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FREE HeliControl : 1.1.4 1.1.4

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C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using Oxide.Core;
using System;
using System.Reflection;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using Oxide.Core.Plugins;
using System.Text;
using Newtonsoft.Json;
namespace Oxide.Plugins {
    [Info("HeliControl", "Shady", "1.1.4", ResourceId = 1348)]
    [Description("Tweak various settings of helicopters.Plugin originally developed by koenrad.")]
    class HeliControl : RustPlugin {
#region Config/Init
        private Dictionary<string, string> englishnameToShortname = new Dictionary<string, string>();
        //for finding shortnames
        StoredData lootData = new StoredData();
        StoredData2 weaponsData = new StoredData2();
        StoredData3 cooldownData = new StoredData3();
        StoredData4 spawnsData = new StoredData4();
        private float boundary;
        private HashSet<BaseHelicopter> BaseHelicopters = new HashSet<BaseHelicopter>();
        private HashSet<HelicopterDebris> Gibs = new HashSet<HelicopterDebris>();
        private HashSet<FireBall> FireBalls = new HashSet<FireBall>();
        private HashSet<BaseHelicopter> forceCalled = new HashSet<BaseHelicopter>();
        private HashSet<LockedByEntCrate> lockedCrates = new HashSet<LockedByEntCrate>();
        FieldInfo timeBetweenRockets = typeof(PatrolHelicopterAI).GetField("timeBetweenRockets", BindingFlags.NonPublic | BindingFlags.Instance);
        FieldInfo numRocketsLeft = typeof(PatrolHelicopterAI).GetField("numRocketsLeft", BindingFlags.NonPublic | BindingFlags.Instance);
        FieldInfo tooHotUntil = typeof(HelicopterDebris).GetField("tooHotUntil", (BindingFlags.Instance | BindingFlags.NonPublic));
        bool init = false;
        private const BaseNetworkable.DestroyMode NoDestroy = BaseNetworkable.DestroyMode.None;
        private static System.Random rng = new System.Random();
        //used for loot crates, better alternative -- should ensure it always returns a new random value, not re-using
        private readonly int groundLayer = LayerMask.GetMask("Terrain", "World");
        static string heliPrefab = "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab";
        private PatrolHelicopterAI HeliInstance {
            get {
                return PatrolHelicopterAI.heliInstance;
            }
            set {
                PatrolHelicopterAI.heliInstance = value;
            }
        }
        bool DisableHeli;
        bool DisableDefaultHeliSpawns;
        bool UseCustomLoot;
        bool DisableGibs;
        bool DisableNapalm;
        bool AutoCallIfExists;
        bool HelicopterCanShootWhileDying;
        bool UseCustomHeliSpawns;
        float GlobalDamageMultiplier;
        float HeliBulletDamageAmount;
        float MainRotorHealth;
        float TailRotorHealth;
        float BaseHealth;
        float HeliSpeed;
        float HeliStartSpeed;
        float HeliStartLength;
        float HeliAccuracy;
        float TimeBeforeUnlocking;
        float TurretFireRate;
        float TurretburstLength;
        float TurretTimeBetweenBursts;
        float TurretMaxRange;
        float GibsTooHotLength;
        float GibsHealth;
        float TimeBetweenRockets;
        float CallHeliEvery;
        float RocketDamageBlunt;
        float RocketDamageExplosion;
        float RocketExplosionRadius;
        int MaxLootCrates;
        int MaxHeliRockets;
        int BulletSpeed;
        int LifeTimeMinutes;
        int WaterRequired;
        int MaxActiveHelicopters;
        Dictionary<string, object> cds => GetConfig("Cooldowns", new Dictionary<string, object>());
        Dictionary<string, object> limits => GetConfig("Limits", new Dictionary<string, object>());
        private List<ItemDefinition> itemDefinitions;
        [PluginReference]
        Plugin NTeleportation;
        [PluginReference]
        Plugin Vanish;
        /*--------------------------------------------------------------//
		//			Load up the default config on first use				//
		//--------------------------------------------------------------*/
        protected override void LoadDefaultConfig() {
            if (Config["DisableHeli"] != null)  //old config entry
            {
                Config.Save(Config.Filename + ".old");
                PrintWarning("Old config detected, clearing current config and saving old to " + Config.Filename + ".old");
                Config.Clear();
            }
            Config["Spawning - Disable Helicopter"] = DisableHeli = GetConfig("Spawning - Disable Helicopter", false);
            Config["Spawning - Disable Rust's default spawns"] = DisableDefaultHeliSpawns = GetConfig("Spawning - Disable Rust's default spawns", false);
            Config["Loot - Use Custom loot spawns"] = UseCustomLoot = GetConfig("Loot - Use Custom loot spawns", false);
            Config["Damage - Global damage multiplier"] = GlobalDamageMultiplier = GetConfig("Damage - Global damage multiplier", 1f);
            Config["Turrets - Helicopter bullet damage"] = HeliBulletDamageAmount = GetConfig("Turrets - Helicopter bullet damage", 20f);
            Config["Misc - Helicopter can shoot while dying"] = HelicopterCanShootWhileDying = GetConfig("Misc - Helicopter can shoot while dying", true);
            Config["Health - Main rotor health"] = MainRotorHealth = GetConfig("Health - Main rotor health", 750f);
            Config["Health - Tail rotor health"] = TailRotorHealth = GetConfig("Health - Tail rotor health", 375f);
            Config["Health - Base Helicopter health"] = BaseHealth = GetConfig("Health - Base Helicopter health", 10000f);
            Config["Loot - Max Crates to drop"] = MaxLootCrates = GetConfig("Loot - Max Crates to drop", 4);
