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FREE IQBackpack : 1.0.19 1.0.19

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C#:
using Oxide.Core.Plugins;
using UnityEngine;
using System.Text;
using Newtonsoft.Json;
using System.Collections;
using Oxide.Game.Rust.Cui;
using System;
using System.Collections.Generic;
using System.Linq;
using Network;
using ConVar;
namespace Oxide.Plugins {
    [Info("IQBackpack", "Mercury", "1.0.19")]
    [Description("Просто твой любимый рюкзачок :)")]
    class IQBackpack : RustPlugin {
        public static StringBuilder sb = new StringBuilder();
        class BackpackSpine : FacepunchBehaviour {
            Rigidbody rigidbodyBP;
            DroppedItemContainer backpack;
            BasePlayer player;
            public BackpackSpine() {
                player = GetComponent<BasePlayer>();
                backpack = GameManager.server.CreateEntity("assets/prefabs/misc/item drop/item_drop_backpack.prefab", player.transform.position + new Vector3(0f, -7f, 0f), new Quaternion()) as DroppedItemContainer;
                rigidbodyBP = backpack.GetComponent<Rigidbody>();
                rigidbodyBP.useGravity = false;
                rigidbodyBP.isKinematic = true;
                rigidbodyBP.drag = 0;
                rigidbodyBP.interpolation = RigidbodyInterpolation.Extrapolate;
                backpack.OwnerID = player.userID;
                ItemContainer container = new ItemContainer {
                    playerOwner = player
                }
                ;
                container.ServerInitialize((Item)null, _.GetSlotsBackpack(player));
                if ((Int32)container.uid == 0) container.GiveUID();
                backpack.inventory = container;
                backpack.SetFlag(BaseEntity.Flags.Busy, true);
                backpack.SetFlag(BaseEntity.Flags.Locked, true);
                backpack.Spawn();
                backpack.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
                backpack.UpdateNetworkGroup();
                backpack.transform.localPosition = new Vector3(-0.05f, 0.03f, 0f);
                backpack.transform.localRotation = new Quaternion(-3f, 0f, 3f, 0f);
                backpack.SetParent(player, "spine2");
                backpack.ResetRemovalTime(Math.Max(99999999999999999, backpack.CalculateRemovalTime()));
                enabled = true;
            }
            public void OnDestroy() => KillParent();
            public void KillParent() {
                enabled = false;
                if (!backpack.IsDestroyed) backpack.Kill();
                UnityEngine.GameObject.Destroy(this);
            }
        }
        void Init() => ReadData();
        protected override void LoadDefaultConfig() => config = Configuration.GetNewConfiguration();
        object CanStackItem(Item item, Item targetItem) {
            if (item == null || targetItem == null) return null;
            BasePlayer player = item.GetOwnerPlayer();
            if (player == null || player is ScientistNPC || player is HumanNPC || player is NPCPlayer) return null;
            if (PlayerUpgrades.ContainsKey(player)) {
                NextTick(() => {
                    if (PlayerUpgrades[player] != null && PlayerUpgrades[player].Container.vendorInventory != null && PlayerUpgrades[player].Container.customerInventory != null) PlayerUpgrades[player].VendorLock(true);
                    DrawUI_Backpack_Upgrade_Info_Controller(player);
                }
                );
            }
            return null;
        }
        ItemContainer.CanAcceptResult? CanAcceptItem(ItemContainer container, Item item, int targetPos) {
            try {
                if (container == null || item == null) return null;
                BasePlayer player = container.playerOwner;
                if (player == null) {
                    if (config.TurnedsSetting.Types == TypeBackpack.Wear) {
                        NextTick(() => {
                            //// ERROR ???
                            if (item.parent == null || item.parent.entityOwner == null || item.parent.entityOwner.net == null) return;
                            if (item.skin != config.BackpackItem.SkinID) return;
                            UInt64 NetID = item.parent.entityOwner.net.ID;
                            if (NetID == 0) return;
                            if (ContainerGetPlayer.ContainsKey(NetID)) CommunityEntity.ServerInstance.ClientRPCEx(new SendInfo(ContainerGetPlayer[NetID]), null, "DestroyUI", "UI_BACKPACK_VISUAL");
                        }
                        );
                    }
                    return null;
                }
                else {
                    if (player is ScientistNPC || player is HumanNPC || player is NPCPlayer) return null;
                    if (!PlayerUseBackpacks.Contains(player)) return null;
                    if (config.TurnedsSetting.Types == TypeBackpack.Wear) if (item.skin == config.BackpackItem.SkinID) {
                        if (item.IsLocked()) return ItemContainer.CanAcceptResult.CannotAccept;
                        CuiHelper.DestroyUi(player, InterfaceBuilder.UI_Backpack_Visual);
                        BackpackRemoveSpine(player);
                        return null;
                    }
                    if (GetBackpackOption(player).BlackListItems.Contains(item.info.shortname) && item.IsLocked()) return ItemContainer.CanAcceptResult.CannotAccept;
                }
            }
            catch (Exception e) {
                LogToFile("IQBackpack/Logs", $"===== START ===== \n {e.Message}\n\n{e}\n ===== END =====", this);
                PrintWarning("Вышло неизвестное действие!Сообщите разработчику об этом и прикрепите.log (IQBackpack/Debug/Logs)");
                throw;
            }
            return null;
        }
        private void DrawUI_Backpack_Upgrade_Info(BasePlayer player) {
