C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System.Collections.Generic;
using System.Diagnostics;
using Oxide.Core;
using System.Threading;
using System;
using System.Collections;
using Newtonsoft.Json;
using System.Linq;
using Object = System.Object;
using System.Text;
using ProtoBuf;
using Steamworks.Data;
using System.ComponentModel;
using Oxide.Core.Plugins;
using UnityEngine;
namespace Oxide.Plugins {
[Info("IQRates", "Mercury", "1.4.8")]
[Description("Настройка рейтинга на сервере")]
class IQRates : RustPlugin {
private void OnEntitySpawned(ScrapTransportHelicopter helicopter) {
if (helicopter == null) return;
FuelSystemRating(helicopter.GetFuelSystem(), config.pluginSettings.OtherSetting.FuelSetting.AmountScrapTransport);
helicopter.fuelPerSec = config.pluginSettings.OtherSetting.FuelConsumedTransportSetting.ConsumedScrapTransport;
}
int API_CONVERT(Types RateType, string Shortname, float Amount, BasePlayer player = null) => Converted(RateType, Shortname, Amount, player);
private void Unload() {
OvenController.KillAll();
if (timeComponent == null) return;
timeComponent.OnSunrise -= OnSunrise;
timeComponent.OnSunset -= OnSunset;
timeComponent.OnHour -= OnHour;
if (initializeTransport != null) {
ServerMgr.Instance.StopCoroutine(initializeTransport);
initializeTransport = null;
}
}
void SpawnCargo() {
UnSubProSub();
var x = TerrainMeta.Size.x;
var vector3 = Vector3Ex.Range(-1f, 1f);
vector3.y = 0.0f;
vector3.Normalize();
var worldPos = vector3 * (x * 1f);
worldPos.y = TerrainMeta.WaterMap.GetHeight(worldPos);
var entity = GameManager.server.CreateEntity(prefabShip, worldPos);
entity?.Spawn();
}
private const Boolean LanguageEn = false;
private static StringBuilder sb = new StringBuilder();
void SpawnCH47() {
UnSubProSub();
var position = new Vector3(ConVar.Server.worldsize, 100, ConVar.Server.worldsize) - new Vector3(50f, 0f, 50f);
var entity = GameManager.server.CreateEntity(prefabCH47, position) as CH47HelicopterAIController;
entity?.TriggeredEventSpawn();
entity?.Spawn();
}
void StartupFreeze() {
if (!config.pluginSettings.OtherSetting.UseFreezeTime) return;
timeComponent.ProgressTime = false;
ConVar.Env.time = config.pluginSettings.OtherSetting.FreezeTime;
}
TOD_Time timeComponent = null;
private const string prefabPlane = "assets/prefabs/npc/cargo plane/cargo_plane.prefab";
[ChatCommand("rates")]
private void GetInfoMyRates(BasePlayer player) {
if (player == null) return;
var PrivilegyRates = config.pluginSettings.RateSetting.PrivilegyRates;
Boolean IsTimes = IsTime();
var Rates = IsTimes ? config.pluginSettings.RateSetting.DayRates : config.pluginSettings.RateSetting.NightRates;
var CustomRate = IsTimes ? config.pluginSettings.RateSetting.CustomRatesPermissions.DayRates : config.pluginSettings.RateSetting.CustomRatesPermissions.NightRates;
var Rate = CustomRate.FirstOrDefault(x => IsPermission(player.UserIDString, x.Key));
foreach (var RatesSetting in PrivilegyRates) if (IsPermission(player.UserIDString, RatesSetting.Key)) Rates = IsTimes ? RatesSetting.Value.DayRates : RatesSetting.Value.NightRates;
SendChat(GetLang("MY_RATES_INFO", player.UserIDString, Rates.GatherRate, Rates.LootRate, Rates.PickUpRate, Rates.QuarryRate, Rates.ExcavatorRate, Rates.GrowableRate), player);
}
private class Configuration {
internal class PluginSettings {
internal class ReferencePlugin {
[JsonProperty(LanguageEn ? "Setting up IQChat" : "Настройка IQChat")]
public IQChatReference IQChatSetting = new IQChatReference();
internal class IQChatReference {
[JsonProperty(LanguageEn ? "IQChat : Custom chat avatar (If required)" : "IQChat : Кастомный аватар в чате(Если требуется)")]
public String CustomAvatar = "0";
[JsonProperty(LanguageEn ? "IQChat : Use UI Notifications" : "IQChat : Использовать UI уведомления")]
public Boolean UIAlertUse = false;
[JsonProperty(LanguageEn ? "IQChat : Custom prefix in chat" : "IQChat : Кастомный префикс в чате")]
public String CustomPrefix = "[IQRates]";
}
}
[JsonProperty(LanguageEn ? "Additional plugin settings" : "Дополнительная настройка плагина")]
public OtherSettings OtherSetting = new OtherSettings();
[JsonProperty(LanguageEn ? "Configuring supported plugins" : "Настройка поддерживаемых плагинов")]
public ReferencePlugin ReferenceSettings = new ReferencePlugin();
internal class Rates {
[JsonProperty(LanguageEn ? "Ranking setting during the day" : "Настройка рейтинга днем")]
public AllRates DayRates = new AllRates();
[JsonProperty(LanguageEn ? "Setting the rating at night" : "Настройка рейтинга ночью")]
public AllRates NightRates = new AllRates();
[JsonProperty(LanguageEn ? "Setting privileges and ratings specifically for them [iqrates.vip] = { Setting } (Descending)" : "Настройка привилегий и рейтингов конкретно для них [iqrates.vip] = { Настройка } (По убыванию)")]
public Dictionary<String, DayAnNightRate> PrivilegyRates = new Dictionary<String, DayAnNightRate>();
[JsonProperty(LanguageEn ? "Setting custom rates (items) by permission - setting (Descending)" : "Настройка кастомных рейтов(предметов) по пермишенсу - настройка (По убыванию)")]
public PermissionsRate CustomRatesPermissions = new PermissionsRate();
[JsonProperty(LanguageEn ? "Black list of items that will not be categorically affected by the rating" : "Черный лист предметов,на которые катигорично не будут действовать рейтинг")]
public List<String> BlackList = new List<String>();
[JsonProperty(LanguageEn ? "Use a prefabs blacklist?" : "Использовать черный лист префабов?")]
