3(90, 0, 0);
deck2.transform.localEulerAngles = new Vector3(-90, 0, 0);
barrel.transform.localEulerAngles = new Vector3(0, 180, 0);
barcenter.transform.localEulerAngles = new Vector3(0, 0, 0);
rotor1.transform.localEulerAngles = new Vector3(90, 0, 0);
rotor2.transform.localEulerAngles = new Vector3(90, 0, 0);
rotor3.transform.localEulerAngles = new Vector3(90, 90, 0);
rotor4.transform.localEulerAngles = new Vector3(-90, 90, 0);
nosesign.transform.localEulerAngles = new Vector3(-140, 0, 0);
tail1.transform.localEulerAngles = new Vector3(0, 90, 0);
tail2.transform.localEulerAngles = new Vector3(0, 90, 0);
tailrotor1.transform.localEulerAngles = new Vector3(0, 90, 0);
tailrotor2.transform.localEulerAngles = new Vector3(0, 90, 0);
skid1.transform.localEulerAngles = new Vector3(0, 0, 0);
skid2.transform.localEulerAngles = new Vector3(0, 0, 0);
skid3.transform.localEulerAngles = new Vector3(0, 0, 180);
skid4.transform.localEulerAngles = new Vector3(0, 0, 180);
wheel.transform.localEulerAngles = new Vector3(90, 0, 90);
floor.transform.localPosition = new Vector3(0f, 0f, 1.4f);
deck1.transform.localPosition = new Vector3(0f, 0f, -0.4f);
deck2.transform.localPosition = new Vector3(0f, 0f, -0.2f);
barrel.transform.localPosition = new Vector3(0f, -0.5f, -1.1f);
barcenter.transform.localPosition = new Vector3(0f, 1.5f, 0f);
rotor1.transform.localPosition = new Vector3(0f, 2f, 0.6f);
rotor2.transform.localPosition = new Vector3(0f, 2f, -3f);
rotor3.transform.localPosition = new Vector3(-2f, 2f, 0f);
rotor4.transform.localPosition = new Vector3(2f, 2f, 0f);
nosesign.transform.localPosition = new Vector3(0f, 2.7f, 0.2f);
tail1.transform.localPosition = new Vector3(0.5f, 2f, 0f);
tail2.transform.localPosition = new Vector3(-0.5f, 2f, 0f);
tailrotor1.transform.localPosition = new Vector3(0f, 0f, -1f);
tailrotor2.transform.localPosition = new Vector3(0f, 0f, 1f);
skid1.transform.localPosition = new Vector3(-0.9f, -1.4f, -0.5f);
skid2.transform.localPosition = new Vector3(0.9f, -1.4f, -0.5f);
skid3.transform.localPosition = new Vector3(-0.9f, 1.6f, -0.5f);
skid4.transform.localPosition = new Vector3(0.9f, 1.6f, -0.5f);
wheel.transform.localPosition = new Vector3(0.8f, 0.4f, 0f);
skid1.SetFlag(BaseEntity.Flags.Busy, true, true);
skid2.SetFlag(BaseEntity.Flags.Busy, true, true);
skid3.SetFlag(BaseEntity.Flags.Busy, true, true);
skid4.SetFlag(BaseEntity.Flags.Busy, true, true);
SpawnPassengerChair();
SpawnCopterLock();
}
public void SpawnCopterLock() {
panel = GameManager.server.CreateEntity(prefabpanel, entitypos, entityrot, true);
panel.transform.localEulerAngles = new Vector3(210, 0, 0);
panel.transform.localPosition = new Vector3(0f, 0.4f, 1.7f);
panel?.Spawn();
panel.SetParent(entity);
copterlock = GameManager.server.CreateEntity(copterlockprefab, entitypos, entityrot, true);
copterlock.transform.localEulerAngles = new Vector3(0, 90, 30);
copterlock.transform.localPosition = new Vector3(0f, 0.3f, 1.55f);
copterlock?.Spawn();
copterlock.SetParent(entity);
}
public void SpawnPassengerChair() {
string prefabchair = "assets/prefabs/deployable/chair/chair.deployed.prefab";
passengerchair1 = GameManager.server.CreateEntity(prefabchair, entitypos, entityrot, true);
passengerchair1.transform.localEulerAngles = new Vector3(0, 90, 0);
passengerchair1.transform.localPosition = new Vector3(0.7f, -0.1f, -2.1f);
var rmount1 = passengerchair1.GetComponent<BaseMountable>();
rmount1.isMobile = true;
passengerchair1?.Spawn();
passengerchair1.SetParent(entity);
passengerchair2 = GameManager.server.CreateEntity(prefabchair, entitypos, entityrot, true);
passengerchair2.transform.localEulerAngles = new Vector3(0, 270, 0);
passengerchair2.transform.localPosition = new Vector3(-0.7f, -0.1f, -2.1f);