            if (!config.TurnedsSetting.UseUpgradeBackpack || _interface == null) return;
            if (!PlayerUpgrades.ContainsKey(player)) return;
            String Interface = InterfaceBuilder.GetInterface("UI_Backpack_Upgrade_Info");
            if (Interface == null) return;
            Interface = Interface.Replace("%BACKPACK_UPGRADE_DESCRIPTION%", GetLang("BACKPACK_UPGRADE_DESCRIPTION", player.UserIDString));
            Interface = Interface.Replace("%BACKPACK_UPGRADE_TITLE%", GetLang("BACKPACK_UPGRADE_TITLE", player.UserIDString));
            CuiHelper.DestroyUi(player, InterfaceBuilder.UI_Backpack_Upgrade_Workbench);
            CuiHelper.DestroyUi(player, InterfaceBuilder.UI_Backpack_Upgrade_Info);
            CuiHelper.AddUi(player, Interface);
            DrawUI_Backpack_Upgrade_Info_Controller(player);
        }
        private void OpenBP(BasePlayer player) {
            if (GetSlotsBackpack(player) == 0) {
                SendChat(GetLang("BACKPACK_NULL", player.UserIDString), player);
                return;
            }
            if (IsDuel(player.userID)) return;
            Item backpack = GetBackpack(player);
            if (config.TurnedsSetting.Types == TypeBackpack.Wear) if (backpack == null) {
                SendChat(GetLang("BACKPACK_NO_WEARING", player.UserIDString), player);
                return;
            }
            BackpackBehaviour backpackHandler = null;
            if (PlayerBackpack.ContainsKey(player)) {
                if (PlayerBackpack[player] != null) backpackHandler = PlayerBackpack[player];
            }
            else PlayerBackpack.Add(player, null);
            if (backpackHandler == null) {
                backpackHandler = player.gameObject.AddComponent<BackpackBehaviour>();
                backpackHandler.Backpack = backpack;
                PlayerBackpack[player] = backpackHandler;
            }
            if (backpackHandler.Container != null) {
                if (config.TurnedsSetting.ClosePressedAgain) player.EndLooting();
                else SendChat(GetLang("BACKPACK_IS_OPENED", player.UserIDString), player);
                return;
            }
            backpackHandler.Open();
        }
        void OnUserGroupRemoved(string id, string groupName) {
            String[] PermissionsGroup = permission.GetGroupPermissions(groupName);
            if (PermissionsGroup == null) return;
            foreach (var Option in config.BackpackItem.BackpacOption.Where(x => PermissionsGroup.Contains(x.Permissions))) UpdatePermissions(id, Option.Permissions, false);
        }
        private IEnumerator DownloadImages() {
            Puts("Генерируем интерфейс...");
            if (!HasImage($"{config.BackpackItem.UrlBackpack}")) AddImage(config.BackpackItem.UrlBackpack, config.BackpackItem.UrlBackpack);
            foreach (Configuration.Backpack.BackpackCraft BPOption in config.BackpackItem.BackpacOption.Where(c => c.CraftItems != null && c.CraftItems.Count != 0)) foreach (Configuration.Backpack.BackpackCraft.ItemCraft CItem in BPOption.CraftItems) {
                if (CItem.SkinID != 0) {
                    if (!HasImage($"{CItem.Shortname}_128px_{CItem.SkinID}")) AddImage($"http://api.skyplugins.ru/api/getskin/{CItem.SkinID}/128", $"{CItem.Shortname}_128px_{CItem.SkinID}", CItem.SkinID);
                }
                else {
                    if (!HasImage($"{CItem.Shortname}_128px")) AddImage($"http://api.skyplugins.ru/api/getimage/{CItem.Shortname}/128", $"{CItem.Shortname}_128px");
                }
            }
            yield return new WaitForSeconds(0.04f);
            Puts("Интерфейс был успешно сгенерирован!");
            _interface = new InterfaceBuilder();
            timer.Once(3f, () => {
                foreach (BasePlayer player in BasePlayer.allPlayerList) OnPlayerConnected(player);
            }
            );
        }
        internal class BackpackInfo {
            public Int32 AmountSlot = 0;
            public Int32 IndexUpgrade = -1;
            public List<SavedItem> Items = new List<SavedItem>();
            internal class SavedItem {
                public Int32 TargetSlot;
                public String Shortname;
                public Int32 Itemid;
                public Single Condition;
                public Single Maxcondition;
                public Int32 Amount;
                public Int32 Ammoamount;
                public String Ammotype;
                public Int32 Flamefuel;
                public UInt64 Skinid;
                public String Name;
                public Boolean Weapon;
                public Int32 Blueprint;
                public Single BusyTime;
                public Boolean OnFire;
                public List<SavedItem> Mods;
            }
        }
        public Dictionary<UInt64, List<Connection>> ContainerGetPlayer = new Dictionary<UInt64, List<Connection>>();
        /// <summary>
        /// Обновление 1.0.х
        /// - Исправлено слияния рюкзака с уже открытым контейнером (влияло на внешний вид)
        /// - Добавлена поддержка ArenaTournament
        /// - Теперь рюкзак не выпадает после убийства игрока на дуэлях(аренах и т.д)
        /// </summary>
        ///
        [PluginReference]
        Plugin ImageLibrary, IQChat, Battles, Duel, OneVSOne, ArenaTournament;
        private enum TypeDurability {
            None, Time, Count,
        }
        private static InterfaceBuilder _interface;
        private void DrawUI_Backpack_Upgrade_Workbench(BasePlayer player) {
            if (!config.TurnedsSetting.UseUpgradeBackpack || _interface == null) return;
            CuiHelper.DestroyUi(player, InterfaceBuilder.UI_Backpack_Upgrade_Workbench);
            String Interface = InterfaceBuilder.GetInterface("UI_Backpack_Upgrade_Workbench");
            if (Interface == null) return;
            Configuration.Backpack.BackpackCraft BackpackOption = GetBackpackOption(player);
            if (BackpackOption == null) return;
