C#:
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
using Network;
using System;
using UnityEngine;
using System.Linq;
using ConVar;
using Newtonsoft.Json;
using VLB;
using System.Text;
using System.Collections;
using Oxide.Core;
using System.Collections.Generic;
using Pool = Facepunch.Pool;
using Object = System.Object;
namespace Oxide.Plugins {
[Info("IQBackpack", "Mercury", "1.36.57")]
[Description("Just your favorite backpack :)")]
class IQBackpack : RustPlugin {
ItemContainer.CanAcceptResult? CanAcceptItem(ItemContainer container, Item item, int targetPos) {
try {
if (container == null || item == null) return null;
BasePlayer player = container.playerOwner;
if (player == null) {
if (config.TurnedsSetting.Types == TypeBackpack.Wear) {
if(config.TurnedsSetting.NoMoveStorage) if (item.skin == config.BackpackItem.SkinID) return ItemContainer.CanAcceptResult.CannotAccept;
NextTick(() => {
if (item.parent == null || item.parent.entityOwner == null || item.parent.entityOwner.net == null) return;
if (item.skin != config.BackpackItem.SkinID) return;
UInt64 NetID = item.parent.entityOwner.net.ID.Value;
if (NetID == 0) return;
if (ContainerGetPlayer.ContainsKey(NetID)) {
CommunityEntity.ServerInstance.ClientRPCEx(new SendInfo(ContainerGetPlayer[NetID]), null, "DestroyUI", "UI_BACKPACK_VISUAL");
CommunityEntity.ServerInstance.ClientRPCEx(new SendInfo(ContainerGetPlayer[NetID]), null, "DestroyUI", "HIDE_LAYER");
CommunityEntity.ServerInstance.ClientRPCEx(new SendInfo(ContainerGetPlayer[NetID]), null, "DestroyUI", "UNHIDE_LAYER");
}
}
);
}
return null;
}
else {
if (!player.userID.IsSteamId() || player.IsNpc) return null;
if (!PlayerUseBackpacks.Contains(player) && !PlayerUpgrades.ContainsKey(player)) return null;
if (config.TurnedsSetting.Types == TypeBackpack.Wear) if (item.skin == config.BackpackItem.SkinID) {
if (item.IsLocked()) return ItemContainer.CanAcceptResult.CannotAccept;
CuiHelper.DestroyUi(player, InterfaceBuilder.UI_Backpack_Visual);
CuiHelper.DestroyUi(player, "HIDE_LAYER");
CuiHelper.DestroyUi(player, "UNHIDE_LAYER");
BackpackRemoveSpine(player);
return null;
}
if (item.IsLocked() && item.HasFlag(global : : Item.Flag.IsOn) && (container == player.inventory.containerMain || container == player.inventory.containerBelt || container == player.inventory.containerWear)) return ItemContainer.CanAcceptResult.CannotAccept;
Configuration.Backpack.BackpackCraft OptionBackpack = GetBackpackOption(player);
if (OptionBackpack == null) return null;
if (usePlayerSorteds.Contains(player)) return null;
if ((OptionBackpack.BlackListItems.Contains(item.info.shortname) && item.IsLocked()) || (PlayerUpgrades.ContainsKey(player) && PlayerUpgrades[player] != null && PlayerUpgrades[player].Container != null && item.IsLocked())) return ItemContainer.CanAcceptResult.CannotAccept;
}
}
catch (Exception e) {
LogToFile("IQBackpack", $"===== START ===== \n {e.Message}\n\n{e}\n ===== END =====", this);
PrintWarning(LanguageEn ? "An unknown action has come out!Inform the developer about this and attach .log (IQBackpack/Debug/Logs)" : "Вышло неизвестное действие!Сообщите разработчику об этом и прикрепите .log (IQBackpack/Debug/Logs)");
throw;
}
return null;
}
private static Configuration config = new Configuration();
private class Configuration {
internal class Turneds {
internal class BackpackVisualSetting {
[JsonProperty(LanguageEn ? "Size backpack model" : "Размер модели рюкзака")]
public Single SizeBackpack;
internal class QuaternionPos {
public Single Y;
public Single X;
public Single Z;
public Single W;
}
[JsonProperty(LanguageEn ? "Local rotation of the backpack on the player's back (Quaternion)" : "Локальная ротация рюкзака на спине игрока (Quaternion)")]
public QuaternionPos LocalRotation;
[JsonProperty(LanguageEn ? "Local position of the backpack on the player's back" : "Локальная позиция рюкзака на спине игрока")]
public Vector3 LocalPosition;
}
[JsonProperty(LanguageEn ? "Automatically clear players' backpack upgrades after a wipe (true - yes/false - no)" : "Автоматически очищать улучшение рюкзаков игроков после вайпа (true - да/false - нет)")]
public Boolean WipeCleaningUpdates = false;
