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FREE IQRates : 1.8.24 1.8.24

Нет прав для скачивания
C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using UnityEngine;
using System.Text;
using System.Collections;
using Facepunch;
using Oxide.Core.Plugins;
namespace Oxide.Plugins {
    /* Плагин был разыгран дискордом https://discord.gg/8CWJadmA5w */
    [Info("IQRates", "https://discord.gg/8CWJadmA5w", "1.8.24")]
    [Description("Настройка рейтинга на сервере")]
    class IQRates : RustPlugin {
        private class Configuration {
            [JsonProperty(LanguageEn ? "Plugin setup" : "Настройка плагина")]
            public PluginSettings pluginSettings = new PluginSettings();
            internal class PluginSettings {
                [JsonProperty(LanguageEn ? "Configuring supported plugins" : "Настройка поддерживаемых плагинов")]
                public ReferencePlugin ReferenceSettings = new ReferencePlugin();
                internal class Rates {
                    [JsonProperty(LanguageEn ? "Ranking setting during the day" : "Настройка рейтинга днем")]
                    public AllRates DayRates = new AllRates();
                    [JsonProperty(LanguageEn ? "Setting the rating at night" : "Настройка рейтинга ночью")]
                    public AllRates NightRates = new AllRates();
                    [JsonProperty(LanguageEn ? "Setting privileges and ratings specifically for them [iqrates.vip] = { Setting } (Descending)" : "Настройка привилегий и рейтингов конкретно для них [iqrates.vip] = { Настройка } (По убыванию)")]
                    public Dictionary<String, DayAnNightRate> PrivilegyRates = new Dictionary<String, DayAnNightRate>();
                    [JsonProperty(LanguageEn ? "Setting custom rates (items) by permission - setting (Descending)" : "Настройка кастомных рейтов(предметов) по пермишенсу - настройка (По убыванию)")]
                    public PermissionsRate CustomRatesPermissions = new PermissionsRate();
                    [JsonProperty(LanguageEn ? "Select the type of sheet to use: 0 - White sheet, 1 - Black sheet (White sheet - the ratings of only those items that are in it increase, the rest are ignored | The Black sheet is completely the opposite)" : "Выберите тип используемого листа : 0 - Белый лист, 1 - Черный лист (Белый лист - увеличиваются рейтинги только тех предметов - которые в нем, остальные игнорируются | Черный лист полностью наоборот)")]
                    public TypeListUsed TypeList = TypeListUsed.BlackList;
                    [JsonProperty(LanguageEn ? "Black list of items that will not be categorically affected by the rating" : "Черный лист предметов,на которые катигорично не будут действовать рейтинг")]
                    public List<String> BlackList = new List<String>();
                    [JsonProperty(LanguageEn ? "A white list of items that will ONLY be affected by ratings - the rest is ignored" : "Белый лист предметов, на которые ТОЛЬКО будут действовать рейтинги - остальное игнорируются")]
                    public List<String> WhiteList = new List<String>();
                    [JsonProperty(LanguageEn ? "A blacklist of categories that will NOT be affected by ratings" : "Черный список категорий на которые НЕ БУДУТ действовать рейтинги")]
                    public List<String> BlackListCategory = new List<String>();
                    [JsonProperty(LanguageEn ? "Use a tea controller? (Works on scrap, ore and wood tea).If enabled, it will set % to production due to the difference between rates (standard / privileges)" : "Использовать контроллер чая? (Работае на скрап, рудный и древесный чай).Если включено - будет устанавливать % к добычи за счет разницы между рейтами (стандартный / привилегии)")]
                    public Boolean UseTeaController;
                    [JsonProperty(LanguageEn ? "Use a prefabs blacklist?" : "Использовать черный лист префабов?")]
                    public Boolean UseBlackListPrefabs;
                    [JsonProperty(LanguageEn ? "Black list of prefabs(ShortPrefabName) - which will not be affected by ratings" : "Черный лист префабов(ShortPrefabName) - на которые не будут действовать рейтинги")]
                    public List<String> BlackListPrefabs = new List<String>();
                    [JsonProperty(LanguageEn ? "Enable melting speed in furnaces (true - yes/false - no)" : "Включить скорость плавки в печах(true - да/false - нет)")]
                    public Boolean UseSpeedBurnable;
                    [JsonProperty(LanguageEn ? "Smelting Fuel Usage Rating (If the list is enabled, this value will be the default value for all non-licensed)" : "Рейтинг использования топлива при переплавки(Если включен список - это значение будет стандартное для всех у кого нет прав)")]
                    public Int32 SpeedFuelBurnable = 1;
                    [JsonProperty(LanguageEn ? "Use a blacklist of items for melting?" : "Использовать черный список предметов для плавки?")]
