C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
//config
using System.Collections.Generic;
//config
namespace Oxide.Plugins {
[Info("Hazmat Skin Changer", "MasterSplinter", "1.0.3")]
[Description("Craft/Skin any Hazmat instead of the stock Hazmat for players with permission.")]
/*=======================================================================================================================
*
* Thx to BuzZ the original creator of this plugin
*
*=======================================================================================================================*/
public class HazmatSkinChanger : RustPlugin {
string Prefix = "Hazmat Skin Changer: ";
// CHAT PLUGIN PREFIX
string PrefixHelp = "Hazmat Skin Changer";
// CHAT PLUGIN PREFIX HELP
string PrefixColor = "#555555";
// CHAT PLUGIN PREFIX COLOR
ulong SteamIDIcon = 76561199133165664;
// STEAMID created for this plugin 76561199133165664
private bool ConfigChanged;
string stocksuit = "Hazmat Suit";
string suitblue = "Revised Blue Scientist Suit";
string suitgreen = "Revised Green Peacekeeper Suit";
string suitheavy = "Revised Heavy Scientist Suit";
string suitarctic = "Revised Arctic Scientist Suit";
string arcticsuit = "Revised Arctic Suit";
string suitspace = "Revised Space Suit";
string suitnomad = "Revised Nomad Suit";
bool loaded = false;
bool debug = true;
const string HTSS_craftS = "hazmatskinchanger.craft_bluesuit";
//to be able to craft blue scientistsuit
const string HTSS_skinS = "hazmatskinchanger.skin_bluesuit";
//to be able to skin blue scientistsuit
const string HTSS_wearS = "hazmatskinchanger.wear_bluesuit";
//to be able to use blue scientist suit
const string HTSS_craftGS = "hazmatskinchanger.craft_greensuit";
//to be able to craft green scientist suit
const string HTSS_skinGS = "hazmatskinchanger.skin_greensuit";
//to be able to skin green scientist suit
const string HTSS_wearGS = "hazmatskinchanger.wear_greensuit";
//to be able to use green scientist suit
const string HTSS_craftH = "hazmatskinchanger.craft_heavy";
//to be able to craft heavy scientist suit
const string HTSS_skinH = "hazmatskinchanger.skin_heavy";
//to be able to skin heavy scientist suit
const string HTSS_wearH = "hazmatskinchanger.wear_heavy";
//to be able to use heavy scientist suit
const string HTSS_craftASS = "hazmatskinchanger.craft_arctic_scientist";
//to be able to craft arctic scientist suit
const string HTSS_skinASS = "hazmatskinchanger.skin_arctic_scientist";
//to be able to skin arctic scientist suit
const string HTSS_wearASS = "hazmatskinchanger.wear_arctic_scientist";
//to be able to use artic scientist suit
const string HTSS_craftAS = "hazmatskinchanger.craft_arcticsuit";
//to be able to craft arctic suit
const string HTSS_skinAS = "hazmatskinchanger.skin_arcticsuit";
//to be able to skin arctic suit
const string HTSS_wearAS = "hazmatskinchanger.wear_arcticsuit";
//to be able to use artic suit
const string HTSS_craftSS = "hazmatskinchanger.craft_spacesuit";
//to be able to craft the space suit (does not change players skinned hazmat suits)
const string HTSS_skinSS = "hazmatskinchanger.skin_spacesuit";
//to be able to skin the space suit (does not change players skinned hazmat suits)
const string HTSS_wearSS = "hazmatskinchanger.wear_spacesuit";
//to be able to use the space suit (does not change players skinned hazmat suits)
const string HTSS_craftNS = "hazmatskinchanger.craft_nomadsuit";
//to be able to craft the nomad suit (does not change players skinned hazmat suits)
const string HTSS_skinNS = "hazmatskinchanger.skin_nomadsuit";
//to be able to skin the nomad suit (does not change players skinned hazmat suits)
const string HTSS_wearNS = "hazmatskinchanger.wear_nomadsuit";
//to be able to use the nomad suit (does not change players skinned hazmat suits)
protected override void LoadDefaultConfig() {
Config.Clear();
LoadVariables();
}