[JsonProperty(LanguageEn ? "Use the opportunity to improve backpacks and increase slots in it (true - yes/false - no) [Additionally configurable in each backpack, please note - this is a general parameter, detailed configuration in variations of backpacks]" : "Использовать возможность улучшать рюкзаки и увеличивать в нем слоты (true - да/false - нет) [Дополнительно настраивается в каждом рюкзаке, учтите - это общий параметр, детальная настройка в вариациях рюкзаков]")]
public Boolean UseUpgradeBackpack = true;
[JsonProperty(LanguageEn ? "The type of Entity in which the opportunity to improve the backpack will open : 0 - Workbench, 1 - RepairBox" : "Тип Entity в котором будет открываться возможность улучшить рюкзак : 0 - Верстак, 1 - Ремонтный стол")]
public TypeUseUpgradeEntity TypeUseUpgradeEntitys = TypeUseUpgradeEntity.Workbench;
[JsonProperty(LanguageEn ? "Configuring the interface" : "Настройка интерфейса")]
public VisualBackpackSlot VisualBackpackSlots = new VisualBackpackSlot();
internal class SaveItemsWipe {
[JsonProperty(LanguageEn ? "Enable players to save N number of items for the next wipe (automatic clearing after wipe must be enabled)" : "Использовать возможность игрокам сохранить N количество предметов на следующий вайп (должна быть включена автоматическая очистка после вайпа)")]
public Boolean useSaveItems;
[JsonProperty(LanguageEn ? "Setting up player highlighting on the map after saving items for the next wipe" : "Настройка подсвечивания игрока на карте после сохранения предметов на следующий вайп")]
public MapMarkerController mapMarkerController = new();
[JsonProperty(LanguageEn ? "Notify all players that a player is transferring or has canceled the transfer of items" : "Оповещать всех игроков о том, что игрок переносит или отменил перенос предметов")]
public Boolean useMessageAlert;
[JsonProperty(LanguageEn ? "Reload before transferring items to the next WIPE" : "Перезарядка перед переносом предметов на следующий WIPE")]
public Int32 cooldownTransferItems;
internal class MapMarkerController {
[JsonProperty(LanguageEn ? "To highlight a player on the map after they save items for transfer (removing the items will remove the highlight)" : "Подсвечивать игрока на карте после того как он сохранит предметы для переноса (при удалении предметов - он перестанет быть подсвечен)")]
public Boolean useMapMarkerPlayer;
[JsonProperty(LanguageEn ? "The radius of the placemark display on the map" : "Радиус отображения метки на карте")]
public Single radius;
[JsonProperty(LanguageEn ? "Time to update the placemark (In seconds)" : "Время обновления метки (В секундах)" )]
public Single refreshRate;
[JsonProperty(LanguageEn ? "Название метки (%NAME% - выведет имя игрока)" : "Marker name (%NAME% - displays the player's name)")]
public String markerName;
[JsonProperty(LanguageEn ? "HEX Marker color" : "HEX цвет метки")]
public String color;
[JsonProperty(LanguageEn ? "HEX color of the marker outline" : "HEX цвет обводки метки")]
public String outLineColor;
}
[JsonProperty(LanguageEn ? "How many days after the wipe will it be possible to save items in the backpack" : "Через сколько дней после вайпа можно будет сохранить предметы в рюкзаке")]
public Int32 dayUnlockButton;
[JsonProperty(LanguageEn ? "How many items can be transferred to the next wipe based on the privilege [rights] = quantity" : "Сколько предметов можно перенести на следующий вайп по привилегии [права] = количество")]
public Dictionary<String, Int32> amountTransferItems = new Dictionary<String, Int32>();
[JsonProperty(LanguageEn ? "Blacklist of items to be ignored during saving (short names)" : "Черный список предметов, которые будут игнорироваться при сохранении (шортнейм)")]
public List<String> saveBlackList = new List<String>();
}
[JsonProperty(LanguageEn ? "Disallow transferring backpacks to crates (true - yes/false - no)" : "Запретить переносить рюкзак в ящики (true - да/false - нет)")]
public Boolean NoMoveStorage = false;
[JsonProperty(LanguageEn ? "Use the opportunity to craft a backpack (true - yes/false - no)" : "Использовать возможность скрафтить рюкзак (true - да/false - нет)")]
public Boolean UseCrafting = true;
[JsonProperty(LanguageEn ? "Close the backpack when clicking on the UI again/using the bind if it is open" : "Закрывать рюкзак при повторном нажатии на UI/использовании бинда, если он открыт")]
public Boolean ClosePressedAgain = true;