                    public Boolean UseBlackListBurnable = false;
                    [JsonProperty(LanguageEn ? "A black list of items for the stove, which will not be categorically affected by melting" : "Черный лист предметов для печки,на которые катигорично не будут действовать плавка")]
                    public List<String> BlackListBurnable = new List<String>();
                    [JsonProperty(LanguageEn ? "Furnace smelting speed (If the list is enabled, this value will be the default for everyone who does not have rights)" : "Скорость плавки печей(Если включен список - это значение будет стандартное для всех у кого нет прав)")]
                    public Single SpeedBurnable;
                    [JsonProperty(LanguageEn ? "Enable list of melting speed in furnaces (true - yes/false - no)" : "Включить список скорости плавки в печах(true - да/false - нет)")]
                    public Boolean UseSpeedBurnableList;
                    [JsonProperty(LanguageEn ? "Setting the melting speed in furnaces by privileges" : "Настройка скорости плавки в печах по привилегиям")]
                    public List<SpeedBurnablePreset> SpeedBurableList = new List<SpeedBurnablePreset>();
                    internal class DayAnNightRate {
                        [JsonProperty(LanguageEn ? "Ranking setting during the day" : "Настройка рейтинга днем")]
                        public AllRates DayRates = new AllRates();
                        [JsonProperty(LanguageEn ? "Setting the rating at night" : "Настройка рейтинга ночью")]
                        public AllRates NightRates = new AllRates();
                    }
                    [JsonProperty(LanguageEn ? "Setting up a recycler" : "Настройка переработчика")]
                    public RecyclerController RecyclersController = new RecyclerController();
                    internal class RecyclerController {
                        [JsonProperty(LanguageEn ? "Use the processing time editing functions" : "Использовать функции редактирования времени переработки")]
                        public Boolean UseRecyclerSpeed;
                        [JsonProperty(LanguageEn ? "Static processing time (in seconds) (Will be set according to the standard or if the player does not have the privilege) (Default = 5s)" : "Статичное время переработки (в секундах) (Будет установлено по стандарту или если у игрока нет привилеии) (По умолчанию = 5с)")]
                        public Single DefaultSpeedRecycler;
                        [JsonProperty(LanguageEn ? "Setting the processing time for privileges (adjust from greater privilege to lesser privilege)" : "Настройка времени переработки для привилегий (настраивать от большей привилегии к меньшей)")]
                        public List<PresetRecycler> PrivilageSpeedRecycler = new List<PresetRecycler>();
                        internal class PresetRecycler {
                            [JsonProperty(LanguageEn ? "Permissions" : "Права")]
                            public String Permissions;
                            [JsonProperty(LanguageEn ? "Standard processing time (in seconds)" : "Стандартное время переработки (в секундах)")]
                            public Single SpeedRecyclers;
                        }
                    }
                    internal class SpeedBurnablePreset {
                        [JsonProperty(LanguageEn ? "Permissions" : "Права")]
                        public String Permissions;
                        [JsonProperty(LanguageEn ? "Furnace melting speed" : "Скорость плавки печей")]
                        public Single SpeedBurnable;
                        [JsonProperty(LanguageEn ? "Smelting Fuel Use Rating" : "Рейтинг использования топлива при переплавки")]
                        public Int32 SpeedFuelBurnable = 1;
                    }
                    internal class PermissionsRate {
                        [JsonProperty(LanguageEn ? "Ranking setting during the day" : "Настройка рейтинга днем")]
                        public Dictionary<String, List<PermissionsRateDetalis>> DayRates = new Dictionary<String, List<PermissionsRateDetalis>>();
                        [JsonProperty(LanguageEn ? "Setting the rating at night" : "Настройка рейтинга ночью")]
                        public Dictionary<String, List<PermissionsRateDetalis>> NightRates = new Dictionary<String, List<PermissionsRateDetalis>>();
                        public class PermissionsRateDetalis {
                            [JsonProperty(LanguageEn ? "Shortname" : "Shortname")]
                            public String Shortname;
                            [JsonProperty(LanguageEn ? "Rate" : "Рейтинг")]
                            public Single Rate;
                        }
                    }
                    internal class AllRates {
                        [JsonProperty(LanguageEn ? "Rating of extracted resources" : "Рейтинг добываемых ресурсов")]
                        public Single GatherRate;
                        [JsonProperty(LanguageEn ? "Rating of found items" : "Рейтинг найденных предметов")]
                        public Single LootRate;
                        [JsonProperty(LanguageEn ? "Pickup Rating" : "Рейтинг поднимаемых предметов")]
                        public Single PickUpRate;
                        [JsonProperty(LanguageEn ? "Rating of plants raised from the beds" : "Рейтинг поднимаемых растений с грядок")]
                        public Single GrowableRate = 1.0f;
                        [JsonProperty(LanguageEn ? "Quarry rating" : "Рейтинг карьеров")]
                        public Single QuarryRate;
                        [JsonProperty(LanguageEn ? "Detailed rating settings in the career" : "Детальная настройка рейтинга в карьере")]
                        public QuarryRateDetalis QuarryDetalis = new QuarryRateDetalis();
                        [JsonProperty(LanguageEn ? "Excavator Rating" : "Рейтинг экскаватора")]
                        public Single ExcavatorRate;
                        [JsonProperty(LanguageEn ? "Coal drop chance" : "Шанс выпадения угля")]
