C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using ConVar;
using Newtonsoft.Json.Linq;
using Oxide.Core.Libraries.Covalence;
using Network;
using Facepunch.Utility;
using System.Collections.Generic;
using Oxide.Core;
using Oxide.Game.Rust.Cui;
using UnityEngine.Networking;
using System;
using UnityEngine;
using Net = Network.Net;
using UnityEngine.UI;
using System.Collections;
using Newtonsoft.Json;
using Object = System.Object;
using System.Linq;
using System.Text.RegularExpressions;
using Oxide.Core.Libraries;
using Oxide.Core.Plugins;
using Time = UnityEngine.Time;
using System.Text;
namespace Oxide.Plugins {
[Info("IQReportSystem", "Sempai#3239", "2.13.74")]
[Description("One love IQReportSystem")]
internal class IQReportSystem : RustPlugin {
private class Configuration {
[JsonProperty(LanguageEn ? "Setting up compatibility with IQReportSystemr" : "Настройка совместимостей с IQReportSystem")]
public References ReferenceSettings = new References();
[JsonProperty(LanguageEn ? "Color setting" : "Настройка цветов")]
public Colors ColorsSettings = new Colors();
[JsonProperty(LanguageEn ? "Setting images" : "Настройка изображений")]
public Images ImagesSettings = new Images();
[JsonProperty(LanguageEn ? "List of reports and reasons for blocking" : "Список жалоб и причин блокировки")]
public List<ReasonReport> ReasonList = new List<ReasonReport>();
[JsonProperty(LanguageEn ? "Setting up sending complaints via F7 or the RUST game menu" : "Настройка отправки жалоб через F7 или игровое меню RUST")]
public ReportF7AndGameMenu ReportF7AndGameMenuSettings = new ReportF7AndGameMenu();
[JsonProperty(LanguageEn ? "Setting up the Player check process" : "Настройка процесса проверки игрока")]
public CheckController CheckControllerSettings = new CheckController();
[JsonProperty(LanguageEn ? "Setting up moderator notifications and the maximum number of reports" : "Настройка уведомления модераторов и максимального количества репортов")]
public ReportContollerModeration ReportContollerModerationSettings = new ReportContollerModeration();
[JsonProperty(LanguageEn ? "Setting up sending complaints by players" : "Настройка отправки жалоб игроками")]
public ReportSendController ReportSendControllerSettings = new ReportSendController();
[JsonProperty(LanguageEn ? "Additional verdict setting" : "Дополнительная настройка вынесения вердикта")]
public VerdictController VerdictControllerSettings = new VerdictController();
[JsonProperty(LanguageEn ? "Configuring notifications for all players about actions in the plugin" : "Настройка уведомлений для всех игроков о действиях в плагине")]
public NotifyChat NotifyChatSettings = new NotifyChat();
[JsonProperty(LanguageEn ? "Setting up notifications in Discord" : "Настройка уведомлений в Discord")]
public NotifyDiscord NotifyDiscordSettings = new NotifyDiscord();
[JsonProperty(LanguageEn ? "Setting up notifications in VK" : "Настройка уведомлений в VK")]
public NotifyVK NotifyVKSettings = new NotifyVK();
[JsonProperty(LanguageEn ? "Command to send data when calling for verification (console and chat)" : "Команда для отправки данных при вызове на проверку (консольная и чатовая)")]
public String CommandForContact;
internal class VerdictController {
[JsonProperty(LanguageEn ? "Banned all the `Friends` of a player who has been given a verdict by a moderator (true - yes/false - no)" : "Блокировать всех `Друзей` игрока, которому вынес вердикт модератор (true - да/false - нет)")]
public Boolean UseBanAllTeam;
[JsonProperty(LanguageEn ? "Index from the list of complaints when blocking a player's `Friends` (From your list - starts from 0)" : "Индекс из списка жалоб при блокировки `Друзей` игрока (Из вашего списка - начинается от 0)")]
public Int32 IndexBanReason;
}
internal class CheckController {
[JsonProperty(LanguageEn ? "Use sound notification for players when calling for verification (true - yes / false - no) [You must upload sound files to the IQSystem/IQReportSystem/Sounds folder]" : "Использовать звуковое оповещение для игроков при вызове на проверку (true - да/false - нет) [Вы должны загрузить файлы со звуком в папку IQSystem/IQReportSystem/Sounds]")]
public Boolean UseSoundAlert;
[JsonProperty(LanguageEn ? "Record a demos of the player during his check" : "Записывать демо игрока во время его проверки")]
public Boolean UseDemo;
[JsonProperty(LanguageEn ? "Use AFK validation before calling for check (true - yes / false - no)" : "Использовать проверку на AFK перед вызовом на проверку (true - да/false - нет)")]
public Boolean UseCheckAFK;
[JsonProperty(LanguageEn ? "Cancel check for a player automatically with saving reports if he left the server for 15 minutes or more (true - yes/false - no)" : "Отменять проверку игроку автоматически с сохранением репортов если он покинул сервер на 15 минут и более (true - да/false - нет)")]
