C#:
using Oxide.Core.Plugins;
using System;
using Oxide.Core;
using System.Linq;
using System.Text;
using System.Collections.Generic;
using Newtonsoft.Json;
using Time = UnityEngine.Time;
using UnityEngine.Networking;
using Physics = UnityEngine.Physics;
using Object = System.Object;
using System.IO;
using UnityEngine;
using Oxide.Game.Rust.Cui;
using Pool = Facepunch.Pool;
using System.Collections;
using System.Text.RegularExpressions;
namespace Oxide.Plugins {
[Info("IQGradeRemove", "Scrooge", "2.34.47")]
[Description("Скажи спасибо Скруджу")]
public class IQGradeRemove : RustPlugin {
private class Configuration {
internal class RemovePreset {
[JsonProperty(LanguageEn ? "Allow building remove after recent damage" : "Разрешить удаление постройки после недавно нанесенного урона")]
public Boolean RemoveSecondsAttacks;
[JsonProperty(LanguageEn ? "Disable remove during raid block" : "Запретить удаление во время рейдблока")]
public Boolean NoRemoveRaidBlock;
[JsonProperty(LanguageEn ? "Only friends can remove structures (otherwise, anyone who has access to the cupboard)" : "Удалять постройки могут только друзья (Иначе все,кто есть в шкафу)")]
public Boolean RemoveOnlyFriends;
[JsonProperty(LanguageEn ? "Items that cannot be removed (Shortname)" : "Предметы, которые нельзя удалить (Shortname)")]
public List<String> NoRemoveItems = new List<String>();
[JsonProperty(LanguageEn ? "Cooldown settings before removing a new object" : "Настройка перезарядки перед удалением нового объекта")]
public CooldownController CooldownRemove = new CooldownController();
[JsonProperty(LanguageEn ? "Temporary construction removal restriction (Exapmle : After placing the object, it won't be possible to remove it for a certain amount of time)" : "Временный запрет на удаление постройки (Например : После установки объекта, его N количество времени нельзя будет удалить)")]
public BlockRemoveBuilding TemporaryBlockBuildRemove = new BlockRemoveBuilding();
[JsonProperty(LanguageEn ? "Complete prohibition of object removal (For example: After 3 hours of placing the object, it cannot be removed at all)" : "Полный запрет на удаление объекта (Например : Через 3 часа после установки объекта, его нельзя будет удалить вообще)")]
public BlockRemoveBuilding FullBlockBuildRemove = new BlockRemoveBuilding();
[JsonProperty(LanguageEn ? "Resource and item return settings after deletion" : "Настройка возврата ресурсов и предметов после удаления")]
public ReturnedSettings ReturnedRemoveSettings = new ReturnedSettings();
internal class BlockRemoveBuilding {
[JsonProperty(LanguageEn ? "Use lock function" : "Использовать функцию блокировки")]
public Boolean UseBlock;
[JsonProperty(LanguageEn ? "Time in seconds" : "Время в секундах")]
public Int32 TimeRemove;
[JsonProperty(LanguageEn ? "Privilege-based configuration [iqgraderemove.name = time (in seconds)]" : "Настройка по привилегиям [iqgraderemove.name = время (в секундах)]")]
public Dictionary<String, Int32> PermissionTime = new Dictionary<String, Int32>();
}
internal class ReturnedSettings {
[JsonProperty(LanguageEn ? "Return attached items to the item being removed (For example, a combination lock to the door) (Return of items or % of resources on deletion must be enabled)" : "Возвращать прикрепленные предметы к удаляемому предмету (Например кодовый замок к двери) (Должен быть включен возврат предметов или % ресурсов при удалении)")]
public Boolean returnedChildItems;
[JsonProperty(LanguageEn ? "Resource return settings for building deletion" : "Настройка возврата ресурсов за удаление строений")]
public Building BuildingSettings = new Building();
[JsonProperty(LanguageEn ? "Resource/item return settings for item deletion" : "Настройка возврата ресурсов/предметов за удаление предметов")]
public Items ItemsSettings = new Items();
internal class Building {
[JsonProperty(LanguageEn ? "Enable resource return for building deletion" : "Возвращать ресурсы за удаление строений")]
public Boolean UseReturned;
[JsonProperty(LanguageEn ? "Use return percentage based on building durability (disregards 'Resource return percentage for building deletion')" : "Использовать процент возврата в зависимости от количество прочности строения (не будет учитываться пункт 'Процент возврата ресурсов за удаление строений')")]
public Boolean UsePercentHealts;