                        public Single CoalRare;
                        internal class QuarryRateDetalis {
                            [JsonProperty(LanguageEn ? "Use the detailed setting of the career rating (otherwise the 'Career Rating' will be taken for all subjects)" : "Использовать детальную настройку рейтинга карьеров (иначе будет браться 'Рейтинг карьеров' для всех предметов)")]
                            public Boolean UseDetalisRateQuarry;
                            [JsonProperty(LanguageEn ? "The item dropped out of the career - rating" : "Предмет выпадаемый из карьера - рейтинг")]
                            public Dictionary<String, Single> ShortnameListQuarry = new Dictionary<String, Single>();
                        }
                    }
                }
                internal class OtherSettings {
                    [JsonProperty(LanguageEn ? "Event settings on the server" : "Настройки ивентов на сервере")]
                    public EventSettings EventSetting = new EventSettings();
                    [JsonProperty(LanguageEn ? "Fuel settings when buying vehicles from NPCs" : "Настройки топлива при покупке транспорта у NPC")]
                    public FuelSettings FuelSetting = new FuelSettings();
                    [JsonProperty(LanguageEn ? "Fuel Consumption Rating Settings" : "Настройки рейтинга потребления топлива")]
                    public FuelConsumedTransport FuelConsumedTransportSetting = new FuelConsumedTransport();
                    internal class FuelConsumedTransport {
                        [JsonProperty(LanguageEn ? "Hotairballoon fuel consumption rating (Default = 0.25)" : "Рейтинг потребление топлива у воздушного шара (Стандартно = 0.25)")]
                        public Single ConsumedHotAirBalloon= 0.25f;
                        [JsonProperty(LanguageEn ? "Snowmobile fuel consumption rating (Default = 0.15)" : "Рейтинг потребление топлива снегоходов (Стандартно = 0.15)")]
                        public Single ConsumedSnowmobile = 0.15f;
                        [JsonProperty(LanguageEn ? "Train fuel consumption rating (Default = 0.15)" : "Рейтинг потребление топлива поездов (Стандартно = 0.15)")]
                        public Single ConsumedTrain = 0.15f;
                        [JsonProperty(LanguageEn ? "Rowboat fuel consumption rating (Default = 0.25)" : "Рейтинг потребление топлива у лодок (Стандартно = 0.25)")]
                        public Single ConsumedBoat = 0.25f;
                        [JsonProperty(LanguageEn ? "Submarine fuel consumption rating (Default = 0.15)" : "Рейтинг потребление топлива у субмарин (Стандартно = 0.15)")]
                        public Single ConsumedSubmarine = 0.15f;
                        [JsonProperty(LanguageEn ? "Minicopter fuel consumption rating (Default = 0.25)" : "Рейтинг потребление топлива у миникоптера (Стандартно = 0.25)")]
                        public Single ConsumedCopter = 0.25f;
                        [JsonProperty(LanguageEn ? "ScrapTransportHelicopter fuel consumption rating (Default = 0.25)" : "Рейтинг потребление топлива у коровы (Стандартно = 0.25)")]
                        public Single ConsumedScrapTransport = 0.25f;
                    }
                    internal class FuelSettings {
                        [JsonProperty(LanguageEn ? "Amount of fuel for boats" : "Кол-во топлива у лодок")]
                        public Int32 AmountBoat = 200;
                        [JsonProperty(LanguageEn ? "The amount of fuel in submarines" : "Кол-во топлива у подводных лодок")]
                        public Int32 AmountSubmarine = 200;
                        [JsonProperty(LanguageEn ? "Minicopter fuel quantity" : "Кол-во топлива у миникоптера")]
                        public Int32 AmountMinicopter = 200;
                        [JsonProperty(LanguageEn ? "Helicopter fuel quantity" : "Кол-во топлива у вертолета")]
                        public Int32 AmountScrapTransport = 200;
                    }
                    [JsonProperty(LanguageEn ? "Use Time Acceleration" : "Использовать ускорение времени")]
                    public Boolean UseTime;
                    [JsonProperty(LanguageEn ? "Use time freeze (the time will be the one you set in the item &lt;Frozen time on the server&gt;)" : "Использовать заморозку времени(время будет такое, какое вы установите в пунке <Замороженное время на сервере>)")]
                    public Boolean UseFreezeTime;
                    [JsonProperty(LanguageEn ? "Frozen time on the server (Set time that will not change and be forever on the server, must be true on &lt;Use time freeze&gt;" : "Замороженное время на сервере (Установите время, которое не будет изменяться и будет вечно на сервере, должен быть true на <Использовать заморозку времени>")]
                    public Int32 FreezeTime;
                    [JsonProperty(LanguageEn ? "What time will the day start?" : "Укажите во сколько будет начинаться день")]
                    public Int32 DayStart;
                    [JsonProperty(LanguageEn ? "What time will the night start?" : "Укажите во сколько будет начинаться ночь")]
                    public Int32 NightStart;
                    [JsonProperty(LanguageEn ? "Specify how long the day will be in minutes" : "Укажите сколько будет длится день в минутах")]
                    public Int32 DayTime;
                    [JsonProperty(LanguageEn ? "Specify how long the night will last in minutes" : "Укажите сколько будет длится ночь в минутах")]
                    public Int32 NightTime;
                    [JsonProperty(LanguageEn ? "Use notification of players about the change of day and night (switching rates.The message is configured in the lang)" : "Использовать уведомление игроков о смене дня и ночи (переключение рейтов.Сообщение настраивается в лэнге)")]
                    public Boolean UseAlertDayNight = true;
                    [JsonProperty(LanguageEn ? "Enable the ability to completely skip the time of day (selected in the paragraph below)" : "Включить возможность полного пропуска времени суток(выбирается в пункте ниже)")]
