C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using Rust;
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using Oxide.Game.Rust.Cui;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Gyrocopter", "ColonBlow", "1.2.11")]
[Description("Allows players to fly there very own scrap build gyrocopter")]
class Gyrocopter : RustPlugin
{
// fix for basemountable error
#region Load
static LayerMask layerMask;
private BaseEntity newCopter;
static Dictionary<ulong, PlayerCopterData> loadplayer = new Dictionary<ulong, PlayerCopterData>();
static List<ulong> pilotslist = new List<ulong>();
public class PlayerCopterData
{
public BasePlayer player;
public int coptercount;
}
private void Init()
{
lang.RegisterMessages(messages, this);
LoadVariables();
layerMask = (1 << 29);
layerMask |= (1 << 18);
layerMask = ~layerMask;
permission.RegisterPermission("gyrocopter.build", this);
permission.RegisterPermission("gyrocopter.unlimited", this);
}
private bool isAllowed(BasePlayer player, string perm) => permission.UserHasPermission(player.UserIDString, perm);
#endregion
#region Configuration
private bool UseMaxCopterChecks = true;
public int maxcopters = 1;
static float MinAltitude = 10f;
static float RechargeRange = 12f; //Needs to be more than the MinAltitude
static int NormalCost = 5;
static int SprintCost = 12;
static int BonusRechargeRate = 5;
static int BaseRechargeRate = 1;
static float NormalSpeed = 12f;
static float SprintSpeed = 25f;
static float bombdamageradius = 2f;
static float bombdamage = 250f;
static bool enablebombs = true;
static bool enablestoragebox = true;
static bool enablepassstoragebox = true;
private bool OwnerLockPaint = true;
private bool Changed;
private void LoadDefaultConfig()
{
Puts("Creating a new config file");
Config.Clear();
LoadVariables();
}
private void LoadConfigVariables()
{
CheckCfgFloat("Minimum Flight Altitude : ", ref MinAltitude);
CheckCfgFloat("Recharge - Range - From substation (must be higher than Min Altitude) : ", ref RechargeRange);
CheckCfgFloat("Speed - Normal Flight Speed is : ", ref NormalSpeed);
CheckCfgFloat("Speed - Sprint Flight Speed is : ", ref SprintSpeed);
CheckCfg("Recharge - Bonus Substation Rate : ", ref BonusRechargeRate);
CheckCfg("Recharge - Base Rate : ", ref BaseRechargeRate);
CheckCfg("Movement - Normal - Cost (normal speeed) : ", ref NormalCost);
CheckCfg("Movement - Sprint - Cost (fast speed) : ", ref SprintCost);
CheckCfg("Only the Builder (owner) of copter can lock paint job : ", ref OwnerLockPaint);
CheckCfg("Deploy - Enable limited Gyrocopters per person : ", ref UseMaxCopterChecks);
CheckCfg("Deploy - Limit of Copters players can build : ", ref maxcopters);
CheckCfg("Bomb - Amount of Explosive Damage to deal : ", ref bombdamage);
CheckCfg("Bomb - Radius the damage will effect : ", ref bombdamageradius);
CheckCfg("Bomb - Enable the use of Bombs ? ", ref enablebombs);
CheckCfg("Storage Box - Enable storage box under pilot seat ? ", ref enablestoragebox);
CheckCfg("Storage Box - Enable storage box under passenger seats ? ", ref enablepassstoragebox);
}
private void LoadVariables()
{
LoadConfigVariables();
SaveConfig();
}
private void CheckCfg<T>(string Key, ref T var)
{
if (Config[Key] is T)
var = (T)Config[Key];
else
Config[Key] = var;
}
private void CheckCfgFloat(string Key, ref float var)
{
if (Config[Key] != null)
var = Convert.ToSingle(Config[Key]);
else
Config[Key] = var;
}
private object GetConfig(string menu, string datavalue, object defaultValue)
{
var data = Config[menu] as Dictionary<string, object>;
if (data == null)
{
data = new Dictionary<string, object>();
Config[menu] = data;
Changed = true;
}
object value;
if (!data.TryGetValue(datavalue, out value))
{
value = defaultValue;
data[datavalue] = value;
Changed = true;
}
return value;
}
#endregion
#region Language Area
private Dictionary<string, string> messages = new Dictionary<string, string>()
{
{"helptext1", "type /copterbuild to spawn a gyrocopter and automount it." },
{"helptext2", "type /copterlockpaint to lock copter paintjob and /copterunlockpaint to unlock" },
{"helptext3", "use Spinner wheel while seated to start and stop flying copter." },
{"helptext4", "Rehcharge - land copter to recharge, hover over substation to fast charge." },
{"helptext5", "Locking codelock will prevent anyone from using copter (even owner)." },
{"helptext6", "Once copter runs out of charge, it will autoland." },
