C#:
using System.Collections.Generic;
using Newtonsoft.Json;
using Rust.Modular;
namespace Oxide.Plugins {
[Info("IQControllerSpawnCars", "https://topplugin.ru/ / https://discord.com/invite/5DPTsRmd3G", "0.0.3")]
[Description("Хочу следовать за трендами блин")]
class IQControllerSpawnCars : RustPlugin {
// - Исправил NRE
public bool Init = false;
#region Vars
public enum SpawnType {
TierFull, ElementsTier
}
#endregion
#region Configuration
private static Configuration config = new Configuration();
private class Configuration {
[JsonProperty("Выберите тип спавна.0 - полный спавн по тирам(настраивайте шансы и тиры в листе)(т.е все детали сразу,в разном виде качества).1 - Спавн отдельных деталей, с ограничениями в количестве и рандомным качеством в зависимости от шанса")]
public SpawnType spawnType;
[JsonProperty("Настройки тиров.Номер тира(1-3) и шанс.")]
public Dictionary<int, int> TierRare = new Dictionary<int, int>();
[JsonProperty("Настройка деталей и их шанс спавна.Шортнейм детали и шанс ее спавна")]
public Dictionary<string, int> ElementSpawnRare = new Dictionary<string, int>();
[JsonProperty("Ограниченное количество спавна деталей.0 - без ограничений")]
public int LimitSpawnElement;
public static Configuration GetNewConfiguration() {
return new Configuration {
spawnType = SpawnType.TierFull, TierRare = new Dictionary<int, int> {
[1]
= 80, [2] = 50, [3] = 25,
}
, ElementSpawnRare = new Dictionary<string, int> {
["carburetor1"]
= 80, ["crankshaft1"] = 80, ["sparkplug1"] = 80, ["piston1"] = 80, ["carburetor2"] = 60, ["crankshaft2"] = 60, ["sparkplug2"] = 60, ["piston2"] = 60, ["carburetor3"] = 20, ["crankshaft3"] = 20, ["sparkplug3"] = 20, ["piston3"] = 20,
}
, LimitSpawnElement = 0,
}
;
}
}
protected override void LoadConfig() {
base.LoadConfig();
try {
config = Config.ReadObject<Configuration>();
if (config == null) LoadDefaultConfig();
}
catch {
PrintWarning($"Ошибка чтения #57 конфигурации 'oxide/config/{Name}', создаём новую конфигурацию!!");
LoadDefaultConfig();
}
NextTick(SaveConfig);
}
protected override void LoadDefaultConfig() => config = Configuration.GetNewConfiguration();
protected override void SaveConfig() => Config.WriteObject(config);
#endregion
private void OnServerInitialized() => Init = true;
void OnEntitySpawned(BaseNetworkable entity) {
if (!Init) return;
if (entity == null) return;
if (entity is ModularCar) {
ModularCar Car = entity as ModularCar;
if (Car == null) return;
var CarSetting = config.spawnType;
switch(CarSetting) {
case SpawnType.TierFull : {
SpawnFullTier(Car);
break;
}
case SpawnType.ElementsTier : {
SpawnElementsTier(Car);
break;
}
default : {
break;
}
}
}
}
#region Metods
void SpawnFullTier(ModularCar Car) {
var CarSetting = config.TierRare;
if (Car == null) return;
foreach (var Tier in CarSetting) {
if (!IsRare(Tier.Value)) continue;
if (Car.GetComponentInChildren<VehicleModuleEngine>() == null) continue;
Car?.GetComponentInChildren<VehicleModuleEngine>()?.AdminFixUp(Tier.Key);
}
}
void SpawnElementsTier(ModularCar Car) {
if (Car == null) return;
var CarSetting = config.ElementSpawnRare;
int LimitElement = (int)(config.LimitSpawnElement != 0 ? config.LimitSpawnElement : Car?.GetComponentInChildren<VehicleModuleEngine>()?.GetContainer()?.inventory.capacity);
for (int j = 0; j < LimitElement; j++) {
int SlotElemt = UnityEngine.Random.Range(0, (int)(Car?.GetComponentInChildren<VehicleModuleEngine>()?.GetContainer()?.inventory.capacity));
foreach (var TierElement in CarSetting) {
if (!IsRare(TierElement.Value)) continue;
if (Car?.GetComponentInChildren<VehicleModuleEngine>()?.GetContainer()?.inventory.GetSlot(SlotElemt) != null) continue;
Item ElementCar = ItemManager.CreateByName(TierElement.Key, 1);
if (Car.GetComponentInChildren<EngineStorage>().ItemFilter(ElementCar, j)) ElementCar.MoveToContainer(Car?.GetComponentInChildren<VehicleModuleEngine>()?.GetContainer()?.inventory, j, false);
}
}
}
public bool IsRare(int Rare) {
if (UnityEngine.Random.Range(0, 100) >= (100 - Rare)) return true;
else return false;
}
#endregion
}
}