public Boolean StopCheckLeavePlayer;
[JsonProperty(LanguageEn ? "Use tracking of crafting of invaders by the player (will notify the moderator about it) (true - yes / false - no)" : "Использовать отслеживание крафта предметов игроком (будет уведомлять модератора об этом) (true - да/false - нет)")]
public Boolean TrackCrafting;
[JsonProperty(LanguageEn ? "Use tracking of messages sent to the chat by the player (will notify the moderator about it) (true - yes / false - no)" : "Использовать отслеживание отправки сообщений в чат игроком (будет уведомлять модератора об этом) (true - да/false - нет)")]
public Boolean TrackChat;
[JsonProperty(LanguageEn ? "Use player command usage tracking (will notify the moderator about it) (true - yes / false - no)" : "Использовать отслеживание использования команд игроком (будет уведомлять модератора об этом) (true - да/false - нет)")]
public Boolean TrackCommand;
}
internal class ReportContollerModeration {
[JsonProperty(LanguageEn ? "Maximum number of reports to display the player in the moderator menu and moderator notifications" : "Максимальное количество репортов для отображения игрока в меню модератора и уведомления модератора")]
public Int32 ReportCountTrigger;
[JsonProperty(LanguageEn ? "Setting up moderator notifications about the maximum number of player reports" : "Настройка уведомления модератора о максимальном количестве репортов игрока")]
public AlertModeration AlertModerationSettings = new AlertModeration();
internal class AlertModeration {
[JsonProperty(LanguageEn ? "Notify the moderator that the player has scored the maximum number of reports" : "Уведомлять модератора о том, что игрок набрал максимальное количество репортов")]
public Boolean AlertModerator;
[JsonProperty(LanguageEn ? "Enable an audio notification to the moderator during the notification of the number of reports" : "Включать звуковое уведомление модератору во время уведомления о количестве репортов")]
public Boolean AlertSound;
[JsonProperty(LanguageEn ? "The path to the notification sound (this is the path of the prefab of the game - you can see here : https://github.com/OrangeWulf/Rust-Docs/blob/master/Extended/Effects.md)" : "Путь до звука уведомления (это путь префаба игры - посмотреть можно тут : https://github.com/OrangeWulf/Rust-Docs/blob/master/Extended/Effects.md)")]
public String PathSound;
}
}
internal class ReportSendController {
[JsonProperty(LanguageEn ? "Prohibit a player from sending a complaint against one player several times (true - yes/false - no)" : "Запретить игроку несколько раз отправлять жалобу на одного игрока (true - да/false - нет)")]
public Boolean NoRepeatReport;
[JsonProperty(LanguageEn ? "Cooldown before sending a complaint to the players (in seconds) (if you don't need a recharge, leave 0)" : "Перезарядка перед отправкой жалобы на игроков (в секундах) (если вам не нужна перезарядка - оставьте 0)")]
public Int32 CooldownReport;
[JsonProperty(LanguageEn ? "Use cooldown before sending a complaint only for a repeated complaint against one player (true) otherwise for all players (false)" : "Использовать перезарядку перед отправкой жалобы только на повторную жалобу на одного игрока (true) иначе на всех игроков (false)")]
public Boolean CooldownRepeatOrAll;
}
internal class ReportF7AndGameMenu {
[JsonProperty(LanguageEn ? "Use sending report via F7 and the RUST game menu (true - yes/false - no)" : "Использовать отправку жалоб через F7 и игровое меню RUST (true - да/false - нет)")]
public Boolean UseFunction;
[JsonProperty(LanguageEn ? "Index from the list of complaints when sent via F7 and the RUST game menu (From your list - starts from 0)" : "Индекс из списка жалоб при отправке через F7 и игровое меню RUST (Из вашего списка - начинается от 0)")]
public Int32 DefaultIndexReason;
}
internal class NotifyChat {
[JsonProperty(LanguageEn ? "Notify players when a moderator has started checking a player (configurable in the language file)" : "Уведомлять игроков о том, что модератор начал проверку игрока (настраивается в языковом файле)")]
public Boolean UseNotifyCheck;
[JsonProperty(LanguageEn ? "Notify players when a moderator has finished checking a player (configurable in the language file)" : "Уведомлять игроков о том, что модератор завершил проверку игрока (настраивается в языковом файле)")]
public Boolean UseNotifyStopCheck;
[JsonProperty(LanguageEn ? "Notify players that the moderator has completed the verification of the player and issued a verdict (banned) (configurable in the language file)" : "Уведомлять игроков о том, что модератор завершил проверку игрока и вынес вердикт (забанил) (настраивается в языковом файле)")]