{"helptext7", "To reload the Bomb Barrel on back, use the Reload key while hovering over a barrel." },
{"helptext8", "To Drop a Bomb, press or click mouse wheel down." },
{"notauthorized", "You don't have permission to do that !!" },
{"copterlocked", "You must unlock Copter to start engines !!" },
{"tellabouthelp", "type /copterhelp to see a list of commands !!" },
{"dropnet", "Dropping cargo netting !!" },
{"raisenet", "Raising cargo netting !!" },
{"notflyingcopter", "You are not piloting a gyrocopter !!" },
{"maxcopters", "You have reached the maximum allowed copters" },
{"landingcopter", "Gryocopter Landing Sequence started !!" }
};
#endregion
#region Chat Commands
[ChatCommand("copterhelp")]
private void chatCopterHelp(BasePlayer player, string command, string[] args)
{
SendReply(player, lang.GetMessage("helptext1", this, player.UserIDString));
SendReply(player, lang.GetMessage("helptext2", this, player.UserIDString));
SendReply(player, lang.GetMessage("helptext3", this, player.UserIDString));
SendReply(player, lang.GetMessage("helptext4", this, player.UserIDString));
SendReply(player, lang.GetMessage("helptext5", this, player.UserIDString));
SendReply(player, lang.GetMessage("helptext6", this, player.UserIDString));
SendReply(player, lang.GetMessage("helptext7", this, player.UserIDString));
SendReply(player, lang.GetMessage("helptext8", this, player.UserIDString));
}
[ChatCommand("copterbuild")]
private void chatBuildCopter(BasePlayer player, string command, string[] args)
{
if (!isAllowed(player, "gyrocopter.build")) { SendReply(player, lang.GetMessage("notauthorized", this, player.UserIDString)); return; }
if (CopterLimitReached(player)) { SendReply(player, lang.GetMessage("maxcopters", this, player.UserIDString)); return; }
AddCopter(player, player.transform.position);
}
[ConsoleCommand("copterbuild")]
private void cmdConsoleBuildCopter(ConsoleSystem.Arg arg)
{
var player = arg.Player() ?? null;
if (player == null) return;
if (!isAllowed(player, "gyrocopter.build")) { SendReply(player, lang.GetMessage("notauthorized", this, player.UserIDString)); return; }
if (CopterLimitReached(player)) { SendReply(player, lang.GetMessage("maxcopters", this, player.UserIDString)); return; }
AddCopter(player, player.transform.position);
}
[ChatCommand("copterdropnet")]
private void chatDropNetCopter(BasePlayer player, string command, string[] args)
{
if (!player.isMounted) return;
var activecopter = player.GetMounted().GetComponentInParent<GyroCopter>();
if (activecopter == null) return;
if (activecopter.islanding || !activecopter.engineon) return;
activecopter.DropNet();
}
[ChatCommand("copterlockpaint")]
private void chatCopterLockPaint(BasePlayer player, string command, string[] args)
{
if (!player.isMounted) return;
var activecopter = player.GetMounted().GetComponentInParent<GyroCopter>();
if (activecopter == null) return;
if (activecopter.islanding) return;
if (OwnerLockPaint && activecopter.ownerid != player.userID) return;
if (!activecopter.paintingsarelocked) { activecopter.LockPaintings(); return; }
}
[ChatCommand("copterunlockpaint")]
private void chatCopterUnLockPaint(BasePlayer player, string command, string[] args)
{
if (!player.isMounted) return;
var activecopter = player.GetMounted().GetComponentInParent<GyroCopter>();
if (activecopter == null) return;
if (activecopter.islanding) return;
if (OwnerLockPaint && activecopter.ownerid != player.userID) return;
if (activecopter.paintingsarelocked) { activecopter.UnLockPaintings(); return; }
}
private void AddCopter(BasePlayer player, Vector3 location)
{
if (player == null && location == null) return;
if (location == null && player != null) location = player.transform.position;
var spawnpos = new Vector3(location.x, location.y + 0.5f, location.z);
string staticprefab = "assets/bundled/prefabs/static/chair.invisible.static.prefab";
newCopter = GameManager.server.CreateEntity(staticprefab, spawnpos, new Quaternion(), true);
var chairmount = newCopter.GetComponent<BaseMountable>();
chairmount.isMobile = true;
newCopter.enableSaving = false;
newCopter.OwnerID = player.userID;
newCopter.Spawn();
var gyrocopter = newCopter.gameObject.AddComponent<GyroCopter>();
AddPlayerID(player.userID);
if (chairmount != null && player != null) { chairmount.MountPlayer(player); return; }
var passengermount = newCopter.GetComponent<GyroCopter>().passengerchair1.GetComponent<BaseMountable>();
