C#:
using Facepunch;
using Newtonsoft.Json;
using Oxide.Core;
using Oxide.Core.Configuration;
using Oxide.Core.Libraries.Covalence;
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using Rust;
namespace Oxide.Plugins
{
[Info("Horn Doors", "imthenewguy", "1.0.2")]
[Description("Allows players to use the horn from their vehicle to open garage doors.")]
class HornDoors : RustPlugin
{
#region Config
private Configuration config;
public class Configuration
{
[JsonProperty("Maximum distance that the vehicle can be from the door before we attempt to open it?")]
public float distance = 15;
public string ToJson() => JsonConvert.SerializeObject(this);
public Dictionary<string, object> ToDictionary() => JsonConvert.DeserializeObject<Dictionary<string, object>>(ToJson());
}
protected override void LoadDefaultConfig() => config = new Configuration();
protected override void LoadConfig()
{
base.LoadConfig();
try
{
config = Config.ReadObject<Configuration>();
if (config == null)
{
throw new JsonException();
}
SaveConfig();
}
catch
{
PrintToConsole($"Configuration file {Name}.json is invalid; using defaults");
LoadDefaultConfig();
}
}
protected override void SaveConfig()
{
PrintToConsole($"Configuration changes saved to {Name}.json");
Config.WriteObject(config, true);
}
#endregion
#region Localization
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
["ToggleOff"] = "You will no longer open doors when you honk your horn.",
["ToggleOn"] = "You can now open doors when you honk your horn.",
["NoPerms"] = "You do not have permission to use command."
}, this);
}
#endregion
#region Hooks
const string perm_use = "horndoors.use";
const string perm_off = "horndoors.off";
void Init()
{
permission.RegisterPermission(perm_use, this);
permission.RegisterPermission(perm_off, this);
}
Dictionary<BasePlayer, float> HornLastPressed = new Dictionary<BasePlayer, float>();
void OnVehicleHornPressed(VehicleModuleSeating seat, BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString, perm_use) || permission.UserHasPermission(player.UserIDString, perm_off)) return;
float lastPressed;
if (HornLastPressed.TryGetValue(player, out lastPressed) && lastPressed > Time.time) return;
var vehicle = seat.GetParentEntity() as ModularCar;
if (vehicle == null) return;
HandleDoors(player, vehicle);
}
#endregion
#region Commands
[ConsoleCommand("togglehorn")]
void ToggleConsole(ConsoleSystem.Arg arg)
{
var player = arg.Player();
if (player != null) Toggle(player);
}
[ChatCommand("togglehorn")]
void ToggleChat(BasePlayer player) => Toggle(player);
void Toggle(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString, perm_use))
{
PrintToChat(player, lang.GetMessage("NoPerms", this, player.UserIDString));
return;
}
if (permission.UserHasPermission(player.UserIDString, perm_off))
{
permission.RevokeUserPermission(player.UserIDString, perm_off);
PrintToChat(player, lang.GetMessage("ToggleOn", this, player.UserIDString));
return;
}
permission.GrantUserPermission(player.UserIDString, perm_off, this);
PrintToChat(player, lang.GetMessage("ToggleOff", this, player.UserIDString));
}
#endregion
#region Helpers
public void HandleDoors(BasePlayer player, ModularCar car)
{
var doors = FindEntitiesOfType<Door>(car.transform.position, config.distance);
doors.Sort((a, b) => (a.transform.position - car.transform.position).sqrMagnitude.CompareTo((b.transform.position - car.transform.position).sqrMagnitude));
foreach (var door in doors)
{
if (!InRange(door.transform.position, car.transform.position, config.distance)) continue;
if (door.transform.position.y > car.transform.position.y + 2) continue;
if (!door.GetPlayerLockPermission(player)) continue;
if (!IsVehicleDoor(door.ShortPrefabName)) continue;
if (!CanSeeDoor(door, car)) continue;
HornLastPressed[player] = Time.time + 1f;
if (door.IsBusy()) return;
door.SetOpen(!door.IsOpen());
break;
}
Pool.FreeUnmanaged(ref doors);
}
private bool CanSeeDoor(Door door, ModularCar car)
{
Vector3 adjustedPos = car.transform.position + car.transform.up * 1.5f;
Vector3 adjustedDoorPos = door.transform.position + door.transform.up * 1.5f;
var Distance = (adjustedDoorPos - adjustedPos).magnitude + 0.5f;
RaycastHit raycastHit;
bool flag = Physics.Raycast(adjustedPos, (adjustedDoorPos - adjustedPos).normalized, out raycastHit, Distance, Layers.Mask.Construction | Layers.Mask.Deployed);
var targetEntity = flag ? raycastHit.GetEntity() : null;
if (targetEntity != null && (targetEntity is BuildingBlock || targetEntity is IceFence || targetEntity is SimpleBuildingBlock)) return false;
return true;
}
bool IsVehicleDoor(string prefab)
{
switch (prefab)
{
case "wall.frame.garagedoor":
case "gates.external.high.wood":
case "gates.external.high.stone":
return true;
default: return false;
}
}
private static List<T> FindEntitiesOfType<T>(Vector3 a, float n, int m = -1) where T : BaseEntity
{
int hits = Physics.OverlapSphereNonAlloc(a, n, Vis.colBuffer, m, QueryTriggerInteraction.Collide);
List<T> entities = Pool.Get<List<T>>();
for (int i = 0; i < hits; i++)
{
var entity = Vis.colBuffer[i]?.ToBaseEntity() as T;
if (entity != null && !entities.Contains(entity) && !entity.IsDestroyed) entities.Add(entity);
Vis.colBuffer[i] = null;
}
return entities;
}
private static bool InRange(Vector3 a, Vector3 b, float distance)
{
return (a - b).sqrMagnitude <= distance * distance;
}
#endregion
}
}