            UInt64 ID = GetBackpackID(player);
            if (!Backpacks.ContainsKey(ID)) return;
            Boolean IsUpgrade = (BackpackOption.UpgradeList.Count - 1) < (Backpacks[ID].IndexUpgrade + 1);
            Interface = Interface.Replace("%BACKPACK_UPGRADE_WORKBENCH_BUTTON%", GetLang(IsUpgrade ? "BACKPACK_UPGRADE_WORKBENCH_BUTTON_MAXIMUM" : "BACKPACK_UPGRADE_WORKBENCH_BUTTON", player.UserIDString));
            Interface = Interface.Replace("%COLOR%", IsUpgrade ? "0.7568628 0.2273419 0.2078431 1" : "0.4431373 0.5450981 0.2627451 1");
            Interface = Interface.Replace("%COMMAND%", IsUpgrade ? "" : "backpack.upgrade.menu");
            Interface = Interface.Replace("%BACKPACK_UPGRADE_WORKBENCH_DESCRIPTION%", GetLang("BACKPACK_UPGRADE_WORKBENCH_DESCRIPTION", player.UserIDString, GetMaximumUpgradeSlots(player) >= 42 ? 42 : GetMaximumUpgradeSlots(player)));
            Interface = Interface.Replace("%BACKPACK_UPGRADE_WORKBENCH_TITLE%", GetLang("BACKPACK_UPGRADE_WORKBENCH_TITLE", player.UserIDString));
            CuiHelper.AddUi(player, Interface);
        }
        public Dictionary<UInt64, BackpackInfo> Backpacks = new Dictionary<UInt64, BackpackInfo>();
        object OnLootNetworkUpdate(PlayerLoot loot) {
            if (loot == null) return null;
            BasePlayer player = loot.GetComponent<BasePlayer>();
            if (player == null) return null;
            if (loot.entitySource == null || loot.entitySource.net == null) return null;
            UInt64 NetID = loot.entitySource.net.ID;
            NetworkIDGetSet(NetID, true, player);
            return null;
        }
        private Int32 GetSlotsBackpack(BasePlayer player) {
            Int32 SlotsBackpack = 0;
            if (config.TurnedsSetting.Types == TypeBackpack.Wear) {
                Item item = GetBackpack(player);
                if (item != null) if (Backpacks.ContainsKey(item.uid)) SlotsBackpack = Backpacks[item.uid].AmountSlot;
            }
            else {
                if (Backpacks.ContainsKey(player.userID)) SlotsBackpack = Backpacks[player.userID].AmountSlot;
            }
            return SlotsBackpack;
        }
        private enum TypeBackpack {
            Wear, OnlyPermission
        }
        private List<Item> GetItemBlacklist(BasePlayer player) {
            Configuration.Backpack.BackpackCraft Backpack = GetBackpackOption(player);
            if (Backpack == null || Backpack.BlackListItems == null || Backpack.BlackListItems.Count == 0) return null;
            List<Item> ItemList = new List<Item>();
            foreach(Item item in player.inventory.AllItems()) foreach(String Shortname in Backpack.BlackListItems) if (item.info.shortname == Shortname) ItemList.Add(item);
            return ItemList;
        }
        void OnItemAddedToContainer(ItemContainer container, Item item) {
            if (item == null || container == null) return;
            BasePlayer player = container.playerOwner;
            if (player == null || player is ScientistNPC || player is HumanNPC || player is NPCPlayer) return;
            if (config.TurnedsSetting.Types == TypeBackpack.Wear) if (item.skin == config.BackpackItem.SkinID) {
                if (GetBackpack(player) == null) {
                    CuiHelper.DestroyUi(player, InterfaceBuilder.UI_Backpack_Visual);
                    BackpackRemoveSpine(player);
                }
            }
            if (config.TurnedsSetting.UseUpgradeBackpack) {
                if (container?.entityOwner is ShopFront || player?.inventory?.loot?.entitySource is ShopFront) {
                    if (PlayerUpgrades.ContainsKey(player) && (container.playerOwner == player || container.uid == (UInt32)player.userID)) if (PlayerUpgrades[player] != null) {
                        PlayerUpgrades[player].VendorLock(true);
                        DrawUI_Backpack_Upgrade_Info_Controller(player);
                    }
                    return;
                }
                if (player?.inventory?.loot?.entitySource is Workbench) {
                    DrawUI_Backpack_Upgrade_Workbench(player);
                    return;
                }
            }
        }
        void OnPlayerSleepEnded(BasePlayer player) => OnPlayerConnected(player);
        object CanWearItem(PlayerInventory inventory, Item item, int targetSlot) {
            if (inventory == null || item == null) return null;
            BasePlayer player = inventory.gameObject.ToBaseEntity() as BasePlayer;
            if (config.TurnedsSetting.Types == TypeBackpack.Wear) if (player != null && item.skin == config.BackpackItem.SkinID) {
                if (!Backpacks.ContainsKey(item.uid) && item.skin == config.BackpackItem.SkinID) Backpacks.Add(item.uid, new BackpackInfo());
                if (GetBackpack(player) != null) return false;
                NextTick(() => {
                    DrawUI_Backpack_Visual(player);
                    BackpackSpawnSpine(player);
                    if (player?.inventory?.loot?.entitySource is Workbench) DrawUI_Backpack_Upgrade_Workbench(player);
                }
                );
            }
            return null;
        }
        void NetworkIDGetSet(UInt64 NetID, Boolean SetOrRemove, BasePlayer player = null) {
            if (player == null) return;
            if (!ContainerGetPlayer.ContainsKey(NetID)) ContainerGetPlayer.Add(NetID, new List<Connection> {
                player.Connection
            }
            );
            else {
                if (SetOrRemove) {
                    if (!ContainerGetPlayer[NetID].Contains(player.Connection)) ContainerGetPlayer[NetID].Add(player.Connection);
                }
                else {
                    if (ContainerGetPlayer[NetID].Count <= 1) ContainerGetPlayer.Remove(NetID);
                    else ContainerGetPlayer[NetID].Remove(player.Connection);
                }
            }
        }
        void OnItemDropped(Item item, BaseEntity entity) {
