C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using Oxide.Core;
using Newtonsoft.Json;
namespace Oxide.Plugins
{
[Info("Kill Complement", "ProCelle", "1.0.5")]
[Description("Get health and reload your gun for killing another player")]
public class KillComplement : RustPlugin
{
private PluginConfig config;
void OnServerInitialized(bool initial)
{
config = Config.ReadObject<PluginConfig>();
permission.RegisterPermission(USE, this);
}
private const string USE = "killcomplement.use";
private void OnEntityDeath(BasePlayer player, HitInfo info)
{
var starter = info?.InitiatorPlayer;
var projectile = info.Weapon as BaseProjectile;
if (starter == null || projectile == null || player.userID.IsSteamId() == false || starter?.userID.IsSteamId() == false && !permission.UserHasPermission(player.UserIDString, USE))
{
return;
}
starter.Heal(config.Heal);
projectile.primaryMagazine.contents = projectile.primaryMagazine.capacity;
projectile.SendNetworkUpdateImmediate();
}
private class PluginConfig
{
[JsonProperty("Healed ammoun on kill")] public float Heal { get; set; }
}
private PluginConfig GetDefaultConfig()
{
return new PluginConfig
{
Heal = 100f
};
}
protected override void LoadDefaultConfig()
{
Config.WriteObject(GetDefaultConfig(), true);
}
}
}