                    public Boolean UseSkipTime = true;
                    [JsonProperty(LanguageEn ? "Select the type of time-of-day skip (0 - Skip day, 1 - Skip night)" : "Выберите тип пропуска времени суток (0 - Пропускать день, 1 - Пропускать ночь)(Не забудьте включить возможность полного пропуска времени суток)")]
                    public SkipType TypeSkipped = SkipType.Night;
                    internal class EventSettings {
                        [JsonProperty(LanguageEn ? "Helicopter spawn custom settings" : "Кастомные настройки спавна вертолета")]
                        public Setting HelicopterSetting = new Setting();
                        [JsonProperty(LanguageEn ? "Custom tank spawn settings" : "Кастомные настройки спавна танка")]
                        public Setting BreadlaySetting = new Setting();
                        [JsonProperty(LanguageEn ? "Custom ship spawn settings" : "Кастомные настройки спавна корабля")]
                        public Setting CargoShipSetting = new Setting();
                        [JsonProperty(LanguageEn ? "Airdrop spawn custom settings" : "Кастомные настройки спавна аирдропа")]
                        public Setting CargoPlaneSetting = new Setting();
                        [JsonProperty(LanguageEn ? "Chinook custom spawn settings" : "Кастомные настройки спавна чинука")]
                        public Setting ChinoockSetting = new Setting();
                        internal class Setting {
                            [JsonProperty(LanguageEn ? "Completely disable event spawning on the server (true - yes/false - no)" : "Полностью отключить спавн ивента на сервере(true - да/false - нет)")]
                            public Boolean FullOff;
                            [JsonProperty(LanguageEn ? "Enable custom spawn event (true - yes/false - no)" : "Включить кастомный спавн ивент(true - да/false - нет)")]
                            public Boolean UseEventCustom;
                            [JsonProperty(LanguageEn ? "Static event spawn time" : "Статическое время спавна ивента")]
                            public Int32 EventSpawnTime;
                            [JsonProperty(LanguageEn ? "Random spawn time settings" : "Настройки случайного времени спавна")]
                            public RandomingTime RandomTimeSpawn = new RandomingTime();
                            internal class RandomingTime {
                                [JsonProperty(LanguageEn ? "Use random event spawn time (static time will not be taken into account) (true - yes/false - no)" : "Использовать случайное время спавно ивента(статическое время не будет учитываться)(true - да/false - нет)")]
                                public Boolean UseRandomTime;
                                [JsonProperty(LanguageEn ? "Minimum event spawn value" : "Минимальное значение спавна ивента")]
                                public Int32 MinEventSpawnTime;
                                [JsonProperty(LanguageEn ? "Max event spawn value" : "Максимальное значении спавна ивента")]
                                public Int32 MaxEventSpawnTime;
                            }
                        }
                    }
                }
                internal class ReferencePlugin {
                    internal class IQChatReference {
                        [JsonProperty(LanguageEn ? "IQChat : Custom chat avatar (If required)" : "IQChat : Кастомный аватар в чате(Если требуется)")]
                        public String CustomAvatar = "0";
                        [JsonProperty(LanguageEn ? "IQChat : Use UI Notifications" : "IQChat : Использовать UI уведомления")]
                        public Boolean UIAlertUse = false;
                        [JsonProperty(LanguageEn ? "IQChat : Custom prefix in chat" : "IQChat : Кастомный префикс в чате")]
                        public String CustomPrefix = "[IQRates]";
                    }
                    [JsonProperty(LanguageEn ? "Setting up IQChat" : "Настройка IQChat")]
                    public IQChatReference IQChatSetting = new IQChatReference();
                }
                [JsonProperty(LanguageEn ? "Rating settings" : "Настройка рейтингов")]
                public Rates RateSetting = new Rates();
                [JsonProperty(LanguageEn ? "Additional plugin settings" : "Дополнительная настройка плагина")]
                public OtherSettings OtherSetting = new OtherSettings();
            }
            public static Configuration GetNewConfiguration() {
                return new Configuration {
                    pluginSettings = new PluginSettings {
                        ReferenceSettings = new PluginSettings.ReferencePlugin {
                            IQChatSetting = new PluginSettings.ReferencePlugin.IQChatReference {
                                CustomAvatar = "0", CustomPrefix = "[IQRates]", UIAlertUse = false,
                            }
                            ,
                        }
                        , RateSetting = new PluginSettings.Rates {
                            UseTeaController = false, UseBlackListPrefabs = false, BlackListCategory = new List<String>() {
                                "Weapon", "Ammunition", "Traps", "Attire", "Items", "Tools", "Component"
                            }
                            , WhiteList = new List<String>() {
                                "scrap", "rope", "metalblade", "propanetank", "tarp", "sewingkit", "fuse", "metalspring", "roadsigns", "sheetmetal", "gears", "riflebody", "smgbody", "semibody",
                            }
                            , TypeList = TypeListUsed.BlackList, BlackListPrefabs = new List<String>() {
                                "crate_elite", "crate_normal"
                            }
                            , UseSpeedBurnable = true, SpeedBurnable = 3.5f, SpeedFuelBurnable = 1, UseBlackListBurnable = false, BlackListBurnable = new List<String> {
