C#:
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using Oxide.Core.Plugins;
namespace Oxide.Plugins
{
[Info("Loot Bouncer", "Menevt", "1.0.7")]
[Description("Empty the containers when players do not pick up all the items")]
public class LootBouncer : RustPlugin
{
#region Fields
[PluginReference] private readonly Plugin Slap, Trade;
private readonly Dictionary<uint, int> lootEntities = new Dictionary<uint, int>();
private readonly Dictionary<uint, HashSet<ulong>> entityPlayers = new Dictionary<uint, HashSet<ulong>>();
private readonly Dictionary<uint, Timer> lootDestroyTimer = new Dictionary<uint, Timer>();
#endregion Fields
#region Oxide Hooks
private void Init()
{
Unsubscribe(nameof(OnEntityDeath));
Unsubscribe(nameof(OnPlayerAttack));
}
private void OnServerInitialized()
{
UpdateConfig();
if (configData.slapPlayer && Slap == null)
PrintError("Slap is not loaded, get it at https://umod.org/plugins/slap");
if (configData.lootContainerS.Any(x => IsBarrel(x.Key) && x.Value))
{
Subscribe(nameof(OnEntityDeath));
Subscribe(nameof(OnPlayerAttack));
}
}
private void Unload()
{
foreach (var value in lootDestroyTimer.Values)
value?.Destroy();
}
private void OnLootEntity(BasePlayer player, LootContainer lootContainer)
{
if (lootContainer == null || lootContainer.net == null || player == null) return;
var obj = Trade?.Call("IsTradeBox", lootContainer);
if (obj is bool && (bool)obj) return;
bool enabled;
if (configData.lootContainerS.TryGetValue(lootContainer.ShortPrefabName, out enabled) && !enabled)
{
return;
}
var entityID = lootContainer.net.ID;
if (!lootEntities.ContainsKey(entityID))
{
lootEntities.Add(entityID, lootContainer.inventory.itemList.Count);
}
HashSet<ulong> looters;
if (entityPlayers.TryGetValue(entityID, out looters)) looters.Add(player.userID);
else entityPlayers.Add(entityID, new HashSet<ulong> { player.userID });
}
private void OnLootEntityEnd(BasePlayer player, LootContainer lootContainer)
{
if (lootContainer == null || lootContainer.net == null || player == null) return;
var entityID = lootContainer.net.ID;
HashSet<ulong> looters;
if (!(lootContainer.inventory?.itemList?.Count > 0))
{
lootEntities.Remove(entityID);
if (entityPlayers.TryGetValue(entityID, out looters))
{
looters.Remove(player.userID);
}
return;
}
int tempItemsCount;
if (lootEntities.TryGetValue(entityID, out tempItemsCount))
{
lootEntities.Remove(entityID);
if (lootContainer.inventory.itemList.Count < tempItemsCount)
{
if (!lootDestroyTimer.ContainsKey(entityID))
{
lootDestroyTimer.Add(entityID, timer.Once(configData.timeBeforeLootEmpty, () => DropItems(lootContainer)));
}
}
else if (entityPlayers.TryGetValue(entityID, out looters))
{
looters.Remove(player.userID);
}
EmptyJunkPile(lootContainer);
}
}
private void OnPlayerAttack(BasePlayer attacker, HitInfo info)
{
if (attacker == null || !attacker.userID.IsSteamId()) return;
var barrel = info?.HitEntity as LootContainer;
if (barrel == null || barrel.net == null) return;
if (!IsBarrel(barrel.ShortPrefabName)) return;
bool enabled;
if (configData.lootContainerS.TryGetValue(barrel.ShortPrefabName, out enabled) && !enabled)
{
return;
}
var barrelID = barrel.net.ID;
HashSet<ulong> attackers;
if (entityPlayers.TryGetValue(barrelID, out attackers)) attackers.Add(attacker.userID);
else entityPlayers.Add(barrelID, new HashSet<ulong> { attacker.userID });
if (!lootDestroyTimer.ContainsKey(barrelID))
{
lootDestroyTimer.Add(barrelID, timer.Once(configData.timeBeforeLootEmpty, () => DropItems(barrel)));
}
EmptyJunkPile(barrel);
}
private void OnEntityDeath(LootContainer barrel, HitInfo info)
{
if (barrel == null || barrel.net == null) return;
if (!IsBarrel(barrel.ShortPrefabName)) return;
var attacker = info?.InitiatorPlayer;
if (attacker == null || !attacker.userID.IsSteamId()) return;
HashSet<ulong> attackers;
if (!entityPlayers.TryGetValue(barrel.net.ID, out attackers)) return;
attackers.Remove(attacker.userID);
}
private void OnEntityKill(LootContainer lootContainer)
{
if (lootContainer == null || lootContainer.net == null) return;
var entityID = lootContainer.net.ID;
lootEntities.Remove(entityID);
Timer value;
if (lootDestroyTimer.TryGetValue(entityID, out value))
{
value?.Destroy();
lootDestroyTimer.Remove(entityID);
}
HashSet<ulong> playerIDs;
if (!entityPlayers.TryGetValue(entityID, out playerIDs))
{
return;
}
entityPlayers.Remove(entityID);
if (configData.slapPlayer && Slap != null)
{
foreach (var playerID in playerIDs)
{
var player = BasePlayer.FindByID(playerID);
if (player == null || player.IPlayer == null) continue;
Slap.Call("SlapPlayer", player.IPlayer);
