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FREE HandCuffRestore : 1.0.1 1.0.1

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C#:
using ConVar;

namespace Oxide.Plugins
{
    [Info("Hand Cuff Restore", "Khan", "1.0.1")]
    [Description("Restore a player's status of being hand-cuffed from the double cuffing glitch.")]
    public class HandCuffRestore : RustPlugin
    {
        private Translate.Phrase cuffs = new Translate.Phrase("HandCuff", "Cannot double cuff a player.");
        private object OnPlayerHandcuff(BasePlayer victim, BasePlayer handcuffer)
        {
            if (victim != null && victim.IsRestrained)
            {
                handcuffer.ShowToast(GameTip.Styles.Error, cuffs, true);
                return false;
            }

            return null;
        }

        [ChatCommand("restorecuffs")]
        private void RestoreCuffedPlayer(BasePlayer player, string command, string[] args, bool console = false)
        {
            if (args.Length == 1)
            {
                BasePlayer found = null;
                if (ulong.TryParse(args[0], out ulong id))
                    found = BasePlayer.FindByID(id);

                if (found != null) player = found;
                else
                {
                    player.ChatMessage($"Could not find player ID {args[0]}");
                    return;
                }
            }

            if (player != null && player.IsRestrained && player.GetActiveItem() == null)
            {
                Puts($"Restoring hand cuffed user {player.UserIDString} | {player.displayName}");
                player.SetPlayerFlag(BasePlayer.PlayerFlags.IsRestrained, false);
                player.restraintItemId = new ItemId?();
                player.inventory.SetLockedByRestraint(false);
                if (player.IsBot) Inventory.EquipItemInSlot(player, 0);
                player.ClientRPC(RpcTarget.Player("CL_SetLocked", player), false);
                player.ChatMessage("Restored hand cuffed status!");
            }
        }

    }
}

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15FPS
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