            if (item == null || entity == null) return;
            BasePlayer player = item.GetOwnerPlayer();
            if (player == null || player is ScientistNPC || player is HumanNPC || player is NPCPlayer) return;
            if (config.TurnedsSetting.Types == TypeBackpack.Wear) if (item.skin == config.BackpackItem.SkinID) {
                NextTick(() => {
                    if (GetBackpack(player) == null) {
                        CuiHelper.DestroyUi(player, InterfaceBuilder.UI_Backpack_Visual);
                        BackpackRemoveSpine(player);
                    }
                }
                );
                return;
            }
            if (config.TurnedsSetting.UseUpgradeBackpack) {
                if ((Boolean)(item?.GetRootContainer()?.entityOwner is ShopFront)) {
                    if (PlayerUpgrades.ContainsKey(player)) {
                        NextTick(() => {
                            if (PlayerUpgrades[player] != null && PlayerUpgrades[player].Container.vendorInventory != null && PlayerUpgrades[player].Container.customerInventory != null) PlayerUpgrades[player].VendorLock(true);
                            DrawUI_Backpack_Upgrade_Info_Controller(player);
                        }
                        );
                    }
                    return;
                }
                if (player?.inventory?.loot?.entitySource is Workbench) {
                    NextTick(() => {
                        DrawUI_Backpack_Upgrade_Workbench(player);
                    }
                    );
                    return;
                }
            }
        }
        private void DrawUI_Backpack_ItemCrafts(BasePlayer player) {
            if (_interface == null) return;
            if (!config.TurnedsSetting.UseCrafting || config.TurnedsSetting.Types == TypeBackpack.OnlyPermission) return;
            Configuration.Backpack.BackpackCraft BCraft = GetBackpackOption(player);
            if (BCraft == null || BCraft.CraftItems == null) return;
            Int32 ItemCount = 0;
            Single itemMinPosition = 219f;
            Single itemWidth = 0.15f;
            /// Ширина
            Single itemMargin = 0.062f;
            /// Расстояние между
            Int32 itemCount = BCraft.CraftItems.Count;
            Single itemMinHeight = 0.84f;
            // Сдвиг по вертикали
            Single itemHeight = 0.16f;
            /// Высота
            Int32 ItemTarget = 5;
            if (itemCount > ItemTarget) {
                itemMinPosition = 0.5f - ItemTarget / 2f * itemWidth - (ItemTarget - 1) / 2f * itemMargin;
                itemCount -= ItemTarget;
            }
            else itemMinPosition = 0.5f - itemCount / 2f * itemWidth - (itemCount - 1) / 2f * itemMargin;
            foreach (Configuration.Backpack.BackpackCraft.ItemCraft item in BCraft.CraftItems) {
                String Interface = InterfaceBuilder.GetInterface("UI_Backpack_Craft_Item");
                if (Interface == null) return;
                Interface = Interface.Replace("%ANCHOR_MIN%", $"{itemMinPosition} {itemMinHeight}");
                Interface = Interface.Replace("%ANCHOR_MAX%", $"{itemMinPosition + itemWidth} {itemMinHeight + itemHeight}");
                Interface = Interface.Replace("%AMOUNT%", $"{item.Amount}");
                Interface = Interface.Replace("%PNG_ITEM%", GetImage(item));
                Interface = Interface.Replace("%COLOR_PANEL%", HaveItem(player, item.Shortname, item.Amount, item.SkinID) ? "0.57 1.00 0.65 1.00" : "0.98 0.13 0.18 1.00");
                CuiHelper.AddUi(player, Interface);
                ItemCount++;
                itemMinPosition += (itemWidth + itemMargin);
                if (ItemCount % ItemTarget == 0) {
                    itemMinHeight -= (itemHeight + (itemMargin * 0.5f));
                    if (itemCount > ItemTarget) {
                        itemMinPosition = 0.5f - ItemTarget / 2f * itemWidth - (ItemTarget - 1) / 2f * itemMargin;
                        itemCount -= ItemTarget;
                    }
                    else itemMinPosition = 0.5f - itemCount / 2f * itemWidth - (itemCount - 1) / 2f * itemMargin;
                }
            }
        }
        protected override void SaveConfig() => Config.WriteObject(config);
        private class Configuration {
            internal class Turneds {
                [JsonProperty("Использовать возможность улучшать рюкзаки и увеличивать в нем слоты (true - да/false - нет) [Дополнительно настраивается в каждом рюкзаке, учтите - это общий параметр, детальная настройка в вариациях рюкзаков]")]
                public Boolean UseUpgradeBackpack = true;
                internal class VisualBackpackSlot {
                    [JsonProperty("Разрешить открывать рюкзак нажава на UI интерфейс (true - да/false - нет)")]
                    public Boolean UseButton = true;
                    [JsonProperty("Настройка цветов полосы заполненности")]
                    public ColorProgress ColorProgressBar = new ColorProgress();
                    internal class ColorProgress {
                        [JsonProperty("Цвет полосы заполненности, когда рюкзак заполнен на >80%")]
                        public String ColorMaximum = "0.98 0.20 0.28 1.00";
                        [JsonProperty("Цвет полосы заполненности, когда рюкзак заполнен на >60%")]
                        public String ColorAverage = "0.98 0.53 0.26 1.00";
                        [JsonProperty("Цвет полосы заполненности, когда рюкзак заполнен на >30%")]
                        public String ColorMinimal = "0.44 0.53 0.26 1.00";
                    }
                    internal class Position {
                        public String AnchorMin;
                        public String AnchorMax;
                        public String OffsetMin;
                        public String OffsetMax;
                    }