public Boolean UseBlackListPrefabs;
[JsonProperty(LanguageEn ? "Black list of prefabs(ShortPrefabName) - which will not be affected by ratings" : "Черный лист префабов(ShortPrefabName) - на которые не будут действовать рейтинги")]
public List<String> BlackListPrefabs = new List<String>();
[JsonProperty(LanguageEn ? "Enable melting speed in furnaces (true - yes/false - no)" : "Включить скорость плавки в печах(true - да/false - нет)")]
public Boolean UseSpeedBurnable;
[JsonProperty(LanguageEn ? "Smelting Fuel Usage Rating (If the list is enabled, this value will be the default value for all non-licensed)" : "Рейтинг использования топлива при переплавки(Если включен список - это значение будет стандартное для всех у кого нет прав)")]
public Int32 SpeedFuelBurnable = 1;
[JsonProperty(LanguageEn ? "A black list of items for the stove, which will not be categorically affected by melting" : "Черный лист предметов для печки,на которые катигорично не будут действовать плавка")]
public List<String> BlackListBurnable = new List<String>();
[JsonProperty(LanguageEn ? "Furnace smelting speed (If the list is enabled, this value will be the default for everyone who does not have rights)" : "Скорость плавки печей(Если включен список - это значение будет стандартное для всех у кого нет прав)")]
public Single SpeedBurnable;
[JsonProperty(LanguageEn ? "Enable list of melting speed in furnaces (true - yes/false - no)" : "Включить список скорости плавки в печах(true - да/false - нет)")]
public Boolean UseSpeedBurnableList;
[JsonProperty(LanguageEn ? "Setting the melting speed in furnaces by privileges" : "Настройка скорости плавки в печах по привилегиям")]
public List<SpeedBurnablePreset> SpeedBurableList = new List<SpeedBurnablePreset>();
internal class DayAnNightRate {
[JsonProperty(LanguageEn ? "Ranking setting during the day" : "Настройка рейтинга днем")]
public AllRates DayRates = new AllRates();
[JsonProperty(LanguageEn ? "Setting the rating at night" : "Настройка рейтинга ночью")]
public AllRates NightRates = new AllRates();
}
[JsonProperty(LanguageEn ? "Setting up a recycler" : "Настройка переработчика")]
public RecyclerController RecyclersController = new RecyclerController();
internal class RecyclerController {
[JsonProperty(LanguageEn ? "Use the processing time editing functions" : "Использовать функции редактирования времени переработки")]
public Boolean UseRecyclerSpeed;
[JsonProperty(LanguageEn ? "Static processing time (in seconds) (Will be set according to the standard or if the player does not have the privilege) (Default = 5s)" : "Статичное время переработки (в секундах) (Будет установлено по стандарту или если у игрока нет привилеии) (По умолчанию = 5с)")]
public Single DefaultSpeedRecycler;
[JsonProperty(LanguageEn ? "Setting the processing time for privileges (adjust from greater privilege to lesser privilege)" : "Настройка времени переработки для привилегий (настраивать от большей привилегии к меньшей)")]
public List<PresetRecycler> PrivilageSpeedRecycler = new List<PresetRecycler>();
internal class PresetRecycler {
[JsonProperty(LanguageEn ? "Permissions" : "Права")]
public String Permissions;
[JsonProperty(LanguageEn ? "Standard processing time (in seconds)" : "Стандартное время переработки (в секундах)")]
public Single SpeedRecyclers;
}
}
internal class SpeedBurnablePreset {
[JsonProperty(LanguageEn ? "Permissions" : "Права")]
public String Permissions;
[JsonProperty(LanguageEn ? "Furnace melting speed" : "Скорость плавки печей")]
public Single SpeedBurnable;
[JsonProperty(LanguageEn ? "Smelting Fuel Use Rating" : "Рейтинг использования топлива при переплавки")]
public Int32 SpeedFuelBurnable = 1;
}
internal class PermissionsRate {
[JsonProperty(LanguageEn ? "Ranking setting during the day" : "Настройка рейтинга днем")]
public Dictionary<String, List<PermissionsRateDetalis>> DayRates = new Dictionary<String, List<PermissionsRateDetalis>>();
[JsonProperty(LanguageEn ? "Setting the rating at night" : "Настройка рейтинга ночью")]
public Dictionary<String, List<PermissionsRateDetalis>> NightRates = new Dictionary<String, List<PermissionsRateDetalis>>();
public class PermissionsRateDetalis {
[JsonProperty(LanguageEn ? "Shortname" : "Shortname")]