if (passengermount != null && player != null && isAllowed(player, "gyrocopter.build")) { passengermount.MountPlayer(player); return; }
}
[ChatCommand("copterswag")]
private void chatGetCopterSwag(BasePlayer player, string command, string[] args)
{
if (!isAllowed(player, "gyrocopter.build")) { SendReply(player, lang.GetMessage("notauthorized", this, player.UserIDString)); return; }
Item num = ItemManager.CreateByItemID(-864578046, 1, 961776748);
player.inventory.GiveItem(num, null);
player.Command("note.inv", -864578046, 1);
}
[ChatCommand("coptercount")]
private void cmdChatCopterCount(BasePlayer player, string command, string[] args)
{
if (!loadplayer.ContainsKey(player.userID))
{
SendReply(player, "You have no GyroCopters");
return;
}
SendReply(player, "Current Copters : " + (loadplayer[player.userID].coptercount));
}
[ChatCommand("copterdestroy")]
private void cmdChatCopterDestroy(BasePlayer player, string command, string[] args)
{
RemoveCopter(player);
DestroyLocalCopter(player);
}
#endregion
#region Hooks
public bool PilotListContainsPlayer(BasePlayer player)
{
if (pilotslist.Contains(player.userID)) return true;
return false;
}
private void AddPlayerToPilotsList(BasePlayer player)
{
if (PilotListContainsPlayer(player)) return;
pilotslist.Add(player.userID);
}
public void RemovePlayerFromPilotsList(BasePlayer player)
{
if (PilotListContainsPlayer(player)) pilotslist.Remove(player.userID);
}
private void DestroyLocalCopter(BasePlayer player)
{
if (player == null) return;
List<BaseEntity> copterlist = new List<BaseEntity>();
Vis.Entities<BaseEntity>(player.transform.position, 10f, copterlist);
foreach (BaseEntity p in copterlist)
{
var foundent = p.GetComponentInParent<GyroCopter>() ?? null;
if (foundent != null)
{
if (foundent.ownerid != player.userID) return;
foundent.entity.Kill(BaseNetworkable.DestroyMode.Gib);
}
}
}
private void OnPlayerInput(BasePlayer player, InputState input)
{
if (player == null || input == null) return;
if (!player.isMounted) return;
var activecopter = player.GetMounted().GetComponentInParent<GyroCopter>() ?? null;
if (activecopter == null) return;
if (player.GetMounted() != activecopter.entity) return;
if (input != null)
{
activecopter.CopterInput(input, player);
}
return;
}
private void OnEntityTakeDamage(BaseCombatEntity entity, HitInfo hitInfo)
{
if (entity == null || hitInfo == null) return;
var iscopter = entity.GetComponentInParent<GyroCopter>() ?? null;
if (iscopter != null) hitInfo.damageTypes.ScaleAll(0);
return;
}
private object OnEntityGroundMissing(BaseEntity entity)
{
var iscopter = entity.GetComponentInParent<GyroCopter>() ?? null;
if (iscopter != null) return true;
return null;
}
private void OnSpinWheel(BasePlayer player, SpinnerWheel wheel)
{
if (!player.isMounted) return;
var activecopter = player.GetMounted().GetComponentInParent<GyroCopter>() ?? null;
if (activecopter == null) return;
if (activecopter.copterlock != null && activecopter.copterlock.IsLocked()) { SendReply(player, lang.GetMessage("copterlocked", this, player.UserIDString)); return; }
if (player.GetMounted() != activecopter.entity) return;
if (activecopter != null)
{
var ison = activecopter.engineon;
if (ison) { activecopter.islanding = true; SendReply(player, lang.GetMessage("landingcopter", this, player.UserIDString)); wheel.velocity = 0f; return; }
if (!ison)
{
AddPlayerToPilotsList(player);
activecopter.SetBaseAltitude();
activecopter.islanding = false;
activecopter.engineon = true;
wheel.velocity = 0f; return;
}
}
}
private bool CopterLimitReached(BasePlayer player)
{
if (isAllowed(player, "gyrocopter.unlimited")) return false;
if (UseMaxCopterChecks)
{
if (loadplayer.ContainsKey(player.userID))
{
var currentcount = loadplayer[player.userID].coptercount;
var maxallowed = maxcopters;
if (currentcount >= maxallowed) return true;
}
}
return false;
}
private object CanDismountEntity(BasePlayer player, BaseMountable entity)
{
if (player == null) return null;
if (PilotListContainsPlayer(player)) return true;
return null;
}
private void OnEntityMounted(BaseMountable mountable, BasePlayer player)
{
var activecopter = mountable.GetComponentInParent<GyroCopter>() ?? null;
if (activecopter != null)
{
if (mountable.GetComponent<BaseEntity>() != activecopter.entity) return;
player.gameObject.AddComponent<FuelControl>();
}
}
private void OnEntityDismounted(BaseMountable mountable, BasePlayer player)
{
var activecopter = mountable.GetComponentInParent<GyroCopter>() ?? null;