                    [JsonProperty("Отображать полосу заполненности рюкзака на UI (true - да/false - нет)")]
                    public Boolean UseIsFulled = true;
                    [JsonProperty("Использовать отображение UI рюкзака возле слотов (true - да/false - нет)")]
                    public Boolean UseVisual = true;
                    [JsonProperty("Отображать количество слотов в рюкзаке на UI (true - да/false - нет)")]
                    public Boolean UseSlots = true;
                    [JsonProperty("Настройка позиции UI для улучшения рюкзака")]
                    public Position PositionUpgrade = new Position();
                    [JsonProperty("Настройка позиции UI слота с рюкзаком")]
                    public Position PositionSlotVisual = new Position();
                }
                [JsonProperty("Тип выпадения рюкзака : 0 - Не выпадает при смерти, 1 - Выбрасывает предметы вокруг трупа, 2 - Выбрасывает рюкзак с предметами")]
                public TypeDropBackpack TypeDropBackpack = TypeDropBackpack.DropBackpack;
                [JsonProperty("Отображать рюкзак за спиной игрока(модельку рюкзака, работает на всех поворотах и изгибах игрока) [ВНИМАНИЕ, ИСПОЛЬЗУЙТЕ ЭТО НА PVE СЕРВЕРЕ, ИЗ-ЗА ОСОБЕННОСТЕЙ ИГРЫ В ТАКОЙ РЮКЗАК НА СПИНЕ НЕ БУДЕТ ПРОХОДИТЬ УРОН]")]
                public Boolean UseSpineBackpack = false;
                [JsonProperty("Автоматически очищать инвентарь рюкзаков игроков после вайпа (true - да/false - нет)")]
                public Boolean WipeCleaning = false;
                [JsonProperty("Тип работы рюкзака : 0 - требуется надеть его, чтобы пользоватья, 1 - требуются лишь права(из вариаций рюкзаков)")]
                public TypeBackpack Types = TypeBackpack.Wear;
                [JsonProperty("Закрывать рюкзак при повторном нажатии на UI/использовании бинда, если он открыт")]
                public Boolean ClosePressedAgain = true;
                [JsonProperty("Настройка интерфейса")]
                public VisualBackpackSlot VisualBackpackSlots = new VisualBackpackSlot();
                [JsonProperty("Использовать возможность скрафтить рюкзак (true - да/false - нет)")]
                public Boolean UseCrafting = true;
                [JsonProperty("Время удаления рюкзака при выпадении (Работает с : 2 - Выбрасывает рюкзак с предметами)")]
                public Single RemoveBackpack = 200f;
            }
            internal class Backpack {
                [JsonProperty("Shortname для рюкзака (нужен предмет, который является одеждой)")]
                public String Shortname = "burlap.gloves";
                [JsonProperty("SkinID рюкзака")]
                public UInt64 SkinID = 2726640855;
                [JsonProperty("Ссылка на картинку для отображения рюкзака")]
                public String UrlBackpack = "https://i.imgur.com/rPeKd9R.png";
                [JsonProperty("Вариации рюкзаков по привилегиям (Дается доступный набор игроку, который выше других)")]
                public List<BackpackCraft> BackpacOption = new List<BackpackCraft>();
                internal class BackpackCraft {
                    [JsonProperty("Права для возможности крафтить и носить данный рюкзак(не оставляйте это поле пустым, иначе оно не будет учитываться)")]
                    public String Permissions = "iqbackpack.7slot";
                    [JsonProperty("Количество слотов у данного рюкзака")]
                    public Int32 AmountSlot = 7;
                    [JsonProperty("Черный список предметов для данного рюкзака")]
                    public List<String> BlackListItems = new List<String>();
                    [JsonProperty("Предметы для крафта рюкзака")]
                    public List<ItemCraft> CraftItems = new List<ItemCraft>();
                    [JsonProperty("Настройка улучшений рюкзака (Улучшение будет постепенное в зависимости от листа, сверху -> вниз (максимальное количество слотов - 42))")]
                    public List<UpgradeBackpack> UpgradeList = new List<UpgradeBackpack>();
                    internal class UpgradeBackpack {
                        [JsonProperty("Предметы для улучшения на этот уровень")]
                        public List<ItemCraft> CraftItems = new List<ItemCraft>();
                        [JsonProperty("Сколько слотов добавлять за это улучшение")]
                        public Int32 SlotUpgrade;
                    }
                    internal class ItemCraft {
                        public String Shortname;
                        public UInt64 SkinID;
                        [JsonProperty("Количество")]
                        public Int32 Amount;
                    }
                }
            }
            public static Configuration GetNewConfiguration() {
                return new Configuration {
                    BackpackItem = new Backpack {
                        Shortname = "burlap.gloves", SkinID = 2726640855, UrlBackpack = "https://i.imgur.com/rPeKd9R.png", BackpacOption = new List<Backpack.BackpackCraft> {
                            new Backpack.BackpackCraft {
                                AmountSlot = 7, Permissions = "iqbackpack.7slot", BlackListItems = new List<String> {
                                }
                                , CraftItems = new List<Backpack.BackpackCraft.ItemCraft> {
                                }
                                , UpgradeList = new List<Backpack.BackpackCraft.UpgradeBackpack> {
                                }
                                ,
                            }
                            , new Backpack.BackpackCraft {
                                AmountSlot = 15, Permissions = "iqbackpack.15slot", BlackListItems = new List<String> {
                                    "rocket.launcher", "ammo.rocket.basic", "explosive.satchel", "supply.signal", "explosive.timed",
                                }
                                , CraftItems = new List<Backpack.BackpackCraft.ItemCraft> {