public String Shortname;
[JsonProperty(LanguageEn ? "Rate" : "Рейтинг")]
public Single Rate;
}
}
internal class AllRates {
[JsonProperty(LanguageEn ? "Rating of extracted resources" : "Рейтинг добываемых ресурсов")]
public Single GatherRate;
[JsonProperty(LanguageEn ? "Rating of found items" : "Рейтинг найденных предметов")]
public Single LootRate;
[JsonProperty(LanguageEn ? "Pickup Rating" : "Рейтинг поднимаемых предметов")]
public Single PickUpRate;
[JsonProperty(LanguageEn ? "Rating of plants raised from the beds" : "Рейтинг поднимаемых растений с грядок")]
public Single GrowableRate = 1.0f;
[JsonProperty(LanguageEn ? "Quarry rating" : "Рейтинг карьеров")]
public Single QuarryRate;
[JsonProperty(LanguageEn ? "Excavator Rating" : "Рейтинг экскаватора")]
public Single ExcavatorRate;
[JsonProperty(LanguageEn ? "Coal drop chance" : "Шанс выпадения угля")]
public Single CoalRare;
}
}
[JsonProperty(LanguageEn ? "Rating settings" : "Настройка рейтингов")]
public Rates RateSetting = new Rates();
internal class OtherSettings {
[JsonProperty(LanguageEn ? "Event settings on the server" : "Настройки ивентов на сервере")]
public EventSettings EventSetting = new EventSettings();
[JsonProperty(LanguageEn ? "Fuel settings when buying vehicles from NPCs" : "Настройки топлива при покупке транспорта у NPC")]
public FuelSettings FuelSetting = new FuelSettings();
[JsonProperty(LanguageEn ? "Fuel Consumption Rating Settings" : "Настройки рейтинга потребления топлива")]
public FuelConsumedTransport FuelConsumedTransportSetting = new FuelConsumedTransport();
internal class FuelConsumedTransport {
[JsonProperty(LanguageEn ? "Hotairballoon fuel consumption rating (Default = 0.25)" : "Рейтинг потребление топлива у воздушного шара (Стандартно = 0.25)")]
public Single ConsumedHotAirBalloon= 0.25f;
[JsonProperty(LanguageEn ? "Snowmobile fuel consumption rating (Default = 0.15)" : "Рейтинг потребление топлива снегоходов (Стандартно = 0.15)")]
public Single ConsumedSnowmobile = 0.15f;
[JsonProperty(LanguageEn ? "Train fuel consumption rating (Default = 0.15)" : "Рейтинг потребление топлива поездов (Стандартно = 0.15)")]
public Single ConsumedTrain = 0.15f;
[JsonProperty(LanguageEn ? "Rowboat fuel consumption rating (Default = 0.25)" : "Рейтинг потребление топлива у лодок (Стандартно = 0.25)")]
public Single ConsumedBoat = 0.25f;
[JsonProperty(LanguageEn ? "Submarine fuel consumption rating (Default = 0.15)" : "Рейтинг потребление топлива у субмарин (Стандартно = 0.15)")]
public Single ConsumedSubmarine = 0.15f;
[JsonProperty(LanguageEn ? "Minicopter fuel consumption rating (Default = 0.25)" : "Рейтинг потребление топлива у миникоптера (Стандартно = 0.25)")]
public Single ConsumedCopter = 0.25f;
[JsonProperty(LanguageEn ? "ScrapTransportHelicopter fuel consumption rating (Default = 0.25)" : "Рейтинг потребление топлива у коровы (Стандартно = 0.25)")]
public Single ConsumedScrapTransport = 0.25f;
}
internal class FuelSettings {
[JsonProperty(LanguageEn ? "Amount of fuel for boats" : "Кол-во топлива у лодок")]
public Int32 AmountBoat = 200;
[JsonProperty(LanguageEn ? "The amount of fuel in submarines" : "Кол-во топлива у подводных лодок")]
public Int32 AmountSubmarine = 200;
[JsonProperty(LanguageEn ? "Minicopter fuel quantity" : "Кол-во топлива у миникоптера")]
public Int32 AmountMinicopter = 200;
[JsonProperty(LanguageEn ? "Helicopter fuel quantity" : "Кол-во топлива у вертолета")]
public Int32 AmountScrapTransport = 200;
}
[JsonProperty(LanguageEn ? "Use Time Acceleration" : "Использовать ускорение времени")]
public Boolean UseTime;
[JsonProperty(LanguageEn ? "Use time freeze (the time will be the one you set in the item <Frozen time on the server>)" : "Использовать заморозку времени(время будет такое, какое вы установите в пунке <Замороженное время на сервере>)")]
public Boolean UseFreezeTime;
[JsonProperty(LanguageEn ? "Frozen time on the server (Set time that will not change and be forever on the server, must be true on <Use time freeze>" : "Замороженное время на сервере (Установите время, которое не будет изменяться и будет вечно на сервере, должен быть true на <Использовать заморозку времени>")]
public Int32 FreezeTime;