if (activecopter != null)
{
if (mountable.GetComponent<BaseEntity>() != activecopter.entity) return;
var fuelcontrol = player.GetComponent<FuelControl>() ?? null;
if (fuelcontrol != null) fuelcontrol.OnDestroy();
}
}
private object CanLootEntity(BasePlayer player, StorageContainer container)
{
if (container == null || player == null) return null;
var iscopter = container.GetComponentInParent<GyroCopter>() ?? null;
if (iscopter != null)
{
if (iscopter.copterlock != null && iscopter.copterlock.IsLocked()) return true;
}
return null;
}
private object CanPickupEntity(BasePlayer player, BaseCombatEntity entity)
{
if (entity == null || player == null) return null;
if (entity.GetComponentInParent<GyroCopter>()) return false;
return null;
}
private void AddPlayerID(ulong ownerid)
{
if (!loadplayer.ContainsKey(ownerid))
{
loadplayer.Add(ownerid, new PlayerCopterData
{
coptercount = 1
});
return;
}
loadplayer[ownerid].coptercount = loadplayer[ownerid].coptercount + 1;
}
private void RemovePlayerID(ulong ownerid)
{
if (loadplayer.ContainsKey(ownerid)) loadplayer[ownerid].coptercount = loadplayer[ownerid].coptercount - 1;
return;
}
private void OnPlayerDeath(BasePlayer player, HitInfo info)
{
RemovePlayerFromPilotsList(player);
}
private void RemoveCopter(BasePlayer player)
{
var hasgyro = player.GetComponent<FuelControl>() ?? null;
if (hasgyro != null) GameObject.Destroy(hasgyro);
RemovePlayerFromPilotsList(player);
return;
}
private void OnPlayerDisconnected(BasePlayer player, string reason)
{
RemoveCopter(player);
}
private void OnPlayerRespawned(BasePlayer player)
{
RemoveCopter(player);
}
private void DestroyAll<T>()
{
var objects = GameObject.FindObjectsOfType(typeof(T));
if (objects != null)
foreach (var gameObj in objects)
GameObject.Destroy(gameObj);
}
private void Unload()
{
DestroyAll<GyroCopter>();
DestroyAll<FuelControl>();
}
#endregion
#region Copter Antihack check
private static List<BasePlayer> copterantihack = new List<BasePlayer>();
private object OnPlayerViolation(BasePlayer player, AntiHackType type, float amount)
{
if (player == null) return null;
if (copterantihack.Contains(player)) return false;
return null;
}
#endregion
#region GyroCopter Entity
private class GyroCopter : BaseEntity
{
public BaseEntity entity;
public BasePlayer player;
public BaseEntity wheel, deck1, deck2, barrel, barcenter;
public BaseEntity rotor1, rotor2, rotor3, rotor4;
public BaseEntity skid1, skid2, skid3, skid4, skidsupr, skidsupl;
public BaseEntity tailrotor1, tailrotor2;
public BaseEntity floor, nosesign, tail1, tail2;
public BaseEntity passengerchair1, passengerchair2;
public BaseEntity copterlock, panel;
public BaseEntity dabomb;
private BaseEntity fseat, fseatb, fseatl, fseatr;
private BaseEntity rseat, rseatb, rseatl, rseatr;
private BaseEntity lseat, lseatb, lseatl, lseatr;
public BaseEntity pilotstorage;
public BaseEntity passstorage1;
public BaseEntity passstorage2;
private Quaternion entityrot;
private Vector3 entitypos;
public bool moveforward;
public bool movebackward;
public bool moveup;
public bool movedown;
public bool rotright;
public bool rotleft;
public bool sprinting;
public bool islanding;
public bool hasbonuscharge;
public bool paintingsarelocked;
public ulong ownerid;
private int count;
public bool engineon;
private float minaltitude;
private Gyrocopter instance;
public bool throttleup;
private int sprintcost;
private int normalcost;
private float sprintspeed;
private float normalspeed;
public int currentfuel;
private int baserechargerate;
private int bonusrechargerate;
private bool isenabled;
private bool hasdabomb;
private SphereCollider sphereCollider;
private string prefabdeck = "assets/prefabs/deployable/signs/sign.post.town.prefab";
private string prefabbar = "assets/prefabs/deployable/signs/sign.post.single.prefab";
private string prefabrotor = "assets/prefabs/deployable/signs/sign.pictureframe.tall.prefab";
private string prefabbarrel = "assets/bundled/prefabs/radtown/oil_barrel.prefab";
private string prefabbomb = "assets/bundled/prefabs/radtown/oil_barrel.prefab";
private string prefabfloor = "assets/prefabs/building/floor.grill/floor.grill.prefab";
private string prefabnosesign = "assets/prefabs/deployable/signs/sign.medium.wood.prefab";
private string prefabpanel = "assets/prefabs/deployable/signs/sign.small.wood.prefab";
private string prefabskid = "assets/prefabs/deployable/signs/sign.post.single.prefab";