            Config["Misc - Helicopter speed"] = HeliSpeed = GetConfig("Misc - Helicopter speed", 25f);
            Config["Turrets - Helicopter bullet accuracy"] = HeliAccuracy = GetConfig("Turrets - Helicopter bullet accuracy", 2f);
            Config["Rockets - Max helicopter rockets"] = MaxHeliRockets = GetConfig("Rockets - Max helicopter rockets", 12);
            Config["Spawning - Disable helicopter gibs"] = DisableGibs = GetConfig("Spawning - Disable helicopter gibs", false);
            Config["Spawning - Disable helicopter napalm"] = DisableNapalm = GetConfig("Spawning - Disable helicopter napalm", false);
            Config["Turrets - Helicopter bullet speed"] = BulletSpeed = GetConfig("Turrets - Helicopter bullet speed", 250);
            Config["Loot - Time before unlocking crates"] = TimeBeforeUnlocking = GetConfig("Loot - Time before unlocking crates", -1f);
            Config["Misc - Maximum helicopter life time in minutes"] = LifeTimeMinutes = GetConfig("Misc - Maximum helicopter life time in minutes", 15);
            Config["Rockets - Time between each rocket in seconds"] = TimeBetweenRockets = GetConfig("Rockets - Time between each rocket in seconds", 0.2f);
            Config["Turrets - Turret fire rate in seconds"] = TurretFireRate = GetConfig("Turrets - Fire rate in seconds", 0.125f);
            Config["Turrets - Turret burst length in seconds"] = TurretburstLength = GetConfig("Turrets - Burst length in seconds", 3f);
            Config["Turrets - Time between turret bursts in seconds"] = TurretTimeBetweenBursts = GetConfig("Turrets - Time between turret bursts in seconds", 3f);
            Config["Turrets - Max range"] = TurretMaxRange = GetConfig("Turrets - Max range", 300f);
            Config["Rockets - Blunt damage to deal"] = RocketDamageBlunt = GetConfig("Rockets - Blunt damage to deal", 175f);
            Config["Rockets - Explosion damage to deal"] = RocketDamageExplosion = GetConfig("Rockets - Explosion damage to deal", 100f);
            Config["Rockets - Explosion radius"] = RocketExplosionRadius = GetConfig("Rockets - Explosion radius", 6f);
            Config["Gibs - Time until gibs can be harvested in seconds"] = GibsTooHotLength = GetConfig("Gibs - Time until gibs can be harvested in seconds", 480f);
            Config["Gibs - Health of gibs"] = GibsHealth = GetConfig("Gibs - Health of gibs", 500f);
            Config["Spawning - Automatically call helicopter after this many seconds"] = CallHeliEvery = GetConfig("Spawning - Automatically call helicopter after this many seconds", 0f);
            Config["Spawning - Automatically call helicopter if one is already flying"] = AutoCallIfExists = GetConfig("Spawning - Automatically call helicopter if one is already flying", false);
            Config["Misc - Water required to extinguish napalm flames"] = WaterRequired = GetConfig("Misc - Water required to extinguish napalm flames", 10000);
            Config["Spawning - Use custom helicopter spawns"] = UseCustomHeliSpawns = GetConfig("Spawning - Use custom helicopter spawns", false);
            Config["Misc - Helicopter startup speed"] = HeliStartSpeed = GetConfig("Misc - Helicopter startup speed", 25f);
            Config["Misc - Helicopter startup length in seconds"] = HeliStartLength = GetConfig("Misc - Helicopter startup length in seconds", 0f);
            Config["Spawning - Max active helicopters"] = MaxActiveHelicopters = GetConfig("Spawning - Max active helicopters", -1);
            var i = 0;
            for (i = 0; i < 10; i++) if (!cds.ContainsKey("Cooldown." + i)) cds.Add("Cooldown." + i, 86400f);
            for (i = 0; i < 10; i++) if (!limits.ContainsKey("Limit." + i)) limits.Add("Limit." + i, 5);
            Config["Cooldowns"] = cds;
            Config["Limits"] = limits;
            SaveConfig();
        }
        /*--------------------------------------------------------------//
		//						Initial Setup							//
		//--------------------------------------------------------------*/
        void Init() {
            cooldownData = Interface.GetMod()?.DataFileSystem?.ReadObject<StoredData3>("HeliControlCooldowns") ?? null;
            LoadDefaultConfig();
            if (limits.Keys.Count <= 0) for (int i = 0; i < 10; i++) if (!limits.ContainsKey("Limit." + i)) limits.Add("Limit." + i, 5);
            if (cds.Keys.Count <= 0) for (int i = 0; i < 10; i++) if (!cds.ContainsKey("Cooldown." + i)) cds.Add("Cooldown." + i, 86400f);
            Config["Cooldowns"] = cds;
            // unsure if needed
            Config["Limits"] = limits;
            SaveConfig();
            string[] perms = {
                "callheli", "callheliself", "callhelitarget", "killheli", "shortname", "strafe", "update", "destination", "killnapalm", "killgibs", "unlockcrates", "admin", "ignorecooldown", "ignorelimits", "tpheli", "helispawn", "callmultiple"
            }
            ;
            for (int j = 0; j < perms.Length; j++) permission.RegisterPermission("helicontrol." + perms[j], this);
            foreach (var limit in limits.Keys) permission.RegisterPermission("helicontrol." + limit, this);
            foreach (var cd in cds.Keys) permission.RegisterPermission("helicontrol." + cd, this);
            LoadDefaultMessages();
        }
        /*--------------------------------------------------------------//
		//			Localization			                        //
		//--------------------------------------------------------------*/
        private void LoadDefaultMessages() {
            var messages = new Dictionary<string, string> {
                //DO NOT EDIT LANGUAGE FILES HERE! Navigate to oxide\lang\HeliControl.en.json
                {
                    "noPerms", "You do not have permission to use this command!"