                                "wolfmeat.cooked", "deermeat.cooked", "meat.pork.cooked", "humanmeat.cooked", "chicken.cooked", "bearmeat.cooked", "horsemeat.cooked",
                            }
                            , RecyclersController = new PluginSettings.Rates.RecyclerController {
                                UseRecyclerSpeed = false, DefaultSpeedRecycler = 5, PrivilageSpeedRecycler = new List<PluginSettings.Rates.RecyclerController.PresetRecycler> {
                                    new PluginSettings.Rates.RecyclerController.PresetRecycler {
                                        Permissions = "iqrates.recyclerhyperfast", SpeedRecyclers = 0
                                    }
                                    , new PluginSettings.Rates.RecyclerController.PresetRecycler {
                                        Permissions = "iqrates.recyclerfast", SpeedRecyclers = 3
                                    }
                                    ,
                                }
                                ,
                            }
                            , UseSpeedBurnableList = true, SpeedBurableList = new List<PluginSettings.Rates.SpeedBurnablePreset> {
                                new PluginSettings.Rates.SpeedBurnablePreset {
                                    Permissions = "iqrates.vip", SpeedBurnable = 5.0f, SpeedFuelBurnable = 20,
                                }
                                , new PluginSettings.Rates.SpeedBurnablePreset {
                                    Permissions = "iqrates.speedrun", SpeedBurnable = 55.0f, SpeedFuelBurnable = 20,
                                }
                                , new PluginSettings.Rates.SpeedBurnablePreset {
                                    Permissions = "iqrates.fuck", SpeedBurnable = 200f, SpeedFuelBurnable = 20,
                                }
                                ,
                            }
                            , DayRates = new PluginSettings.Rates.AllRates {
                                GatherRate = 1.0f, LootRate = 1.0f, PickUpRate = 1.0f, GrowableRate = 1.0f, QuarryRate = 1.0f, QuarryDetalis = new PluginSettings.Rates.AllRates.QuarryRateDetalis {
                                    UseDetalisRateQuarry = false, ShortnameListQuarry = new Dictionary<String, Single>() {
                                        ["metal.ore"]
                                        = 10, ["sulfur.ore"] = 5
                                    }
                                }
                                , ExcavatorRate = 1.0f, CoalRare = 10,
                            }
                            , NightRates = new PluginSettings.Rates.AllRates {
                                GatherRate = 2.0f, LootRate = 2.0f, PickUpRate = 2.0f, GrowableRate = 2.0f, QuarryRate = 2.0f, QuarryDetalis = new PluginSettings.Rates.AllRates.QuarryRateDetalis {
                                    UseDetalisRateQuarry = false, ShortnameListQuarry = new Dictionary<String, Single>() {
                                        ["metal.ore"]
                                        = 10, ["sulfur.ore"] = 5
                                    }
                                }
                                , ExcavatorRate = 2.0f, CoalRare = 15,
                            }
                            , CustomRatesPermissions = new PluginSettings.Rates.PermissionsRate {
                                DayRates = new Dictionary<String, List<PluginSettings.Rates.PermissionsRate.PermissionsRateDetalis>> {
                                    ["iqrates.gg"]
                                    = new List<PluginSettings.Rates.PermissionsRate.PermissionsRateDetalis> {
                                        new PluginSettings.Rates.PermissionsRate.PermissionsRateDetalis {
                                            Rate = 200.0f, Shortname = "wood",
                                        }
                                        , new PluginSettings.Rates.PermissionsRate.PermissionsRateDetalis {
                                            Rate = 200.0f, Shortname = "stones",
                                        }
                                    }
                                }
                                , NightRates = new Dictionary<string, List<PluginSettings.Rates.PermissionsRate.PermissionsRateDetalis>> {
                                    ["iqrates.gg"]
                                    = new List<PluginSettings.Rates.PermissionsRate.PermissionsRateDetalis> {
                                        new PluginSettings.Rates.PermissionsRate.PermissionsRateDetalis {
                                            Rate = 400.0f, Shortname = "wood",
                                        }
                                        , new PluginSettings.Rates.PermissionsRate.PermissionsRateDetalis {
                                            Rate = 400.0f, Shortname = "stones",
                                        }
                                    }
                                }
                                ,
                            }
                            , PrivilegyRates = new Dictionary<string, PluginSettings.Rates.DayAnNightRate> {
                                ["iqrates.vip"]
                                = new PluginSettings.Rates.DayAnNightRate {
                                    DayRates = {
                                        GatherRate = 3.0f, LootRate = 3.0f, PickUpRate = 3.0f, QuarryRate = 3.0f, QuarryDetalis = new PluginSettings.Rates.AllRates.QuarryRateDetalis {
                                            UseDetalisRateQuarry = false, ShortnameListQuarry = new Dictionary<String, Single>() {
                                                ["metal.ore"]
                                                = 10, ["sulfur.ore"] = 5
                                            }
                                        }
                                        , GrowableRate = 3.0f, ExcavatorRate = 3.0f, CoalRare = 15,
                                    }