[JsonProperty(LanguageEn ? "Resource return percentage for building deletion (regardless of building durability)" : "Процент возврата ресурсов за удаление строений (вне зависимости от количества прочности строения)")]
public Int32 PercentReturn;
}
internal class Items {
[JsonProperty(LanguageEn ? "Return items after deletion, otherwise return % of item's resources (if craftable)" : "Возвращать предметы после удаления, иначе будет возвращаться % ресурсов от предмета (если его возможно крафтить)")]
public Boolean UseReturnedItem;
[JsonProperty(LanguageEn ? "Use return percentage based on item durability (disregards 'Resource return percentage for item deletion')" : "Использовать процент возврата в зависимости от количество прочности строения (не будет учитываться пункт 'Процент возврата ресурсов за удаление предмета')")]
public Boolean UsePercentHealts;
[JsonProperty(LanguageEn ? "Resource return percentage for item deletion (if percentage return is enabled)" : "Процент возврата ресурсов за удаление предмета (если включен возврат процента)")]
public Int32 PercentReturn;
[JsonProperty(LanguageEn ? "Reduce item condition upon return" : "Снижать состояние предмета при возврате")]
public Boolean UseDamageReturned;
[JsonProperty(LanguageEn ? "Items to be ignored after deletion - they will simply be deleted without any return of items or resources (Shortname)" : "Предметы, которые игнорируются после удаления - они просто удалятся без возврата предмета или ресурсов (Shortname)")]
public List<String> ShortnameNoteReturned = new List<String>();
}
}
}
[JsonProperty(LanguageEn ? "Setting UI" : "Настройка UI")]
public InterfaceController InterfaceControllers = new InterfaceController();
internal class UpgradePreset {
[JsonProperty(LanguageEn ? "Allow upgrade remove after recent damage" : "Разрешить улучшение постройки после недавно нанесенного урона")]
public Boolean UpgradeSecondsAttacks;
[JsonProperty(LanguageEn ? "Require the structure to be repaired before upgrading it if it does not have full durability" : "Требовать починить строение перед его улучшением, если у строения не полное количество прочности")]
public Boolean RepairToGrade;
[JsonProperty(LanguageEn ? "Require authorization in the cupboard before improving the building" : "Требовать авторизацию в шкафу перед улучшением постройки")]
public Boolean NoGradeWithoutCupboard;
[JsonProperty(LanguageEn ? "Disable upgrade during raid block" : "Запретить улучшение во время рейдблока")]
public Boolean NoGradeRaidBlock;
[JsonProperty(LanguageEn ? "Allow rolling back upgrade-level (Example : stone to wood)" : "Разрешить откатывать улучшение назад (Например : камень в дерево)")]
public Boolean BackUpgrade;
[JsonProperty(LanguageEn ? "Return resources when rolling back an upgrade (if metal - into wood - N% of metal resources will be returned)" : "Возвращать ресурсы при откате улучшения назад (если металл - в дерево - будет возвращен N% ресурсов металла)")]
public Boolean BackUpgradeReturnedItem;
[JsonProperty(LanguageEn ? "Indicate the percentage of resource return when rolling back the upgrade" : "Укажите % возврата ресурсов при откате улучшения")]
public Int32 BackUpgradeReturnedItemPercent;
[JsonProperty(LanguageEn ? "Cooldown settings before upgrade a new object" : "Настройка перезарядки перед улучшением нового объекта")]
public CooldownController CooldownUpgrade = new CooldownController();
}
internal class CommandPresets {
[JsonProperty(LanguageEn ? "List of commands to upgrade" : "Список команд для улучшения")]
public List<String> UpgradeCommands = new List<String>();
[JsonProperty(LanguageEn ? "List of commands to remove" : "Список команд для удаления")]
public List<String> RemoveCommands = new List<String>();
}
[JsonProperty(LanguageEn ? "Duration of the selected element (improvement/removal) in seconds" : "Время действия выбранного элемента (улучшени/удаления) в секундах")]
public Int32 ConfigActiveGradeRemove;
[JsonProperty(LanguageEn ? "Setting Commands for functions" : "Настройка команд для функций")]
public CommandPresets CommandsList = new CommandPresets();
public static Configuration GetNewConfiguration() {
return new Configuration {
disableControllRadialMenu = false, useInstructionAlert = false, UseDistanceFunc = false, ConfigResetInterface = true, ConfigActiveGradeRemove = 60, IsCheckPermission = false, InterfaceControllers = new InterfaceController() {
StaticPanel = new InterfaceController.Coordinates() {
AnchorMin = "0 0", AnchorMax = "0 0", OffsetMin = "58.333 25", OffsetMax = "335.667 73"