[JsonProperty(LanguageEn ? "Display a backpack behind the player's back (a backpack model, works on all turns and bends of the player) [ATTENTION, USE THIS ON THE PVE SERVER, BECAUSE OF THE FEATURES OF THE GAME, SUCH A BACKPACK ON THE BACK WILL NOT TAKE DAMAGE]" : "Отображать рюкзак за спиной игрока(модельку рюкзака, работает на всех поворотах и изгибах игрока) [ВНИМАНИЕ, ИСПОЛЬЗУЙТЕ ЭТО НА PVE СЕРВЕРЕ, ИЗ-ЗА ОСОБЕННОСТЕЙ ИГРЫ В ТАКОЙ РЮКЗАК НА СПИНЕ НЕ БУДЕТ ПРОХОДИТЬ УРОН]")]
public Boolean UseSpineBackpack = false;
internal class VisualBackpackSlot {
[JsonProperty(LanguageEn ? "Use the display of the backpack UI near the slots (true - yes/false - no)" : "Использовать отображение UI рюкзака возле слотов (true - да/false - нет)")]
public Boolean UseVisual = true;
[JsonProperty(LanguageEn ? "Display the number of slots in the backpack on the UI (true - yes/false - no)" : "Отображать количество слотов в рюкзаке на UI (true - да/false - нет)")]
public Boolean UseSlots = true;
[JsonProperty(LanguageEn ? "Allow to open the backpack by clicking on the UI interface (true - yes/false - no)" : "Разрешить открывать рюкзак нажава на UI интерфейс (true - да/false - нет)")]
public Boolean UseButton = true;
[JsonProperty(LanguageEn ? "Enable support for collapsing the UI interface" : "Включить поддержку сворачивания UI-интерфейса")]
public Boolean UseHideButton;
[JsonProperty(LanguageEn ? "Setting the UI position for the hide button" : "Настройка позиции UI для кнопки скрытия")]
public Position PositionHide = new Position();
[JsonProperty(LanguageEn ? "Link to the image for hiding the backpack UI" : "Ссылка на картинку для скрытия UI рюкзака")]
public String UrlButtonHide;
[JsonProperty(LanguageEn ? "Link to the image for unhiding the backpack UI" : "Ссылка на картинку для раскрытия UI рюкзака")]
public String UrlButtonUnHide;
[JsonProperty(LanguageEn ? "Adjusting the colors of the fullness bar" : "Настройка цветов полосы заполненности")]
public ColorProgress ColorProgressBar = new ColorProgress();
[JsonProperty(LanguageEn ? "Setting up the position of the UI slot with a backpack" : "Настройка позиции UI слота с рюкзаком")]
public Position PositionSlotVisual = new Position();
[JsonProperty(LanguageEn ? "Customizing the UI position to improve the backpack" : "Настройка позиции UI для улучшения рюкзака")]
public Position PositionUpgrade = new Position();
internal class ColorProgress {
[JsonProperty(LanguageEn ? "The color of the fullness band when the backpack is filled at >30%" : "Цвет полосы заполненности, когда рюкзак заполнен на >30%")]
public String ColorMinimal = "0.44 0.53 0.26 1.00";
[JsonProperty(LanguageEn ? "The color of the fullness band when the backpack is filled at >60%" : "Цвет полосы заполненности, когда рюкзак заполнен на >60%")]
public String ColorAverage = "0.98 0.53 0.26 1.00";
[JsonProperty(LanguageEn ? "The color of the fullness band when the backpack is filled to >80%" : "Цвет полосы заполненности, когда рюкзак заполнен на >80%")]
public String ColorMaximum = "0.98 0.20 0.28 1.00";
}
internal class Position {
public String AnchorMin;
public String AnchorMax;
public String OffsetMin;
public String OffsetMax;
}
}
[JsonProperty(LanguageEn ? "Automatically clear the inventory of players' backpacks after the wipe (true - yes/false - no)" : "Автоматически очищать инвентарь рюкзаков игроков после вайпа (true - да/false - нет)")]
public Boolean WipeCleaning = false;
[JsonProperty(LanguageEn ? "Transferring items to the next wipe" : "Перенос предметов на следующий вайп")]
public SaveItemsWipe WipeSaveItems = new SaveItemsWipe();
[JsonProperty(LanguageEn ? "The type of work of the backpack: 0 - you need to put it on to use, 1 - only permissions are required (from the variations of backpacks)" : "Тип работы рюкзака : 0 - требуется надеть его, чтобы пользоватья, 1 - требуются лишь права(из вариаций рюкзаков)")]
public TypeBackpack Types = TypeBackpack.Wear;
[JsonProperty(LanguageEn ? "Type of backpack dropout : 0 - Does not drop out at death, 1 - Throws objects around the corpse, 2 - Throws out a backpack with objects" : "Тип выпадения рюкзака : 0 - Не выпадает при смерти, 1 - Выбрасывает предметы вокруг трупа, 2 - Выбрасывает рюкзак с предметами")]
public TypeDropBackpack TypeDropBackpack = TypeDropBackpack.DropBackpack;
[JsonProperty(LanguageEn ? "Time to remove the backpack when falling out (Works with : 2 - Throws the backpack with objects)" : "Время удаления рюкзака при выпадении (Работает с : 2 - Выбрасывает рюкзак с предметами)")]
public Single RemoveBackpack = 200f;