private void LoadVariables() {
Prefix = Convert.ToString(GetConfig("Chat Settings", "Prefix", "Hazmat Skin Changer: "));
// CHAT PLUGIN PREFIX
PrefixHelp = Convert.ToString(GetConfig("Chat Settings", "PrefixHelp", "Hazmat Skin Changer"));
// CHAT PLUGIN PREFIX
PrefixColor = Convert.ToString(GetConfig("Chat Settings", "PrefixColor", "#47ff6f"));
// CHAT PLUGIN PREFIX COLOR
SteamIDIcon = Convert.ToUInt64(GetConfig("Chat Icon", "SteamIDIcon", 76561199133165664));
// SteamID FOR PLUGIN ICON
suitblue = Convert.ToString(GetConfig("Suit Name", "Blue scientist suit", "Revised Blue Scientist Suit"));
suitgreen = Convert.ToString(GetConfig("Suit Name", "Green scientist suit", "Revised Green Peacekeeper Suit"));
suitheavy = Convert.ToString(GetConfig("Suit Name", "Heavy scientist suit", "Revised Heavy Scientist Suit"));
suitarctic = Convert.ToString(GetConfig("Suit Name", "Arctic scientist suit", "Revised Arctic Scientist Suit"));
arcticsuit = Convert.ToString(GetConfig("Suit Name", "Arctic suit", "Revised Arctic Suit"));
suitspace = Convert.ToString(GetConfig("Suit Name", "Space suit", "Revised Space Suit"));
suitnomad = Convert.ToString(GetConfig("Suit Name", "Nomad suit", "Revised Nomad Suit"));
if (!ConfigChanged) return;
SaveConfig();
ConfigChanged = false;
}
#region MESSAGES / LANG
protected override void LoadDefaultMessages() {
lang.RegisterMessages(new Dictionary<string, string> {
{
"TransMsg", "[#e0e0e0]Your crafted Hazmat Suit has transformed to a[/#]"
}
, {
"BackTransMsg", "[#e0e0e0]It has returned to a classic Hazmat Suit[/#]"
}
, {
"NoPermMsg", "[#e0e0e0]You are not allowed to wear a[/#]"
}
, {
"need_hold_hazmat", "[#e0e0e0]You are not holding a Hazmat![/#]"
}
, {
"hazmat_skinned", "[#e0e0e0]Your Hazmat has successfully skinned to a[/#]"
}
, {
"noperm_hazmat_skin", "[#e0e0e0]You are not allowed to skin your Hazmat to a[/#]"
}
, {
"skinitem_help", "\n[#eeeeee]<size=14>Available Commands:</size>[/#]\n[#ffe479]/skinhazmat[/#] [#e0e0e0]- Display Help[/#]\n[#ffe479]/skinhazmat <Available Suits>[/#] [#e0e0e0]- Skin Hazmat to selected suit[/#]\n \n[#ffd479]<size=14>Available Suits:</size>[/#]\n[#ffe479]\"blue\"[/#] [#e0e0e0]- Blue Scientist Suit[/#]\n[#ffe479]\"green\"[/#] [#e0e0e0]- Green Peacekeeper Suit[/#]\n[#ffe479]\"heavy\"[/#] [#e0e0e0]- Heavy Scientist Suit[/#]\n[#ffe479]\"arcticscientist\"[/#] [#e0e0e0]- Arctic Scientist Suit[/#]\n[#ffe479]\"arctic\"[/#] [#e0e0e0]- Arctic Suit[/#]\n[#ffe479]\"space\"[/#] [#e0e0e0]- Space Suit[/#]\n[#ffe479]\"nomad\"[/#] [#e0e0e0]- Nomad Suit[/#]\n \n[#73c2fa]<size=14>Example:</size>[/#]\n[#ffe479]/skinhazmat space[/#] [#e0e0e0]- This will skin to a Space Suit[/#]"
}
,
#region Templates/Color Codes
//{"Template_help", "\n[#eeeeee]<size=14>Title of Section:</size>[/#]\n[#ffe479]/commandhere 1[/#] [#e0e0e0]- Description of chatcommand[/#]\n[#ffe479]/commandhere 2[/#] [#e0e0e0]- Description of chatcommand[/#]\n \n[#ffd479]<size=14>Title of Section 2:</size>[/#]\n[#ffe479]\"commandhere\"[/#] [#e0e0e0]- Description of command[/#]\n[#ffe479]\"commandhere\"[/#] [#e0e0e0]- Description of command[/#]\n \n[#73c2fa]<size=14>Title of Section 3:</size>[/#]\n[#ffe479]\"anything\" [/#] [#e0e0e0]- Description of anything[/#]\n"},
//{"Template_info", "[#e0e0e0]What you like to say to the player[/#]"},
//Player.Message(player, $"{lang.GetMessage("Template_help", this, player.UserIDString)}", $"<color={PrefixColor}>{PrefixHelp/Prefix}</color>", SteamIDIcon);
//Player.Message(player, $"{lang.GetMessage("Template_info", this, player.UserIDString)} <color=#ffe479>{player.UserIDString}.</color> {lang.GetMessage("Template_info", this, wannawear.UserIDString)}", $"<color={PrefixColor}>{Prefix/PrefixHelp}</color>", SteamIDIcon);
//#e0e0e0 Grey
//#eeeeee Dark White
//#ffd479 Orange
//#ffe479 Yellow
//#73c2fa Blue
//#f9f178 Red
//#a0ffb5 Light Green
#endregion
}
, this, "en");
}
#endregion