}
, TypeElement = new InterfaceController.TypeElements() {
OffsetBetweenElements = -44.5f, SizeSelectedElement = "21.333", TypesElements = new InterfaceController.Coordinates() {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "-132 -17.333", OffsetMax = "-97 17.333",
}
}
, AllObject = new InterfaceController.AllObjects {
AllObjectsButton = new InterfaceController.Coordinates {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "-188.46712 -24", OffsetMax = "-140.467 24"
}
, SizeSelectedElement = "21.333",
}
, TimerElements = new InterfaceController.TimerElement() {
TimerPosition = new InterfaceController.Coordinates() {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "90.878 -18.828", OffsetMax = "137.255 18.828",
}
, SizeTimer = 30,
}
}
, CommandsList = new CommandPresets() {
UpgradeCommands = new List<String>() {
"up", "upgrade", "grade", "bgrade"
}
, RemoveCommands = new List<String>() {
"remove", "rem",
}
}
, UpgradePresets = new UpgradePreset() {
NoGradeWithoutCupboard = false, UpgradeSecondsAttacks = false, RepairToGrade = true, NoGradeRaidBlock = true, BackUpgrade = false, BackUpgradeReturnedItem = false, BackUpgradeReturnedItemPercent = 50, CooldownUpgrade = new CooldownController() {
UseCooldown = false, SecondCooldown = 30,
}
}
, RemovePresets = new RemovePreset() {
RemoveSecondsAttacks = false, NoRemoveRaidBlock = true, RemoveOnlyFriends = false, NoRemoveItems = new List<String>() {
"shortname.example"
}
, CooldownRemove = new CooldownController() {
UseCooldown = false, SecondCooldown = 30,
}
, TemporaryBlockBuildRemove = new RemovePreset.BlockRemoveBuilding() {
UseBlock = false, TimeRemove = 600, PermissionTime = new Dictionary<String, Int32>() {
["iqgraderemove.elite"]
= 100, ["iqgraderemove.vip"] = 300,
}
}
, FullBlockBuildRemove = new RemovePreset.BlockRemoveBuilding() {
UseBlock = false, TimeRemove = 600, PermissionTime = new Dictionary<String, Int32>() {
["iqgraderemove.elite"]
= 1500, ["iqgraderemove.vip"] = 1000,
}
}
, ReturnedRemoveSettings = new RemovePreset.ReturnedSettings() {
returnedChildItems = false, ItemsSettings = new RemovePreset.ReturnedSettings.Items {
UseReturnedItem = true, UsePercentHealts = true, PercentReturn = 100, UseDamageReturned = true, ShortnameNoteReturned = new List<String>() {
"shortname.example",
}
}
, BuildingSettings = new RemovePreset.ReturnedSettings.Building() {
UseReturned = true, UsePercentHealts = true, PercentReturn = 100,
}
}
}
}
;
}
internal class InterfaceController {
internal class TypeElements {
[JsonProperty(LanguageEn ? "Customize the user interface of the active type (wood/stone, etc.)" : "Настройка UI активных типов (дерево/камень и т.д)")]
public Coordinates TypesElements = new Coordinates();
[JsonProperty(LanguageEn ? "Spacing between elements" : "Отступы между элементами")]
public Single OffsetBetweenElements;
[JsonProperty(LanguageEn ? "Element stroke size" : "Размер обводки выбранного элемента")]
public String SizeSelectedElement;
}
internal class Coordinates {
public String AnchorMin;
public String AnchorMax;
public String OffsetMin;
public String OffsetMax;
}
internal class AllObjects {
[JsonProperty(LanguageEn ? "Setting up the 'All' button" : "Настройка кнопки 'All'")]
public Coordinates AllObjectsButton = new Coordinates();
[JsonProperty(LanguageEn ? "Buttonn stroke size" : "Размер обводки кнопки")]
public String SizeSelectedElement;
}
[JsonProperty(LanguageEn ? "Enable the `Close UI` button (Don't forget to add its image)" : "Включить кнопку `Закрытия UI` (Не забудьте добавить ее изображение)")]
public Boolean closeUIUsed;
[JsonProperty(LanguageEn ? "Setting the 'All' element" : "Настройка элемента 'All'")]
public AllObjects AllObject = new AllObjects();
[JsonProperty(LanguageEn ? "Setting up the main panel UI" : "Настройка UI главной панели")]
public Coordinates StaticPanel = new Coordinates();
[JsonProperty(LanguageEn ? "Setting up timers" : "Настройка таймера")]
public TimerElement TimerElements = new TimerElement();
[JsonProperty(LanguageEn ? "Setting up controls" : "Настройка элементов управления")]
public TypeElements TypeElement = new TypeElements();
internal class TimerElement {
[JsonProperty(LanguageEn ? "Setting the timer position" : "Настройка расположения таймера")]
public Coordinates TimerPosition = new Coordinates();
[JsonProperty(LanguageEn ? "Timer text size" : "Размер текста таймера")]
public Int32 SizeTimer;