[JsonProperty(LanguageEn ? "Setting Backpack Model" : "Настройки модели рюкзака")]
public BackpackVisualSetting VisualBackpack = new BackpackVisualSetting();
}
[JsonProperty(LanguageEn ? "Setting up a backpack" : "Настройка рюкзака")]
public Backpack BackpackItem = new Backpack();
[JsonProperty(LanguageEn ? "Configuring supporting plugins" : "Настройка поддерживающих плагинов")]
public Reference References = new Reference();
internal class Reference {
[JsonProperty(LanguageEn ? "Setting IQChat" : "Настройка IQChat")]
public IQChat IQChatSetting = new IQChat();
internal class IQChat {
[JsonProperty(LanguageEn ? "IQChat : Custom prefix in the chat" : "IQChat : Кастомный префикс в чате")]
public String CustomPrefix = "[IQBackpack]";
[JsonProperty(LanguageEn ? "IQChat : Custom avatar in the chat (If required)" : "IQChat : Кастомный аватар в чате(Если требуется)")]
public String CustomAvatar = "0";
[JsonProperty(LanguageEn ? "IQChat : Use UI notifications" : "IQChat : Использовать UI уведомления")]
public Boolean UIAlertUse = false;
}
}
public static Configuration GetNewConfiguration() {
return new Configuration {
BackpackItem = new Backpack {
Shortname = "burlap.gloves", SkinID = 2726640855, UrlBackpack = "https://i.postimg.cc/G2F6jgbz/rPeKd9R.png", BackpacOption = new List<Backpack.BackpackCraft> {
new Backpack.BackpackCraft {
AmountSlot = 7, Permissions = "iqbackpack.7slot", BlackListItems = new List<String> {
}
, CraftItems = new List<Backpack.BackpackCraft.ItemCraft> {
}
, UpgradeList = new List<Backpack.BackpackCraft.UpgradeBackpack> {
}
,
}
, new Backpack.BackpackCraft {
AmountSlot = 15, Permissions = "iqbackpack.15slot", BlackListItems = new List<String> {
"rocket.launcher", "ammo.rocket.basic", "explosive.satchel", "supply.signal", "explosive.timed",
}
, CraftItems = new List<Backpack.BackpackCraft.ItemCraft> {
new Backpack.BackpackCraft.ItemCraft {
Shortname = "leather", Amount = 50, SkinID = 0
}
, new Backpack.BackpackCraft.ItemCraft {
Shortname = "cloth", Amount = 200, SkinID = 0
}
, new Backpack.BackpackCraft.ItemCraft {
Shortname = "sewingkit", Amount = 10, SkinID = 0
}
,
}
, UpgradeList = new List<Backpack.BackpackCraft.UpgradeBackpack> {
new Backpack.BackpackCraft.UpgradeBackpack {
SlotUpgrade = 3, CraftItems = new List<Backpack.BackpackCraft.ItemCraft> {
new Backpack.BackpackCraft.ItemCraft {
Shortname = "burlap.gloves", Amount = 1, SkinID = 2726640855
}
, new Backpack.BackpackCraft.ItemCraft {
Shortname = "leather", Amount = 150, SkinID = 0
}
, new Backpack.BackpackCraft.ItemCraft {
Shortname = "cloth", Amount = 300, SkinID = 0
}
, new Backpack.BackpackCraft.ItemCraft {
Shortname = "sewingkit", Amount = 5, SkinID = 0
}
, new Backpack.BackpackCraft.ItemCraft {
Shortname = "metal.fragments", Amount = 1000, SkinID = 0
}
,
}
}
, new Backpack.BackpackCraft.UpgradeBackpack {
SlotUpgrade = 10, CraftItems = new List<Backpack.BackpackCraft.ItemCraft> {
new Backpack.BackpackCraft.ItemCraft {
Shortname = "burlap.gloves", Amount = 1, SkinID = 2726640855
}
, new Backpack.BackpackCraft.ItemCraft {
Shortname = "leather", Amount = 500, SkinID = 0
}
, new Backpack.BackpackCraft.ItemCraft {
Shortname = "cloth", Amount = 1000, SkinID = 0
}
, new Backpack.BackpackCraft.ItemCraft {
Shortname = "sewingkit", Amount = 25, SkinID = 0
}
, new Backpack.BackpackCraft.ItemCraft {
Shortname = "metal.fragments", Amount = 15000, SkinID = 0
}
,
}
}
,
}
}
}
}
, TurnedsSetting = new Turneds {
Types = TypeBackpack.Wear, WipeCleaning = false, WipeCleaningUpdates = false, WipeSaveItems = new Turneds.SaveItemsWipe() {
useMessageAlert = false, useSaveItems = false, cooldownTransferItems = 3600, mapMarkerController = new Turneds.SaveItemsWipe.MapMarkerController {
useMapMarkerPlayer = false, radius = 0.65f, refreshRate = 0.2f, markerName = "%NAME%", color = "#ff4948", outLineColor = "#333336",
}
, dayUnlockButton = 4, amountTransferItems = new Dictionary<String, Int32>() {
["iqbackpack.premium"]
= 10, ["iqbackpack.vip"] = 6, ["iqbackpack.default"] = 3,
}
, saveBlackList = new List<String>() {
"shortname", "shortname",
}
,
}
, NoMoveStorage = false, UseCrafting = true, UseUpgradeBackpack = true, ClosePressedAgain = true, UseSpineBackpack = false, TypeUseUpgradeEntitys = TypeUseUpgradeEntity.Workbench, VisualBackpack = new Turneds.BackpackVisualSetting() {