public Boolean UseNotifyVerdictCheck;
}
internal class NotifyVK {
[JsonProperty(LanguageEn ? "Token from the VK group (you can find it in the community settings)" : "Токен от группы ВК (вы можете найти его в настройках сообщества)")]
public String VKTokenGroup;
[JsonProperty(LanguageEn ? "ID of the conversation the bot is invited to (countdown starts from 1 - every new conversation +1)" : "ID беседы в которую приглашен бот (отсчет начинается с 1 - каждую новую беседу +1)")]
public String VKChatID;
}
internal class NotifyDiscord {
[JsonProperty(LanguageEn ? "Set up WebHooks to send to Discord (if you don't need this feature - leave the field blank)" : "Настройка WebHooks для отправки в Discord (если вам не нужна эта функция - оставьте поле пустым)")]
public Webhooks WebhooksList = new Webhooks();
internal class Webhooks {
internal class TemplatesNotify {
[JsonProperty("Webhook")]
public String WebhookNotify;
[JsonProperty(LanguageEn ? "Discord message color (Can be found on the website - https://old.message.style/dashboard in the JSON section)" : "Цвет сообщения в Discord (Можно найти на сайте - https://old.message.style/dashboard в разделе JSON)")]
public Int32 Color;
[JsonProperty(LanguageEn ? "Title message" : "Заголовок сообщения")]
public String AuthorName;
[JsonProperty(LanguageEn ? "Link to the icon for the avatar of the message" : "Ссылка на иконку для аватарки сообщения")]
public String IconURL;
}
[JsonProperty(LanguageEn ? "WebHook : Setting up sending information about the start of a check" : "WebHook : Настройка отправки информации о начале проверки")]
public TemplatesNotify NotifyStartCheck = new TemplatesNotify();
[JsonProperty(LanguageEn ? "WebHook : Setting up sending information about the stop of a check" : "WebHook : Настройка отправки информации о завершении проверки")]
public TemplatesNotify NotifyStopCheck = new TemplatesNotify();
[JsonProperty(LanguageEn ? "WebHook : Settings for sending player contact information (when a player sends their Discord)" : "WebHook : Настройка отправки информации о контактах игрока (когда игрок отправляет свой Discord)")]
public TemplatesNotify NotifyContacts = new TemplatesNotify();
[JsonProperty(LanguageEn ? "WebHook : Setting up sending information about player complaints" : "WebHook : Настройка отправки информации о жалобах игроков")]
public TemplatesNotify NotifySendReport = new TemplatesNotify();
[JsonProperty(LanguageEn ? "WebHook : Setting up sending information when a player has exceeded the maximum number of complaints" : "WebHook : Настройка отправки информации когда игрок превысил максимальное количество жалоб")]
public TemplatesNotify NotifyMaxReport = new TemplatesNotify();
[JsonProperty(LanguageEn ? "WebHook : Setting up sending information about changing the status of the player and moderator" : "WebHook : Настройка отправки информации о изменении статуса игрока и модератора")]
public TemplatesNotify NotifyStatusPlayerOrModerator = new TemplatesNotify();
}
}
internal class ReasonReport {
[JsonProperty(LanguageEn ? "Reason" : "Причина")]
public LangText Title;
[JsonProperty(LanguageEn ? "The command from your ban system to block the user ({0} - will be replaced by the player's ID)" : "Команда вашей бан-системы на блокировку пользователя ({0} - заменится на ID игрока)")]
public String BanCommand;
[JsonProperty(LanguageEn ? "Hide this reason from the player (true) (will only be seen by the moderator when passing a verdict)" : "Скрыть данную причину от игрока (true) (будет видеть только модератор при вынесении вердикта)")]
public Boolean HideUser;
}
internal class Images {
[JsonProperty(LanguageEn ? "Reports section images" : "Изображения раздела для жалоб")]
public PlayerListBlock PlayerListBlockSettings = new PlayerListBlock();
[JsonProperty(LanguageEn ? "Images of the statistics section" : "Изображения раздела статистики")]
public StatisticsBlock StatisticsBlockSettings = new StatisticsBlock();
[JsonProperty(LanguageEn ? "Left menu images" : "Изображения левого меню")]
public LeftBlock LeftBlockSettings = new LeftBlock();
[JsonProperty(LanguageEn ? "Moderation section images" : "Изображения раздела модерации")]
public ModerationBlock ModerationBlockSettings = new ModerationBlock();
[JsonProperty(LanguageEn ? "Moderator menu images when checking" : "Изображения меню модератора при проверки")]
public ModeratorMenuChecked ModeratorMenuCheckedSettings = new ModeratorMenuChecked();
[JsonProperty(LanguageEn ? "Images of the player rating menu quality of the moderator's work" : "Изображения меню оценки игроком качество работы модератора")]