}
}
[JsonProperty(LanguageEn ? "Use notifications with instructions when using a chat command to delete or improve" : "Использовать уведомления с инструкцией при использовании чат команды на удаление или улучшение")]
public Boolean useInstructionAlert;
[JsonProperty(LanguageEn ? "Allow remote upgrade/remove (just hit with a mallet next to the object) (grant rights)" : "Разрешить дистанционное улучшение/удаление (достаточно просто рядом с объектом ударить киянкой) (выдайте права)")]
public Boolean UseDistanceFunc;
[JsonProperty(LanguageEn ? "Enable support for rights for each element separately (rights are issued separately for each variation)" : "Включить поддержку прав на каждый элемент отдельно (права выдаются отдельно под каждую вариацию)")]
public Boolean IsCheckPermission;
[JsonProperty(LanguageEn ? "Upgrade settings" : "Настройка улучшения")]
public UpgradePreset UpgradePresets = new UpgradePreset();
[JsonProperty(LanguageEn ? "Remove the UI when the player has passed all stages of improvement - or will be looped (there will be no looping if the player does not have rights to a particular element with the support of rights to elements enabled)" : "Удалять интерфейс когда игрок пройдет все этапы улучшения - либо будет зациклено (зацикливание не будет если у игрока нет прав на тот или иной элемент при включенной поддержке прав на элементы)")]
public Boolean ConfigResetInterface;
internal class CooldownController {
[JsonProperty(LanguageEn ? "Use cooldown before action" : "Использовать перезарядку перед действием")]
public Boolean UseCooldown;
[JsonProperty(LanguageEn ? "Time in seconds" : "Время в секундах")]
public Single SecondCooldown;
}
[JsonProperty(LanguageEn ? "Remove settings" : "Настройка удаления")]
public RemovePreset RemovePresets = new RemovePreset();
[JsonProperty(LanguageEn ? "Disable the connection of the plugin with the radial RUST menu (true - yes/false - no)" : "Отключить связь плагина с радиальным меню RUST (true - да/false - нет)")]
public Boolean disableControllRadialMenu;
}
private void RegisteredPlayer(BasePlayer player) => LocalRepository.TryAdd(player, new LocalRepositoryUser());
private void RemoveHit(BasePlayer player, BaseEntity entity, LocalRepositoryUser repositoryUser) {
String canRemoveResult = CanRemove(player, entity);
if (!String.IsNullOrWhiteSpace(canRemoveResult)) {
MessageGameTipsError(player, canRemoveResult);
return;
}
ReturnedRemoveItems(player, entity);
NextTick(() => {
{
StorageContainer container = entity as StorageContainer;
if (container != null) container.DropItems();
entity.Kill(BaseNetworkable.DestroyMode.Gib);
}
}
);
repositoryUser.ResetTimer(player);
}
private readonly Dictionary<String, String> PrefabNameNormalized = new Dictionary<String, String>() {
["mining_quarry"]
= "mining.quarry", ["refinery_small"] = "small.oil.refinery", ["water_catcher_large"] = "water.catcher.large", ["water_catcher_small"] = "water.catcher.small", ["small_stash_deployed"] = "stash.small", ["stocking_small_deployed"] = "stocking.small", ["stocking_large_deployed"] = "stocking.large", ["landmine"] = "trap.landmine", ["survivalfishtrap.deployed"] = "fishtrap.small", ["survivalfishtrap.deployed"] = "fishtrap.small", ["waterpurifier.deployed"] = "water.purifier", ["electric.windmill.small"] = "generator.wind.scrap", ["wall.external.high.wood"] = "wall.external.high", ["barricade.cover.wood_double"] = "barricade.wood.cover",
}
;
private void OnEntityBuilt(Planner plan, GameObject go) {
if (plan == null) return;
BasePlayer player = plan.GetOwnerPlayer();
if (player == null || go == null) return;
BaseEntity entity = go.ToBaseEntity();
if (entity == null) return;
if (entity.prefabID is 133232323 or 3323232) return;
if (entity.net == null) return;
SetupBlockBuild(player.UserIDString, TypeBlock.Temporary, entity.net.ID.Value);
SetupBlockBuild(player.UserIDString, TypeBlock.Full, entity.net.ID.Value);
BuildingBlock buildingBlock = entity as BuildingBlock;
if (buildingBlock == null) return;
LocalRepositoryUser repository = LocalRepository[player];
if (repository.selectedType != ActionType.None && repository.selectedType != ActionType.Remove) UpgradeHit(player, buildingBlock, repository);
}
private void MessageGameTipsError(BasePlayer player, String Message) {
player.SendConsoleCommand("gametip.showtoast", new Object[] {
"1", Message, "15"
}
);
Effect.server.Run("assets/bundled/prefabs/fx/invite_notice.prefab", player.GetNetworkPosition());