                }
                , {
                    "invalidSyntax", "Invalid Syntax, usage example: {0} {1}"
                }
                , {
                    "invalidSyntaxMultiple", "Invalid Syntax, usage example: {0} {1} or {2} {3}"
                }
                , {
                    "heliCalled", "Helicopter Inbound!"
                }
                , {
                    "helisCalledPlayer", "{0} Helicopter(s) called on: {1}"
                }
                , {
                    "entityDestroyed", "{0} {1}(s) were annihilated!"
                }
                , {
                    "helisForceDestroyed", "{0} Helicopter(s) were forcefully destroyed!"
                }
                , {
                    "heliAutoDestroyed", "Helicopter auto-destroyed because config has it disabled!"
                }
                , {
                    "playerNotFound", "Could not find player: {0}"
                }
                , {
                    "noHelisFound", "No active helicopters were found!"
                }
                , {
                    "cannotBeCalled", "This can only be called on a single Helicopter, there are: {0} active."
                }
                , {
                    "strafingYourPosition", "Helicopter is now strafing your position."
                }
                , {
                    "strafingOtherPosition", "Helicopter is now strafing {0}'s position."
                }
                , {
                    "destinationYourPosition", "Helicopter's destination has been set to your position."
                }
                , {
                    "destinationOtherPosition", "Helicopter's destination has been set to {0}'s position."
                }
                , {
                    "IDnotFound", "Could not find player by ID: {0}"
                }
                , {
                    "updatedHelis", "{0} helicopters were updated successfully!"
                }
                , {
                    "callheliCooldown", "You must wait before using this again! You've waited: {0}/{1}"
                }
                , {
                    "invalidCoordinate", "Incorrect argument supplied for {0} coordinate!"
                }
                , {
                    "coordinatesOutOfBoundaries", "Coordinates are out of map boundaries!"
                }
                , {
                    "callheliLimit", "You've used your daily limit of {0} heli calls!"
                }
                , {
                    "unlockedAllCrates", "Unlocked all Helicopter crates!"
                }
                , {
                    "teleportedToHeli", "You've been teleported to the ground below the active Helicopter!"
                }
                , {
                    "removeAddSpawn", "To remove a Spawn, type: /helispawn remove SpawnName\n\nTo add a Spawn, type: /helispawn add SpawnName -- This will add the spawn on your current position."
                }
                , {
                    "addedSpawn", "Added helicopter spawn {0} with the position of: {1}"
                }
                , {
                    "spawnExists", "A spawn point with this name already exists!"
                }
                , {
                    "noSpawnsExist", "No Helicopter spawns have been created!"
                }
                , {
                    "removedSpawn", "Removed Helicopter spawn point: {0}: {1}"
                }
                , {
                    "noSpawnFound", "No spawn could be found with that name!"
                }
                , {
                    "onlyCallSelf", "You can only call a Helicopter on yourself, try: /callheli {0}"
                }
                , {
                    "spawnCommandLiner", "<color=orange>----</color>Spawns<color=orange>----</color>\n"
                }
                , {
                    "spawnCommandBottom", "\n<color=orange>----------------</color>"
                }
                , {
                    "cantCallTargetOrSelf", "You do not have the permission to call a Helicopter on a target! Try: /callheli"
                }
                , {
                    "maxHelis", "Killing helicopter because the maximum active helicopters has been reached"
                }
                , {
                    "cmdError", "An error happened while using this command.Please report this to your server administrator."
                }
                , {
                    "itemNotFound", "Item not found!"