SizeBackpack = 1f, LocalPosition = new Vector3(-0.05f, 0.03f, 0f), LocalRotation = new Turneds.BackpackVisualSetting.QuaternionPos() {
X = -3f, Y = 0f, W = 0f, Z = 3f,
}
}
, TypeDropBackpack = TypeDropBackpack.DropBackpack, RemoveBackpack = 200f, VisualBackpackSlots = new Turneds.VisualBackpackSlot {
UseVisual = true, UseSlots = true, UseButton = true, UseHideButton = false, PositionHide = new Turneds.VisualBackpackSlot.Position() {
AnchorMin = "0.5 0", AnchorMax = "0.5 0", OffsetMin = "-216.93200 63.66600", OffsetMax = "-203.724 78.087",
}
, UrlButtonHide = "https://i.postimg.cc/hG1y57rV/Hide.png", UrlButtonUnHide = "https://i.postimg.cc/15MD2rhm/unhide.png", ColorProgressBar = new Turneds.VisualBackpackSlot.ColorProgress {
ColorMinimal = "0.44 0.53 0.26 1.00", ColorAverage = "0.98 0.53 0.26 1.00", ColorMaximum = "0.98 0.20 0.28 1.00",
}
, PositionSlotVisual = new Turneds.VisualBackpackSlot.Position {
AnchorMin = "0.5 0", AnchorMax = "0.5 0", OffsetMin = "-264.276 17.943", OffsetMax = "-203.724 78.087"
}
, PositionUpgrade = new Turneds.VisualBackpackSlot.Position {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "194.836 -36.769", OffsetMax = "575.164 36.785"
}
}
,
}
, References = new Reference {
IQChatSetting = new Reference.IQChat {
CustomAvatar = "0", CustomPrefix = "[IQBackpack] ", UIAlertUse = false,
}
}
}
;
}
[JsonProperty(LanguageEn ? "Additional configuration" : "Дополнительная настройка")]
public Turneds TurnedsSetting = new Turneds();
internal class Backpack {
[JsonProperty(LanguageEn ? "Shortname for a backpack (you need an item that is clothing)" : "Shortname для рюкзака (нужен предмет, который является одеждой)")]
public String Shortname = "burlap.gloves";
[JsonProperty(LanguageEn ? "Backpack SkinID" : "SkinID рюкзака")]
public UInt64 SkinID = 2726640855;
[JsonProperty(LanguageEn ? "Link to the picture to display the backpack" : "Ссылка на картинку для отображения рюкзака")]
public String UrlBackpack = "https://i.postimg.cc/G2F6jgbz/rPeKd9R.png";
[JsonProperty(LanguageEn ? "Variations of backpacks by privileges (An available set is given to the player who is higher than others)" : "Вариации рюкзаков по привилегиям (Дается доступный набор игроку, который выше других)")]
public List<BackpackCraft> BackpacOption = new List<BackpackCraft>();
internal class BackpackCraft {
[JsonProperty(LanguageEn ? "Permission to be able to craft and carry this backpack (do not leave this field empty, otherwise it will not be taken into account)" : "Права для возможности крафтить и носить данный рюкзак(не оставляйте это поле пустым, иначе оно не будет учитываться)")]
public String Permissions = "iqbackpack.7slot";
[JsonProperty(LanguageEn ? "The amount slots in this backpack" : "Количество слотов у данного рюкзака")]
public Int32 AmountSlot = 7;
[JsonProperty(LanguageEn ? "Blacklist of items for this backpack" : "Черный список предметов для данного рюкзака")]
public List<String> BlackListItems = new List<String>();
[JsonProperty(LanguageEn ? "Backpack Crafting Items" : "Предметы для крафта рюкзака")]
public List<ItemCraft> CraftItems = new List<ItemCraft>();
[JsonProperty(LanguageEn ? "Setting upgrade backpack improvements (Upgrades will be gradual depending on the sheet, top -> down (maximum number of slots - 42))" : "Настройка улучшений рюкзака (Улучшение будет постепенное в зависимости от листа, сверху -> вниз (максимальное количество слотов - 42))")]
public List<UpgradeBackpack> UpgradeList = new List<UpgradeBackpack>();
internal class UpgradeBackpack {
[JsonProperty(LanguageEn ? "Items to upgrade to this level" : "Предметы для улучшения на этот уровень")]
public List<ItemCraft> CraftItems = new List<ItemCraft>();
[JsonProperty(LanguageEn ? "How many slots to add for this improvement" : "Сколько слотов добавлять за это улучшение")]
public Int32 SlotUpgrade;
}
internal class ItemCraft {
public String Shortname;
public UInt64 SkinID;
[JsonProperty(LanguageEn ? "Amount" : "Количество")]
public Int32 Amount;
}
}
}
}
void OnPlayerDisconnected(BasePlayer player, string reason) => BackpackRemoveSpine(player);
private void TakeItems(BasePlayer player, List<Configuration.Backpack.BackpackCraft.ItemCraft> BPCraft, ItemContainer contaner = null) {
Int32 Index = 0;
List<Int32> ItemList = new List<Int32>();
List<Item> playerInventoryItems = null;
List<Item> ContainerItems = contaner == null ? (playerInventoryItems = GetAllItems(player)) : contaner.itemList;