}
private IEnumerator ProcessUpgradeBlocks(List<BuildingBlock> blocksToChange, BuildingGrade.Enum gradeType, BasePlayer player) {
Int32 tryUpObjectFinded = 0;
for (Int32 i = 0; i < blocksToChange.Count; i++) {
BuildingBlock Block = blocksToChange[i];
if (!permission.UserHasPermission(player.UserIDString, PermissionGRNoResource) && !Block.CanAffordUpgrade(gradeType, Block.skinID, player)) {
MessageGameTipsError(player, GetLang("UPGRADE_NOT_ENOUGHT_RESOURCE", player.UserIDString));
yield break;
}
if (Block.name.Contains("foundation") && DeployVolume.Check(Block.transform.position, Block.transform.rotation, PrefabAttribute.server.FindAll<DeployVolume>(Block.prefabID), ~(1 << Block.gameObject.layer))) {
tryUpObjectFinded++;
continue;
}
if (config.UpgradePresets.BackUpgradeReturnedItem) {
if ((Int32)gradeType <= (Int32)Block.grade) {
foreach (ItemAmount itemAmount in Block.BuildCost()) {
Int32 amountItem = (Int32)(itemAmount.amount * (config.UpgradePresets.BackUpgradeReturnedItemPercent / 100.0f));
if(amountItem <= 0) continue;
Item backItem = ItemManager.CreateByName(itemAmount.itemDef.shortname, amountItem);
if (backItem == null) continue;
player.GiveItem(backItem);
}
}
}
ConstructionGrade grade = Block.blockDefinition.GetGrade(gradeType, 0);
if (!permission.UserHasPermission(player.UserIDString, PermissionGRNoResource)) Block.PayForUpgrade(grade, player);
Block.SetHealthToMax();
UInt64 SkinBuilding = GetBuildingSkin(player, gradeType);
Block.ChangeGradeAndSkin(gradeType, SkinBuilding, true, true);
yield return new WaitForSeconds(0.05f);
}
if (tryUpObjectFinded != 0) MessageGameTipsError(player, GetLang("ALL_OBJECTS_FINDED_OBJECT", player.UserIDString));
}
private List<UInt64> GetFriendList(BasePlayer targetPlayer) {
List<UInt64> FriendList = Pool.Get<List<UInt64>>();
if (Friends) {
if (Friends?.Call("GetFriends", targetPlayer.userID.Get()) is UInt64[] frinedList) FriendList.AddRange(frinedList);
}
if (Clans) {
if (Clans?.Call("GetClanMembers", targetPlayer.UserIDString) is UInt64[] ClanMembers) FriendList.AddRange(ClanMembers);
}
if(targetPlayer.Team != null) FriendList.AddRange(targetPlayer.Team.members);
return FriendList;
}
private void AllObjectAction(BasePlayer player, BaseEntity entity) {
LocalRepositoryUser repository = LocalRepository[player];
Boolean IsAllObjects = repository.IsAllObjects(player);
if (!IsAllObjects) return;
List<BuildingBlock> buildingBlocks = GetBlocks(player, entity);
if (buildingBlocks == null) return;
if (repository.selectedType == ActionType.Remove) {
if (!permission.UserHasPermission(player.UserIDString, PermissionsAllObjectsRemove)) {
MessageGameTipsError(player, GetLang("NO_PERMISSION", player.UserIDString));
return;
}
foreach (BuildingBlock Block in buildingBlocks) Block.Kill();
}
else if (repository.selectedType != ActionType.None && repository.selectedType != ActionType.Remove) {
BuildingGrade.Enum gradeType = (BuildingGrade.Enum)repository.GetGradeLevel;
List<BuildingBlock> blocksToChange = buildingBlocks.Where(block => block.grade != gradeType && (permission.UserHasPermission(player.UserIDString, PermissionAllObjectsBack) || config.UpgradePresets.BackUpgrade || repository.GetGradeLevel > (Int32)block.grade)).ToList();
IEnumerator processUpgradeBlocks = ProcessUpgradeBlocks(blocksToChange, gradeType, player);
if(RoutineUpgradeAllPlayers.ContainsKey(player)) if (RoutineUpgradeAllPlayers[player] != null) ServerMgr.Instance.StopCoroutine(RoutineUpgradeAllPlayers[player]);
Coroutine upgradeAllRoutine = ServerMgr.Instance.StartCoroutine(processUpgradeBlocks);
RoutineUpgradeAllPlayers[player] = upgradeAllRoutine;
repository.ResetTimer(player);
}
Pool.FreeUnmanaged(ref buildingBlocks);
}
private class LocalRepositoryUser {
private Boolean isReset;
public Int32 activityTime = 0;
private Boolean isAllObject = false;
private Timer timerInfo;
public ActionType selectedType = ActionType.None;
private Double CooldownUpgrade;
private Double CooldownRemove;
private Boolean UseCooldown() {
return selectedType switch {
ActionType.None => false, ActionType.Remove => config.RemovePresets.CooldownRemove.UseCooldown, _ => config.UpgradePresets.CooldownUpgrade.UseCooldown
}
;
}
public void SetupCooldownData() {
switch (selectedType) {
case ActionType.None : return;
case ActionType.Remove : CooldownRemove = CurrentTime() + config.RemovePresets.CooldownRemove.SecondCooldown;