private object GetConfig(string menu, string datavalue, object defaultValue) {
var data = Config[menu] as Dictionary<string, object>;
if (data == null) {
data = new Dictionary<string, object>();
Config[menu] = data;
ConfigChanged = true;
}
object value;
if (!data.TryGetValue(datavalue, out value)) {
value = defaultValue;
data[datavalue] = value;
ConfigChanged = true;
}
return value;
}
private void Init() {
LoadVariables();
permission.RegisterPermission(HTSS_craftS, this);
permission.RegisterPermission(HTSS_skinS, this);
permission.RegisterPermission(HTSS_wearS, this);
permission.RegisterPermission(HTSS_craftGS, this);
permission.RegisterPermission(HTSS_skinGS, this);
permission.RegisterPermission(HTSS_wearGS, this);
permission.RegisterPermission(HTSS_craftH, this);
permission.RegisterPermission(HTSS_skinH, this);
permission.RegisterPermission(HTSS_wearH, this);
permission.RegisterPermission(HTSS_craftASS, this);
permission.RegisterPermission(HTSS_skinASS, this);
permission.RegisterPermission(HTSS_wearASS, this);
permission.RegisterPermission(HTSS_craftAS, this);
permission.RegisterPermission(HTSS_skinAS, this);
permission.RegisterPermission(HTSS_wearAS, this);
permission.RegisterPermission(HTSS_craftSS, this);
permission.RegisterPermission(HTSS_skinSS, this);
permission.RegisterPermission(HTSS_wearSS, this);
permission.RegisterPermission(HTSS_craftNS, this);
permission.RegisterPermission(HTSS_skinNS, this);
permission.RegisterPermission(HTSS_wearNS, this);
loaded = true;
}
void OnItemCraftFinished(ItemCraftTask task, Item item) {
if (loaded == false) return;
if (item == null) return;
BasePlayer owner = task.owner as BasePlayer;
int color = 1266491000;
//stock suit
string suitName = stocksuit;
if (item.info.shortname == "hazmatsuit") {
ulong unull = 0;
if (permission.UserHasPermission(owner.UserIDString, HTSS_craftS) == true) {
item.UseItem();
color = -253079493;
//blue scientist suit
suitName = suitblue;
}
else if (permission.UserHasPermission(owner.UserIDString, HTSS_craftGS) == true) {
item.UseItem();
color = -1958316066;
//green scientist suit
suitName = suitgreen;
}
else if (permission.UserHasPermission(owner.UserIDString, HTSS_craftH) == true) {
item.UseItem();
color = -1772746857;
//heavy scientist suit
suitName = suitheavy;
}
else if (permission.UserHasPermission(owner.UserIDString, HTSS_craftASS) == true) {
item.UseItem();
color = 1107575710;
//arctic scientist suit
suitName = suitarctic;
}
else if (permission.UserHasPermission(owner.UserIDString, HTSS_craftAS) == true) {
item.UseItem();
color = -470439097;
//arctic suit
suitName = arcticsuit;
}
else if (permission.UserHasPermission(owner.UserIDString, HTSS_craftSS) == true) {
item.UseItem();
color = -560304835;
//space suit
suitName = suitspace;
}
else if (permission.UserHasPermission(owner.UserIDString, HTSS_craftNS) == true) {
item.UseItem();
color = 491263800;
//Nomad suit
suitName = suitnomad;
}
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(color).itemid, 1, unull);
itemtogive.name = suitName;
if (itemtogive == null) return;
if (owner == null) return;
if (suitName == stocksuit) return;
owner.GiveItem(itemtogive);
Player.Message(owner, $"{lang.GetMessage("TransMsg", this, owner.UserIDString)} <color=#ffe479>{suitName}.</color>", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
void CanWearItem(PlayerInventory inventory, Item item, int targetPos) {
if (loaded == false) {
return;
}
if (item == null) {
return;
}
if (inventory == null) {
return;
}
BasePlayer wannawear = inventory.GetComponent<BasePlayer>();
if (wannawear.IsConnected) {
if (debug) Puts($"item.name = {item.name} || item.info.shortname = {item.info.shortname} || itemID = {ItemManager.FindItemDefinition(item.info.shortname)?.itemid}");
if (item.name == null) return;
if (item.name.Contains($"{suitblue}") == true) {