[JsonProperty(LanguageEn ? "What time will the day start?" : "Укажите во сколько будет начинаться день")]
public Int32 DayStart;
[JsonProperty(LanguageEn ? "What time will the night start?" : "Укажите во сколько будет начинаться ночь")]
public Int32 NightStart;
[JsonProperty(LanguageEn ? "Specify how long the day will be in minutes" : "Укажите сколько будет длится день в минутах")]
public Int32 DayTime;
[JsonProperty(LanguageEn ? "Specify how long the night will last in minutes" : "Укажите сколько будет длится ночь в минутах")]
public Int32 NightTime;
[JsonProperty(LanguageEn ? "Use notification of players about the change of day and night (switching rates.The message is configured in the lang)" : "Использовать уведомление игроков о смене дня и ночи (переключение рейтов.Сообщение настраивается в лэнге)")]
public Boolean UseAlertDayNight = true;
[JsonProperty(LanguageEn ? "Enable the ability to completely skip the time of day (selected in the paragraph below)" : "Включить возможность полного пропуска времени суток(выбирается в пункте ниже)")]
public Boolean UseSkipTime = true;
[JsonProperty(LanguageEn ? "Select the type of time-of-day skip (0 - Skip day, 1 - Skip night)" : "Выберите тип пропуска времени суток (0 - Пропускать день, 1 - Пропускать ночь)(Не забудьте включить возможность полного пропуска времени суток)")]
public SkipType TypeSkipped = SkipType.Night;
internal class EventSettings {
[JsonProperty(LanguageEn ? "Helicopter spawn custom settings" : "Кастомные настройки спавна вертолета")]
public Setting HelicopterSetting = new Setting();
[JsonProperty(LanguageEn ? "Custom tank spawn settings" : "Кастомные настройки спавна танка")]
public Setting BreadlaySetting = new Setting();
[JsonProperty(LanguageEn ? "Custom ship spawn settings" : "Кастомные настройки спавна корабля")]
public Setting CargoShipSetting = new Setting();
[JsonProperty(LanguageEn ? "Airdrop spawn custom settings" : "Кастомные настройки спавна аирдропа")]
public Setting CargoPlaneSetting = new Setting();
[JsonProperty(LanguageEn ? "Chinook custom spawn settings" : "Кастомные настройки спавна чинука")]
public Setting ChinoockSetting = new Setting();
internal class Setting {
[JsonProperty(LanguageEn ? "Completely disable event spawning on the server (true - yes/false - no)" : "Полностью отключить спавн ивента на сервере(true - да/false - нет)")]
public Boolean FullOff;
[JsonProperty(LanguageEn ? "Enable custom spawn event (true - yes/false - no)" : "Включить кастомный спавн ивент(true - да/false - нет)")]
public Boolean UseEventCustom;
[JsonProperty(LanguageEn ? "Static event spawn time" : "Статическое время спавна ивента")]
public Int32 EventSpawnTime;
[JsonProperty(LanguageEn ? "Random spawn time settings" : "Настройки случайного времени спавна")]
public RandomingTime RandomTimeSpawn = new RandomingTime();
internal class RandomingTime {
[JsonProperty(LanguageEn ? "Use random event spawn time (static time will not be taken into account) (true - yes/false - no)" : "Использовать случайное время спавно ивента(статическое время не будет учитываться)(true - да/false - нет)")]
public Boolean UseRandomTime;
[JsonProperty(LanguageEn ? "Minimum event spawn value" : "Минимальное значение спавна ивента")]
public Int32 MinEventSpawnTime;
[JsonProperty(LanguageEn ? "Max event spawn value" : "Максимальное значении спавна ивента")]
public Int32 MaxEventSpawnTime;
}
}
}
}
}
public static Configuration GetNewConfiguration() {
return new Configuration {
pluginSettings = new PluginSettings {
ReferenceSettings = new PluginSettings.ReferencePlugin {
IQChatSetting = new PluginSettings.ReferencePlugin.IQChatReference {
CustomAvatar = "0", CustomPrefix = "[IQRates]", UIAlertUse = false,
}
,
}
, RateSetting = new PluginSettings.Rates {
UseBlackListPrefabs = false, BlackListPrefabs = new List<String>() {
"crate_elite", "crate_normal"
}
, UseSpeedBurnable = true, SpeedBurnable = 3.5f, SpeedFuelBurnable = 1, BlackListBurnable = new List<String> {
"wolfmeat.cooked", "deermeat.cooked", "meat.pork.cooked", "humanmeat.cooked", "chicken.cooked", "bearmeat.cooked", "horsemeat.cooked",
}
, RecyclersController = new PluginSettings.Rates.RecyclerController {
UseRecyclerSpeed = false, DefaultSpeedRecycler = 5, PrivilageSpeedRecycler = new List<PluginSettings.Rates.RecyclerController.PresetRecycler> {