break;
case ActionType.Wood : case ActionType.Stone : case ActionType.Metal : case ActionType.Hqm : default : CooldownUpgrade = CurrentTime() + config.UpgradePresets.CooldownUpgrade.SecondCooldown;
break;
}
}
public Boolean IsCooldown() {
if (!UseCooldown()) return false;
Double remainingCooldown = (selectedType == ActionType.Remove) ? CooldownRemove - CurrentTime() : CooldownUpgrade - CurrentTime();
return remainingCooldown > 0;
}
public Double GetCooldownTime() {
if (!UseCooldown()) return 0;
if (!IsCooldown()) {
SetupCooldownData();
return 0;
}
if (selectedType == ActionType.Remove) return CooldownRemove - CurrentTime();
return CooldownUpgrade - CurrentTime();
}
public Boolean HasAllObjectsPermission(BasePlayer player) => _.permission.UserHasPermission(player.UserIDString, PermissionsAllObjects);
public Boolean IsAllObjects(BasePlayer player) => HasAllObjectsPermission(player) && isAllObject && selectedType != ActionType.None;
public void TurnedAllObjects(BasePlayer player) {
isAllObject = !isAllObject;
_.DrawUI_Button_AllObject(player, IsAllObjects(player));
}
public Int32 GetGradeLevel => selectedType is ActionType.Remove or ActionType.None ? -1 : (Int32)selectedType;
public void ActionAssignment(BasePlayer player, Int32 customType = -1) {
Int32 correctedCustomType = customType is > 5 or < 1 ? 1 : customType;
Int32 nextTypeAsInt = (customType != -1) ? correctedCustomType : (Int32)selectedType + 1;
if (customType != -1) {
if (!isReset && (Int32)selectedType == nextTypeAsInt) {
isReset = true;
DeleteTimerUI(player);
return;
}
isReset = false;
}
if (config.IsCheckPermission) {
Boolean anyPermissionFound = false;
Boolean sameTypeFound = false;
Boolean onlyOneTypeAvailable = true;
while (nextTypeAsInt <= (Int32)ActionType.Remove) {
if (HasPermissionTypes(player, nextTypeAsInt)) {
anyPermissionFound = true;
if (nextTypeAsInt != (Int32)selectedType) onlyOneTypeAvailable = false;
else sameTypeFound = true;
break;
}
nextTypeAsInt++;
}
if (onlyOneTypeAvailable) {
if (sameTypeFound && timerInfo is {
Destroyed : false
}
) {
isReset = true;
DeleteTimerUI(player);
return;
}
if (!anyPermissionFound && (timerInfo == null || timerInfo.Destroyed)) {
_.MessageGameTipsError(player, _.GetLang("NO_PERMISSION", player.UserIDString));
return;
}
DeleteTimerUI(player);
return;
}
}
if (nextTypeAsInt > (Int32)ActionType.Remove) {
if (isReset || !config.ConfigResetInterface) {
nextTypeAsInt = (Int32)ActionType.Wood;
isReset = false;
}
else {
isReset = true;
DeleteTimerUI(player);
return;
}
}
selectedType = (ActionType)nextTypeAsInt;
_.DrawUI_StaticPanel(player);
ResetTimer(player);
}
public Boolean HasPermissionTypes(BasePlayer player, Int32 actionType) {
if (!config.IsCheckPermission) return true;
return actionType switch {
(Int32)ActionType.Wood => _.permission.UserHasPermission(player.UserIDString, PermissionsUpWood), (Int32)ActionType.Stone => _.permission.UserHasPermission(player.UserIDString, PermissionsUpStone), (Int32)ActionType.Metal => _.permission.UserHasPermission(player.UserIDString, PermissionsUpMetal), (Int32)ActionType.Hqm => _.permission.UserHasPermission(player.UserIDString, PermissionsUpHqm), (Int32)ActionType.Remove => _.permission.UserHasPermission(player.UserIDString, PermissionsRemove), _ => false
}
;
}
public void ResetTimer(BasePlayer player) {
timerInfo?.Destroy();
activityTime = (Int32)CurrentTime() + config.ConfigActiveGradeRemove;
_.DrawUI_Timer(player, (Int32)(activityTime - CurrentTime()));
timerInfo = _.timer.Repeat(1f, config.ConfigActiveGradeRemove, () => {
TimerController(player);
}
);
}
private void TimerController(BasePlayer player) {
if (CurrentTime() >= activityTime) DeleteTimerUI(player);
else _.DrawUI_Timer_Update(player, (Int32)(activityTime - CurrentTime()));
}
public void DeleteTimerUI(BasePlayer player) {
CuiHelper.DestroyUi(player, InterfaceBuilder.UI_GREADE_REMOVE_OVERLAY);
timerInfo?.Destroy();
selectedType = ActionType.None;
}
}
private Item CreateItem(BaseEntity entity, String normalizePrefab) {
var skinID = entity.skinID;
return entity switch {
ModularCarGarage modularCarGarage when modularCarGarage.ShortPrefabName.Contains("electrical.modularcarlift") => ItemManager.CreateByName("modularcarlift", 1, skinID), BaseCombatEntity baseCombatEntity => baseCombatEntity.pickup.itemTarget == null ? ItemManager.CreateByName(normalizePrefab, 1, skinID) : ItemManager.Create(baseCombatEntity.pickup.itemTarget, 1, skinID), CodeLock _ => ItemManager.CreateByName(normalizePrefab, 1, skinID), _ => null