public PlayerMenuRaiting PlayerMenuRaitingSettings = new PlayerMenuRaiting();
[JsonProperty(LanguageEn ? "PNG of the menu background (1382x950)" : "PNG заднего фона меню (1382x950)")]
public String Background;
[JsonProperty(LanguageEn ? "PNG down arrows (page flipping) (10x5)" : "PNG стрелки вниз(перелистывание страниц) (10x5)")]
public String PageDown;
[JsonProperty(LanguageEn ? "PNG up arrows (page flipping) (10x5)" : "PNG стрелки вверх(перелистывание страниц) (10x5)")]
public String PageUp;
[JsonProperty(LanguageEn ? "PNG icon search (16x16)" : "PNG иконки поиска (16x16)")]
public String Search;
[JsonProperty(LanguageEn ? "PNG : Icon for adjusting avatar (64x64)" : "PNG : Иконка для корректировки автарки (64x64)")]
public String AvatarBlur;
[JsonProperty(LanguageEn ? "PNG : Icon for moderation verdict or rating (307x36)" : "PNG : Иконка для вердикта модерации или рейтинга (307x36)")]
public String ReasonModeratorAndRaiting;
[JsonProperty(LanguageEn ? "PNG : Image on the player's screen with text about the start of the checks (1450x559)" : "PNG : Изображение на экране игрока с текстом о начале проверки (1450x559)")]
public String PlayerAlerts;
internal class PlayerMenuRaiting {
[JsonProperty(LanguageEn ? "PNG : Menu background when evaluating a reviewer (307x98)" : "PNG : Задний фон меню при оценке проверяющего (307x98)")]
public String PlayerMenuRaitingBackground;
}
internal class ModeratorMenuChecked {
[JsonProperty(LanguageEn ? "PNG : Menu background when checking player (307x148)" : "PNG : Задний фон меню при проверки игрока (307x148)")]
public String ModeratorCheckedBackground;
[JsonProperty(LanguageEn ? "PNG : End test button (128x40)" : "PNG : Кнопка завершения проверки (128x40)")]
public String ModeratorCheckedStopButton;
[JsonProperty(LanguageEn ? "PNG : Verdict button (128x40)" : "PNG : Кнопка вердикта (128x40)")]
public String ModeratorVerdictButton;
[JsonProperty(LanguageEn ? "PNG : `Licenses` icon (if Lumia support is enabled) (16x16)" : "PNG : Иконка `Лицензии` (если включена поддержка Luma) (16x16)")]
public String SteamIcoPlayer;
[JsonProperty(LanguageEn ? "PNG : `Pirate` icon (if Lumia support is enabled) (16x16)" : "PNG : Иконка `Пират` (если включена поддержка Luma) (16x16)")]
public String PirateIcoPlayer;
}
internal class ModerationBlock {
[JsonProperty(LanguageEn ? "PNG : Player information popup background (831x599)" : "PNG : Задний фон всплывающего окна с информацией о игроке (831x599)")]
public String ModeratorPoopUPBackgorund;
[JsonProperty(LanguageEn ? "PNG : Element background for text (155x22)" : "PNG : Задний фон элемента для текста (155x22)")]
public String ModeratorPoopUPTextBackgorund;
[JsonProperty(LanguageEn ? "PNG : Information panel background (196x240)" : "PNG : Задний фон панели с информацией (196x240)")]
public String ModeratorPoopUPPanelBackgorund;
}
internal class LeftBlock {
[JsonProperty(LanguageEn ? "PNG : Icon for sidebar button (192x55)" : "PNG : Иконка для кнопки в боковом меню (192x55)")]
public String ButtonBackgorund;
[JsonProperty(LanguageEn ? "PNG : Icon for the button in `reports` (32x32)" : "PNG : Иконка для кнопки в `жалобы`(32x32)")]
public String ReportIcon;
[JsonProperty(LanguageEn ? "PNG : Icon for the button in `moderation` (32x32)" : "PNG : Иконка для кнопки в `модерация`(32x32)")]
public String ModerationIcon;
}
internal class PlayerListBlock {
[JsonProperty(LanguageEn ? "PNG : Cause selection popup background (567x599)" : "PNG : Задний фон всплывающего сообщения с выбором причины (567x599)")]
public String PoopUpBackgorund;
[JsonProperty(LanguageEn ? "PNG : Reason background in popup (463x87)" : "PNG : Задний фон причины в всплывающем окне (463x87)")]
public String PoopUpReasonBackgorund;
}
internal class StatisticsBlock {
[JsonProperty(LanguageEn ? "PNG Background of the statistics block (283x81)" : "PNG Задний фон блока статистики (283x81)")]
public String BlockStatsModeration;
[JsonProperty(LanguageEn ? "PNG Background of the rating block in statistics (65x28)" : "PNG Задний фон блока рейтинга в статистике (65x28)")]
public String BlockStatsRaitingModeration;
[JsonProperty(LanguageEn ? "PNG : Rating icon in statistics (16x15)" : "PNG : Иконка рейтинга в статистике (16x15)")]
public String RaitingImage;
}
}
internal class Colors {
[JsonProperty(LanguageEn ? "RGBA of the main text color" : "RGBA основного цвета текста")]
public String MainColorText;
[JsonProperty(LanguageEn ? "RGBA of additional text color" : "RGBA дополнительного цвета текста")]
public String AdditionalColorText;
[JsonProperty(LanguageEn ? "RGBA additional color of elements (Buttons, dies)" : "RGBA дополнительный цвет элементов (Кнопки, плашки)")]
public String AdditionalColorElements;