                }
                ,
            }
            ;
            lang.RegisterMessages(messages, this);
        }
        private string GetMessage(string key, string steamId = null) => lang.GetMessage(key, this, steamId);
        /*----------------------------------------------------------------------------------------------------------------------------//
        //													HOOKS																	  //
        //----------------------------------------------------------------------------------------------------------------------------*/
        /*--------------------------------------------------------------//
		//					OnServerInitialized Hook					//
		//--------------------------------------------------------------*/
        void OnServerInitialized() {
            //Initialize the list of english to shortnames
            var startTime = UnityEngine.Time.realtimeSinceStartup;
            englishnameToShortname = new Dictionary<string, string>();
            itemDefinitions = ItemManager.GetItemDefinitions();
            for (int i = 0; i < itemDefinitions.Count; i++) {
                var itemdef = itemDefinitions[i];
                if (itemdef == null) continue;
                englishnameToShortname.Add(itemdef.displayName.english.ToString().ToLower(), itemdef.shortname.ToString());
            }
            timer.Every(10f, () => CheckHelicopter());
            var allEnts = GameObject.FindObjectsOfType<BaseEntity>();
            for(int i = 0; i < allEnts.Length; i++) {
                var ent = allEnts[i];
                var heli = ent?.GetComponent<BaseHelicopter>() ?? null;
                var debris = ent?.GetComponent<HelicopterDebris>() ?? null;
                var fireball = ent?.GetComponent<FireBall>() ?? null;
                var crate = ent?.GetComponent<LockedByEntCrate>() ?? null;
                var prefabName = ent?.ShortPrefabName ?? string.Empty;
                if (heli != null) {
                    BaseHelicopters.Add(heli);
                    UpdateHeli(heli, false);
                }
                if (crate != null) lockedCrates.Add(crate);
                if (fireball != null && (prefabName.Contains("napalm") || prefabName.Contains("oil"))) FireBalls.Add(fireball);
                if (debris != null) Gibs.Add(debris);
            }
            if (DisableDefaultHeliSpawns) {
                var events = GameObject.FindObjectsOfType<TriggeredEventPrefab>();
                for (int i = 0; i < events.Length; i++) {
                    var prefab = events[i];
                    var name = prefab?.targetPrefab?.resourcePath ?? "Unknown";
                    if (name.Contains("heli")) {
                        GameObject.Destroy(prefab);
                        Puts("Disabled default Helicopter spawning.");
                        break;
                    }
                }
            }
            ConVar.PatrolHelicopter.bulletAccuracy = HeliAccuracy;
            ConVar.PatrolHelicopter.lifetimeMinutes = LifeTimeMinutes;
            //Get the saved drop list
            if (UseCustomLoot) LoadSavedData();
            LoadHeliSpawns();
            LoadWeaponData();
            boundary = TerrainMeta.Size.x / 2;
            init = true;
            if (CallHeliEvery <= 0f) return;
            timer.Every(CallHeliEvery, () => {
                if (HeliCount >= 1 && !AutoCallIfExists) return;
                call(1);
            }
            );
        }
#endregion
#region Hooks
        void Unload() {
            SaveData3();
            SaveData4();
        }
        void OnServerSave() {
            timer.Once(UnityEngine.Random.Range(1f, 4.5f), () => {
                SaveData3();
                SaveData4();
            }
            );
            //delay saving to avoid potential lag spikes
        }
        /*--------------------------------------------------------------//
		//					OnEntitySpawned Hook						//
		//--------------------------------------------------------------*/
        void OnEntitySpawned(BaseNetworkable entity) {
            if (entity == null || !init) return;
            var prefabname = entity?.ShortPrefabName ?? string.Empty;
            var longprefabname = entity?.PrefabName ?? string.Empty;
            if (string.IsNullOrEmpty(prefabname) || string.IsNullOrEmpty(longprefabname)) return;
            if (entity is LockedByEntCrate) lockedCrates.Add(entity?.GetComponent<LockedByEntCrate>() ?? null);
            if (prefabname.Contains("napalm") || prefabname.Contains("oilfireball") && !prefabname.Contains("rocket")) {
                var fireball = entity?.GetComponent<FireBall>() ?? null;
                if (fireball == null) return;
                if (DisableNapalm) {
                    fireball.enableSaving = false;
                    //potential fix for entity is null but still in save list
                    NextTick(() => {
                        if (!(entity?.IsDestroyed ?? true)) entity.Kill(NoDestroy);
                    }
                    );
                }
                else {
                    if (!entity.IsDestroyed) {
                        fireball.waterToExtinguish = WaterRequired;
                        fireball.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
                        //may not be needed?
                        if (!FireBalls.Contains(fireball)) FireBalls.Add(fireball);
                    }
                }
            }
            if (prefabname == "rocket_heli") {
                var explosion = entity?.GetComponent<TimedExplosive>() ?? null;
                var dmgTypes = explosion?.damageTypes ?? null;
                if (explosion == null || dmgTypes == null || dmgTypes.Count < 1) return;
                explosion.explosionRadius = RocketExplosionRadius;
                for (int i = 0; i < dmgTypes.Count; i++) {
                    var dmg = dmgTypes[i];
                    if (dmg.type == Rust.DamageType.Blunt) dmg.amount = RocketDamageBlunt;
                    if (dmg.type == Rust.DamageType.Explosion) dmg.amount = RocketDamageExplosion;
                }
            }
            if (prefabname == "heli_crate") {
                //check for config setting, and makes sure there is loot data before changing heli loot
                if (UseCustomLoot && lootData.HeliInventoryLists != null && lootData.HeliInventoryLists.Count > 0) {
                    var heli_crate = entity?.GetComponent<LootContainer>() ?? null;
                    if (heli_crate == null) return;
                    if (heli_crate.inventory == null) return;
                    //possible that the inventory is somehow null? not sure
                    int index;
                    index = rng.Next(lootData.HeliInventoryLists.Count);
                    var inv = lootData.HeliInventoryLists[index];
                    for (int i = 0; i < heli_crate.inventory.itemList.Count; i++) RemoveFromWorld(heli_crate.inventory.itemList[i]);
                    //perhaps this is a better method than.Clear()?