                                    , NightRates = new PluginSettings.Rates.AllRates {
                                        GatherRate = 13.0f, LootRate = 13.0f, PickUpRate = 13.0f, GrowableRate = 13.0f, QuarryRate = 13.0f, QuarryDetalis = new PluginSettings.Rates.AllRates.QuarryRateDetalis {
                                            UseDetalisRateQuarry = false, ShortnameListQuarry = new Dictionary<String, Single>() {
                                                ["metal.ore"]
                                                = 10, ["sulfur.ore"] = 5
                                            }
                                        }
                                        , ExcavatorRate = 13.0f, CoalRare = 25,
                                    }
                                }
                                , ["iqrates.premium"] = new PluginSettings.Rates.DayAnNightRate {
                                    DayRates = {
                                        GatherRate = 3.5f, LootRate = 3.5f, PickUpRate = 3.5f, GrowableRate = 3.5f, QuarryRate = 3.5f, QuarryDetalis = new PluginSettings.Rates.AllRates.QuarryRateDetalis {
                                            UseDetalisRateQuarry = false, ShortnameListQuarry = new Dictionary<String, Single>() {
                                                ["metal.ore"]
                                                = 10, ["sulfur.ore"] = 5
                                            }
                                        }
                                        , ExcavatorRate = 3.5f, CoalRare = 20,
                                    }
                                    , NightRates = new PluginSettings.Rates.AllRates {
                                        GatherRate = 13.5f, LootRate = 13.5f, PickUpRate = 13.5f, GrowableRate = 13.5f, QuarryRate = 13.5f, QuarryDetalis = new PluginSettings.Rates.AllRates.QuarryRateDetalis {
                                            UseDetalisRateQuarry = false, ShortnameListQuarry = new Dictionary<String, Single>() {
                                                ["metal.ore"]
                                                = 10, ["sulfur.ore"] = 5
                                            }
                                        }
                                        , ExcavatorRate = 13.5f, CoalRare = 20,
                                    }
                                }
                                ,
                            }
                            , BlackList = new List<String> {
                                "sulfur.ore",
                            }
                            ,
                        }
                        , OtherSetting = new PluginSettings.OtherSettings {
                            UseAlertDayNight = true, UseSkipTime = true, TypeSkipped = SkipType.Night, UseTime = false, FreezeTime = 12, UseFreezeTime = true, DayStart = 10, NightStart = 22, DayTime = 5, NightTime = 1, FuelConsumedTransportSetting = new PluginSettings.OtherSettings.FuelConsumedTransport {
                                ConsumedHotAirBalloon = 0.25f, ConsumedSnowmobile = 0.15f, ConsumedTrain = 0.15f, ConsumedBoat = 0.25f, ConsumedSubmarine = 0.15f, ConsumedCopter = 0.25f, ConsumedScrapTransport = 0.25f,
                            }
                            , FuelSetting = new PluginSettings.OtherSettings.FuelSettings {
                                AmountBoat = 200, AmountMinicopter = 200, AmountScrapTransport = 200, AmountSubmarine = 200
                            }
                            , EventSetting = new PluginSettings.OtherSettings.EventSettings {
                                BreadlaySetting = new PluginSettings.OtherSettings.EventSettings.Setting {
                                    FullOff = false, UseEventCustom = true, EventSpawnTime = 3000, RandomTimeSpawn = new PluginSettings.OtherSettings.EventSettings.Setting.RandomingTime {
                                        UseRandomTime = false, MaxEventSpawnTime = 3000, MinEventSpawnTime = 1000,
                                    }
                                    ,
                                }
                                , CargoPlaneSetting = new PluginSettings.OtherSettings.EventSettings.Setting {
                                    FullOff = false, UseEventCustom = true, EventSpawnTime = 5000, RandomTimeSpawn = new PluginSettings.OtherSettings.EventSettings.Setting.RandomingTime {
                                        UseRandomTime = false, MaxEventSpawnTime = 3000, MinEventSpawnTime = 1000,
                                    }
                                    ,
                                }
                                , CargoShipSetting = new PluginSettings.OtherSettings.EventSettings.Setting {
                                    FullOff = false, UseEventCustom = true, EventSpawnTime = 0, RandomTimeSpawn = new PluginSettings.OtherSettings.EventSettings.Setting.RandomingTime {
                                        UseRandomTime = true, MaxEventSpawnTime = 3000, MinEventSpawnTime = 8000,
                                    }
                                    ,
                                }
                                , ChinoockSetting = new PluginSettings.OtherSettings.EventSettings.Setting {
                                    FullOff = true, UseEventCustom = false, EventSpawnTime = 3000, RandomTimeSpawn = new PluginSettings.OtherSettings.EventSettings.Setting.RandomingTime {
                                        UseRandomTime = false, MaxEventSpawnTime = 3000, MinEventSpawnTime = 1000,
                                    }
                                    ,
                                }
                                , HelicopterSetting = new PluginSettings.OtherSettings.EventSettings.Setting {
                                    FullOff = true, UseEventCustom = false, EventSpawnTime = 3000, RandomTimeSpawn = new PluginSettings.OtherSettings.EventSettings.Setting.RandomingTime {
                                        UseRandomTime = false, MaxEventSpawnTime = 3000, MinEventSpawnTime = 1000,