if (permission.UserHasPermission(wannawear.UserIDString, HTSS_wearS) == false) //if permission to use/wear the crafted suits
{
string suitName = suitblue;
item.Remove();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(1266491000).itemid, 1, unull);
//gives regular hazmat suit if wear permission is false on attempt to wear the Revised suit
if (itemtogive == null) {
return;
}
if (wannawear == null) {
return;
}
wannawear.GiveItem(itemtogive);
Player.Message(wannawear, $"{lang.GetMessage("NoPermMsg", this, wannawear.UserIDString)} <color=#ffe479>{suitName}.</color> {lang.GetMessage("BackTransMsg", this, wannawear.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
if (item.name.Contains($"{suitgreen}") == true) {
if (permission.UserHasPermission(wannawear.UserIDString, HTSS_wearGS) == false) //if permission to use/wear the crafted suits
{
string suitName = suitgreen;
item.Remove();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(1266491000).itemid, 1, unull);
//gives regular hazmat suit if wear permission is false on attempt to wear the Revised suit
if (itemtogive == null) {
return;
}
if (wannawear == null) {
return;
}
wannawear.GiveItem(itemtogive);
Player.Message(wannawear, $"{lang.GetMessage("NoPermMsg", this, wannawear.UserIDString)} <color=#ffe479>{suitName}.</color> {lang.GetMessage("BackTransMsg", this, wannawear.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
if (item.name.Contains($"{suitheavy}") == true) {
if (permission.UserHasPermission(wannawear.UserIDString, HTSS_wearH) == false) //if permission to use/wear the crafted suits
{
string suitName = suitheavy;
item.Remove();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(1266491000).itemid, 1, unull);
//gives regular hazmat suit if wear permission is false on attempt to wear the Revised suit
if (itemtogive == null) {
return;
}
if (wannawear == null) {
return;
}
wannawear.GiveItem(itemtogive);
Player.Message(wannawear, $"{lang.GetMessage("NoPermMsg", this, wannawear.UserIDString)} <color=#ffe479>{suitName}.</color> {lang.GetMessage("BackTransMsg", this, wannawear.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
if (item.name.Contains($"{suitarctic}") == true) {
if (permission.UserHasPermission(wannawear.UserIDString, HTSS_wearASS) == false) //if permission to use/wear the crafted suits
{
string suitName = suitarctic;
item.Remove();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(1266491000).itemid, 1, unull);
//gives regular hazmat suit if wear permission is false on attempt to wear the Revised suit
if (itemtogive == null) {
return;
}
if (wannawear == null) {
return;
}
wannawear.GiveItem(itemtogive);
Player.Message(wannawear, $"{lang.GetMessage("NoPermMsg", this, wannawear.UserIDString)} <color=#ffe479>{suitName}.</color> {lang.GetMessage("BackTransMsg", this, wannawear.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
if (item.name.Contains($"{arcticsuit}") == true) {
if (permission.UserHasPermission(wannawear.UserIDString, HTSS_wearAS) == false) //if permission to use/wear the crafted suits
{
string suitName = arcticsuit;
item.Remove();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(1266491000).itemid, 1, unull);
//gives regular hazmat suit if wear permission is false on attempt to wear the Revised suit
if (itemtogive == null) {
return;
}
if (wannawear == null) {
return;
}
wannawear.GiveItem(itemtogive);
Player.Message(wannawear, $"{lang.GetMessage("NoPermMsg", this, wannawear.UserIDString)} <color=#ffe479>{suitName}.</color> {lang.GetMessage("BackTransMsg", this, wannawear.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
if (item.name.Contains($"{suitspace}") == true) {
if (permission.UserHasPermission(wannawear.UserIDString, HTSS_wearSS) == false) //if permission to use/wear the crafted suits
{
string suitName = suitspace;
item.Remove();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(1266491000).itemid, 1, unull);