}
;
}
private Boolean IsRaidBlocked(BasePlayer player) {
if (RaidBlock) return RaidBlock.Call<Boolean>("IsRaidBlocked", player);
return NoEscape && NoEscape.Call<Boolean>("IsRaidBlocked", player);
}
private const String PermissionAllObjectsBack = "iqgraderemove.allobjectsback";
[ConsoleCommand("close.ui.func")]
private void ClosedUI(ConsoleSystem.Arg arg) {
BasePlayer player = arg.Player();
if (player == null) return;
LocalRepository[player].DeleteTimerUI(player);
}
private static Configuration config = new Configuration();
private List<BasePlayer> playerAlerUp = new();
private void DrawUI_Button_AllObject(BasePlayer player, Boolean TurnedAllObject) {
if (_interface == null) return;
String Interface = InterfaceBuilder.GetInterface("UI_AllObject_Button");
if (Interface == null) return;
Interface = Interface.Replace("%ALL_BUTTON%", "func.turn.all.objects");
CuiHelper.AddUi(player, Interface);
if(TurnedAllObject) DrawUI_Button_AllObject_Selectel(player);
}
private void DrawUI_Timer(BasePlayer player, Int32 TimeTick) {
if (_interface == null) return;
String Interface = InterfaceBuilder.GetInterface("UI_Timer_Label");
if (Interface == null) return;
Interface = Interface.Replace("%TIMER_TEXT%", TimeTick.ToString());
CuiHelper.AddUi(player, Interface);
}
private class InterfaceBuilder {
public static InterfaceBuilder Instance;
public const String UI_GREADE_REMOVE_OVERLAY = "UI_GREADE_REMOVE_OVERLAY";
public Dictionary<String, String> Interfaces;
public InterfaceBuilder() {
Instance = this;
Interfaces = new Dictionary<String, String>();
Building_Static_Panel();
Building_TypeElement();
Building_Selectel();
Building_Timer();
Building_AllObjectButton();
Building_SelectelAllObjects();
Building_Timer_Update();
}
public static void AddInterface(String name, String json) {
if (Instance.Interfaces.ContainsKey(name)) {
_.PrintError($"Error! Tried to add existing cui elements! -> {name}");
return;
}
Instance.Interfaces.Add(name, json);
}
public static String GetInterface(String name) {
if (Instance.Interfaces.TryGetValue(name, out String json) == false) _.PrintWarning($"Warning! UI elements not found by name! -> {name}");
return json;
}
public static void DestroyAll() {
foreach (BasePlayer player in BasePlayer.activePlayerList) CuiHelper.DestroyUi(player, UI_GREADE_REMOVE_OVERLAY);
}
private void Building_Static_Panel() {
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiElement {
Name = UI_GREADE_REMOVE_OVERLAY, Parent = "Overlay", DestroyUi = UI_GREADE_REMOVE_OVERLAY, Components = {
new CuiRawImageComponent {
Color = "1 1 1 1", Png = _imageUI.GetImage("HUDPANEL")
}
, new CuiRectTransformComponent {
AnchorMin = config.InterfaceControllers.StaticPanel.AnchorMin, AnchorMax = config.InterfaceControllers.StaticPanel.AnchorMax, OffsetMin = config.InterfaceControllers.StaticPanel.OffsetMin, OffsetMax = config.InterfaceControllers.StaticPanel.OffsetMax
}
}
}
);
if (config.InterfaceControllers.closeUIUsed) {
container.Add(new CuiElement {
Name = "CLOSE_BUTTON_IMG", Parent = UI_GREADE_REMOVE_OVERLAY, DestroyUi = "CLOSE_BUTTON_IMG", Components = {
new CuiRawImageComponent {
Color = "1 1 1 1", Png = _imageUI.GetImage("CLOSE_BUTTON")
}
, new CuiRectTransformComponent {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "138.267 -25.333", OffsetMax = "188.933 25.333"
}
}
}
);
container.Add(new CuiButton {
Button = {
Color = "0 0 0 0", Command = "close.ui.func"
}
, Text = {
Text = "", Font = "robotocondensed-regular.ttf", FontSize = 14, Align = TextAnchor.MiddleCenter, Color = "0 0 0 0"
}
, RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 1"
}
}
, "CLOSE_BUTTON_IMG", "CLOSE_BUTTON", "CLOSE_BUTTON");
}
AddInterface("UI_Static_Panel", container.ToJson());
}
private void Building_Timer() {
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiElement {
Name = "TimerInfo", Parent = UI_GREADE_REMOVE_OVERLAY, DestroyUi = "TimerInfo", Components = {
new CuiTextComponent {
Text = "%TIMER_TEXT%", Font = "robotocondensed-bold.ttf", FontSize = config.InterfaceControllers.TimerElements.SizeTimer, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"
}
, new CuiRectTransformComponent {
AnchorMin = config.InterfaceControllers.TimerElements.TimerPosition.AnchorMin, AnchorMax = config.InterfaceControllers.TimerElements.TimerPosition.AnchorMax, OffsetMin = config.InterfaceControllers.TimerElements.TimerPosition.OffsetMin, OffsetMax = config.InterfaceControllers.TimerElements.TimerPosition.OffsetMax