                                    }
                                    ,
                                }
                                ,
                            }
                        }
                        ,
                    }
                }
                ;
            }
        }
        private void OnEntitySpawned(BaseHelicopter entity) {
            NextTick(() => {
                if (entity.OwnerID != 0 || entity.skinID != 0) return;
                var EvenTimer = config.pluginSettings.OtherSetting.EventSetting.HelicopterSetting;
                if ((EvenTimer.FullOff || EvenTimer.UseEventCustom)) entity.Kill();
            }
            );
        }
        void ReadData() => DataQuarryPlayer = Oxide.Core.Interface.Oxide.DataFileSystem.ReadObject<Dictionary<UInt64, UInt64>>("IQSystem/IQRates/Quarrys");
        private void OnEntitySpawned(SupplySignal entity) => UnSubProSub(10);
        void SpawnCargo() {
            UnSubProSub();
            var cargoShip = GameManager.server.CreateEntity(prefabShip) as CargoShip;
            if (cargoShip == null) return;
            cargoShip.TriggeredEventSpawn();
            cargoShip.SendNetworkUpdate();
            cargoShip.RefreshActiveLayout();
            cargoShip.Spawn();
        }
        public List<UInt64> LootersListCrateID = new List<UInt64>();
        private void OnEntitySpawned(MiniCopter copter) {
            if (copter == null) return;
            FuelSystemRating(copter.GetFuelSystem(), config.pluginSettings.OtherSetting.FuelSetting.AmountMinicopter);
            copter.fuelPerSec = config.pluginSettings.OtherSetting.FuelConsumedTransportSetting.ConsumedCopter;
        }
        protected override void LoadDefaultConfig() => config = Configuration.GetNewConfiguration();
        void OnHour() {
            if (TOD_Sky.Instance.Cycle.Hour > TOD_Sky.Instance.SunriseTime && TOD_Sky.Instance.Cycle.Hour < TOD_Sky.Instance.SunsetTime && TOD_Sky.Instance.Cycle.Hour >= config.pluginSettings.OtherSetting.DayStart && !activatedDay) {
                OnSunrise();
                return;
            }
            if ((TOD_Sky.Instance.Cycle.Hour > TOD_Sky.Instance.SunsetTime || TOD_Sky.Instance.Cycle.Hour < TOD_Sky.Instance.SunriseTime) && TOD_Sky.Instance.Cycle.Hour >= config.pluginSettings.OtherSetting.NightStart && activatedDay) {
                OnSunset();
                return;
            }
        }
        protected override void SaveConfig() => Config.WriteObject(config);
        [ChatCommand("rates")]
        private void GetInfoMyRates(BasePlayer player) {
            if (player == null) return;
            var PrivilegyRates = config.pluginSettings.RateSetting.PrivilegyRates;
            Boolean IsTimes = IsTime();
            var Rates = IsTimes ? config.pluginSettings.RateSetting.DayRates : config.pluginSettings.RateSetting.NightRates;
            var CustomRate = IsTimes ? config.pluginSettings.RateSetting.CustomRatesPermissions.DayRates : config.pluginSettings.RateSetting.CustomRatesPermissions.NightRates;
            var Rate = CustomRate.FirstOrDefault(x => IsPermission(player.UserIDString, x.Key));
            foreach (var RatesSetting in PrivilegyRates) if (IsPermission(player.UserIDString, RatesSetting.Key)) Rates = IsTimes ? RatesSetting.Value.DayRates : RatesSetting.Value.NightRates;
            SendChat(GetLang("MY_RATES_INFO", player.UserIDString, Rates.GatherRate, Rates.LootRate, Rates.PickUpRate, Rates.QuarryRate, Rates.ExcavatorRate, Rates.GrowableRate), player);
        }
        public Dictionary<BasePlayer, Single> BonusRates = new Dictionary<BasePlayer, Single>();
        public Int32 GetMultiplaceBurnableFuelSpeed(String ownerid) {
            Int32 Multiplace = config.pluginSettings.RateSetting.SpeedFuelBurnable;
            if (config.pluginSettings.RateSetting.UseSpeedBurnableList) {
                var SpeedInList = config.pluginSettings.RateSetting.SpeedBurableList.OrderByDescending(z => z.SpeedFuelBurnable).FirstOrDefault(x => permission.UserHasPermission(ownerid, x.Permissions));
                if (SpeedInList != null) Multiplace = SpeedInList.SpeedFuelBurnable;
            }
            return Multiplace;
        }
        enum Types {
            Gather, Loot, PickUP, Quarry, Excavator, Growable,
        }
        private void OnEntitySpawned(TrainCar trainCar) {
            if (trainCar == null) return;
            StorageContainer fuelContainer = trainCar.GetFuelSystem()?.GetFuelContainer();
            if (fuelContainer == null) return;
            TrainEngine trainEngine = fuelContainer.GetComponent<TrainEngine>();
            if (trainEngine == null) return;
            trainEngine.maxFuelPerSec = config.pluginSettings.OtherSetting.FuelConsumedTransportSetting.ConsumedTrain;
        }
        void OnContainerDropItems(ItemContainer container) {
            if (container == null) return;
            var Container = container.entityOwner as LootContainer;
            if (Container == null) return;
            UInt64 NetID = Container.net.ID.Value;
            if (LootersListCrateID.Contains(NetID)) return;
            BasePlayer player = Container.lastAttacker as BasePlayer;
            foreach (var item in container.itemList) item.amount = Converted(Types.Loot, item.info.shortname, item.amount, player);
        }
        void SpawnCH47() {
            UnSubProSub();
            var position = new Vector3(ConVar.Server.worldsize, 100, ConVar.Server.worldsize) - new Vector3(50f, 0f, 50f);
            var entity = GameManager.server.CreateEntity(prefabCH47, position) as CH47HelicopterAIController;
            entity?.TriggeredEventSpawn();
            entity?.Spawn();
        }
        private class OvenController : FacepunchBehaviour {
            private static readonly Dictionary<BaseOven, OvenController> Controllers = new Dictionary<BaseOven, OvenController>();
            private BaseOven _oven;
            private float _speed;
            private string _ownerId;
            private Int32 _ticks;