var rmount2 = passengerchair2.GetComponent<BaseMountable>();
rmount2.isMobile = true;
passengerchair2?.Spawn();
passengerchair2.SetParent(entity);
}
public void DropNet() {
var hasnet = entity.GetComponent<CopterNet>();
if (hasnet == null) {
entity.gameObject.AddComponent<CopterNet>();
return;
}
GameObject.Destroy(hasnet);
}
public void LockPaintings() {
floor.SetFlag(BaseEntity.Flags.Busy, true, true);
deck1.SetFlag(BaseEntity.Flags.Busy, true, true);
deck2.SetFlag(BaseEntity.Flags.Busy, true, true);
barrel.SetFlag(BaseEntity.Flags.Busy, true, true);
panel.SetFlag(BaseEntity.Flags.Busy, true, true);
RefreshEntities();
paintingsarelocked = true;
}
public void UnLockPaintings() {
floor.SetFlag(BaseEntity.Flags.Busy, false, true);
deck1.SetFlag(BaseEntity.Flags.Busy, false, true);
deck2.SetFlag(BaseEntity.Flags.Busy, false, true);
barrel.SetFlag(BaseEntity.Flags.Busy, false, true);
panel.SetFlag(BaseEntity.Flags.Busy, false, true);
RefreshEntities();
paintingsarelocked = false;
}
bool PlayerIsMounted() {
if (entity.GetComponent<BaseMountable>().IsMounted()) return true;
return false;
}
public void AddPilot(BasePlayer player) {
this.player = player;
}
public void RemovePilot() {
this.player = null;
}
void FuelCheck() {
if (player != null && instance.isAllowed(player, "gyrocopter.unlimited")) {
if (currentfuel <= 9999) currentfuel = 10000;
return;
}
if (currentfuel >= 1 && !throttleup && engineon && !hasbonuscharge) {
currentfuel = currentfuel - 1;
return;
}
if (currentfuel >= 1 && throttleup && engineon && !hasbonuscharge) {
currentfuel = currentfuel - sprintcost;
return;
}
if (currentfuel <= 9999 && !hasbonuscharge) currentfuel = currentfuel + baserechargerate;
if (currentfuel <= 9999 && hasbonuscharge) currentfuel = currentfuel + bonusrechargerate;
}
void FixedUpdate() {
FuelCheck();
var currentspeed = normalspeed;
var throttlespeed = 30;
if (throttleup) {
throttlespeed = 60;
currentspeed = sprintspeed;
}
if (engineon) {
var rotorpos = barcenter.transform.eulerAngles;
barcenter.transform.eulerAngles = new Vector3(rotorpos.x, rotorpos.y + throttlespeed, rotorpos.z);
count = count + 1;
if (count == 3) {
Effect.server.Run("assets/bundled/prefabs/fx/player/swing_weapon.prefab", this.transform.position);
}
if (count == 6 && throttleup) Effect.server.Run("assets/bundled/prefabs/fx/player/swing_weapon.prefab", this.transform.position);
throttleup = false;
if (count >= 6) count = 0;
var startrot = entity.transform.eulerAngles;
var startloc = entity.transform.localPosition;
var endloc = startloc;
var rotdirection = entity.transform.eulerAngles;
if (islanding || currentfuel <= 0) {
islanding = true;
var hasnet = entity.GetComponent<CopterNet>();
if (hasnet != null) GameObject.Destroy(hasnet);
entity.transform.localPosition = entity.transform.localPosition + (transform.up * -5f) * Time.deltaTime;
RaycastHit hit;
if (Physics.Raycast(new Ray(entity.transform.position, Vector3.down), out hit, 1f, layerMask)) {
islanding = false;
engineon = false;
}
ResetMovement();
RefreshEntities();
return;
}
if (Physics.Raycast(new Ray(entity.transform.position, Vector3.down), minaltitude, layerMask)) {
endloc += transform.up * minaltitude * Time.deltaTime;
entity.transform.localPosition = endloc;
entity.transform.eulerAngles = rotdirection;
RefreshEntities();
return;
}
if (rotright) rotdirection = new Vector3(startrot.x, startrot.y + 2, startrot.z);
if (rotleft) rotdirection = new Vector3(startrot.x, startrot.y - 2, startrot.z);
if (moveforward) endloc += ((transform.forward * currentspeed) * Time.deltaTime);
if (movebackward) endloc += ((transform.forward * -currentspeed) * Time.deltaTime);
if (moveup) endloc += ((transform.up * currentspeed) * Time.deltaTime);