[JsonProperty(LanguageEn ? "RGBA additional color of elements (Buttons, dies) #2" : "RGBA дополнительный цвет элементов (Кнопки, плашки) #2")]
public String AdditionalColorElementsTwo;
[JsonProperty(LanguageEn ? "RGBA additional color of elements (Buttons, dies) #3" : "RGBA дополнительный цвет элементов (Кнопки, плашки) #3")]
public String AdditionalColorElementsThree;
[JsonProperty(LanguageEn ? "RGBA the main color" : "RGBA основной цвет")]
public String MainColor;
}
internal class References {
[JsonProperty(LanguageEn ? "IQFakeActive : Use collaboration (true - yes/false - no)" : "IQFakeActive : Использовать совместную работу (true - да/false - нет)")]
public Boolean IQFakeActiveUse;
[JsonProperty(LanguageEn ? "Setting up IQChat" : "Настройка IQChat")]
public IQChatReference IQChatSetting = new IQChatReference();
[JsonProperty(LanguageEn ? "Setting up NoEscape" : "Настройка NoEscape")]
public NoEscapeReference NoEscapeSetting = new NoEscapeReference();
[JsonProperty(LanguageEn ? "Duels : Reschedule the player's check if he is in a duel (true - yes/false - no)" : "Duels : Перенести проверку игрока если он на дуэли (true - да/false - нет)")]
public Boolean NoCheckedDuel;
[JsonProperty(LanguageEn ? "Setting up Friends" : "Настройка Friends")]
public FriendsReference FriendsSetting = new FriendsReference();
[JsonProperty(LanguageEn ? "Setting up Clans" : "Настройка Clans")]
public ClansReference ClansSetting = new ClansReference();
[JsonProperty(LanguageEn ? "Setting up MultiFighting (Luma)" : "Настройка MultiFighting (Luma)")]
public MultiFighting MultiFightingSetting = new MultiFighting();
[JsonProperty(LanguageEn ? "Setting up StopDamageMan" : "Настройка StopDamageMan")]
public StopDamageMan StopDamageManSetting = new StopDamageMan();
[JsonProperty(LanguageEn ? "Setting up RCC support" : "Настройка поддержки RCC")]
public RustCheatCheck RCCSettings = new RustCheatCheck();
[JsonProperty(LanguageEn ? "Setting up OzProtect support" : "Настройка поддержки OzProtect")]
public OzProtectCheck OzProtectSettings = new OzProtectCheck();
internal class MultiFighting {
[JsonProperty(LanguageEn ? "MultiFighting (Luma) : Display an icon with the player status - `Steam` / `Pirate`" : "MultiFighting (Luma) : Отображать иконку со статусом игрока - `Steam` / `Пират`")]
public Boolean UseSteamCheck;
}
internal class StopDamageMan {
[JsonProperty(LanguageEn ? "StopDamageMan : Disable player damage during check" : "StopDamageMan : Отключать игроку урон во время проверки")]
public Boolean UseStopDamage;
}
internal class RustCheatCheck {
[JsonProperty(LanguageEn ? "RCC key (if you don't need RCC support, leave the key blank)" : "Ключ RCC (если вам не нужна поддержка RCC - оставьте ключ пустым)")]
public String RCCKey;
}
internal class OzProtectCheck {
[JsonProperty(LanguageEn ? "OzProtect key (if you don't need OzProtect support, leave the key blank)" : "Ключ OzProtect (если вам не нужна поддержка OzProtect - оставьте ключ пустым)")]
public String OzProtectKey;
}
internal class IQChatReference {
[JsonProperty(LanguageEn ? "IQChat : Custom prefix in chat" : "IQChat : Кастомный префикс в чате")]
public String CustomPrefix;
[JsonProperty(LanguageEn ? "IQChat : Custom chat avatar (If required)" : "IQChat : Кастомный аватар в чате(Если требуется)")]
public String CustomAvatar;
[JsonProperty(LanguageEn ? "IQChat : Use UI notification (true - yes/false - no)" : "IQChat : Использовать UI уведомление (true - да/false - нет)")]
public Boolean UIAlertUse;
}
internal class NoEscapeReference {
[JsonProperty(LanguageEn ? "NoEscape : Reschedule a player's check if he has a `Raid-Block` (true - yes/false - no)" : "NoEscape : Перенести проверку игрока если у него есть `Raid-Блок` (true - да/false - нет)")]
public Boolean NoCheckedRaidBlock;
[JsonProperty(LanguageEn ? "NoEscape : Reschedule a player's check if he has a `Combat-Block` (true - yes/false - no)" : "NoEscape : Перенести проверку игрока если у него есть `Комбат-Блок` (true - да/false - нет)")]
public Boolean NoCheckedCombatBlock;
}
internal class FriendsReference {
[JsonProperty(LanguageEn ? "Friends : Prohibit players in the team from sending reports to each other (true - yes/false - no)" : "Friends : Запретить игрокам в команде отправлять репорты друг на друга (true - да/false - нет)")]
public Boolean SendReportFriend;
[JsonProperty(LanguageEn ? "Friends : Prohibit the moderator from checking his teammate (true - yes/false - no)" : "Friends : Запретить модератору проверять своего тиммейта (true - да/false - нет)")]
public Boolean StartCheckedFriend;
}
internal class ClansReference {
[JsonProperty(LanguageEn ? "Clans : Prohibit players in the same clan from sending reports to each other (true - yes/false - no)" : "Clans : Запретить игрокам в одном клане отправлять репорты друг на друга (true - да/false - нет)")]