new PluginSettings.Rates.RecyclerController.PresetRecycler {
Permissions = "iqrates.recyclerhyperfast", SpeedRecyclers = 0
}
, new PluginSettings.Rates.RecyclerController.PresetRecycler {
Permissions = "iqrates.recyclerfast", SpeedRecyclers = 3
}
,
}
,
}
, UseSpeedBurnableList = true, SpeedBurableList = new List<PluginSettings.Rates.SpeedBurnablePreset> {
new PluginSettings.Rates.SpeedBurnablePreset {
Permissions = "iqrates.vip", SpeedBurnable = 5.0f, SpeedFuelBurnable = 20,
}
, new PluginSettings.Rates.SpeedBurnablePreset {
Permissions = "iqrates.speedrun", SpeedBurnable = 55.0f, SpeedFuelBurnable = 20,
}
, new PluginSettings.Rates.SpeedBurnablePreset {
Permissions = "iqrates.fuck", SpeedBurnable = 200f, SpeedFuelBurnable = 20,
}
,
}
, DayRates = new PluginSettings.Rates.AllRates {
GatherRate = 1.0f, LootRate = 1.0f, PickUpRate = 1.0f, GrowableRate = 1.0f, QuarryRate = 1.0f, ExcavatorRate = 1.0f, CoalRare = 10,
}
, NightRates = new PluginSettings.Rates.AllRates {
GatherRate = 2.0f, LootRate = 2.0f, PickUpRate = 2.0f, GrowableRate = 2.0f, QuarryRate = 2.0f, ExcavatorRate = 2.0f, CoalRare = 15,
}
, CustomRatesPermissions = new PluginSettings.Rates.PermissionsRate {
DayRates = new Dictionary<String, List<PluginSettings.Rates.PermissionsRate.PermissionsRateDetalis>> {
["iqrates.gg"]
= new List<PluginSettings.Rates.PermissionsRate.PermissionsRateDetalis> {
new PluginSettings.Rates.PermissionsRate.PermissionsRateDetalis {
Rate = 200.0f, Shortname = "wood",
}
, new PluginSettings.Rates.PermissionsRate.PermissionsRateDetalis {
Rate = 200.0f, Shortname = "stones",
}
}
}
, NightRates = new Dictionary<string, List<PluginSettings.Rates.PermissionsRate.PermissionsRateDetalis>> {
["iqrates.gg"]
= new List<PluginSettings.Rates.PermissionsRate.PermissionsRateDetalis> {
new PluginSettings.Rates.PermissionsRate.PermissionsRateDetalis {
Rate = 400.0f, Shortname = "wood",
}
, new PluginSettings.Rates.PermissionsRate.PermissionsRateDetalis {
Rate = 400.0f, Shortname = "stones",
}
}
}
,
}
, PrivilegyRates = new Dictionary<string, PluginSettings.Rates.DayAnNightRate> {
["iqrates.vip"]
= new PluginSettings.Rates.DayAnNightRate {
DayRates = {
GatherRate = 3.0f, LootRate = 3.0f, PickUpRate = 3.0f, QuarryRate = 3.0f, GrowableRate = 3.0f, ExcavatorRate = 3.0f, CoalRare = 15,
}
, NightRates = new PluginSettings.Rates.AllRates {
GatherRate = 13.0f, LootRate = 13.0f, PickUpRate = 13.0f, GrowableRate = 13.0f, QuarryRate = 13.0f, ExcavatorRate = 13.0f, CoalRare = 25,
}
}
, ["iqrates.premium"] = new PluginSettings.Rates.DayAnNightRate {
DayRates = {
GatherRate = 3.5f, LootRate = 3.5f, PickUpRate = 3.5f, GrowableRate = 3.5f, QuarryRate = 3.5f, ExcavatorRate = 3.5f, CoalRare = 20,
}
, NightRates = new PluginSettings.Rates.AllRates {
GatherRate = 13.5f, LootRate = 13.5f, PickUpRate = 13.5f, GrowableRate = 13.5f, QuarryRate = 13.5f, ExcavatorRate = 13.5f, CoalRare = 20,
}
}
,
}
, BlackList = new List<String> {
"sulfur.ore",
}
,
}
, OtherSetting = new PluginSettings.OtherSettings {
UseAlertDayNight = true, UseSkipTime = true, TypeSkipped = SkipType.Night, UseTime = false, FreezeTime = 12, UseFreezeTime = true, DayStart = 10, NightStart = 22, DayTime = 5, NightTime = 1, FuelConsumedTransportSetting = new PluginSettings.OtherSettings.FuelConsumedTransport {
ConsumedHotAirBalloon = 0.25f, ConsumedSnowmobile = 0.15f, ConsumedTrain = 0.15f, ConsumedBoat = 0.25f, ConsumedSubmarine = 0.15f, ConsumedCopter = 0.25f, ConsumedScrapTransport = 0.25f,
}
, FuelSetting = new PluginSettings.OtherSettings.FuelSettings {
AmountBoat = 200, AmountMinicopter = 200, AmountScrapTransport = 200, AmountSubmarine = 200
}
, EventSetting = new PluginSettings.OtherSettings.EventSettings {
BreadlaySetting = new PluginSettings.OtherSettings.EventSettings.Setting {
FullOff = false, UseEventCustom = true, EventSpawnTime = 3000, RandomTimeSpawn = new PluginSettings.OtherSettings.EventSettings.Setting.RandomingTime {
UseRandomTime = false, MaxEventSpawnTime = 3000, MinEventSpawnTime = 1000,
}
,
}
, CargoPlaneSetting = new PluginSettings.OtherSettings.EventSettings.Setting {
FullOff = false, UseEventCustom = true, EventSpawnTime = 5000, RandomTimeSpawn = new PluginSettings.OtherSettings.EventSettings.Setting.RandomingTime {