                    for (int i = 0; i < inv.lootBoxContents.Count; i++) {
                        var itemDef = inv.lootBoxContents[i];
                        if (itemDef == null) continue;
                        var skinID = 0ul;
                        ulong.TryParse(itemDef.skinID.ToString(), out skinID);
                        var item = ItemManager.CreateByItemID(ItemManager.FindItemDefinition(itemDef.name).itemid, itemDef.amount, skinID);
                        if (item == null) continue;
                        if (!item.MoveToContainer(heli_crate.inventory)) RemoveFromWorld(item);
                        //ensure the item is completely removed if we can't move it, so we're not causing issues
                    }
                    heli_crate.inventory.MarkDirty();
                }
                if (TimeBeforeUnlocking != -1f) {
                    var crate2 = entity?.GetComponent<LockedByEntCrate>() ?? null;
                    if (TimeBeforeUnlocking == 0f) UnlockCrate(crate2);
                    else timer.Once(TimeBeforeUnlocking, () => {
                        if (entity == null || entity.IsDestroyed || crate2 == null) return;
                        if (crate2 != null) {
                            crate2.CancelInvoke("Think");
                            crate2.SetLocked(false);
                            crate2.lockingEnt = null;
                        }
                    }
                    );
                }
            }
            if (prefabname.Contains("servergibs_patrolhelicopter")) {
                var debris = entity?.GetComponent<HelicopterDebris>() ?? null;
                if (debris == null) return;
                if (DisableGibs) {
                    NextTick(() => {
                        if (!(entity?.IsDestroyed ?? true)) entity.Kill(NoDestroy);
                    }
                    );
                    return;
                }
                if (GibsHealth != 500f) {
                    debris.InitializeHealth(GibsHealth, GibsHealth);
                    debris.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
                }
                Gibs.Add(debris);
                if (GibsTooHotLength != 480f) tooHotUntil.SetValue(debris, Time.realtimeSinceStartup + GibsTooHotLength);
            }
            if (prefabname.Contains("patrolhelicopter") && !prefabname.Contains("gibs")) {
                // Disable Helicopters
                var isMax = (HeliCount > MaxActiveHelicopters && MaxActiveHelicopters != -1);
                if (DisableHeli || isMax) NextTick(() => {
                    if (!(entity?.IsDestroyed ?? true)) entity.Kill(NoDestroy);
                }
                );
                if (DisableHeli) {
                    Puts(GetMessage("heliAutoDestroyed"));
                    return;
                }
                else if (isMax) {
                    Puts(GetMessage("maxHelis"));
                    return;
                }
                var AIHeli = entity?.GetComponent<PatrolHelicopterAI>() ?? null;
                var BaseHeli = entity?.GetComponent<BaseHelicopter>() ?? null;
                if (AIHeli == null || BaseHeli == null) return;
                BaseHelicopters.Add(BaseHeli);
                UpdateHeli(BaseHeli, true);
                if (UseCustomHeliSpawns && spawnsData.heliSpawns.Count > 0 && !forceCalled.Contains(BaseHeli)) {
                    var valCount = spawnsData.heliSpawns.Values.Count;
                    var rng = UnityEngine.Random.Range(0, valCount);
                    var pos = GetVector3FromString(spawnsData.heliSpawns.Values.ToArray()[rng]);
                    BaseHeli.transform.position = pos;
                    AIHeli.transform.position = pos;
                }
                if (HeliStartLength > 0.0f && HeliStartSpeed != HeliSpeed) {
                    AIHeli.maxSpeed = HeliStartSpeed;
                    timer.Once(HeliStartLength, () => {
                        if (AIHeli == null || BaseHeli == null || BaseHeli.IsDead()) return;
                        AIHeli.maxSpeed = HeliSpeed;
                    }
                    );
                }
            }
        }
        object CanBeTargeted(BaseCombatEntity entity, MonoBehaviour monoTurret) {
            if (!init || HelicopterCanShootWhileDying) return null;
            var aiHeli = monoTurret?.GetComponent<HelicopterTurret>()?._heliAI ?? null;
            if (aiHeli == null) return null;
            var player = entity?.GetComponent<BasePlayer>() ?? null;
            if (player != null && Vanish != null && (Vanish?.Call<bool>("IsInvisible", player) ?? false)) return null;
            if ((aiHeli?._currentState ?? PatrolHelicopterAI.aiState.IDLE) == PatrolHelicopterAI.aiState.DEATH) return false;
            return null;
        }
        void OnEntityDeath(BaseCombatEntity entity, HitInfo info) {
            if (!init) return;
            var name = entity?.ShortPrefabName ?? string.Empty;
            var crate = entity?.GetComponent<LockedByEntCrate>() ?? null;
            if (crate != null && lockedCrates.Contains(crate)) lockedCrates.Remove(crate);
            if (name.Contains("patrolhelicopter") && !name.Contains("gib")) {
                var baseHeli = entity?.GetComponent<BaseHelicopter>() ?? null;
                if (baseHeli == null) return;
                if (BaseHelicopters.Contains(baseHeli)) BaseHelicopters.Remove(baseHeli);
                if (forceCalled.Contains(baseHeli)) forceCalled.Remove(baseHeli);
            }
            if (name.Contains("oilfireball") || name.Contains("napalm")) {
                var fireball = entity?.GetComponent<FireBall>() ?? null;
                if (fireball == null) return;
                if (FireBalls.Contains(fireball)) FireBalls.Remove(fireball);
            }
            if (name.Contains("servergibs_patrolhelicopter")) {
                var debris = entity?.GetComponent<HelicopterDebris>() ?? null;
                if (debris == null) return;
                if (Gibs.Contains(debris)) Gibs.Remove(debris);