public Boolean SendReportClan;
[JsonProperty(LanguageEn ? "Clans : Prohibit the moderator from checking the members of his clan (true - yes/false - no)" : "Clans : Запретить модератору проверять участников своего клана (true - да/false - нет)")]
public Boolean StartCheckedClan;
}
}
internal class LangText {
[JsonProperty(LanguageEn ? "Reason title russian" : "Причина на русском")]
public String LanguageRU;
[JsonProperty(LanguageEn ? "Reason title english" : "Причина на английском")]
public String LanguageEN;
public String GetReasonTitle(UInt64 TargetID) => _.lang.GetLanguage(TargetID.ToString()).Equals("ru") ? LanguageRU : LanguageEN;
}
public static Configuration GetNewConfiguration() {
return new Configuration {
CommandForContact = "discord", VerdictControllerSettings = new VerdictController() {
UseBanAllTeam = false, IndexBanReason = 5,
}
, CheckControllerSettings = new CheckController {
StopCheckLeavePlayer = false, UseDemo = true, UseSoundAlert = false, UseCheckAFK = true, TrackCrafting = false, TrackChat = false, TrackCommand = false,
}
, NotifyChatSettings = new NotifyChat() {
UseNotifyCheck = true, UseNotifyStopCheck = true, UseNotifyVerdictCheck = true,
}
, NotifyVKSettings = new NotifyVK() {
VKTokenGroup = "", VKChatID = ""
}
, NotifyDiscordSettings = new NotifyDiscord() {
WebhooksList = new NotifyDiscord.Webhooks() {
NotifySendReport = new NotifyDiscord.Webhooks.TemplatesNotify() {
WebhookNotify = "", Color = 16728083, AuthorName = LanguageEn ? "NEW REPORT" : "НОВАЯ ЖАЛОБА", IconURL = "https://i.imgur.com/2N5je4x.jpg",
}
, NotifyContacts = new NotifyDiscord.Webhooks.TemplatesNotify() {
WebhookNotify = "", Color = 13850622, AuthorName = LanguageEn ? "PROVIDED CONTACTS" : "ПРЕДОСТАВЛЕННЫЕ КОНТАКТЫ", IconURL = "https://i.imgur.com/bGJtYB5.jpg",
}
, NotifyStartCheck = new NotifyDiscord.Webhooks.TemplatesNotify {
WebhookNotify = "", Color = 16755200, AuthorName = LanguageEn ? "PLAYER CHECK" : "ПРОВЕРКА ИГРОКА", IconURL = "https://i.imgur.com/2N5je4x.jpg",
}
, NotifyStopCheck = new NotifyDiscord.Webhooks.TemplatesNotify() {
WebhookNotify = "", Color = 7846721, AuthorName = LanguageEn ? "COMPLETE CHECK" : "ЗАВЕРШЕННАЯ ПРОВЕРКА", IconURL = "https://i.imgur.com/VKwsjXO.jpg",
}
, NotifyMaxReport = new NotifyDiscord.Webhooks.TemplatesNotify() {
WebhookNotify = "", Color = 16728083, AuthorName = LanguageEn ? "MAXIMUM NUMBER OF COMPLAINTS" : "МАКСИМАЛЬНОЕ КОЛИЧЕСТВО ЖАЛОБ", IconURL = "https://i.imgur.com/2N5je4x.jpg",
}
, NotifyStatusPlayerOrModerator = new NotifyDiscord.Webhooks.TemplatesNotify() {
WebhookNotify = "", Color = 16752000, AuthorName = LanguageEn ? "CONNECTION STATUS CHANGES" : "ИЗМЕНЕНИЯ СТАТУСА ПОДКЛЮЧЕНИЯ", IconURL = "https://i.imgur.com/2N5je4x.jpg",
}
}
}
, ReasonList = new List<ReasonReport>() {
new ReasonReport {
Title = new LangText() {
LanguageRU = "Подозрительный", LanguageEN = "Suspicious"
}
, BanCommand = "ban {0} 1d {1}", HideUser = false,
}
, new ReasonReport {
Title = new LangText() {
LanguageRU = "Макросы", LanguageEN = "Macros"
}
, BanCommand = "ban {0} 14d {1}", HideUser = false,
}
, new ReasonReport {
Title = new LangText() {
LanguageRU = "Читер", LanguageEN = "Cheater"
}
, BanCommand = "ban {0} {1}", HideUser = false,
}
, new ReasonReport {
Title = new LangText() {
LanguageRU = "3+", LanguageEN = "3+"
}
, BanCommand = "ban {0} 7d {1}", HideUser = false,
}
, new ReasonReport {
Title = new LangText() {
LanguageRU = "Отказ от проверки", LanguageEN = "Refusal to check"
}
, BanCommand = "ban {0} 7d {1}", HideUser = true,
}
, new ReasonReport {
Title = new LangText() {
LanguageRU = "Игра с нарушителем", LanguageEN = "Playing with the intruder"
}
, BanCommand = "ban {0} 3d {1}", HideUser = false,
}
,
}
, ReportF7AndGameMenuSettings = new ReportF7AndGameMenu() {
UseFunction = true, DefaultIndexReason = 2,
}
, ReportSendControllerSettings = new ReportSendController() {
CooldownRepeatOrAll = false, CooldownReport = 300, NoRepeatReport = true,
}
, ReportContollerModerationSettings = new ReportContollerModeration() {
ReportCountTrigger = 1, AlertModerationSettings = new ReportContollerModeration.AlertModeration {
AlertModerator = true, AlertSound = true, PathSound = "assets/prefabs/npc/autoturret/effects/targetacquired.prefab"
}
}
, ColorsSettings = new Colors() {
MainColorText = "1 1 1 1", AdditionalColorText = "1 1 1 0.7", AdditionalColorElements = "0.20 0.22 0.25 1", MainColor = "0.12 0.14 0.16 1", AdditionalColorElementsTwo = "0.28 0.27 0.45 1", AdditionalColorElementsThree = "0.30 0.77 0.99 1",
}
, ImagesSettings = new Images {