//gives regular hazmat suit if wear permission is false on attempt to wear the Revised suit
if (itemtogive == null) {
return;
}
if (wannawear == null) {
return;
}
wannawear.GiveItem(itemtogive);
Player.Message(wannawear, $"{lang.GetMessage("NoPermMsg", this, wannawear.UserIDString)} <color=#ffe479>{suitName}.</color> {lang.GetMessage("BackTransMsg", this, wannawear.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
if (item.name.Contains($"{suitnomad}") == true) {
if (permission.UserHasPermission(wannawear.UserIDString, HTSS_wearNS) == false) //if permission to use/wear the crafted suits
{
string suitName = suitnomad;
item.Remove();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(1266491000).itemid, 1, unull);
//gives regular hazmat suit if wear permission is false on attempt to wear the Revised suit
if (itemtogive == null) {
return;
}
if (wannawear == null) {
return;
}
wannawear.GiveItem(itemtogive);
Player.Message(wannawear, $"{lang.GetMessage("NoPermMsg", this, wannawear.UserIDString)} <color=#ffe479>{suitName}.</color> {lang.GetMessage("BackTransMsg", this, wannawear.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
}
}
void OnItemPickup(Item item, BasePlayer player, int targetPos) {
if (loaded == false) {
return;
}
if (item == null) {
return;
}
if (player.IsConnected) {
if (debug) Puts($"item.name = {item.name} || item.info.shortname = {item.info.shortname} || itemID = {ItemManager.FindItemDefinition(item.info.shortname)?.itemid}");
if (item.name == null) return;
if (item.name.Contains($"{suitblue}") == true) {
if (permission.UserHasPermission(player.UserIDString, HTSS_wearS) == false) //if permission to use/wear the crafted suits
{
string suitName = suitblue;
item.Remove();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(1266491000).itemid, 1, unull);
//gives regular hazmat suit if wear permission is false on attempt to wear the Revised suit
if (itemtogive == null) {
return;
}
if (player == null) {
return;
}
player.GiveItem(itemtogive);
Player.Message(player, $"{lang.GetMessage("NoPermMsg", this, player.UserIDString)} <color=#ffe479>{suitName}.</color> {lang.GetMessage("BackTransMsg", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
if (item.name.Contains($"{suitgreen}") == true) {
if (permission.UserHasPermission(player.UserIDString, HTSS_wearGS) == false) //if permission to use/wear the crafted suits
{
string suitName = suitgreen;
item.Remove();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(1266491000).itemid, 1, unull);
//gives regular hazmat suit if wear permission is false on attempt to wear the Revised suit
if (itemtogive == null) {
return;
}
if (player == null) {
return;
}
player.GiveItem(itemtogive);
Player.Message(player, $"{lang.GetMessage("NoPermMsg", this, player.UserIDString)} <color=#ffe479>{suitName}.</color> {lang.GetMessage("BackTransMsg", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
if (item.name.Contains($"{suitheavy}") == true) {
if (permission.UserHasPermission(player.UserIDString, HTSS_wearH) == false) //if permission to use/wear the crafted suits
{
string suitName = suitheavy;
item.Remove();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(1266491000).itemid, 1, unull);
//gives regular hazmat suit if wear permission is false on attempt to wear the Revised suit
if (itemtogive == null) {
return;
}
if (player == null) {
return;
}
player.GiveItem(itemtogive);
Player.Message(player, $"{lang.GetMessage("NoPermMsg", this, player.UserIDString)} <color=#ffe479>{suitName}.</color> {lang.GetMessage("BackTransMsg", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
if (item.name.Contains($"{suitarctic}") == true) {
if (permission.UserHasPermission(player.UserIDString, HTSS_wearASS) == false) //if permission to use/wear the crafted suits
{
string suitName = suitarctic;
item.Remove();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(1266491000).itemid, 1, unull);