UseRandomTime = false, MaxEventSpawnTime = 3000, MinEventSpawnTime = 1000,
}
,
}
, CargoShipSetting = new PluginSettings.OtherSettings.EventSettings.Setting {
FullOff = false, UseEventCustom = true, EventSpawnTime = 0, RandomTimeSpawn = new PluginSettings.OtherSettings.EventSettings.Setting.RandomingTime {
UseRandomTime = true, MaxEventSpawnTime = 3000, MinEventSpawnTime = 8000,
}
,
}
, ChinoockSetting = new PluginSettings.OtherSettings.EventSettings.Setting {
FullOff = true, UseEventCustom = false, EventSpawnTime = 3000, RandomTimeSpawn = new PluginSettings.OtherSettings.EventSettings.Setting.RandomingTime {
UseRandomTime = false, MaxEventSpawnTime = 3000, MinEventSpawnTime = 1000,
}
,
}
, HelicopterSetting = new PluginSettings.OtherSettings.EventSettings.Setting {
FullOff = true, UseEventCustom = false, EventSpawnTime = 3000, RandomTimeSpawn = new PluginSettings.OtherSettings.EventSettings.Setting.RandomingTime {
UseRandomTime = false, MaxEventSpawnTime = 3000, MinEventSpawnTime = 1000,
}
,
}
,
}
}
,
}
}
;
}
[JsonProperty(LanguageEn ? "Plugin setup" : "Настройка плагина")]
public PluginSettings pluginSettings = new PluginSettings();
}
public string GetLang(string LangKey, string userID = null, params object[] args) {
sb.Clear();
if (args != null) {
sb.AppendFormat(lang.GetMessage(LangKey, this, userID), args);
return sb.ToString();
}
return lang.GetMessage(LangKey, this, userID);
}
void SetTimeComponent() {
if (!config.pluginSettings.OtherSetting.UseTime) return;
timeComponent.ProgressTime = true;
timeComponent.UseTimeCurve = false;
timeComponent.OnSunrise += OnSunrise;
timeComponent.OnSunset += OnSunset;
timeComponent.OnHour += OnHour;
if (TOD_Sky.Instance.Cycle.Hour > TOD_Sky.Instance.SunriseTime && TOD_Sky.Instance.Cycle.Hour < TOD_Sky.Instance.SunsetTime) OnSunrise();
else OnSunset();
}
private void FuelSystemRating(EntityFuelSystem FuelSystem, Int32 Amount) {
if (FuelSystem == null) return;
NextTick(() => {
Item Fuel = FuelSystem.GetFuelItem();
if (Fuel == null) return;
if (Fuel.amount == 50 || Fuel.amount == 100) Fuel.amount = Amount;
}
);
}
enum Types {
Gather, Loot, PickUP, Quarry, Excavator, Growable,
}
public Int32 GetMultiplaceBurnableFuelSpeed(String ownerid) {
Int32 Multiplace = config.pluginSettings.RateSetting.SpeedFuelBurnable;
if (config.pluginSettings.RateSetting.UseSpeedBurnableList) {
var SpeedInList = config.pluginSettings.RateSetting.SpeedBurableList.OrderByDescending(z => z.SpeedFuelBurnable).FirstOrDefault(x => permission.UserHasPermission(ownerid, x.Permissions));
if (SpeedInList != null) Multiplace = SpeedInList.SpeedFuelBurnable;
}
return Multiplace;
}
private void OnEntitySpawned(CargoShip entity) {
NextTick(() => {
if (entity.OwnerID != 0 || entity.skinID != 0) return;
var EvenTimer = config.pluginSettings.OtherSetting.EventSetting.CargoShipSetting;
if ((EvenTimer.FullOff || EvenTimer.UseEventCustom)) entity.Kill();
}
);
}
protected override void LoadDefaultConfig() => config = Configuration.GetNewConfiguration();
private MonumentInfo SpacePort;
protected override void LoadConfig() {
base.LoadConfig();
try {
config = Config.ReadObject<Configuration>();
if (config == null) LoadDefaultConfig();
if (config.pluginSettings.RateSetting.RecyclersController.DefaultSpeedRecycler == 0f) config.pluginSettings.RateSetting.RecyclersController.DefaultSpeedRecycler = 5f;
if (config.pluginSettings.RateSetting.BlackListPrefabs == null || config.pluginSettings.RateSetting.BlackListPrefabs.Count == 0) config.pluginSettings.RateSetting.BlackListPrefabs = new List<String>() {
"crate_elite", "crate_normal"
}
;
if (config.pluginSettings.RateSetting.RecyclersController.PrivilageSpeedRecycler == null || config.pluginSettings.RateSetting.RecyclersController.PrivilageSpeedRecycler.Count == 0) {
config.pluginSettings.RateSetting.RecyclersController.PrivilageSpeedRecycler = new List<Configuration.PluginSettings.Rates.RecyclerController.PresetRecycler>() {
new Configuration.PluginSettings.Rates.RecyclerController.PresetRecycler() {
Permissions = "iqrates.recyclerhyperfast", SpeedRecyclers = 0
}
, new Configuration.PluginSettings.Rates.RecyclerController.PresetRecycler() {