foreach (Configuration.Backpack.BackpackCraft.ItemCraft ItemTake in BPCraft) {
ItemList.Add(ItemTake.Amount);
foreach (Item ItemPlayer in ContainerItems.Where(x => x.skin == ItemTake.SkinID && x.info.shortname == ItemTake.Shortname)) {
if (ItemList[Index] <= 0) continue;
ItemList[Index] -= ItemPlayer.amount;
ItemPlayer.UseItem(ItemList[Index] > 0 ? ItemList[Index] : ItemTake.Amount);
}
Index++;
}
if (playerInventoryItems != null) Pool.FreeUnmanaged(ref playerInventoryItems);
}
internal class BackpackInfo {
public Int32 AmountSlot = 0;
public Int32 IndexUpgrade = -1;
public List<SavedItem> Items = new List<SavedItem>();
public Boolean hideUI = false;
public Boolean useSaveItems = false;
public Double cooldownTransfer;
internal class SavedItem {
public Int32 TargetSlot;
public String Shortname;
public Int32 Itemid;
public Single Condition;
public Single Maxcondition;
public Int32 Amount;
public Int32 Ammoamount;
public String Ammotype;
public Int32 Flamefuel;
public UInt64 Skinid;
public String Name;
public Boolean Weapon;
public Int32 Blueprint;
public Single BusyTime;
public Boolean OnFire;
public Boolean isLocked;
public String FileContentsArray;
public UInt64 IdPhoto;
public String Text;
public Int32 GrowableGenes;
public Int32 CountSlotsArmor;
public List<SavedItem> Mods;
}
}
private readonly DateTime RealTime = DateTime.UtcNow.Date;
protected override void LoadDefaultConfig() => config = Configuration.GetNewConfiguration();
private Dictionary<BaseEntity, CustomMapMarker> MapMarkers = new();
void OnIQPermissionInitialized() {
if (config.TurnedsSetting.Types == TypeBackpack.OnlyPermission) {
Subscribe("OnUserPermissionGranted");
Subscribe("OnUserPermissionRevoked");
Subscribe("OnUserGroupAdded");
Subscribe("OnUserGroupRemoved");
}
}
[ChatCommand("backpack")]
void BackpackCraftMenu(BasePlayer player) {
if (IsDuel(player.userID.Get())) return;
if (!config.TurnedsSetting.UseCrafting || config.TurnedsSetting.Types == TypeBackpack.OnlyPermission) return;
if (_interface == null) {
SendChat(GetLang("BACKPACK_NO_INITIALIZE", player.UserIDString), player);
return;
}
DrawUI_Backpack_Main(player);
}
protected override void SaveConfig() => Config.WriteObject(config);
private void DrawUI_Backpack_ItemCrafts(BasePlayer player) {
if (_interface == null) return;
if (!config.TurnedsSetting.UseCrafting || config.TurnedsSetting.Types == TypeBackpack.OnlyPermission) return;
Configuration.Backpack.BackpackCraft BCraft = GetBackpackOption(player);
if (BCraft == null || BCraft.CraftItems == null) return;
Int32 ItemCount = 0;
Single itemMinPosition = 219f;
Single itemWidth = 0.15f;
/// Ширина
Single itemMargin = 0.062f;
/// Расстояние между
Int32 itemCount = BCraft.CraftItems.Count;
Single itemMinHeight = 0.84f;
// Сдвиг по вертикали
Single itemHeight = 0.16f;
/// Высота
Int32 ItemTarget = 5;
if (itemCount > ItemTarget) {
itemMinPosition = 0.5f - ItemTarget / 2f * itemWidth - (ItemTarget - 1) / 2f * itemMargin;
itemCount -= ItemTarget;
}
else itemMinPosition = 0.5f - itemCount / 2f * itemWidth - (itemCount - 1) / 2f * itemMargin;
foreach (Configuration.Backpack.BackpackCraft.ItemCraft item in BCraft.CraftItems) {
InterfaceBuilder.DrawBackpack_Craft(player, $"{itemMinPosition} {itemMinHeight}", $"{itemMinPosition + itemWidth} {itemMinHeight + itemHeight}", ItemManager.FindItemDefinition(item.Shortname).itemid, UInt32.Parse(item.SkinID.ToString()), item.Amount, HaveItem(player, item.Shortname, item.Amount, item.SkinID) ? "0.57 1.00 0.65 1.00" : "0.98 0.13 0.18 1.00");
ItemCount++;
itemMinPosition += (itemWidth + itemMargin);
if (ItemCount % ItemTarget == 0) {
itemMinHeight -= (itemHeight + (itemMargin * 0.5f));
if (itemCount > ItemTarget) {
itemMinPosition = 0.5f - ItemTarget / 2f * itemWidth - (ItemTarget - 1) / 2f * itemMargin;
itemCount -= ItemTarget;
}
else itemMinPosition = 0.5f - itemCount / 2f * itemWidth - (itemCount - 1) / 2f * itemMargin;
}
}
}
private class CustomMapMarker : MonoBehaviour {
private MapMarkerGenericRadius generic;
public BaseEntity parent;
public Vector3 position;
public Single radius;
public Color color;
public Color outLineColor;
public String displayName;
public Single refreshRate;
private void OnDestroy() {
DestroyMakers();
}
private VendingMachineMapMarker vending;
private void UpdatePosition() {
if (parent.IsValid() == false) {
Destroy(this);
return;
}
Vector3 pos = parent.transform.position;
