C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
// Reference: Rust.Workshop
using System.Collections.Generic;
using System.Linq;
namespace Oxide.Plugins
{
[Info("Item Skin Randomizer", "Mughisi", 1.1, ResourceId = 1328)]
[Description("Simple plugin that will select a random skin for an item when crafting.")]
class ItemSkinRandomizer : RustPlugin
{
private readonly Dictionary<string, List<int>> skinsCache = new Dictionary<string, List<int>>();
private readonly List<int> randomizedTasks = new List<int>();
private void OnItemCraft(ItemCraftTask task, BasePlayer crafter)
{
var skins = GetSkins(task.blueprint.targetItem);
if (skins.Count < 1 || task.skinID != 0) return;
randomizedTasks.Add(task.taskUID);
task.skinID = skins.GetRandom();
}
private void OnItemCraftFinished(ItemCraftTask task, Item item)
{
if (!randomizedTasks.Contains(task.taskUID)) return;
if (task.amount == 0)
{
randomizedTasks.Remove(task.taskUID);
return;
}
var skins = GetSkins(task.blueprint.targetItem);
task.skinID = skins.GetRandom();
}
private List<int> GetSkins(ItemDefinition def)
{
List<int> skins;
if (skinsCache.TryGetValue(def.shortname, out skins)) return skins;
skins = new List<int> { 0 };
skins.AddRange(ItemSkinDirectory.ForItem(def).Select(skin => skin.id));
skins.AddRange(Rust.Workshop.Approved.All.Where(skin => skin.ItemName == def.shortname).Select(skin => (int)skin.InventoryId));
skinsCache.Add(def.shortname, skins);
return skins;
}
}
}