Permissions = "iqrates.recyclerfast", SpeedRecyclers = 3
}
,
}
;
}
}
catch {
PrintWarning(LanguageEn ? "Error #358543" + $"read configuration 'oxide/config/{Name}', create a new configuration!!" : "Ошибка #358543" + $"чтения конфигурации 'oxide/config/{Name}', создаём новую конфигурацию!!");
//#333
LoadDefaultConfig();
}
NextTick(SaveConfig);
}
private void OnEntitySpawned(CH47Helicopter entity) {
NextTick(() => {
if (entity.OwnerID != 0 || entity.skinID != 0) return;
timer.Once(3f, () => {
var EvenTimer = config.pluginSettings.OtherSetting.EventSetting.ChinoockSetting;
if ((EvenTimer.FullOff || EvenTimer.UseEventCustom) && entity.mountPoints.Where(x => x.mountable.GetMounted() != null && x.mountable.GetMounted().ShortPrefabName.Contains("scientistnpc_heavy")).Count() <= 0) timer.Once(1f, () => {
entity.Kill();
}
);
}
);
}
);
}
void OnSunrise() {
timeComponent.DayLengthInMinutes = config.pluginSettings.OtherSetting.DayTime * (24.0f / (TOD_Sky.Instance.SunsetTime - TOD_Sky.Instance.SunriseTime));
activatedDay = true;
if (config.pluginSettings.OtherSetting.UseSkipTime) {
if (config.pluginSettings.OtherSetting.TypeSkipped == SkipType.Day) TOD_Sky.Instance.Cycle.Hour = config.pluginSettings.OtherSetting.NightStart;
else {
if (config.pluginSettings.OtherSetting.UseAlertDayNight) {
Configuration.PluginSettings.Rates.AllRates Rate = config.pluginSettings.RateSetting.DayRates;
foreach (BasePlayer player in BasePlayer.activePlayerList) SendChat(GetLang("DAY_RATES_ALERT", player.UserIDString, Rate.GatherRate, Rate.LootRate, Rate.PickUpRate, Rate.QuarryRate, Rate.ExcavatorRate, Rate.GrowableRate), player);
}
}
return;
}
if (config.pluginSettings.OtherSetting.UseAlertDayNight) {
Configuration.PluginSettings.Rates.AllRates Rate = config.pluginSettings.RateSetting.DayRates;
foreach (BasePlayer player in BasePlayer.activePlayerList) SendChat(GetLang("DAY_RATES_ALERT", player.UserIDString, Rate.GatherRate, Rate.LootRate, Rate.PickUpRate, Rate.QuarryRate, Rate.ExcavatorRate, Rate.GrowableRate), player);
}
}
private BasePlayer ExcavatorPlayer = null;
void OnContainerDropItems(ItemContainer container) {
if (container == null) return;
var Container = container.entityOwner as LootContainer;
if (Container == null) return;
uint NetID = Container.net.ID;
if (LootersListCrateID.Contains(NetID)) return;
BasePlayer player = Container.lastAttacker as BasePlayer;
foreach (var item in container.itemList) item.amount = Converted(Types.Loot, item.info.shortname, item.amount, player);
}
UInt64? GetQuarryPlayer(UInt64 NetID) {
if (!DataQuarryPlayer.ContainsKey(NetID)) return null;
if (DataQuarryPlayer[NetID] == 0) return null;
return DataQuarryPlayer[NetID];
}
void OnHour() {
if (TOD_Sky.Instance.Cycle.Hour > TOD_Sky.Instance.SunriseTime && TOD_Sky.Instance.Cycle.Hour < TOD_Sky.Instance.SunsetTime && TOD_Sky.Instance.Cycle.Hour >= config.pluginSettings.OtherSetting.DayStart && !activatedDay) {
OnSunrise();
return;
}
if ((TOD_Sky.Instance.Cycle.Hour > TOD_Sky.Instance.SunsetTime || TOD_Sky.Instance.Cycle.Hour < TOD_Sky.Instance.SunriseTime) && TOD_Sky.Instance.Cycle.Hour >= config.pluginSettings.OtherSetting.NightStart && activatedDay) {
OnSunset();
return;
}
}
private void OnEntitySpawned(Snowmobile snowmobiles) {
if (snowmobiles == null) return;
snowmobiles.maxFuelPerSec = config.pluginSettings.OtherSetting.FuelConsumedTransportSetting.ConsumedSnowmobile;
}
void WriteData() => Oxide.Core.Interface.Oxide.DataFileSystem.WriteObject("IQSystem/IQRates/Quarrys", DataQuarryPlayer);
private void OnRecyclerToggle(Recycler recycler, BasePlayer player) {
if (!recycler.IsOn()) {
NextTick(() => {
if (!recycler.IsOn()) return;
Single Speed = GetSpeedRecycler(player);
recycler.InvokeRepeating(recycler.RecycleThink, Speed, Speed);
}
);
}
}
private void Init() => ReadData();
private object OnExcavatorGather(ExcavatorArm arm, Item item) {
if (arm == null) return null;
if (item == null) return null;
item.amount = Converted(Types.Excavator, item.info.shortname, item.amount, ExcavatorPlayer);
return null;
}
bool IsBlackListBurnable(string Shortname) {
var BlackList = config.pluginSettings.RateSetting.BlackListBurnable;
if (BlackList.Contains(Shortname)) return true;
else return false;
}