Background = "https://i.postimg.cc/fbBsG7hv/0N6OgXu.png", PageDown = "https://i.postimg.cc/P5qnmpDp/fYZKtuF.png", PageUp = "https://i.postimg.cc/Vkv2SyyX/P17Rrjp.png", Search = "https://i.postimg.cc/GhGxqqk6/yVBF1X7.png", AvatarBlur = "https://i.postimg.cc/Jh2X1kNb/111.png", ReasonModeratorAndRaiting = "https://i.postimg.cc/PrQ8Ccbf/Reason-Moderator.png", PlayerAlerts = "https://i.postimg.cc/TYfJNnCw/XMeNBAj.png", PlayerMenuRaitingSettings = new Images.PlayerMenuRaiting() {
PlayerMenuRaitingBackground = "https://i.postimg.cc/xTfL3n1N/lLOWzFo.png",
}
, ModeratorMenuCheckedSettings = new Images.ModeratorMenuChecked() {
ModeratorCheckedBackground = "https://i.postimg.cc/P58JmRY8/nBXA5xm.png", ModeratorCheckedStopButton = "https://i.postimg.cc/76PqQsG9/osbdHca.png", ModeratorVerdictButton = "https://i.postimg.cc/85CVb79n/1vthtRD.png", SteamIcoPlayer = "https://i.postimg.cc/fymZV66w/htRHWNV.png", PirateIcoPlayer = "https://i.postimg.cc/XvP0QjWj/GLZQK5a.png",
}
, ModerationBlockSettings = new Images.ModerationBlock() {
ModeratorPoopUPBackgorund = "https://i.postimg.cc/CK9xdHzs/aqjRQqw.png", ModeratorPoopUPTextBackgorund = "https://i.postimg.cc/Ss7bKv23/ZYEcVG2.png", ModeratorPoopUPPanelBackgorund = "https://i.postimg.cc/3NcSrXBz/1eSlL3s.png",
}
, LeftBlockSettings = new Images.LeftBlock {
ButtonBackgorund = "https://i.postimg.cc/QMhb3YDH/wgYl90C.png", ReportIcon = "https://i.postimg.cc/bJ2H07HV/mayvxja.png", ModerationIcon = "https://i.postimg.cc/ZnxNV49H/UXhlKHq.png",
}
, PlayerListBlockSettings = new Images.PlayerListBlock() {
PoopUpBackgorund = "https://i.postimg.cc/bJQSwpRP/6TGBXIv.png", PoopUpReasonBackgorund = "https://i.postimg.cc/ncV9n898/eq76Zc0.png",
}
, StatisticsBlockSettings = new Images.StatisticsBlock {
BlockStatsModeration = "https://i.postimg.cc/brwYfhC3/iPobuoo.png", BlockStatsRaitingModeration = "https://i.postimg.cc/dVysYn6P/B17soOi.png", RaitingImage = "https://i.postimg.cc/Wpdb82Z1/2Vo6MQ8.png",
}
}
, ReferenceSettings = new References {
IQFakeActiveUse = false, StopDamageManSetting = new References.StopDamageMan() {
UseStopDamage = false,
}
, MultiFightingSetting = new References.MultiFighting() {
UseSteamCheck = false,
}
, IQChatSetting = new References.IQChatReference {
CustomPrefix = "[<color=#FF4B42>IQReportSystem</color>]\n", CustomAvatar = "0", UIAlertUse = false,
}
, NoEscapeSetting = new References.NoEscapeReference() {
NoCheckedRaidBlock = true, NoCheckedCombatBlock = false,
}
, NoCheckedDuel = true, FriendsSetting = new References.FriendsReference() {
SendReportFriend = true, StartCheckedFriend = true,
}
, ClansSetting = new References.ClansReference() {
SendReportClan = true, StartCheckedClan = true,
}
, RCCSettings = new References.RustCheatCheck() {
RCCKey = "",
}
, OzProtectSettings = new References.OzProtectCheck() {
OzProtectKey = "",
}
}
}
;
}
}
private void DrawUI_Moderator_Checked_Menu_Status(BasePlayer moderator, String Status) {
String Interface = InterfaceBuilder.GetInterface($"{InterfaceBuilder.UI_LAYER}_ONLINE_STATUS_CHECKED_MODERATOR");
if (Interface == null) return;
Interface = Interface.Replace("%TITLE_PROFILE_MODERATOR_CHECKED_MENU_TITLE_STATUS%", GetLang("TITLE_PROFILE_MODERATOR_CHECKED_MENU_TITLE_STATUS", moderator.UserIDString, Status));
CuiHelper.DestroyUi(moderator, "InfoStatus");
CuiHelper.AddUi(moderator, Interface);
}
private void SoundPlay(BasePlayer player) {
SpeakerEntityMgr.SpeakerEntity speaker = SpeakerEntityMgr.Create(player);
speaker.SendEntitities();
String SoundName = lang.GetLanguage(player.UserIDString).Equals("ru") ? "ALERT_REPORT_RU" : "ALERT_REPORT_EN";
Coroutine routine = ServerMgr.Instance.StartCoroutine(SendSounds(player, SoundName, speaker));
if (!RoutineSounds.ContainsKey(player)) RoutineSounds.Add(player, routine);
else {
if (RoutineSounds[player] != null) ServerMgr.Instance.StopCoroutine(RoutineSounds[player]);
RoutineSounds[player] = routine;
}
timer.Once(15f, () => {
speaker.Kill();
if (RoutineSounds[player] != null) ServerMgr.Instance.StopCoroutine(RoutineSounds[player]);
}
);
}
private void SendReportPlayer(BasePlayer Sender, UInt64 TargetID, Int32 ReasonIndex, Boolean IsFakeUser = false) {
CuiHelper.DestroyUi(Sender, "BLURED_POOP_UP");
CuiHelper.DestroyUi(Sender, InterfaceBuilder.UI_REPORT_POOPUP_PLAYER);
if (PlayerRepositories.ContainsKey(Sender.userID)) {
if (PlayerRepositories[Sender.userID].IsRepeatReported(TargetID)) {
SendChat(GetLang("FUNCIONAL_NO_DUPLE_SEND_REPORT", Sender.UserIDString), Sender);
return;
}
if (PlayerRepositories[Sender.userID].IsCooldown(TargetID)) {
SendChat(GetLang("FUNCIONAL_COOLDOWN_REPORT", Sender.UserIDString, PlayerRepositories[Sender.userID].GetCooldownLeft(TargetID)), Sender);
return;
}
}
PlayerInformations[Sender.userID].SendReports++;
if (IsFakeUser) {