private string wheelprefab = "assets/prefabs/deployable/spinner_wheel/spinner.wheel.deployed.prefab";
private string copterlockprefab = "assets/prefabs/locks/keypad/lock.code.prefab";
private string prefabchair = "assets/bundled/prefabs/static/chair.invisible.static.prefab";
private string prefabnetting = "assets/prefabs/building/wall.frame.netting/wall.frame.netting.prefab";
private string prefabdabomb = "assets/bundled/prefabs/radtown/oil_barrel.prefab";
void Awake()
{
entity = GetComponentInParent<BaseEntity>();
entityrot = Quaternion.identity;
entitypos = entity.transform.position;
minaltitude = MinAltitude;
instance = new Gyrocopter();
ownerid = entity.OwnerID;
gameObject.name = "Gyrocopter";
baserechargerate = BaseRechargeRate;
bonusrechargerate = BonusRechargeRate;
engineon = false;
moveforward = false;
movebackward = false;
moveup = false;
movedown = false;
rotright = false;
rotleft = false;
sprinting = false;
islanding = false;
throttleup = false;
hasbonuscharge = false;
paintingsarelocked = false;
sprintcost = SprintCost;
sprintspeed = SprintSpeed;
normalcost = NormalCost;
normalspeed = NormalSpeed;
currentfuel = 10000;
isenabled = false;
hasdabomb = false;
SpawnCopter();
if (enablestoragebox) SpawnFuelBox();
ReloadDaBombs();
sphereCollider = entity.gameObject.AddComponent<SphereCollider>();
sphereCollider.gameObject.layer = (int)Layer.Reserved1;
sphereCollider.isTrigger = true;
sphereCollider.radius = 6f;
}
public void SetBaseAltitude()
{
moveup = true;
instance.timer.Once(2f, () => moveup = false);
}
private BaseEntity SpawnPart(string prefab, BaseEntity entitypart, bool setactive, int eulangx, int eulangy, int eulangz, float locposx, float locposy, float locposz, BaseEntity parent, ulong skinid)
{
entitypart = new BaseEntity();
entitypart = GameManager.server.CreateEntity(prefab, entitypos, entityrot, setactive);
entitypart.transform.localEulerAngles = new Vector3(eulangx, eulangy, eulangz);
entitypart.transform.localPosition = new Vector3(locposx, locposy, locposz);
entitypart.SetParent(parent, 0);
entitypart.skinID = skinid;
entitypart?.Spawn();
SpawnRefresh(entitypart);
return entitypart;
}
private void SpawnRefresh(BaseEntity entity)
{
var hasstab = entity.GetComponent<StabilityEntity>() ?? null;
if (hasstab != null)
{
hasstab.grounded = true;
}
var hasmount = entity.GetComponent<BaseMountable>() ?? null;
if (hasmount != null)
{
if (hasmount.IsFullySpawned() && !BaseMountable.FixedUpdateMountables.Contains(hasmount))
{
hasmount.isMobile = true;
BaseMountable.FixedUpdateMountables.Add(hasmount);
}
}
if (entity is SpinnerWheel) return;
if (entity is Signage)
{
entity.SetFlag(BaseEntity.Flags.Busy, true, true);
}
}
public void SpawnCopter()
{
deck1 = SpawnPart(prefabdeck, deck1, false, 90, 0, 0, 0f, 0f, -0.4f, entity, 1);
deck2 = SpawnPart(prefabdeck, deck2, false, -90, 0, 0, 0f, 0f, -0.2f, entity, 1);
barrel = SpawnPart(prefabbarrel, barrel, false, 0, 180, 0, 0f, 0f, -1.1f, entity, 1);
barcenter = SpawnPart(prefabbar, barcenter, false, 0, 0, 0, 0f, 1f, -1.1f, entity, 1);
rotor1 = SpawnPart(prefabrotor, rotor1, false, 90, 0, 0, 0f, 2f, 0.6f, barcenter, 1);
rotor2 = SpawnPart(prefabrotor, rotor2, false, 90, 0, 0, 0f, 2f, -3f, barcenter, 1);
rotor3 = SpawnPart(prefabbar, rotor3, false, 90, 90, 0, -2f, 2f, 0f, barcenter, 1);
rotor4 = SpawnPart(prefabbar, rotor4, false, -90, 90, 0, 2f, 2f, 0f, barcenter, 1);
floor = SpawnPart(prefabdeck, floor, false, -90, 0, 0, 0f, 0f, 1.4f, entity, 1);
nosesign = SpawnPart(prefabnosesign, nosesign, true, 310, 0, 0, 0f, -0.3f, 2.4f, entity, 1);
tail1 = SpawnPart(prefabbar, tail1, false, 90, 90, -90, 0.5f, 0f, -2.5f, entity, 1);
tail2 = SpawnPart(prefabbar, tail2, false, 90, 90, -90, -0.5f, 0f, -2.5f, entity, 1);
tailrotor1 = SpawnPart(prefabbar, tailrotor1, false, 0, 90, -90, 0.5f, 0f, -2.5f, entity, 1);
tailrotor2 = SpawnPart(prefabbar, tailrotor2, false, 0, 90, -90, -0.5f, 0f, -2.5f, entity, 1);
skid1 = SpawnPart(prefabskid, skid1, false, -90, 0, 0, 0.8f, -0.5f, 0.8f, entity, 1);
skid2 = SpawnPart(prefabskid, skid2, false, -90, 0, 0, -0.8f, -0.5f, 0.8f, entity, 1);
skid3 = SpawnPart(prefabskid, skid3, false, -90, 180, 0, 0.8f, -0.5f, -2.6f, entity, 1);
skid4 = SpawnPart(prefabskid, skid4, false, -90, 180, 0, -0.8f, -0.5f, -2.6f, entity, 1);
skidsupl = SpawnPart(prefabpanel, skidsupl, false, 0, 90, 0, -0.8f, -0.5f, -1.1f, entity, 1);
skidsupr = SpawnPart(prefabpanel, skidsupr, false, 0, 90, 0, 0.8f, -0.5f, -1.1f, entity, 1);