                                    new Backpack.BackpackCraft.ItemCraft {
                                        Shortname = "leather", Amount = 50, SkinID = 0
                                    }
                                    , new Backpack.BackpackCraft.ItemCraft {
                                        Shortname = "cloth", Amount = 200, SkinID = 0
                                    }
                                    , new Backpack.BackpackCraft.ItemCraft {
                                        Shortname = "sewingkit", Amount = 10, SkinID = 0
                                    }
                                    ,
                                }
                                , UpgradeList = new List<Backpack.BackpackCraft.UpgradeBackpack> {
                                    new Backpack.BackpackCraft.UpgradeBackpack {
                                        SlotUpgrade = 3, CraftItems = new List<Backpack.BackpackCraft.ItemCraft> {
                                            new Backpack.BackpackCraft.ItemCraft {
                                                Shortname = "burlap.gloves", Amount = 1, SkinID = 2726640855
                                            }
                                            , new Backpack.BackpackCraft.ItemCraft {
                                                Shortname = "leather", Amount = 150, SkinID = 0
                                            }
                                            , new Backpack.BackpackCraft.ItemCraft {
                                                Shortname = "cloth", Amount = 300, SkinID = 0
                                            }
                                            , new Backpack.BackpackCraft.ItemCraft {
                                                Shortname = "sewingkit", Amount = 5, SkinID = 0
                                            }
                                            , new Backpack.BackpackCraft.ItemCraft {
                                                Shortname = "metal.fragments", Amount = 1000, SkinID = 0
                                            }
                                            ,
                                        }
                                    }
                                    , new Backpack.BackpackCraft.UpgradeBackpack {
                                        SlotUpgrade = 10, CraftItems = new List<Backpack.BackpackCraft.ItemCraft> {
                                            new Backpack.BackpackCraft.ItemCraft {
                                                Shortname = "burlap.gloves", Amount = 1, SkinID = 2726640855
                                            }
                                            , new Backpack.BackpackCraft.ItemCraft {
                                                Shortname = "leather", Amount = 500, SkinID = 0
                                            }
                                            , new Backpack.BackpackCraft.ItemCraft {
                                                Shortname = "cloth", Amount = 1000, SkinID = 0
                                            }
                                            , new Backpack.BackpackCraft.ItemCraft {
                                                Shortname = "sewingkit", Amount = 25, SkinID = 0
                                            }
                                            , new Backpack.BackpackCraft.ItemCraft {
                                                Shortname = "metal.fragments", Amount = 15000, SkinID = 0
                                            }
                                            ,
                                        }
                                    }
                                    ,
                                }
                            }
                        }
                    }
                    , TurnedsSetting = new Turneds {
                        Types = TypeBackpack.Wear, WipeCleaning = false, UseCrafting = true, UseUpgradeBackpack = true, ClosePressedAgain = true, UseSpineBackpack = false, TypeDropBackpack = TypeDropBackpack.DropBackpack, RemoveBackpack = 200f, VisualBackpackSlots = new Turneds.VisualBackpackSlot {
                            UseVisual = true, UseSlots = true, UseIsFulled = true, UseButton = true, ColorProgressBar = new Turneds.VisualBackpackSlot.ColorProgress {
                                ColorMinimal = "0.44 0.53 0.26 1.00", ColorAverage = "0.98 0.53 0.26 1.00", ColorMaximum = "0.98 0.20 0.28 1.00",
                            }
                            , PositionSlotVisual = new Turneds.VisualBackpackSlot.Position {
                                AnchorMin = "0.5 0", AnchorMax = "0.5 0", OffsetMin = "-264.276 17.943", OffsetMax = "-203.724 78.087"
                            }
                            , PositionUpgrade = new Turneds.VisualBackpackSlot.Position {
                                AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "194.836 -36.769", OffsetMax = "575.164 36.785"
                            }
                        }
                        ,
                    }
                    , References = new Reference {
                        IQChatSetting = new Reference.IQChat {
                            CustomAvatar = "0", CustomPrefix = "[IQBackpack] ", UIAlertUse = false,
                        }
                    }
                }
                ;
            }
            [JsonProperty("Настройка поддерживающих плагинов")]
            public Reference References = new Reference();
            internal class Reference {
                [JsonProperty("Настройка IQChat")]
                public IQChat IQChatSetting = new IQChat();
                internal class IQChat {
                    [JsonProperty("IQChat : Кастомный префикс в чате")]
