C#:
using System;
using Newtonsoft.Json;
using Rust;
using UnityEngine;
namespace Oxide.Plugins {
[Info("Instant Barrel", "Sempai#3239", "1.0.3")]
[Description("Makes barrels and road signs 1 hp and instantly spawns loot in player inventory")]
public class InstantBarrel : RustPlugin {
private const string onPermission = "InstantBarrel.on";
private readonly string[] lootBarrelsNames = {
"loot_barrel_1", "loot_barrel_2", "loot-barrel-1", "loot-barrel-2", "oil_barrel", "roadsign1", "roadsign2", "roadsign3", "roadsign4", "roadsign5", "roadsign6", "roadsign7", "roadsign8", "roadsign9"
}
;
private void Init() => permission.RegisterPermission(onPermission, this);
private object OnEntityTakeDamage(LootContainer lootContainer, HitInfo hitInfo) {
if (lootContainer == null || hitInfo == null) return null;
var lootContainerName = lootContainer.ShortPrefabName;
if (lootContainerName == null || !lootBarrelsNames.Contains(lootContainerName)) return null;
var player = lootContainer.lastAttacker as BasePlayer ?? hitInfo.InitiatorPlayer;
if (player == null || !permission.UserHasPermission(player.UserIDString, onPermission)) return null;
var itemContainer = lootContainer?.inventory;
if (itemContainer == null) return null;
if ((int)Vector2.Distance(player.transform.position, lootContainer.transform.position) > config.maxDistance) return null;
if (!config.eWeapon && hitInfo.IsProjectile()) return null;
for (int i = itemContainer.itemList.Count - 1; i >= 0; i--) player.GiveItem(itemContainer.itemList[i], BaseEntity.GiveItemReason.PickedUp);
if (itemContainer.itemList == null || itemContainer.itemList.Count <= 0) {
NextTick(() => {
if (config.gibs) lootContainer?.Kill(BaseNetworkable.DestroyMode.Gib);
else lootContainer?.Kill();
}
);
}
return false;
}
#region Config
static Configuration config;
public class Configuration {
[JsonProperty("Enable farming with weapons")]
public bool eWeapon = true;
[JsonProperty("Max farming distance")]
public float maxDistance = 3f;
[JsonProperty("Enable barrel gibs")]
public bool gibs = true;
}
protected override void LoadConfig() {
base.LoadConfig();
try {
config = Config.ReadObject<Configuration>();
if (config == null) LoadDefaultConfig();
SaveConfig();
}
catch (Exception e) {
Debug.LogException(e);
PrintWarning("Creating new config file.");
LoadDefaultConfig();
}
}
protected override void LoadDefaultConfig() => config = new Configuration();
protected override void SaveConfig() => Config.WriteObject(config);
#endregion
}
}