Print(player, Lang("SlapMessage", player.UserIDString));
}
}
}
#endregion Oxide Hooks
#region Methods
private static bool IsBarrel(string shortPrefabName) => shortPrefabName.Contains("barrel");
private void DropItems(LootContainer lootContainer)
{
if (lootContainer == null || lootContainer.IsDestroyed) return;
if (configData.removeItems)
{
lootContainer.inventory?.Clear();
}
else
{
DropUtil.DropItems(lootContainer.inventory, lootContainer.GetDropPosition());
}
lootContainer.RemoveMe();
}
private void EmptyJunkPile(LootContainer lootContainer)
{
if (!configData.emptyJunkpile) return;
var spawnGroup = lootContainer.GetComponent<SpawnPointInstance>()?.parentSpawnPointUser as SpawnGroup;
if (spawnGroup == null) return;
var junkPiles = Facepunch.Pool.GetList<JunkPile>();
Vis.Entities(lootContainer.transform.position, 10f, junkPiles, Rust.Layers.Mask.Default);
var junkPile = junkPiles.FirstOrDefault(x => x.spawngroups.Contains(spawnGroup));
var flag = junkPile == null || junkPile.net == null;
Facepunch.Pool.FreeList(ref junkPiles);
if (flag) return;
if (lootDestroyTimer.ContainsKey(junkPile.net.ID)) return;
lootDestroyTimer.Add(junkPile.net.ID, timer.Once(configData.timeBeforeJunkpileEmpty, () =>
{
if (junkPile != null && !junkPile.IsDestroyed)
{
if (configData.dropNearbyLoot)
{
var lootContainers = Facepunch.Pool.GetList<LootContainer>();
Vis.Entities(junkPile.transform.position, 10f, lootContainers, Rust.Layers.Mask.Default);
foreach (var loot in lootContainers)
{
var lootSpawnGroup = loot.GetComponent<SpawnPointInstance>()?.parentSpawnPointUser as SpawnGroup;
if (lootSpawnGroup != null && junkPile.spawngroups.Contains(lootSpawnGroup))
{
DropItems(loot);
}
}
Facepunch.Pool.FreeList(ref lootContainers);
}
junkPile.SinkAndDestroy();
}
}));
}
private void UpdateConfig()
{
foreach (var prefab in GameManifest.Current.entities)
{
var lootContainer = GameManager.server.FindPrefab(prefab.ToLower())?.GetComponent<LootContainer>();
if (lootContainer == null || string.IsNullOrEmpty(lootContainer.ShortPrefabName)) continue;
if (!configData.lootContainerS.ContainsKey(lootContainer.ShortPrefabName))
configData.lootContainerS.Add(lootContainer.ShortPrefabName, !lootContainer.ShortPrefabName.Contains("stocking"));
}
SaveConfig();
}
#endregion Methods
#region ConfigurationFile
private ConfigData configData;
private class ConfigData
{
[JsonProperty(PropertyName = "Time before the loot containers are empties (seconds)")]
public float timeBeforeLootEmpty = 30f;
[JsonProperty(PropertyName = "Empty the entire junkpile when automatically empty loot")]
public bool emptyJunkpile = false;
[JsonProperty(PropertyName = "Empty the nearby loot when emptying junkpile")]
public bool dropNearbyLoot = false;
[JsonProperty(PropertyName = "Time before the junkpile are empties (seconds)")]
public float timeBeforeJunkpileEmpty = 150f;
[JsonProperty(PropertyName = "Slaps players who don't empty containers")]
public bool slapPlayer = false;
[JsonProperty(PropertyName = "Remove instead bouncing")]
public bool removeItems = false;
[JsonProperty(PropertyName = "Chat prefix")]
public string prefix = "[LootBouncer]:";
[JsonProperty(PropertyName = "Chat prefix color")]
public string prefixColor = "#00FFFF";
[JsonProperty(PropertyName = "Chat steamID icon")]
public ulong steamIDIcon = 0;
[JsonProperty(PropertyName = "Loot container settings")]
public Dictionary<string, bool> lootContainerS = new Dictionary<string, bool>();
}
protected override void LoadConfig()
{
base.LoadConfig();
try
{
configData = Config.ReadObject<ConfigData>();
if (configData == null)
LoadDefaultConfig();
}
catch
{
PrintError("The configuration file is corrupted");
LoadDefaultConfig();
}
SaveConfig();
}
protected override void LoadDefaultConfig()
{
PrintWarning("Creating a new configuration file");
configData = new ConfigData();
}
protected override void SaveConfig() => Config.WriteObject(configData);
#endregion ConfigurationFile
#region LanguageFile
private string Lang(string key, string id = null, params object[] args) => string.Format(lang.GetMessage(key, this, id), args);
private void Print(BasePlayer player, string message) => Player.Message(player, message, $"<color={configData.prefixColor}>{configData.prefix}</color>", configData.steamIDIcon);
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
["SlapMessage"] = "You didn't empty the container.You got slapped by the container!!!",
}, this);
lang.RegisterMessages(new Dictionary<string, string>
{
["SlapMessage"] = "WDNMD,不清空容器,给你个大耳刮子",
}, this, "zh-CN");
}
#endregion LanguageFile
}
}