}
}
}
);
AddInterface("UI_Timer_Label", container.ToJson());
}
private void Building_Timer_Update() {
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiElement {
Name = "TimerInfo", Parent = UI_GREADE_REMOVE_OVERLAY, Update = true, Components = {
new CuiTextComponent {
Text = "%TIMER_TEXT%", Font = "robotocondensed-bold.ttf", FontSize = config.InterfaceControllers.TimerElements.SizeTimer, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"
}
, new CuiRectTransformComponent {
AnchorMin = config.InterfaceControllers.TimerElements.TimerPosition.AnchorMin, AnchorMax = config.InterfaceControllers.TimerElements.TimerPosition.AnchorMax, OffsetMin = config.InterfaceControllers.TimerElements.TimerPosition.OffsetMin, OffsetMax = config.InterfaceControllers.TimerElements.TimerPosition.OffsetMax
}
}
}
);
AddInterface("UI_Timer_Label_Update", container.ToJson());
}
private void Building_TypeElement() {
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiElement {
Name = "%NAME_TYPE%", Parent = UI_GREADE_REMOVE_OVERLAY, DestroyUi = "%NAME_TYPE%", Components = {
new CuiRawImageComponent {
Color = "1 1 1 1", Png = "%TYPE_ICON%"
}
, new CuiRectTransformComponent {
AnchorMin = config.InterfaceControllers.TypeElement.TypesElements.AnchorMin, AnchorMax = config.InterfaceControllers.TypeElement.TypesElements.AnchorMax, OffsetMin = "%OFFSET_MIN%", OffsetMax = "%OFFSET_MAX%"
}
}
}
);
container.Add(new CuiButton {
Button = {
Color = "0 0 0 0", Command = "%COMMAND_TYPE%"
}
, Text = {
Text = "", Font = "robotocondensed-regular.ttf", FontSize = 14, Align = TextAnchor.MiddleCenter, Color = "0 0 0 0"
}
, RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "-4 -4", OffsetMax = "4 4"
}
}
, "%NAME_TYPE%", "ButtonType_%NAME_TYPE%", "ButtonType_%NAME_TYPE%");
AddInterface("UI_TypeElement", container.ToJson());
}
private void Building_Selectel() {
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiElement {
Name = "SelectedElement", Parent = "%NAME_TYPE%", DestroyUi = "SelectedElement", Components = {
new CuiRawImageComponent {
Color = "1 1 1 1", Png = _imageUI.GetImage("SELECTED_ELEMENT")
}
, new CuiRectTransformComponent {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = $"-{config.InterfaceControllers.TypeElement.SizeSelectedElement} -{config.InterfaceControllers.TypeElement.SizeSelectedElement}", OffsetMax = $"{config.InterfaceControllers.TypeElement.SizeSelectedElement} {config.InterfaceControllers.TypeElement.SizeSelectedElement}"
}
}
}
);
AddInterface("UI_Selectel", container.ToJson());
}
private void Building_SelectelAllObjects() {
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiElement {
Name = "SelectedElementAllObject", Parent = "AllType", DestroyUi = "SelectedElementAllObject", Components = {
new CuiRawImageComponent {
Color = "1 1 1 1", Png = _imageUI.GetImage("SELECTED_ELEMENT")
}
, new CuiRectTransformComponent {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = $"-{config.InterfaceControllers.AllObject.SizeSelectedElement} -{config.InterfaceControllers.AllObject.SizeSelectedElement}", OffsetMax = $"{config.InterfaceControllers.AllObject.SizeSelectedElement} {config.InterfaceControllers.AllObject.SizeSelectedElement}"
}
}
}
);
container.Add(new CuiButton {
Button = {
Color = "0 0 0 0", Command = "%ALL_BUTTON%"
}
, Text = {
Text = "", Font = "robotocondensed-regular.ttf", FontSize = 14, Align = TextAnchor.MiddleCenter, Color = "0 0 0 0"
}
, RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "-4 -4", OffsetMax = "4 4"
}
}
, "SelectedElementAllObject", "AllType_Button", "AllType_Button");
AddInterface("UI_Selectel_AllObject", container.ToJson());
}
private void Building_AllObjectButton() {
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiElement {
Name = "AdminAllObjects", Parent = UI_GREADE_REMOVE_OVERLAY, DestroyUi = "AdminAllObjects", Components = {
new CuiRawImageComponent {
Color = "1 1 1 1", Png = _imageUI.GetImage("ALL_BUTTON")
}
, new CuiRectTransformComponent {
AnchorMin = config.InterfaceControllers.AllObject.AllObjectsButton.AnchorMin, AnchorMax = config.InterfaceControllers.AllObject.AllObjectsButton.AnchorMax, OffsetMin = config.InterfaceControllers.AllObject.AllObjectsButton.OffsetMin, Offset
// ... [Code preview truncated due to length. Full source in attached file] ...