fseat = SpawnPart(prefabpanel, fseat, false, 270, 0, 0, 0f, 0.3f, 0.2f, entity, 1);
fseatb = SpawnPart(prefabpanel, fseatb, false, 0, 0, 0, 0f, 0.3f, -0.4f, entity, 1);
fseatl = SpawnPart(prefabpanel, fseatl, false, 0, 90, 0, -0.4f, 0f, -0.2f, entity, 1);
fseatr = SpawnPart(prefabpanel, fseatr, false, 0, 90, 0, 0.4f, 0f, -0.2f, entity, 1);
rseat = SpawnPart(prefabpanel, rseat, false, 270, 270, 0, 0.4f, 0.2f, -2.1f, entity, 1);
rseatb = SpawnPart(prefabpanel, rseatb, false, 0, 270, 0, 0.5f, 0.1f, -2.1f, entity, 1);
rseatl = SpawnPart(prefabpanel, rseatl, false, 0, 0, 0, 0.4f, 0f, -2.5f, entity, 1);
rseatr = SpawnPart(prefabpanel, rseatr, false, 0, 0, 0, 0.4f, 0f, -1.7f, entity, 1);
lseat = SpawnPart(prefabpanel, lseat, false, 270, 270, 0, -0.9f, 0.2f, -2.1f, entity, 1);
lseatb = SpawnPart(prefabpanel, lseatb, false, 0, 270, 0, -0.4f, 0.1f, -2.1f, entity, 1);
lseatl = SpawnPart(prefabpanel, lseatl, false, 0, 0, 0, -0.4f, 0f, -2.5f, entity, 1);
lseatr = SpawnPart(prefabpanel, lseatr, false, 0, 0, 0, -0.4f, 0f, -1.7f, entity, 1);
wheel = SpawnPart(wheelprefab, wheel, true, 90, 0, 90, 0.8f, 0.4f, 0f, entity, 1);
panel = SpawnPart(prefabpanel, panel, false, 210, 0, 0, 0f, 0.4f, 1.7f, entity, 1);
copterlock = SpawnPart(copterlockprefab, copterlock, true, 0, 90, 30, 0f, 0.3f, 1.55f, entity, 1);
passengerchair1 = SpawnPart(prefabchair, passengerchair1, true, 0, 90, 0, 0.7f, -0.1f, -2.1f, entity, 1);
passengerchair2 = SpawnPart(prefabchair, passengerchair2, true, 0, 270, 0, -0.7f, -0.1f, -2.1f, entity, 1);
}
private void SpawnFuelBox()
{
var prefabfuelbox = "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab";
pilotstorage = GameManager.server.CreateEntity(prefabfuelbox, entitypos, entityrot, true);
pilotstorage.transform.localEulerAngles = new Vector3(0, 0, 0);
pilotstorage.transform.localPosition = new Vector3(0f, -0.3f, 0f);
pilotstorage.OwnerID = ownerid;
pilotstorage?.Spawn();
pilotstorage.SetParent(entity, 0);
//var fuelboxcontainer = fuelbox.GetComponent<StorageContainer>();
//fuelboxcontainer.inventory.capacity = 12;
if (enablepassstoragebox)
{
passstorage1 = GameManager.server.CreateEntity(prefabfuelbox, passengerchair1.transform.position, passengerchair1.transform.rotation, true);
passstorage1.transform.localEulerAngles = new Vector3(0, 0, 0);
passstorage1.transform.localPosition = new Vector3(0f, -0.3f, 0f);
passstorage1.OwnerID = ownerid;
passstorage1?.Spawn();
passstorage1.SetParent(passengerchair1, 0);
//var fuelboxcontainer = stashbox2.GetComponent<StorageContainer>();
//fuelboxcontainer.inventory.capacity = 12;
passstorage2 = GameManager.server.CreateEntity(prefabfuelbox, passengerchair2.transform.position, passengerchair2.transform.rotation, true);
passstorage2.transform.localEulerAngles = new Vector3(0, 0, 0);
passstorage2.transform.localPosition = new Vector3(0f, -0.3f, 0f);
passstorage2.OwnerID = ownerid;
passstorage2?.Spawn();
passstorage2.SetParent(passengerchair2, 0);
//var fuelboxcontainer = stashbox3.GetComponent<StorageContainer>();
//fuelboxcontainer.inventory.capacity = 12;
}
}
private void OnTriggerEnter(Collider col)
{
var target = col.GetComponentInParent<BasePlayer>();
if (target != null)
{
copterantihack.Add(target);
}
}
private void OnTriggerExit(Collider col)
{
var target = col.GetComponentInParent<BasePlayer>();
if (target != null)
{
copterantihack.Remove(target);
}
}
public void DropNet()
{
var hasnet = entity.GetComponent<CopterNet>() ?? null;
if (hasnet == null) { entity.gameObject.AddComponent<CopterNet>(); return; }
GameObject.Destroy(hasnet);
}
public void LockPaintings()
{
floor.SetFlag(BaseEntity.Flags.Busy, true, true);
deck1.SetFlag(BaseEntity.Flags.Busy, true, true);
deck2.SetFlag(BaseEntity.Flags.Busy, true, true);
barrel.SetFlag(BaseEntity.Flags.Busy, true, true);
panel.SetFlag(BaseEntity.Flags.Busy, true, true);
ServerMgr.Instance.StartCoroutine(RefreshCopter());
paintingsarelocked = true;
}
public void UnLockPaintings()
{
floor.SetFlag(BaseEntity.Flags.Busy, false, true);
deck1.SetFlag(BaseEntity.Flags.Busy, false, true);
deck2.SetFlag(BaseEntity.Flags.Busy, false, true);
barrel.SetFlag(BaseEntity.Flags.Busy, false, true);
panel.SetFlag(BaseEntity.Flags.Busy, false, true);
ServerMgr.Instance.StartCoroutine(RefreshCopter());
paintingsarelocked = false;
}
private BasePlayer GetPilot()
{
player = entity.GetComponent<BaseMountable>().GetMounted() as BasePlayer;
return player;
}