//gives regular hazmat suit if wear permission is false on attempt to wear the Revised suit
if (itemtogive == null) {
return;
}
if (player == null) {
return;
}
player.GiveItem(itemtogive);
Player.Message(player, $"{lang.GetMessage("NoPermMsg", this, player.UserIDString)} <color=#ffe479>{suitName}.</color> {lang.GetMessage("BackTransMsg", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
if (item.name.Contains($"{arcticsuit}") == true) {
if (permission.UserHasPermission(player.UserIDString, HTSS_wearAS) == false) //if permission to use/wear the crafted suits
{
string suitName = arcticsuit;
item.Remove();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(1266491000).itemid, 1, unull);
//gives regular hazmat suit if wear permission is false on attempt to wear the Revised suit
if (itemtogive == null) {
return;
}
if (player == null) {
return;
}
player.GiveItem(itemtogive);
Player.Message(player, $"{lang.GetMessage("NoPermMsg", this, player.UserIDString)} <color=#ffe479>{suitName}.</color> {lang.GetMessage("BackTransMsg", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
if (item.name.Contains($"{suitspace}") == true) {
if (permission.UserHasPermission(player.UserIDString, HTSS_wearSS) == false) //if permission to use/wear the crafted suits
{
string suitName = suitspace;
item.Remove();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(1266491000).itemid, 1, unull);
//gives regular hazmat suit if wear permission is false on attempt to wear the Revised suit
if (itemtogive == null) {
return;
}
if (player == null) {
return;
}
player.GiveItem(itemtogive);
Player.Message(player, $"{lang.GetMessage("NoPermMsg", this, player.UserIDString)} <color=#ffe479>{suitName}.</color> {lang.GetMessage("BackTransMsg", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
if (item.name.Contains($"{suitnomad}") == true) {
if (permission.UserHasPermission(player.UserIDString, HTSS_wearNS) == false) //if permission to use/wear the crafted suits
{
string suitName = suitnomad;
item.Remove();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(1266491000).itemid, 1, unull);
//gives regular hazmat suit if wear permission is false on attempt to wear the Revised suit
if (itemtogive == null) {
return;
}
if (player == null) {
return;
}
player.GiveItem(itemtogive);
Player.Message(player, $"{lang.GetMessage("NoPermMsg", this, player.UserIDString)} <color=#ffe479>{suitName}.</color> {lang.GetMessage("BackTransMsg", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
}
}
#region Commands
[ChatCommand("skinhazmat")]
private void skinhazmatCmd(BasePlayer player, string command, string[] args, Item item) {
if (player == null) return;
if (args.Length < 1) {
Player.Message(player, $"{lang.GetMessage("skinitem_help", this, player.UserIDString)}", $"<color={PrefixColor}>{PrefixHelp}</color>", SteamIDIcon);
return;
}
switch (args[0].ToLower()) {
case "blue" : {
if (permission.UserHasPermission(player.UserIDString, HTSS_skinS) == true) //if permision to skin
{
if (player.GetActiveItem() == null) {
Player.Message(player, $"{lang.GetMessage("need_hold_hazmat", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
return;
}
if (!player.GetActiveItem().info.shortname.Contains("hazmatsuit")) {
Player.Message(player, $"{lang.GetMessage("need_hold_hazmat", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
return;
}
if (player.GetActiveItem().info.shortname.Contains("hazmatsuit")) {
if (loaded == false) return;
int color = -253079493;
//blue scientist suit
string suitName = suitblue;
player.GetActiveItem().UseItem();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(color).itemid, 1, unull);
itemtogive.name = suitName;
if (itemtogive == null) {
return;
}
if (player == null) {
return;
}
player.GiveItem(itemtogive);
Player.Message(player, $"{lang.GetMessage("hazmat_skinned", this, player.UserIDString)} <color=#ffe479>{suitName}.</color>", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