                    public String CustomPrefix = "[IQBackpack]";
                    [JsonProperty("IQChat : Кастомный аватар в чате(Если требуется)")]
                    public String CustomAvatar = "0";
                    [JsonProperty("IQChat : Использовать UI уведомления")]
                    public Boolean UIAlertUse = false;
                }
            }
            [JsonProperty("Настройка рюкзака")]
            public Backpack BackpackItem = new Backpack();
            [JsonProperty("Дополнительная настройка")]
            public Turneds TurnedsSetting = new Turneds();
        }
        private String GetImage(String fileName, UInt64 skin = 0) {
            var imageId = (String)plugins.Find("ImageLibrary").CallHook("GetImage", fileName, skin);
            if (!string.IsNullOrEmpty(imageId)) return imageId;
            return String.Empty;
        }
        public static IQBackpack _ = null;
        protected override void LoadConfig() {
            base.LoadConfig();
            try {
                config = Config.ReadObject<Configuration>();
                if (config == null) LoadDefaultConfig();
            }
            catch {
                PrintWarning("Ошибка " + $"чтения конфигурации 'oxide/config/{Name}', создаём новую конфигурацию!!");
                LoadDefaultConfig();
            }
            NextTick(SaveConfig);
        }
        private void OnNewSave(String filename) => ClearData();
        void OnItemStacked(Item destinationItem, Item sourceItem, ItemContainer destinationContainer) {
            if (destinationItem == null || sourceItem == null || destinationContainer == null) return;
            BasePlayer player = destinationContainer.playerOwner;
            if (player == null || player is ScientistNPC || player is HumanNPC || player is NPCPlayer) return;
            if (PlayerUpgrades.ContainsKey(player)) {
                if (PlayerUpgrades[player] != null && PlayerUpgrades[player].Container.vendorInventory != null && PlayerUpgrades[player].Container.customerInventory != null) PlayerUpgrades[player].VendorLock(true);
                DrawUI_Backpack_Upgrade_Info_Controller(player);
            }
        }
        void OnGroupPermissionRevoked(string name, string perm) {
            String[] GroupUser = permission.GetUsersInGroup(name);
            if (GroupUser == null) return;
            foreach (String IDs in GroupUser) UpdatePermissions(IDs.Substring(0, 17), perm, false);
        }
        void OnGroupPermissionGranted(string name, string perm) {
            String[] GroupUser = permission.GetUsersInGroup(name);
            if (GroupUser == null) return;
            foreach(String IDs in GroupUser) UpdatePermissions(IDs.Substring(0, 17), perm, true);
        }
        private void DrawUI_Backpack_Slots_Locked(BasePlayer player) {
            if (_interface == null) return;
            if (!config.TurnedsSetting.UseCrafting || config.TurnedsSetting.Types == TypeBackpack.OnlyPermission) return;
            Int32 AvailableSlots = GetAvailableSlots(player);
            Int32 LockedSlots = 42 - AvailableSlots;
            for (Int32 LockSlots = LockedSlots; LockSlots > 0; LockSlots--) {
                String Interface = InterfaceBuilder.GetInterface("UI_Backpack_Slots_Lock");
                if (Interface == null) return;
                Interface = Interface.Replace("%INDEX%", $"{42 - LockSlots}");
                CuiHelper.AddUi(player, Interface);
            }
        }
        private Dictionary<BasePlayer, BackpackBehaviour> PlayerBackpack = new Dictionary<BasePlayer, BackpackBehaviour>();
        private Boolean HaveAllItem(BasePlayer player, List<Configuration.Backpack.BackpackCraft.ItemCraft> BPCraft, ItemContainer contaner = null) {
            Int32 TrueItem = 0;
            for (Int32 i = 0; i < BPCraft.Count; i++) {
                Configuration.Backpack.BackpackCraft.ItemCraft Item = BPCraft[i];
                if (HaveItem(player, Item.Shortname, Item.Amount, Item.SkinID, contaner)) TrueItem++;
            }
            return TrueItem >= BPCraft.Count;
        }
        private void CheckConnectionPermission(BasePlayer player) {
            UInt64 IDBackpack = GetBackpackID(player);
            if (!Backpacks.ContainsKey(IDBackpack)) return;
            Int32 AvailableSlots = GetAvailableSlots(player);
            if (AvailableSlots < GetBusySlotsBackpack(player)) {
                Int32 Count = Backpacks[IDBackpack].Items.Count - 1;
                foreach (BackpackInfo.SavedItem Sitem in Backpacks[IDBackpack].Items.Take((Backpacks[IDBackpack].Items.Count - AvailableSlots))) {
                    NextTick(() => {
                        Item itemDrop = BuildItem(Sitem);
                        itemDrop.DropAndTossUpwards(player.transform.position, 2f);
                        Backpacks[IDBackpack].Items.RemoveAt(Count);
                        Count--;
                    }
                    );
                }
            }
            Backpacks[IDBackpack].AmountSlot = AvailableSlots;
        }
        private class BackpackBehaviour : FacepunchBehaviour {
            public Item Backpack = null;
            private BasePlayer Player = null;
            public StorageContainer Container = null;
            public UInt64 BackpackID = 0;
            private Dictionary<Item, Item.Flag> SaveFlags = new Dictionary<Item, Item.Flag>();
            private void Awake() {
                Player = GetComponent<BasePlayer>();
                BackpackID = _.GetBackpackID(Player);
            }
            private void BlackListAction(Boolean State) {
                List<Item> Itemlist = _.GetItemBlacklist(Player);
                if (Itemlist == null) return;
                foreach (Item item in Itemlist) {
                    if (State) if (!SaveFlags.ContainsKey(item)) SaveFlags.Add(item, item.flags);
                    item.SetFlag(global : : Item.Flag.IsLocked, State);
                }