if (movedown) endloc += ((transform.up * -currentspeed) * Time.deltaTime);
if (endloc == new Vector3(0f, 0f, 0f)) endloc = startloc;
entity.transform.localPosition = endloc;
entity.transform.eulerAngles = rotdirection;
RefreshEntities();
return;
}
}
void ClntDstry(BaseNetworkable entity) {
if (Net.sv.write.Start()) {
Net.sv.write.PacketID(Message.Type.EntityDestroy);
Net.sv.write.UInt32(entity.net.ID);
Net.sv.write.UInt8(0);
Net.sv.write.Send(new SendInfo(entity.net.group.subscribers));
}
}
void EnttSnpsht(BaseNetworkable entity) {
entity.InvalidateNetworkCache();
List<Connection> subscribers = entity.net.group == null ? Net.sv.connections : entity.net.group.subscribers;
if (subscribers != null && subscribers.Count > 0) {
for (int i = 0; i < subscribers.Count; i++) {
Connection connection = subscribers[i];
BasePlayer basePlayer = connection.player as BasePlayer;
if (!(basePlayer == null)) {
if (Net.sv.write.Start()) {
connection.validate.entityUpdates = connection.validate.entityUpdates + 1u;
BaseNetworkable.SaveInfo saveInfo = new BaseNetworkable.SaveInfo {
forConnection = connection, forDisk = false
}
;
Net.sv.write.PacketID(Message.Type.Entities);
Net.sv.write.UInt32(connection.validate.entityUpdates);
entity.ToStreamForNetwork(Net.sv.write, saveInfo);
Net.sv.write.Send(new SendInfo(connection));
}
}
}
}
}
void ResetMovement() {
moveforward = false;
movebackward = false;
moveup = false;
movedown = false;
rotright = false;
rotleft = false;
throttleup = false;
}
void RefreshEntities() {
entity.transform.hasChanged = true;
ClntDstry(entity);
EnttSnpsht(entity);
entity.SendNetworkUpdateImmediate();
entity.UpdateNetworkGroup();
if (floor != null) floor.transform.hasChanged = true;
if (floor != null) floor.SendNetworkUpdateImmediate();
if (floor != null) floor.UpdateNetworkGroup();
if (deck1 != null) deck1.transform.hasChanged = true;
if (deck1 != null) deck1.SendNetworkUpdateImmediate();
if (deck1 != null) deck1.UpdateNetworkGroup();
if (deck2 != null) deck2.transform.hasChanged = true;
if (deck2 != null) deck2.SendNetworkUpdateImmediate();
if (deck2 != null) deck2.UpdateNetworkGroup();
if (barrel != null) barrel.transform.hasChanged = true;
if (barrel != null) ClntDstry(barrel);
EnttSnpsht(barrel);
if (barrel != null) barrel.SendNetworkUpdateImmediate();
if (barrel != null) barrel.UpdateNetworkGroup();
if (barcenter != null) barcenter.transform.hasChanged = true;
if (barcenter != null) barcenter.SendNetworkUpdateImmediate();
if (barcenter != null) barcenter.UpdateNetworkGroup();
if (rotor1 != null) rotor1.transform.hasChanged = true;
if (rotor1 != null) rotor1.SendNetworkUpdateImmediate();
if (rotor1 != null) rotor1.UpdateNetworkGroup();
if (rotor2 != null) rotor2.transform.hasChanged = true;
if (rotor2 != null) rotor2.SendNetworkUpdateImmediate();
if (rotor2 != null) rotor2.UpdateNetworkGroup();
if (rotor3 != null) rotor3.transform.hasChanged = true;
if (rotor3 != null) rotor3.SendNetworkUpdateImmediate();
if (rotor3 != null) rotor3.UpdateNetworkGroup();
if (rotor4 != null) rotor4.transform.hasChanged = true;
if (rotor4 != null) rotor4.SendNetworkUpdateImmediate();
if (rotor4 != null) rotor4.UpdateNetworkGroup();
if (nosesign != null) nosesign.transform.hasChanged = true;
if (nosesign != null) nosesign.SendNetworkUpdateImmediate();
if (nosesign != null) nosesign.UpdateNetworkGroup();
if (tail1 != null) tail1.transform.hasChanged = true;
if (tail1 != null) tail1.SendNetworkUpdateImmediate();
if (tail1 != null) tail1.UpdateNetworkGroup();
if (tail2 != null) tail2.transform.hasChanged = true;
if (tail2 != null) tail2.SendNetworkUpdateImmediate();
if (tail2 != null) tail2.UpdateNetworkGroup();
if (tailrotor1 != null) tailrotor1.transform.hasChanged = true;
