C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Newtonsoft.Json;
namespace Oxide.Plugins
{
[Info("Hemp Daddy", "TacoSauce", "1.0.1")]
[Description("Modifies gather rate of hemp plants when planted in planters.")]
class HempDaddy : RustPlugin
{
private void OnGrowableGathered(GrowableEntity growable, Item item, BasePlayer player)
{
if(item.info.displayName.english == "Cloth")
{ item.amount = (int)(item.amount * config.modifier);
}
}
private confData config;
protected override void LoadDefaultConfig()
{
Config.WriteObject(new confData(),true);
}
private void Init()
{
config = Config.ReadObject<confData>();
}
private new void SaveConfig()
{
Config.WriteObject(config,true);
}
public class confData
{
[JsonProperty("Cloth Mulitplier")]
public int modifier = 1;
}
}
}