                if(!State) foreach(KeyValuePair<Item, Item.Flag> Items in SaveFlags) Items.Key.SetFlag(Items.Value, true);
                Player.SendNetworkUpdate();
            }
            public void Open() {
                Container = CreateContainer(Player);
                PushItems();
                LockSlot(true);
                _.timer.Once(0.1f, () => PlayerLootContainer(Player, Container));
                BlackListAction(true);
                if (!_.PlayerUseBackpacks.Contains(Player)) _.PlayerUseBackpacks.Add(Player);
            }
            public void LockSlot(bool state) {
                if (Backpack == null) return;
                Backpack.LockUnlock(state);
                foreach (var item in Player.inventory.AllItems()) if (item.skin == Backpack.skin) item.LockUnlock(state);
            }
            public void Close() {
                LockSlot(false);
                _.Backpacks[BackpackID].Items = SaveItems(Container.inventory.itemList);
                Container.inventory.Clear();
                Container.Kill();
                Container = null;
                Destroy(false);
                BlackListAction(false);
                if (_.PlayerUseBackpacks.Contains(Player)) _.PlayerUseBackpacks.Remove(Player);
            }
            private void PushItems() {
                //_.Unsubscribe("OnItemAddedToContainer");
                var items = RestoreItems(_.Backpacks[BackpackID].Items);
                for (int i = items.Count - 1; i >= 0; i--) items[i].MoveToContainer(Container.inventory, items[i].position);
                // _.Subscribe("OnItemAddedToContainer");
            }
            public void Destroy(bool isClose = true) {
                if (isClose) Close();
                UnityEngine.Object.Destroy(this);
            }
        }
        private void BackpackSpawnSpine(BasePlayer player) {
            if (!config.TurnedsSetting.UseSpineBackpack) return;
            if (SpinesBackpacks.ContainsKey(player) && SpinesBackpacks[player] != null) return;
            BackpackSpine backpackSpine = player.gameObject.AddComponent<BackpackSpine>();
            SpinesBackpacks.Add(player, backpackSpine);
        }
        private void RegisteredPermissions() {
            foreach (Configuration.Backpack.BackpackCraft BPCraft in config.BackpackItem.BackpacOption) permission.RegisterPermission(BPCraft.Permissions, this);
        }
        public static StorageContainer CreateContainer(BasePlayer player) {
            StorageContainer storage = GameManager.server.CreateEntity("assets/prefabs/misc/halloween/coffin/coffinstorage.prefab") as StorageContainer;
            if (storage == null) return null;
            StorageContainer containerEntity = storage as StorageContainer;
            if (containerEntity == null) {
                UnityEngine.Object.Destroy(storage);
                return null;
            }
            UnityEngine.Object.DestroyImmediate(storage.GetComponent<DestroyOnGroundMissing>());
            UnityEngine.Object.DestroyImmediate(storage.GetComponent<GroundWatch>());
            foreach (Collider collider in storage.GetComponentsInChildren<Collider>()) UnityEngine.Object.DestroyImmediate(collider);
            storage.transform.position = new Vector3(player.ServerPosition.x, player.ServerPosition.y - 100f, player.ServerPosition.z);
            storage.panelName = "generic_resizable";
            ItemContainer container = new ItemContainer {
                playerOwner = player
            }
            ;
            container.ServerInitialize((Item)null, _.GetSlotsBackpack(player));
            if ((Int32)container.uid == 0) container.GiveUID();
            container.entityOwner = storage;
            storage.inventory = container;
            storage.OwnerID = player.userID;
            storage._limitedNetworking = false;
            storage.EnableSaving(false);
            storage.SendMessage("SetDeployedBy", player, (SendMessageOptions)SendMessageOptions.DontRequireReceiver);
            storage.Spawn();
            storage.inventory.allowedContents = ItemContainer.ContentsType.Generic;
            //storage.inventory.dirty = true;
            return storage;
        }
        [ConsoleCommand("bp")]
        void OpenBackpackConsole(ConsoleSystem.Arg arg) {
            BasePlayer player = arg.Player();
            if (player == null) return;
            player.EndLooting();
            timer.Once(0.3f, ()=> OpenBP(player));
        }
        private Int32 GetSlotsPercent(Single Percent, Single Slots) {
            Single ReturnSlot = (((Single)Slots / 100.0f) * Percent);
            return (Int32)ReturnSlot;
        }
        [ChatCommand("upgradebp")]
        void UpgradeBPCommand(BasePlayer player) {
            if (IsDuel(player.userID)) return;
            if (player == null) return;
            OpenUpgradeMenu(player);
        }
        void CanLootEntity(BasePlayer player, StorageContainer container) {
            if (container == null || player == null || !(Boolean)(container is Workbench)) return;
            DrawUI_Backpack_Upgrade_Workbench(player);
            return;
        }
        static List<Item> RestoreItems(List<BackpackInfo.SavedItem> sItems) {
            return sItems.Select(sItem => {
                if (sItem.Weapon) return BuildWeapon(sItem);
                return BuildItem(sItem);
            }
            ).Where(i => i != null).ToList();
        }
        void OnUserGroupAdded(string id, string groupName) {
            String[] PermissionsGroup = permission.GetGroupPermissions(groupName);
            if (PermissionsGroup == null) return;
            foreach (var Option in config.BackpackItem.BackpacOption.Where(x => PermissionsGroup.Contains(x.Permissions))) UpdatePermissions(id, Option.Permissions, true);
// ... [Code preview truncated due to length. Full source in attached file] ...

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