transform.position = pos;
vending.transform.position = pos;
generic.transform.position = pos;
UpdateMarkers();
}
private void CreateMarkers() {
vending = GameManager.server.CreateEntity(VendingPrefab, position).GetComponent<VendingMachineMapMarker>();
vending.markerShopName = displayName;
vending.enableSaving = false;
vending.Spawn();
generic = GameManager.server.CreateEntity(GenericPrefab).GetComponent<MapMarkerGenericRadius>();
generic.color1 = color;
generic.color2 = outLineColor;
generic.radius = radius;
generic.alpha = 1f;
generic.enableSaving = false;
generic.SetParent(vending);
generic.Spawn();
UpdateMarkers();
if (refreshRate > 0f) InvokeRepeating(nameof(UpdatePosition), refreshRate, refreshRate);
}
private void Start() {
transform.position = position;
CreateMarkers();
}
private void DestroyMakers() {
if (vending.IsValid()) vending.Kill();
if (generic.IsValid()) generic.Kill();
}
public void UpdateMarkers() {
vending.SendNetworkUpdate();
generic.SendUpdate();
generic.SendNetworkUpdate();
}
}
private Dictionary<BasePlayer, BackpackBehaviour> PlayerBackpack = new Dictionary<BasePlayer, BackpackBehaviour>();
void OnServerInitialized() {
_ = this;
TimeCreatedSave = SaveRestore.SaveCreatedTime.Date;
WipeTime = RealTime.Subtract(TimeCreatedSave).Days;
ServerMgr.Instance.StartCoroutine(DownloadImages());
RegisteredPermissions();
if ((config.TurnedsSetting.WipeCleaning && config.TurnedsSetting.WipeSaveItems.useSaveItems) && IQWipeBlock && IQWipeBlock.Version < new VersionNumber(1, 8, 7)) {
PrintWarning(LanguageEn ? "You have IQWipeBlock installed, and the item transfer feature is enabled. However, you have an outdated version of IQWipeBlock installed, which may lead to conflicts and alter the plugin's behavior." : "У вас установлен IQWipeBlock и включена функция переноса предметов. Но у вас установлена устаревшая версия IQWipeBlock, может возникнуть конфликт и поведение плагина изменится");
}
if(config.TurnedsSetting.TypeDropBackpack == TypeDropBackpack.NoDrop) {
Unsubscribe("OnPlayerDeath");
Unsubscribe("OnEntityKill");
}
if (config.TurnedsSetting.Types == TypeBackpack.OnlyPermission) {
Unsubscribe("CanWearItem");
if (!IQPermissions) {
Subscribe("OnUserPermissionGranted");
Subscribe("OnUserPermissionRevoked");
Subscribe("OnUserGroupAdded");
Subscribe("OnUserGroupRemoved");
}
}
else {
Unsubscribe("OnUserPermissionGranted");
Unsubscribe("OnUserPermissionRevoked");
Unsubscribe("OnUserGroupAdded");
Unsubscribe("OnUserGroupRemoved");
}
if (!config.TurnedsSetting.UseUpgradeBackpack && !config.TurnedsSetting.WipeSaveItems.useSaveItems) {
Unsubscribe("CanLootEntity");
Unsubscribe("OnItemStacked");
Unsubscribe("OnItemSplit");
Unsubscribe("CanStackItem");
}
if (!config.TurnedsSetting.UseSpineBackpack) Unsubscribe("OnPlayerDisconnected");
}
private UInt64 GetBackpackID(BasePlayer player) {
UInt64 ID = 0;
if (config.TurnedsSetting.Types == TypeBackpack.Wear) {
Item Backpack = GetBackpack(player);
if (Backpack == null) return ID;
ID = Backpack.uid.Value;
}
else ID = player.userID;
return ID;
}
private void RemoveMarkers() {
foreach (CustomMapMarker marker in MapMarkers.Values) UnityEngine.Object.Destroy(marker);
}
public Boolean AddImage(String url, String shortname, UInt64 skin = 0) => (Boolean)ImageLibrary?.Call("AddImage", url, shortname, skin);
[ConsoleCommand("bp_hide")]
void BpHideFunctionCommand(ConsoleSystem.Arg arg) {
BasePlayer player = arg.Player();
if (player == null) return;
UInt64 idBackpack = GetBackpackID(player);
if (!Backpacks.ContainsKey(idBackpack)) return;
Boolean thisHideStatus = Backpacks[idBackpack].hideUI;
Backpacks[idBackpack].hideUI = !thisHideStatus;
if (thisHideStatus) DrawUI_Backpack_Visual(player);
else CuiHelper.DestroyUi(player, InterfaceBuilder.UI_Backpack_Visual);
DrawUI_HideOrUnHide(player);
}
private Int32 GetSlotsPercent(Single Percent, Single Slots) {
Single ReturnSlot = (((Single)Slots / 100.0f) * Percent);
return (Int32)ReturnSlot;
}
public static StorageContainer CreateContainer(BasePlayer player) {
StorageContainer storage = GameManager.server.CreateEntity("assets/prefabs/misc/halloween/coffin/coffinstorage.prefab") as StorageContainer;
if (storage == null) return null;
StorageContainer containerEntity = storage as StorageContainer;
if (containerEntity == null) {
UnityEngine.Object.Destroy(storage);
return null;
}