private new void LoadDefaultMessages() {
lang.RegisterMessages(new Dictionary<string, string> {
["MY_RATES_INFO"]
= "Your resource rating at the moment :" + "\n- Rating of extracted resources: <color=#FAF0F5>x{0}</color>" + "\n- Rating of found items: <color=#FAF0F5>х{1}</color>" + "\n- Rating of raised items: <color=#FAF0F5>х{2}</color>" + "\n- Career rankings: <color=#FAF0F5>x{3}</color>" + "\n- Excavator Rating: <color=#FAF0F5>x{4}</color>" + "\n- Rating of growable : <color=#FAF0F5>x{5}</color>", ["DAY_RATES_ALERT"] = "The day has come!" + "\nThe global rating on the server has been changed :" + "\n- Rating of extracted resources: <color=#FAF0F5>x{0}</color>" + "\n- Rating of found items: <color=#FAF0F5>х{1}</color>" + "\n- Rating of raised items: <color=#FAF0F5>х{2}</color>" + "\n- Career rankings: <color=#FAF0F5>x{3}</color>" + "\n- Excavator Rating: <color=#FAF0F5>x{4}</color>" + "\n- Rating of growable : <color=#FAF0F5>x{5}</color>", ["NIGHT_RATES_ALERT"] = "Night came!" + "\nThe global rating on the server has been changed :" + "\n- Rating of extracted resources: <color=#FAF0F5>x{0}</color>" + "\n- Rating of found items: <color=#FAF0F5>х{1}</color>" + "\n- Rating of raised items: <color=#FAF0F5>х{2}</color>" + "\n- Career rankings: <color=#FAF0F5>x{3}</color>" + "\n- Excavator Rating: <color=#FAF0F5>x{4}</color>" + "\n- Rating of growable : <color=#FAF0F5>x{5}</color>",
}
, this);
lang.RegisterMessages(new Dictionary<string, string> {
["MY_RATES_INFO"]
= "Ваш рейтинг ресурсов на данный момент :" + "\n- Рейтинг добываемых ресурсов: <color=#FAF0F5>x{0}</color>" + "\n- Рейтинг найденных предметов: <color=#FAF0F5>х{1}</color>" + "\n- Рейтинг поднимаемых предметов: <color=#FAF0F5>х{2}</color>" + "\n- Рейтинг карьеров: <color=#FAF0F5>x{3}</color>" + "\n- Рейтинг экскаватора: <color=#FAF0F5>x{4}</color>" + "\n- Рейтинг грядок : <color=#FAF0F5>x{5}</color>", ["DAY_RATES_ALERT"] = "Наступил день!" + "\nГлобальный рейтинг на сервере был изменен :" + "\n- Рейтинг добываемых ресурсов: <color=#FAF0F5>x{0}</color>" + "\n- Рейтинг найденных предметов: <color=#FAF0F5>х{1}</color>" + "\n- Рейтинг поднимаемых предметов: <color=#FAF0F5>х{2}</color>" + "\n- Рейтинг карьеров: <color=#FAF0F5>x{3}</color>" + "\n- Рейтинг экскаватора: <color=#FAF0F5>x{4}</color>" + "\n- Рейтинг грядок : <color=#FAF0F5>x{5}</color>", ["NIGHT_RATES_ALERT"] = "Наступила ночь!" + "\nГлобальный рейтинг на сервере был изменен :" + "\n- Рейтинг добываемых ресурсов: <color=#FAF0F5>x{0}</color>" + "\n- Рейтинг найденных предметов: <color=#FAF0F5>х{1}</color>" + "\n- Рейтинг поднимаемых предметов: <color=#FAF0F5>х{2}</color>" + "\n- Рейтинг карьеров: <color=#FAF0F5>x{3}</color>" + "\n- Рейтинг экскаватора: <color=#FAF0F5>x{4}</color>" + "\n- Рейтинг грядок : <color=#FAF0F5>x{5}</color>",
}
, this, "ru");
}
/// <summary>
/// Обновление 1.4.8
/// - Исправлены рейты на трупы NPC после обновления игры
/// - Корректировки в методе со скоростью плавки печей
/// - Добавлен черный список префабов (указывайте короткое имя префаба) - на которые не будут дейстовать рейтинги
/// - Корректировка скорости плавки
/// - Рейтинги по привилегиям на карьеры будут работать в оффлайн
[PluginReference]
Plugin IQChat;
private class OvenController : FacepunchBehaviour {
private static readonly Dictionary<BaseOven, OvenController> Controllers = new Dictionary<BaseOven, OvenController>();
private BaseOven _oven;
private float _speed;
private string _ownerId;
private Int32 _ticks;
private Int32 _speedFuel;
private bool IsFurnace => (int)_oven.temperature >= 2;
private void Awake() {
_oven = (BaseOven)gameObject.ToBaseEntity();
_ownerId = _oven.OwnerID.ToString();
}
public object Switch(BasePlayer player) {
if (!IsFurnace || _oven.needsBuildingPrivilegeToUse && !player.CanBuild()) return null;
if (_oven.IsOn()) StopCooking();
else {
_ownerId = _oven.OwnerID != 0 ? _oven.OwnerID.ToString() : player.UserIDString;
StartCooking();
}
return false;
}
public void TryRestart() {
if (!_oven.IsOn()) return;
_oven.CancelInvoke(_oven.Cook);
StopCooking();
StartCooking();
}
private void Kill() {
if (_oven.IsOn()) {
StopCooking();
_oven.StartCooking();
}
Destroy(
// ... [Code preview truncated due to length. Full source in attached file] ...