            }
        }
        /*--------------------------------------------------------------//
       //						OnPlayerAttack Hook						//
       //--------------------------------------------------------------*/
        void OnPlayerAttack(BasePlayer attacker, HitInfo hitInfo) {
            if (attacker == null || hitInfo == null || hitInfo.HitEntity == null) return;
            var name = hitInfo?.HitEntity?.ShortPrefabName ?? string.Empty;
            if (name == "patrolhelicopter")  //We hit a helicopter
            {
                var dmgMod = 0f;
                float.TryParse(GlobalDamageMultiplier.ToString(), out dmgMod);
                if (dmgMod != 0f && dmgMod != 1f)  //Check for global modifier
                {
                    hitInfo?.damageTypes?.ScaleAll(dmgMod);
                    return;
                }
                var shortName = hitInfo?.Weapon?.GetItem()?.info?.shortname ?? null;
                //weapon's shortname
                var displayName = hitInfo?.Weapon?.GetItem()?.info?.displayName?.english ?? null;
                var weaponConfig = 0.0f;
                if (shortName == null) return;
                weaponsData.WeaponList.TryGetValue(shortName, out weaponConfig);
                if (weaponConfig == 0.0f) weaponsData.WeaponList.TryGetValue(displayName, out weaponConfig);
                if (weaponConfig != 0.0f && weaponConfig != 1.0f) hitInfo.damageTypes.ScaleAll(weaponConfig);
                else if (dmgMod != 1.0) hitInfo.damageTypes.ScaleAll(dmgMod);
            }
        }
#endregion
#region Main
        /*----------------------------------------------------------------------------------------------------------------------------//
        //													CORE FUNCTIONS															  //
        //----------------------------------------------------------------------------------------------------------------------------*/
        private void UpdateHeli(BaseHelicopter heli, bool justCreated = false) {
            if (heli == null || (heli?.IsDestroyed ?? true)) return;
            heli.startHealth = BaseHealth;
            if (justCreated) heli.InitializeHealth(BaseHealth, BaseHealth);
            heli.maxCratesToSpawn = MaxLootCrates;
            heli.bulletDamage = HeliBulletDamageAmount;
            heli.bulletSpeed = BulletSpeed;
            var weakspots = heli.weakspots;
            if (justCreated) {
                weakspots[0].health = MainRotorHealth;
                weakspots[1].health = TailRotorHealth;
            }
            weakspots[0].maxHealth = MainRotorHealth;
            weakspots[1].maxHealth = TailRotorHealth;
            var heliAI = heli?.GetComponent<PatrolHelicopterAI>() ?? null;
            if (heliAI == null) return;
            heliAI.maxSpeed = HeliSpeed;
            timeBetweenRockets.SetValue(heliAI, TimeBetweenRockets);
            numRocketsLeft.SetValue(heliAI, MaxHeliRockets);
            updateTurrets(heliAI);
            heli.SendNetworkUpdateImmediate(justCreated);
        }
        //"callheliCmd" is essentially pointless I have no idea what I was thinking when I made this
        void callheliCmd(int amountToCall, BasePlayer target = null) {
            if (amountToCall <= 1 && target == null) call();
            else if(target != null) callOther(target.transform.position, amountToCall);
        }
        /*--------------------------------------------------------------//
		//			callOther - call heli on other person				//
		//--------------------------------------------------------------*/
        private void callOther(Vector3 coordinates, int num) {
            for(int i = 0; i < num; i++) {
                var entity = GameManager.server.CreateEntity(heliPrefab, new Vector3(), new Quaternion(), true);
                if (!entity || entity == null) return;
                var heliAI = entity?.GetComponent<PatrolHelicopterAI>() ?? null;
                if (heliAI == null) continue;
                heliAI.SetInitialDestination(coordinates + new Vector3(0.0f, 10f, 0.0f), 0.25f);
                forceCalled.Add(heliAI.helicopterBase);
                entity.Spawn();
            }
        }
        BaseHelicopter callCoordinates(Vector3 coordinates)  //potentially useful for external plugin calls
        {
            var heli = (BaseHelicopter)GameManager.server.CreateEntity(heliPrefab, new Vector3(), new Quaternion(), true);
            if (!heli) return null;
            var heliAI = heli?.GetComponent<PatrolHelicopterAI>() ?? null;
            if (heliAI == null) return null;
            heliAI.SetInitialDestination(coordinates + new Vector3(0f, 10f, 0f), 0.25f);
            forceCalled.Add(heliAI.helicopterBase);
            heli.Spawn();
            return heli;
        }
        /*--------------------------------------------------------------//
		//					call - call heli in general					//
		//--------------------------------------------------------------*/
        private void call(int num = 1) {
            for(int i = 0; i < num; i++) {
                var entity = GameManager.server.CreateEntity(heliPrefab, new Vector3(), new Quaternion(), true);
                if (!entity) return;
                entity.Spawn();
            }
        }
        private void updateTurrets(PatrolHelicopterAI helicopter) {
            if (helicopter == null) return;
            var guns = new List<HelicopterTurret>();
            guns.Add(helicopter.leftGun);
            guns.Add(helicopter.rightGun);
            for (int i = 0; i < guns.Count; i++) {
                var turret = guns[i];
                turret.fireRate = TurretFireRate;
                turret.timeBetweenBursts = TurretTimeBetweenBursts;
                turret.burstLength = TurretburstLength;
                turret.maxTargetRange = TurretMaxRange;
            }
        }
        /*--------------------------------------------------------------//
       //				killAll - produces no loot drops		        //
       //--------------------------------------------------------------*/