private void FuelCheck()
{
player = GetPilot();
if (player != null && instance.isAllowed(player, "gyrocopter.unlimited")) { if (currentfuel <= 9999) currentfuel = 10000; return; }
if (currentfuel >= 1 && !throttleup && engineon && !hasbonuscharge) { currentfuel = currentfuel - 1; return; }
if (currentfuel >= 1 && throttleup && engineon && !hasbonuscharge) { currentfuel = currentfuel - sprintcost; return; }
if (currentfuel <= 9999 && !hasbonuscharge) currentfuel = currentfuel + baserechargerate;
if (currentfuel <= 9999 && hasbonuscharge) currentfuel = currentfuel + bonusrechargerate;
}
public void CopterInput(InputState input, BasePlayer player)
{
if (input == null || player == null) return;
if (input.WasJustPressed(BUTTON.FORWARD)) moveforward = true;
if (input.WasJustReleased(BUTTON.FORWARD)) moveforward = false;
if (input.WasJustPressed(BUTTON.BACKWARD)) movebackward = true;
if (input.WasJustReleased(BUTTON.BACKWARD)) movebackward = false;
if (input.WasJustPressed(BUTTON.RIGHT)) rotright = true;
if (input.WasJustReleased(BUTTON.RIGHT)) rotright = false;
if (input.WasJustPressed(BUTTON.LEFT)) rotleft = true;
if (input.WasJustReleased(BUTTON.LEFT)) rotleft = false;
if (input.IsDown(BUTTON.SPRINT)) throttleup = true;
if (input.WasJustReleased(BUTTON.SPRINT)) throttleup = false;
if (input.WasJustPressed(BUTTON.JUMP)) moveup = true;
if (input.WasJustReleased(BUTTON.JUMP)) moveup = false;
if (input.WasJustPressed(BUTTON.DUCK)) movedown = true;
if (input.WasJustReleased(BUTTON.DUCK)) movedown = false;
if (!engineon) return;
if (!enablebombs) return;
if (input.WasJustPressed(BUTTON.RELOAD)) FindMoreDaBombs(player);
if (input.WasJustPressed(BUTTON.FIRE_THIRD)) UseDaBombs(player);
}
public void UseDaBombs(BasePlayer player)
{
if (!enablebombs) return;
if (dabomb == null) { instance.SendReply(player, "You do not have DA BOMB to drop !!!!"); return; }
if (dabomb != null)
{
dabomb.Invoke("KillMessage", 0.1f);
dabomb.transform.hasChanged = true;
dabomb.SendNetworkUpdateImmediate();
instance.SendReply(player, "You have dropped DA BOMD !!!!");
entity.gameObject.AddComponent<DaBomb>();
}
return;
}
public void ReloadDaBombs(BasePlayer player = null)
{
if (!enablebombs) return;
if (dabomb == null)
{
dabomb = GameManager.server.CreateEntity(prefabdabomb, entity.transform.position, Quaternion.identity, false);
dabomb.enableSaving = false;
dabomb?.Spawn();
dabomb.SetParent(entity);
dabomb.transform.localEulerAngles = new Vector3(90, 0, 0);
dabomb.transform.localPosition = new Vector3(0f, 0.5f, -2.7f);
dabomb.transform.hasChanged = true;
dabomb.SendNetworkUpdateImmediate();
hasdabomb = true;
}
return;
}
public void FindMoreDaBombs(BasePlayer player = null)
{
if (!enablebombs) return;
List<BaseEntity> barrellist = new List<BaseEntity>();
Vis.Entities<BaseEntity>(entity.transform.position, MinAltitude + 5f, barrellist);
foreach (BaseEntity barrel in barrellist)
{
if (barrel.name.Contains("barrel"))
{
if (dabomb != null) return;
barrel.Invoke("KillMessage", 0.1f);
ReloadDaBombs(player);
return;
}
}
instance.SendReply(player, "Unable to locate DA BOMB !!");
}
private void FixedUpdate()
{
FuelCheck();
if (engineon)
{
if (!GetPilot()) islanding = true;
var currentspeed = normalspeed;
var throttlespeed = 30;
if (throttleup) { throttlespeed = 60; currentspeed = sprintspeed; }
barcenter.transform.eulerAngles += new Vector3(0, throttlespeed, 0);
count = count + 1;
if (count == 3)
{
Effect.server.Run("assets/bundled/prefabs/fx/player/swing_weapon.prefab", this.transform.position + new Vector3(0f, 50f, 0f));
}
if (count == 6 && throttleup) Effect.server.Run("assets/bundled/prefabs/fx/player/swing_weapon.prefab", this.transform.position + new Vector3(0f, 50f, 0f));
throttleup = false;
if (count >= 6) count = 0;
if (!islanding && Physics.Raycast(new Ray(entity.transform.position + Vector3.down, Vector3.down), minaltitude, layerMask))
{
entity.transform.localPosition += transform.up * minaltitude * Time.deltaTime;
ServerMgr.Instance.StartCoroutine(RefreshCopter());
return;
}
if (islanding || currentfuel <= 0)
{
islanding = true;
var hasnet = entity.GetComponent<CopterNet>() ?? null;
if (hasnet != null) GameObject.Destroy(hasnet);
entity.transform.localPosition += (transform.up * -5f) * Time.deltaTime;
RaycastHit hit;
if (Physics.Raycast(new Ray(entity.transform.position, Vector3.down), out hit, 1f, layerMask))
{
islanding = false;
engineon = false;
if (pilotslist.Contains(player.userID))