if (tailrotor1 != null) tailrotor1.SendNetworkUpdateImmediate();
if (tailrotor1 != null) tailrotor1.UpdateNetworkGroup();
if (tailrotor2 != null) tailrotor2.transform.hasChanged = true;
if (tailrotor2 != null) tailrotor2.SendNetworkUpdateImmediate();
if (tailrotor2 != null) tailrotor2.UpdateNetworkGroup();
if (skid1 != null) skid1.transform.hasChanged = true;
if (skid1 != null) ClntDstry(skid1);
EnttSnpsht(skid1);
if (skid1 != null) skid1.SendNetworkUpdateImmediate();
if (skid1 != null) skid1.UpdateNetworkGroup();
if (skid2 != null) skid2.transform.hasChanged = true;
if (skid2 != null) ClntDstry(skid2);
EnttSnpsht(skid2);
if (skid2 != null) skid2.SendNetworkUpdateImmediate();
if (skid2 != null) skid2.UpdateNetworkGroup();
if (skid3 != null) skid3.transform.hasChanged = true;
if (skid3 != null) ClntDstry(skid3);
EnttSnpsht(skid3);
if (skid3 != null) skid3.SendNetworkUpdateImmediate();
if (skid3 != null) skid3.UpdateNetworkGroup();
if (skid4 != null) skid4.transform.hasChanged = true;
if (skid4 != null) ClntDstry(skid4);
EnttSnpsht(skid4);
if (skid4 != null) skid4.SendNetworkUpdateImmediate();
if (skid4 != null) skid4.UpdateNetworkGroup();
if (wheel != null) wheel.transform.hasChanged = true;
if (wheel != null) wheel.SendNetworkUpdateImmediate();
if (wheel != null) wheel.UpdateNetworkGroup();
if (passengerchair1 != null) passengerchair1.transform.hasChanged = true;
if (passengerchair1 != null) ClntDstry(passengerchair1);
EnttSnpsht(passengerchair1);
if (passengerchair1 != null) passengerchair1.SendNetworkUpdateImmediate();
if (passengerchair1 != null) passengerchair1.UpdateNetworkGroup();
if (passengerchair2 != null) passengerchair2.transform.hasChanged = true;
if (passengerchair2 != null) ClntDstry(passengerchair2);
EnttSnpsht(passengerchair2);
if (passengerchair2 != null) passengerchair2.SendNetworkUpdateImmediate();
if (passengerchair2 != null) passengerchair2.UpdateNetworkGroup();
if (copterlock != null) copterlock.transform.hasChanged = true;
if (copterlock != null) copterlock.SendNetworkUpdateImmediate();
if (copterlock != null) copterlock.UpdateNetworkGroup();
if (panel != null) panel.transform.hasChanged = true;
if (panel != null) panel.SendNetworkUpdateImmediate();
if (panel != null) panel.UpdateNetworkGroup();
}
public void OnDestroy() {
if (loadplayer.ContainsKey(ownerid)) loadplayer[ownerid].coptercount = loadplayer[ownerid].coptercount - 1;
if (player != null) {
entity.GetComponent<BaseMountable>().DismountPlayer(player);
player.EnsureDismounted();
}
if (entity != null) {
entity.Invoke("KillMessage", 0.1f);
}
}
}
#endregion
#region Copter Netting
class CopterNet : MonoBehaviour {
public BaseEntity netting1;
public BaseEntity netting2;
public BaseEntity netting3;
BaseEntity entity;
GyroCopter copter;
Vector3 entitypos;
Quaternion entityrot;
void Awake() {
entity = GetComponentInParent<BaseEntity>();
copter = entity.GetComponentInParent<GyroCopter>();
entitypos = entity.transform.position;
entityrot = Quaternion.identity;
string prefabnetting = "assets/prefabs/building/wall.frame.netting/wall.frame.netting.prefab";
netting1 = GameManager.server.CreateEntity(prefabnetting, entitypos, entityrot, false);
netting1?.Spawn();
netting1.transform.localEulerAngles = new Vector3(0, 0, 0);
netting1.transform.localPosition = new Vector3(0.9f, -2.9f, -1.4f);
var netstab1 = netting1.GetComponent<StabilityEntity>();
netstab1.grounded = true;
netting1.SetParent(entity);
netting2 = GameManager.server.CreateEntity(prefabnetting, entitypos, entityrot, false);
netting2?.Spawn();
netting2.transform.localEulerAngles = new Vector3(0, 0, 0);
netting2.transform.localPosition = new Vector3(0.9f, -5.9f, -1.4
// ... [Code preview truncated due to length. Full source in attached file] ...