C#:
using Newtonsoft.Json;
using System.Collections.Generic;
using Oxide.Core;
namespace Oxide.Plugins
{
[Info("Instant Craft", "Orange", "2.1.4")]
[Description("Allows players to instantly craft items with features")]
public class InstantCraft : RustPlugin
{
#region Vars
private const string permUse = "instantcraft.use";
#endregion
#region Oxide Hooks
private void Init()
{
permission.RegisterPermission(permUse, this);
}
private object OnItemCraft(ItemCraftTask item)
{
return OnCraft(item);
}
#endregion
#region Core
private object OnCraft(ItemCraftTask task)
{
if (task.cancelled == true)
{
return null;
}
var player = task.owner;
var target = task.blueprint.targetItem;
var name = target.shortname;
if (permission.UserHasPermission(player.UserIDString, permUse) == false)
{
return null;
}
if (IsBlocked(name))
{
task.cancelled = true;
Message(player, "Blocked");
GiveRefund(player, task.takenItems);
return null;
}
var stacks = GetStacks(target, task.amount * task.blueprint.amountToCreate);
var slots = FreeSlots(player);
if (HasPlace(slots, stacks) == false)
{
task.cancelled = true;
Message(player, "Slots", stacks.Count, slots);
GiveRefund(player, task.takenItems);
return null;
}
if (IsNormalItem(name))
{
Message(player, "Normal");
return null;
}
GiveItem(player, task, target, stacks, task.skinID);
task.cancelled = true;
return null;
}
private void GiveItem(BasePlayer player, ItemCraftTask task, ItemDefinition def, List<int> stacks, int taskSkinID)
{
var skin = ItemDefinition.FindSkin(def.itemid, taskSkinID);
if (config.split == false)
{
var final = 0;
foreach (var stack in stacks)
{
final += stack;
}
var item = ItemManager.Create(def, final, skin);
player.GiveItem(item);
Interface.CallHook("OnItemCraftFinished", task, item);
}
else
{
foreach (var stack in stacks)
{
var item = ItemManager.Create(def, stack, skin);
player.GiveItem(item);
Interface.CallHook("OnItemCraftFinished", task, item);
}
}
}
private int FreeSlots(BasePlayer player)
{
var slots = player.inventory.containerMain.capacity + player.inventory.containerBelt.capacity;
var taken = player.inventory.containerMain.itemList.Count + player.inventory.containerBelt.itemList.Count;
return slots - taken;
}
private void GiveRefund(BasePlayer player, List<Item> items)
{
foreach (var item in items)
{
player.GiveItem(item);
}
}
private List<int> GetStacks(ItemDefinition item, int amount)
{
var list = new List<int>();
var maxStack = item.stackable;
if (maxStack == 0)
{
maxStack = 1;
}
while (amount > maxStack)
{
amount -= maxStack;
list.Add(maxStack);
}
list.Add(amount);
return list;
}
private bool IsNormalItem(string name)
{
return config.normal?.Contains(name) ?? false;
}
private bool IsBlocked(string name)
{
return config.blocked?.Contains(name) ?? false;
}
private bool HasPlace(int slots, List<int> stacks)
{
if (config.checkPlace == false)
{
return true;
}
if (config.split && slots - stacks.Count < 0)
{
return false;
}
return slots > 0;
}
#endregion
#region Localization 1.1.1
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
{"Blocked", "Crafting of that item is blocked!"},
{"Slots", "You don't have enough place to craft! Need {0}, have {1}!"},
{"Normal", "Item will be crafted with normal speed."}
}, this);
}
private void Message(BasePlayer player, string messageKey, params object[] args)
{
if (player == null)
{
return;
}
var message = GetMessage(messageKey, player.UserIDString, args);
player.ChatMessage(message);
//player.SendConsoleCommand("chat.add", (object) 0, (object) message);
}
private string GetMessage(string messageKey, string playerID, params object[] args)
{
return string.Format(lang.GetMessage(messageKey, this, playerID), args);
}
#endregion
#region Configuration 1.1.0
private static ConfigData config;
private class ConfigData
{
[JsonProperty(PropertyName = "Check for free place")]
public bool checkPlace;
[JsonProperty(PropertyName = "Normal Speed")]
public List<string> normal;
[JsonProperty(PropertyName = "Blacklist")]
public List<string> blocked;
[JsonProperty(PropertyName = "Split crafted stacks")]
public bool split;
}
private ConfigData GetDefaultConfig()
{
return new ConfigData
{
normal = new List<string>
{
"hammer",
"put item shortname here"
},
blocked = new List<string>
{
"rock",
"put item shortname here"
},
checkPlace = false,
split = false
};
}
protected override void LoadConfig()
{
base.LoadConfig();
try
{
config = Config.ReadObject<ConfigData>();
if (config == null)
{
LoadDefaultConfig();
}
}
catch
{
PrintError("Configuration file is corrupt! Unloading plugin...");
Interface.Oxide.RootPluginManager.RemovePlugin(this);
return;
}
SaveConfig();
}
protected override void LoadDefaultConfig()
{
config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(config);
}
#endregion
}
}