        private int killAll(bool isForced = false) {
            CheckHelicopter();
            int count = 0;
            var amount = BaseHelicopters.Count;
            if (BaseHelicopters.Count < 1) return count;
            foreach(var helicopter in BaseHelicopters) {
                if (helicopter == null) continue;
                helicopter.maxCratesToSpawn = 0;
                //comment this line if you want loot drops with killheli
                if (isForced == true) helicopter.Kill(NoDestroy);
                else helicopter.DieInstantly();
                count++;
            }
            CheckHelicopter();
            return count;
        }
#endregion
#region Commands
        /*----------------------------------------------------------------------------------------------------------------------------//
       //												CHAT COMMANDS																  //
       //----------------------------------------------------------------------------------------------------------------------------*/
        [ChatCommand("helispawn")]
        private void cmdHeliSpawns(BasePlayer player, string command, string[] args) {
            if (!canExecute(player, "helispawn")) {
                SendNoPerms(player);
                return;
            }
            if (args.Length <= 0) {
                var msgSB = new StringBuilder();
                foreach (var spawn in spawnsData.heliSpawns) msgSB.Append(spawn.Key + ": " + spawn.Value + ", ");
                var msg = msgSB.ToString().TrimEnd(", ".ToCharArray());
                if (!string.IsNullOrEmpty(msg)) SendReply(player, GetMessage("spawnCommandLiner") + msgSB + GetMessage("spawnCommandBottom"));
                SendReply(player, GetMessage("removeAddSpawn"));
                //this isn't combined with a new line with the above because there is a strange character limitation per-message, so we send two messages
                return;
            }
            var lowerArg0 = args[0].ToLower();
            if (lowerArg0 == "add" && args.Length > 1) {
                if (!spawnsData.heliSpawns.ContainsKey(args[1])) {
                    var pos = player?.transform?.position ?? Vector3.zero;
                    if (pos == Vector3.zero) return;
                    spawnsData.heliSpawns[args[1]] = pos.ToString().Replace("(", "").Replace(")", "");
                    SendReply(player, string.Format(GetMessage("addedSpawn"), args[1], pos));
                }
                else SendReply(player, GetMessage("spawnExists"));
            }
            else if (lowerArg0 == "remove" && args.Length > 1) {
                if (spawnsData.heliSpawns.Keys.Count < 1) {
                    SendReply(player, GetMessage("noSpawnsExist"));
                    return;
                }
                if (spawnsData.heliSpawns.ContainsKey(args[1])) {
                    var value = spawnsData.heliSpawns[args[1]];
                    spawnsData.heliSpawns.Remove(args[1]);
                    SendReply(player, string.Format(GetMessage("removedSpawn"), args[1], value));
                }
                else SendReply(player, GetMessage("noSpawnFound"));
            }
            else SendReply(player, string.Format(GetMessage("invalidSyntaxMultiple"), "/helispawn add", "SpawnName", "/helispawn remove", "SpawnName"));
        }
        [ChatCommand("unlockcrates")]
        private void cmdUnlockCrates(BasePlayer player, string command, string[] args) {
            if (!canExecute(player, "unlockcrates")) {
                SendNoPerms(player);
                return;
            }
            foreach (var crate in lockedCrates) UnlockCrate(crate);
            SendReply(player, GetMessage("unlockedAllCrates"));
        }
        [ChatCommand("tpheli")]
        private void cmdTeleportHeli(BasePlayer player, string command, string[] args) {
            if (!canExecute(player, "tpheli")) {
                SendNoPerms(player);
                return;
            }
            if (HeliInstance == null || !HeliInstance.IsAlive()) {
                SendReply(player, GetMessage("noHelisFound"));
                return;
            }
            if (HeliCount >= 2) {
                SendReply(player, string.Format(GetMessage("cannotBeCalled"), HeliCount.ToString()));
                return;
            }
            if (NTeleportation == null) {
                SendReply(player, "NTeleportation must be installed for this to work!");
                return;
            }
            var ground = GetGround(HeliInstance.transform.position);
            rust.RunServerCommand("teleport.topos \"" + player.UserIDString + "\" " + ground.x + " " + ground.y + " " + ground.z);
            // temp(?) workaround
            SendReply(player, GetMessage("teleportedToHeli"));
        }
        [ChatCommand("callheli")]
        private void cmdCallToPlayer(BasePlayer player, string command, string[] args) {
            var argsSB = new StringBuilder();
            for (int i = 0; i < args.Length; i++) argsSB.Append(args[i] + " ");
            var argsStr = argsSB.ToString().TrimEnd(' ');
            try {
                var cooldownTime = GetLowestCooldown(player);
                var limit = GetHighestLimit(player);
                var today = DateTime.Now.ToString("d");
                var now = DateTime.Now;
                var cdd = GetCooldownInfo(player);
                if (cdd == null) {
                    cdd = new CooldownInfo(player);
                    cooldownData.cooldownList.Add(cdd);
                }
                if (limit <= 0 && !ignoreLimits(player) && !canExecute(player, "callheli")) {
                    SendNoPerms(player);
                    return;
                }
                if (!canExecute(player, "callheli")) {
                    if (!ignoreLimits(player) && limit >= 1) {
                        if ((cdd.TimesCalled + 1) > limit && today == cdd.LastCallDay) {
                            SendReply(player, string.Format(GetMessage("callheliLimit"), limit));
                            return;