if (permission.UserHasPermission(player.UserIDString, HTSS_skinS) == false) {
string suitName = suitblue;
Player.Message(player, $"{lang.GetMessage("noperm_hazmat_skin", this, player.UserIDString)} <color=#ffe479>{suitName}.</color>", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
return;
}
case "green" : {
if (permission.UserHasPermission(player.UserIDString, HTSS_skinGS) == true) //if permision to skin
{
if (player.GetActiveItem() == null) {
Player.Message(player, $"{lang.GetMessage("need_hold_hazmat", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
if (!player.GetActiveItem().info.shortname.Contains("hazmatsuit")) {
Player.Message(player, $"{lang.GetMessage("need_hold_hazmat", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
return;
}
if (player.GetActiveItem().info.shortname.Contains("hazmatsuit")) {
if (loaded == false) return;
int color = -1958316066;
//green scientist suit
string suitName = suitgreen;
player.GetActiveItem().UseItem();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(color).itemid, 1, unull);
itemtogive.name = suitName;
if (itemtogive == null) {
return;
}
if (player == null) {
return;
}
player.GiveItem(itemtogive);
Player.Message(player, $"{lang.GetMessage("hazmat_skinned", this, player.UserIDString)} <color=#ffe479>{suitName}.</color>", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
if (permission.UserHasPermission(player.UserIDString, HTSS_skinGS) == false) {
string suitName = suitgreen;
Player.Message(player, $"{lang.GetMessage("noperm_hazmat_skin", this, player.UserIDString)} <color=#ffe479>{suitName}.</color>", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
return;
}
case "heavy" : {
if (permission.UserHasPermission(player.UserIDString, HTSS_skinH) == true) //if permision to skin
{
if (player.GetActiveItem() == null) {
Player.Message(player, $"{lang.GetMessage("need_hold_hazmat", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
if (!player.GetActiveItem().info.shortname.Contains("hazmatsuit")) {
Player.Message(player, $"{lang.GetMessage("need_hold_hazmat", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
return;
}
if (player.GetActiveItem().info.shortname.Contains("hazmatsuit")) {
if (loaded == false) return;
int color = -1772746857;
//heavy scientist suit
string suitName = suitheavy;
player.GetActiveItem().UseItem();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(color).itemid, 1, unull);
itemtogive.name = suitName;
if (itemtogive == null) {
return;
}
if (player == null) {
return;
}
player.GiveItem(itemtogive);
Player.Message(player, $"{lang.GetMessage("hazmat_skinned", this, player.UserIDString)} <color=#ffe479>{suitName}.</color>", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
if (permission.UserHasPermission(player.UserIDString, HTSS_skinH) == false) {
string suitName = suitheavy;
Player.Message(player, $"{lang.GetMessage("noperm_hazmat_skin", this, player.UserIDString)} <color=#ffe479>{suitName}.</color>", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
return;
}
case "arcticscientist" : {
if (permission.UserHasPermission(player.UserIDString, HTSS_skinASS) == true) //if permision to skin
{
if (player.GetActiveItem() == null) {
Player.Message(player, $"{lang.GetMessage("need_hold_hazmat", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
if (!player.GetActiveItem().info.shortname.Contains("hazmatsuit")) {
Player.Message(player, $"{lang.GetMessage("need_hold_hazmat", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
return;
}
if (player.GetActiveItem().info.shortname.Contains("hazmatsuit")) {
if (loaded == false) return;
int color = 1107575710;
//arctic scientist suit
string suitName = suitarctic;
player.GetActiveItem().UseItem();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(color).itemid, 1, unull);
itemtogive.name = suitName;
if (itemtogive == null) {