            private Int32 _speedFuel;
            private bool IsFurnace => (int)_oven.temperature >= 2;
            private void Awake() {
                _oven = (BaseOven)gameObject.ToBaseEntity();
                _ownerId = _oven.OwnerID.ToString();
            }
            public object Switch(BasePlayer player) {
                if (!IsFurnace || _oven.needsBuildingPrivilegeToUse && !player.CanBuild()) return null;
                if (_oven.IsOn()) StopCooking();
                else {
                    _ownerId = _oven.OwnerID != 0 ? _oven.OwnerID.ToString() : player.UserIDString;
                    StartCooking();
                }
                return false;
            }
            public void TryRestart() {
                if (!_oven.IsOn()) return;
                _oven.CancelInvoke(_oven.Cook);
                StopCooking();
                StartCooking();
            }
            private void Kill() {
                if (_oven.IsOn()) {
                    StopCooking();
                    _oven.StartCooking();
                }
                Destroy(this);
            }
            public static OvenController GetOrAdd(BaseOven oven) {
                OvenController controller;
                if (Controllers.TryGetValue(oven, out controller)) return controller;
                controller = oven.gameObject.AddComponent<OvenController>();
                Controllers[oven] = controller;
                return controller;
            }
            public static void TryRestartAll() {
                foreach (var pair in Controllers) {
                    pair.Value.TryRestart();
                }
            }
            public static void KillAll() {
                foreach (var pair in Controllers) {
                    pair.Value.Kill();
                }
                Controllers.Clear();
            }
            public void OnDestroy() {
                Destroy(this);
            }
            private void StartCooking() {
                if(_oven.IndustrialMode != BaseOven.IndustrialSlotMode.ElectricFurnace) if (_oven.FindBurnable() == null) return;
                Single Multiplace = _.GetMultiplaceBurnableSpeed(_ownerId);
                _speed = (Single)(0.5f / Multiplace);
                // 0.5 * M
                Int32 MultiplaceFuel = _.GetMultiplaceBurnableFuelSpeed(_ownerId);
                _speedFuel = MultiplaceFuel;
                StopCooking();
                _oven.inventory.temperature = _oven.cookingTemperature;
                _oven.UpdateAttachmentTemperature();
                InvokeRepeating(Cook, _speed, _speed);
                _oven.SetFlag(BaseEntity.Flags.On, true);
            }
            private void StopCooking() {
                CancelInvoke(Cook);
                _oven.StopCooking();
                _oven.SetFlag(BaseEntity.Flags.On, false);
                _oven.SendNetworkUpdate();
                if (_oven.inventory != null) {
                    foreach (Item item in _oven.inventory.itemList) {
                        if (item.HasFlag(global : : Item.Flag.Cooking)) item.SetFlag(global : : Item.Flag.Cooking, false);
                        item.MarkDirty();
                    }
                }
            }
            public void Cook() {
                if (!_oven.HasFlag(BaseEntity.Flags.On)) {
                    StopCooking();
                    return;
                }
                Item item = _oven.FindBurnable();
                if (_oven.IndustrialMode != BaseOven.IndustrialSlotMode.ElectricFurnace) {
                    if (item == null) {
                        StopCooking();
                        return;
                    }
                }
                _oven.Cook();
                SmeltItems();
                if (_oven.IndustrialMode != BaseOven.IndustrialSlotMode.ElectricFurnace) {
                    var component = item.info.GetComponent<ItemModBurnable>();
                    item.fuel -= 0.5f * (_oven.cookingTemperature / 200f) * _speedFuel;
                    if (!item.HasFlag(global : : Item.Flag.OnFire)) {
                        item.SetFlag(global : : Item.Flag.OnFire, true);
                        item.MarkDirty();
                    }
                    if (item.fuel <= 0f) {
                        _oven.ConsumeFuel(item, component);
                    }
                }
                _ticks++;
            }
            private void SmeltItems() {
                if (_ticks % 1 != 0) return;
                for (var i = 0; i < _oven.inventory.itemList.Count; i++) {
                    var item = _oven.inventory.itemList[i];
                    if (item == null || !item.IsValid() || item.info == null) continue;
                    var cookable = item.info.GetComponent<ItemModCookable>();
                    if (cookable == null) continue;
                    if (_.IsBlackListBurnable(item.info.shortname)) continue;
                    Single temperature = item.temperature;
                    if ((temperature < cookable.lowTemp || temperature > cookable.highTemp)) {
                        if (!cookable.setCookingFlag || !item.HasFlag(global : : Item.Flag.Cooking)) continue;
                        item.SetFlag(global : : Item.Flag.Cooking, false);
                        item.MarkDirty();
                        continue;
                    }
                    if (!cookable.CanBeCookedByAtTemperature(temperature) && _.IsBlackListBurnable(item.info.shortname)) {
                        if (!cookable.setCookingFlag || !item.HasFlag(global : : Item.Flag.Cooking)) continue;
                        item.SetFlag(global : : Item.Flag.Cooking, false);
                        item.MarkDirty();
                        continue;
                    }
                    if (cookable.cookTime > 0 && _ticks * 1f / 1 % cookable.cookTime > 0) continue;
                    if (cookable.setCookingFlag && !item.HasF
// ... [Code preview truncated due to length. Full source in attached file] ...

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