UnityEngine.Object.DestroyImmediate(storage.GetComponent<DestroyOnGroundMissing>());
UnityEngine.Object.DestroyImmediate(storage.GetComponent<GroundWatch>());
foreach (Collider collider in storage.GetComponentsInChildren<Collider>()) UnityEngine.Object.DestroyImmediate(collider);
storage.transform.position = new Vector3(player.ServerPosition.x, player.ServerPosition.y - 100f, player.ServerPosition.z);
storage.panelName = "generic_resizable";
ItemContainer container = new ItemContainer {
playerOwner = player
}
;
container.ServerInitialize((Item)null, _.GetSlotsBackpack(player));
if ((Int32)container.uid.Value == 0) container.GiveUID();
container.entityOwner = storage;
storage._inventory = container;
storage.OwnerID = player.userID;
storage._limitedNetworking = false;
storage.EnableSaving(false);
storage.SendMessage("SetDeployedBy", player, (SendMessageOptions)SendMessageOptions.DontRequireReceiver);
storage.Spawn();
storage.inventory.allowedContents = ItemContainer.ContentsType.Generic;
//storage.inventory.dirty = true;
return storage;
}
[ChatCommand("wew")]
private void fjjfjf(BasePlayer player) {
Item weapon = ItemManager.CreateByName("rifle.ak");
weapon.name = "TEST AK47 100% YOU BRO";
Item fff = ItemManager.CreateByName("weapon.mod.oilfiltersilencer");
fff.name = "TEST 100% БОБРИК";
player.GiveItem(weapon);
player.GiveItem(fff);
}
[ConsoleCommand("remove_items_bp")]
void ConsoleCommandRemoveItemsBP(ConsoleSystem.Arg args) {
BasePlayer player = args.Player();
if (player == null) return;
BackpackRemoveSaveItems(player);
}
private void OnStartSortedContainer(BasePlayer player, ItemContainer container) ////IQSorter
{
if (!usePlayerSorteds.Contains(player)) usePlayerSorteds.Add(player);
}
private Boolean IsValidSaveBP(BasePlayer player) {
if (!config.TurnedsSetting.WipeSaveItems.useSaveItems && !config.TurnedsSetting.WipeCleaning) return false;
if (!PlayerBackpack.ContainsKey(player)) return false;
UInt64 bpID = GetBackpackID(player);
if (!Backpacks.ContainsKey(bpID)) return false;
return leftDaySave() <= 0;
}
void OnPlayerDeath(BasePlayer player, HitInfo info) {
if (player == null) return;
if (!player.userID.IsSteamId() || player.IsNpc) return;
if (IsDuel(player.userID.Get())) return;
if (permission.UserHasPermission(player.UserIDString, PermissionNoDropBP)) return;
Object hookResult = CanDropBackpack(player.userID.Get(), new Vector3());
if (hookResult is Boolean && (Boolean)hookResult == false) return;
BackpackRemoveSaveItems(player, true);
DropBackpack(player, config.TurnedsSetting.TypeDropBackpack);
return;
}
private const String GenericPrefab = "assets/prefabs/tools/map/genericradiusmarker.prefab";
private Int32 GetBusySlotsBackpack(BasePlayer player) {
if (config.TurnedsSetting.Types == TypeBackpack.Wear) {
Item item = GetBackpack(player);
if (item != null) if (Backpacks.ContainsKey(item.uid.Value)) {
return Backpacks[item.uid.Value].Items.Count;
}
}
else {
if (Backpacks.ContainsKey(player.userID)) return Backpacks[player.userID].Items.Count;
}
return 0;
}
static Item BuildItem(BackpackInfo.SavedItem sItem) {
if (sItem.Amount < 1) sItem.Amount = 1;
Item item = null;
item = ItemManager.CreateByItemID(sItem.Itemid, sItem.Amount, sItem.Skinid);
item.position = sItem.TargetSlot;
if (sItem.Name != null) item.name = sItem.Name;
if (sItem.Text != null && !String.IsNullOrWhiteSpace(sItem.Text)) item.text = sItem.Text;
if (sItem.GrowableGenes != 0) GrowableGeneEncoding.EncodeGenesToItem(sItem.GrowableGenes, item);
if (sItem.Mods != null) {
if (sItem.CountSlotsArmor != 0 && item.info.category == ItemCategory.Attire) {
item.info.TryGetComponent(out ItemModContainerArmorSlot armorContainer);
if (armorContainer) armorContainer.CreateAtCapacity(sItem.CountSlotsArmor, item);
}
foreach (var mod in sItem.Mods) item.contents.AddItem(BuildItem(mod).info, mod.Amount, mod.Skinid);
}
if (item.hasCondition) {
item.condition = sItem.Condition;
item.maxCondition = sItem.Maxcondition;
item.busyTime = sItem.BusyTime;
}
if (sItem.Blueprint != 0) item.blueprintTarget = sItem.Blueprint;
if (sItem.OnFire) item.SetFlag(global : : Item.Flag.OnFire, true);
if (sItem.isLocked) {
item.SetFlag(global : : Item.Flag.IsLocked, true);
item.SetFlag(global : : Item.Flag.IsOn, true);
}
FlameThrower flameThrower = item.GetHeldEntity()?.GetComponent<FlameThrower>();
if (flameThr
// ... [Code preview truncated due to length. Full source in attached file] ...