                        }
                        else if (today != cdd.LastCallDay) cdd.TimesCalled = 0;
                    }
                    if (!ignoreCooldown(player) && cooldownTime != 0f && !string.IsNullOrEmpty(cdd.CooldownTime)) {
                        DateTime cooldownDT;
                        if (!DateTime.TryParse(cdd.CooldownTime, out cooldownDT)) {
                            PrintWarning("An error has happened while trying to parse date time ''" + cdd.CooldownTime + "''! Report this issue on plugin thread.");
                            return;
                        }
                        var diff = now - cooldownDT;
                        var cooldownDiff = TimeSpan.FromSeconds(cooldownTime);
                        var waitedString = string.Empty;
                        var timeToWait = string.Empty;
                        if (diff.TotalSeconds > 0) waitedString = Math.Floor(diff.TotalSeconds) + "s";
                        if (diff.TotalMinutes >= 1) waitedString = Math.Floor(diff.TotalMinutes) + "m";
                        if (diff.TotalHours >= 1) waitedString = Math.Floor(diff.TotalHours) + "h";
                        if (string.IsNullOrEmpty(waitedString)) waitedString = "Unknown";
                        if (cooldownDiff.TotalSeconds >= 0.01) timeToWait = Math.Floor(cooldownDiff.TotalSeconds) + "s";
                        if (cooldownDiff.TotalMinutes > 1) timeToWait = Math.Floor(cooldownDiff.TotalMinutes) + "m";
                        if (cooldownDiff.TotalHours > 1) timeToWait = Math.Floor(cooldownDiff.TotalHours) + "h";
                        if (diff.TotalSeconds < cooldownTime) {
                            SendReply(player, string.Format(GetMessage("callheliCooldown"), waitedString, timeToWait));
                            return;
                        }
                    }
                }
                if (!canExecute(player, "callheli") && cooldownTime == 0f && limit <= 0)  //if they can't execute callheli, they have no cooldown, and limit is 0, they do not have permission to use the command
                {
                    SendNoPerms(player);
                    return;
                }
                if (HeliCount >= 1 && !canExecute(player, "callmultiple")) {
                    SendReply(player, string.Format(GetMessage("cannotBeCalled"), HeliCount));
                    return;
                }
                if (args.Length == 0) {
                    callheliCmd(1);
                    SendReply(player, GetMessage("heliCalled"));
                    cdd.CooldownTime = DateTime.Now.ToString();
                    cdd.LastCallDay = today;
                    cdd.TimesCalled += 1;
                    return;
                }
                BasePlayer target = null;
                var ID = 0ul;
                if (args.Length >= 1) {
                    target = FindPlayerByPartialName(args[0]);
                    if (ulong.TryParse(args[0], out ID)) target = FindPlayerByID(ID);
                    if (target == null) {
                        SendReply(player, string.Format(GetMessage("playerNotFound"), args[0]));
                        return;
                    }
                }
                if (target != null && canExecute(player, "callheliself") && !canExecute(player, "callhelitarget") && !canExecute(player, "admin") && target != player) {
                    SendReply(player, string.Format(GetMessage("onlyCallSelf"), player.displayName));
                    return;
                }
                if (target != null && !canExecute(player, "callheliself") && !canExecute(player, "callhelitarget") && !canExecute(player, "admin")) {
                    SendReply(player, GetMessage("cantCallTargetOrSelf"));
                    return;
                }
                var num = 1;
                if (args.Length == 2 && canExecute(player, "callheli")) {
                    if (!int.TryParse(args[1], out num)) num = 1;
                }
                callheliCmd(num, target);
                SendReply(player, string.Format(GetMessage("helisCalledPlayer"), num, target.displayName));
                cdd.CooldownTime = DateTime.Now.ToString();
                cdd.TimesCalled += 1;
                cdd.LastCallDay = today;
            }
            catch(Exception ex) {
                var errorMsg = GetMessage("cmdError");
                if (!string.IsNullOrEmpty(errorMsg)) SendReply(player, errorMsg);
                PrintError("Error while using /callheli with args: " + argsStr + "\n" + ex.ToString());
            }
        }
        /*--------------------------------------------------------------//
		//					Chat Command for killheli					//
		//--------------------------------------------------------------*/
        [ChatCommand("killheli")]
        private void cmdKillHeli(BasePlayer player, string command, string[] args) {
            if (!canExecute(player, "killheli")) {
                SendNoPerms(player);
                return;
            }
            int numKilled = 0;
            if (args.Length == 0) numKilled = killAll();
            if (args.Length >= 1) {
                if (args[0] == "forced") {
                    numKilled = killAll(true);
                    SendReply(player, string.Format(GetMessage("helisForceDestroyed"), numKilled.ToString(), new object[0]));
                }
                else SendReply(player, string.Format(GetMessage("invalidSyntaxMultiple"), "/killheli", "", "/killheli", "forced"));
                return;
            }
            SendReply(player, string.Format(GetMessage("entityDestroyed"), numKilled.ToString(), "helicopter"));
        }
        [ChatCommand("updatehelis")]
        private void cmdUpdateHelicopters(BasePlayer player, string command, string[] args) {
            if (!canExecute(player, "update")) {
                SendNoPerms(player);
                return;
      
// ... [Code preview truncated due to length. Full source in attached file] ...

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