{
pilotslist.Remove(player.userID);
}
}
ResetMovement();
ServerMgr.Instance.StartCoroutine(RefreshCopter());
return;
}
if (rotright) entity.transform.eulerAngles += new Vector3(0, 2, 0);
else if (rotleft) entity.transform.eulerAngles += new Vector3(0, -2, 0);
if (moveforward) entity.transform.localPosition += ((transform.forward * currentspeed) * Time.deltaTime);
else if (movebackward) entity.transform.localPosition = entity.transform.localPosition - ((transform.forward * currentspeed) * Time.deltaTime);
if (moveup) entity.transform.localPosition += ((transform.up * currentspeed) * Time.deltaTime);
else if (movedown) entity.transform.localPosition += ((transform.up * -currentspeed) * Time.deltaTime);
ServerMgr.Instance.StartCoroutine(RefreshCopter());
}
}
private IEnumerator RefreshCopter()
{
entity.transform.hasChanged = true;
for (int i = 0; i < entity.children.Count; i++)
{
entity.children[i].transform.hasChanged = true;
entity.children[i].SendNetworkUpdateImmediate();
entity.children[i].UpdateNetworkGroup();
}
entity.SendNetworkUpdateImmediate();
entity.UpdateNetworkGroup();
yield return new WaitForEndOfFrame();
}
private void ResetMovement()
{
moveforward = false;
movebackward = false;
moveup = false;
movedown = false;
rotright = false;
rotleft = false;
throttleup = false;
}
public void OnDestroy()
{
if (loadplayer.ContainsKey(ownerid)) loadplayer[ownerid].coptercount = loadplayer[ownerid].coptercount - 1;
if (entity != null) { entity.Invoke("KillMessage", 0.1f); }
}
}
#endregion
#region DaBomb Spawner
private class DaBomb : MonoBehaviour
{
private BaseEntity entity;
private GyroCopter copter;
private Vector3 entitypos;
private Quaternion entityrot;
private BaseEntity dabomb;
private bool onGround;
private float damageradius;
private float damageamount;
private void Awake()
{
entity = GetComponentInParent<BaseEntity>();
copter = entity.GetComponentInParent<GyroCopter>();
entitypos = entity.transform.position;
entityrot = Quaternion.identity;
onGround = false;
damageradius = bombdamageradius;
damageamount = bombdamage;
var dropfrom = copter.deck2.transform.position + new Vector3(0f, -3f, 0f);
dabomb = GameManager.server.CreateEntity("assets/bundled/prefabs/radtown/oil_barrel.prefab", dropfrom, Quaternion.identity, true);
dabomb.enableSaving = false;
dabomb.Spawn();
SpawnFireEffects();
}
private void ImpactDamage(Vector3 hitpos)
{
List<BaseCombatEntity> playerlist = new List<BaseCombatEntity>();
Vis.Entities<BaseCombatEntity>(hitpos, damageradius, playerlist);
foreach (BaseCombatEntity p in playerlist)
{
if (!(p is BuildingPrivlidge))
{
p.Hurt(damageamount, Rust.DamageType.Explosion, null, false);
}
}
}
private void ImpactFX(Vector3 pos)
{
Effect.server.Run("assets/bundled/prefabs/fx/weapons/landmine/landmine_explosion.prefab", pos);
Effect.server.Run("assets/bundled/prefabs/napalm.prefab", pos);
BaseEntity firebomb = GameManager.server.CreateEntity("assets/bundled/prefabs/oilfireballsmall.prefab", pos);
firebomb?.Spawn();
}
private void SpawnFireEffects()
{
Effect.server.Run("assets/bundled/prefabs/fx/survey_explosion.prefab", dabomb.transform.position);
}
private void FixedUpdate()
{
if (onGround) return;
var currentpos = dabomb.transform.position;
if (Physics.Raycast(new Ray(currentpos + Vector3.down, Vector3.down), 1f, layerMask))
{
ImpactDamage(currentpos);
ImpactFX(currentpos);
if (dabomb != null) { dabomb.Invoke("KillMessage", 0.1f); }
onGround = true;
GameObject.Destroy(this);
}
dabomb.transform.rotation = Quaternion.Slerp(dabomb.transform.rotation, dabomb.transform.rotation * Quaternion.Euler(new Vector3(15f, 15f, 15f)), Time.deltaTime * 3.0f);
dabomb.transform.position = dabomb.transform.position + Vector3.down * (10f * Time.deltaTime);
dabomb.transform.hasChanged = true;
dabomb.SendNetworkUpdateImmediate();
}
private void OnDestroy()
{
if (dabomb != null) { dabomb.Invoke("KillMessage", 0.1f); }
GameObject.Destroy(this);
}
}
#endregion
#region Copter Netting
private class CopterNet : MonoBehaviour
{
public BaseEntity netting1;
public BaseEntity netting2;
public BaseEntity netting3;
private BaseEntity entity;
private GyroCopter copter;
private Vector3 entitypos;
private Quaternion entityrot;
private void Awake()
{
entity = GetComponentInParent<BaseEntity>();
copter = entity.GetComponentInParent<GyroCopter>();
entitypos = entity.transform.position;
// ... [Code preview truncated due to length. Full source in attached file] ...