SendChat(GetLang("FUNCIONAL_SEND_REPORT_SUCCESS", Sender.UserIDString, GetFakeName(TargetID.ToString())), Sender);
AddCooldown(Sender.userID, TargetID);
return;
}
PlayerInformations[TargetID].Reports++;
Configuration.ReasonReport Reason = config.ReasonList.Where(reasonReport => !reasonReport.HideUser).ToList()[ReasonIndex];
PlayerInformations[TargetID].ReasonHistory.Add(Reason.Title);
GetPlayerCheckServerRCC(TargetID);
GetPlayerCheckServerOzProtect(TargetID);
BasePlayer Target = BasePlayer.FindByID(TargetID);
if (Target != null) SendChat(GetLang("FUNCIONAL_SEND_REPORT_SUCCESS", Sender.UserIDString, Target.displayName), Sender);
Configuration.NotifyDiscord.Webhooks.TemplatesNotify TemplateDiscord = config.NotifyDiscordSettings.WebhooksList.NotifySendReport;
if (!String.IsNullOrWhiteSpace(TemplateDiscord.WebhookNotify)) {
List<Fields> fields = DT_PlayerSendReport(Sender, TargetID, LanguageEn ? Reason.Title.LanguageEN : Reason.Title.LanguageRU);
SendDiscord(TemplateDiscord.WebhookNotify, fields, GetAuthorDiscord(TemplateDiscord), TemplateDiscord.Color);
}
SendVK(VKT_PlayerSendReport(Sender, TargetID, LanguageEn ? Reason.Title.LanguageEN : Reason.Title.LanguageRU));
AddCooldown(Sender.userID, TargetID);
if (PlayerInformations[TargetID].Reports >= config.ReportContollerModerationSettings.ReportCountTrigger && Target != null) {
foreach (BasePlayer mList in BasePlayer.activePlayerList.Where(m => permission.UserHasPermission(m.UserIDString, ModeratorPermissions))) AlertModerator(mList, Target.displayName, PlayerInformations[TargetID].Reports);
AlertMaxReportDiscord(Target.displayName, PlayerInformations[TargetID].Reports, TargetID);
}
Interface.Call("OnSendedReport", Sender, TargetID, LanguageEn ? Reason.Title.LanguageEN : Reason.Title.LanguageRU);
}
public class NpcSound {
[JsonConverter(typeof(SoundFileConverter))]
public List<byte[]> Data = new List<byte[]>();
}
private IEnumerator SendSounds(BasePlayer player, String clipName, SpeakerEntityMgr.SpeakerEntity speakerEntity) {
NpcSound sound = LoadDataSound(clipName);
if (sound == null) {
if (RoutineSounds[player] != null) ServerMgr.Instance.StopCoroutine(RoutineSounds[player]);
speakerEntity?.Kill();
yield break;
}
yield return CoroutineEx.waitForSeconds(0.1f);
foreach (byte[] data in sound.Data) {
if (speakerEntity == null) {
break;
}
SendSound(speakerEntity.UID_SPEAKER, data);
yield return CoroutineEx.waitForSeconds(0.07f);
}
if (RoutineSounds[player] != null) ServerMgr.Instance.StopCoroutine(RoutineSounds[player]);
yield break;
}
public Dictionary<BasePlayer, Coroutine> RoutineSounds = new Dictionary<BasePlayer, Coroutine>();
private Boolean IsClansSendReport(String userID, String targetID) => config.ReferenceSettings.ClansSetting.SendReportClan && IsClans(userID, targetID);
private IEnumerator StartAfkCheck(BasePlayer Target, BasePlayer Moderator, Boolean IsConsole = false, Boolean SkipAFK = false) {
UInt64 TargetID = Target.userID;
if (!IsValidStartChecked(Target, Moderator, IsConsole)) yield break;
if (!PlayerChecks.ContainsKey(TargetID)) {
PlayerChecks.Add(Target.userID, new ProcessCheckRepository {
DiscordTarget = String.Empty, DisplayName = Target.displayName, ModeratorID = !IsConsole ? Moderator.userID : 0
}
);
}
else {
PlayerChecks[TargetID].DisplayName = Target.displayName;
PlayerChecks[TargetID].ModeratorID = !IsConsole ? Moderator.userID : 0;
PlayerChecks[TargetID].DiscordTarget = String.Empty;
}
if (!SkipAFK) {
if (!IsConsole && Moderator != null) SendChat(GetLang("FUNCIONAL_MESSAGE_CHECK_AFK_STARTING", Moderator.UserIDString), Moderator);
else Puts(LanguageEn ? "We start checking the player on AFK" : "Начинаем проверку игрока на AFK");
Int32 NoAFK_Amount = 0;
for (Int32 TryCheck = 1; TryCheck < 6; TryCheck++) {
if (Target == null) {
if (!IsConsole && Moderator != null) SendChat(GetLang("FUNCIONAL_MESSAGE_CHECK_AFK_PLAYER_LEAVE", Moderator.UserIDString), Moderator);
else Puts(LanguageEn ? "The player left the server at the stage of checking for AFK.Check canceled, try again later" : "Игрок покинул сервер на стадии проверки на AFK.Проверка отменена, повторите попытку позже");
StopCheckedPlayer(TargetID, Moderator, true);
yield break;
}
if (!IsConsole) if (Moderator == null) {
PrintWarning(LanguageEn ? $"The moderator who called the player {Target.displayName}({Target.UserIDString}) - left the server, interrupting the check AFK!" : $"Модератор вызвавший игрока {Target.displayName}({Target.UserIDString}) - покинул сервер, прервав проверку на AFK!");
StopCheckedPlayer(TargetID, Moderator, true);
yield break;
}
if (Target.IdleTime < 10) NoAFK_Amount++;
if (!IsConsole && Moderator != null) SendChat(
// ... [Code preview truncated due to length. Full source in attached file] ...