return;
}
if (player == null) {
return;
}
player.GiveItem(itemtogive);
Player.Message(player, $"{lang.GetMessage("hazmat_skinned", this, player.UserIDString)} <color=#ffe479>{suitName}.</color>", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
if (permission.UserHasPermission(player.UserIDString, HTSS_skinASS) == false) {
string suitName = suitarctic;
Player.Message(player, $"{lang.GetMessage("noperm_hazmat_skin", this, player.UserIDString)} <color=#ffe479>{suitName}.</color>", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
return;
}
case "arctic" : {
if (permission.UserHasPermission(player.UserIDString, HTSS_skinAS) == true) //if permision to skin
{
if (player.GetActiveItem() == null) {
Player.Message(player, $"{lang.GetMessage("need_hold_hazmat", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
if (!player.GetActiveItem().info.shortname.Contains("hazmatsuit")) {
Player.Message(player, $"{lang.GetMessage("need_hold_hazmat", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
return;
}
if (player.GetActiveItem().info.shortname.Contains("hazmatsuit")) {
if (loaded == false) return;
int color = -470439097;
//arctic scientist suit
string suitName = arcticsuit;
player.GetActiveItem().UseItem();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(color).itemid, 1, unull);
itemtogive.name = suitName;
if (itemtogive == null) {
return;
}
if (player == null) {
return;
}
player.GiveItem(itemtogive);
Player.Message(player, $"{lang.GetMessage("hazmat_skinned", this, player.UserIDString)} <color=#ffe479>{suitName}.</color>", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
if (permission.UserHasPermission(player.UserIDString, HTSS_skinAS) == false) {
string suitName = arcticsuit;
Player.Message(player, $"{lang.GetMessage("noperm_hazmat_skin", this, player.UserIDString)} <color=#ffe479>{suitName}.</color>", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
return;
}
case "space" : {
if (permission.UserHasPermission(player.UserIDString, HTSS_skinSS) == true) //if permision to skin
{
if (player.GetActiveItem() == null) {
Player.Message(player, $"{lang.GetMessage("need_hold_hazmat", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
if (!player.GetActiveItem().info.shortname.Contains("hazmatsuit")) {
Player.Message(player, $"{lang.GetMessage("need_hold_hazmat", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
return;
}
if (player.GetActiveItem().info.shortname.Contains("hazmatsuit")) {
if (loaded == false) return;
int color = -560304835;
//space suit
string suitName = suitspace;
player.GetActiveItem().UseItem();
ulong unull = 0;
Item itemtogive = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(color).itemid, 1, unull);
itemtogive.name = suitName;
if (itemtogive == null) {
return;
}
if (player == null) {
return;
}
player.GiveItem(itemtogive);
Player.Message(player, $"{lang.GetMessage("hazmat_skinned", this, player.UserIDString)} <color=#ffe479>{suitName}.</color>", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
}
if (permission.UserHasPermission(player.UserIDString, HTSS_skinSS) == false) {
string suitName = suitspace;
Player.Message(player, $"{lang.GetMessage("noperm_hazmat_skin", this, player.UserIDString)} <color=#ffe479>{suitName}.</color>", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
return;
}
case "nomad" : {
if (permission.UserHasPermission(player.UserIDString, HTSS_skinNS) == true) //if permision to craft
{
if (player.GetActiveItem() == null) {
Player.Message(player, $"{lang.GetMessage("need_hold_hazmat", this, player.UserIDString)}", $"<color={PrefixColor}>{Prefix}</color>", SteamIDIcon);
}
if (!player.GetActiveItem().info.shortname.Contains("hazmatsuit")) {
Player.Message(player, $"{lang.GetMessage("need_hold_hazmat", this, player.UserIDString)}", $"<color={PrefixColor}>{
// ... [Code preview truncated due to length. Full source in attached file] ...