C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System.Collections.Generic;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("MagicCarpet", "redBDGR", "1.0.0")]
[Description("Usable magic carpets!")]
class MagicCarpet : RustPlugin
{
private const string permissionName = "magiccarpet.use";
public static LayerMask collLayers = LayerMask.GetMask("Construction", "Deployed", "Tree", "Terrain", "Resource", "World", "Water", "Default", "AI");
private Dictionary<string, BaseEntity> users = new Dictionary<string, BaseEntity>();
private void Init()
{
permission.RegisterPermission(permissionName, this);
lang.RegisterMessages(new Dictionary<string, string>
{
//chat
["No Permission"] = "You are not allowed to use this command!",
["MC start"] = "You have summoned a magic carpet!",
["MC End"] = "Your magic carpet has disappeared"
}, this);
}
[ChatCommand("mc")]
void attachCMD(BasePlayer player, string command, string[] args)
{
if (!permission.UserHasPermission(player.UserIDString, permissionName))
{
player.ChatMessage(msg("No Permission", player.UserIDString));
return;
}
if (users.ContainsKey(player.UserIDString))
{
player.ChatMessage(msg("MC End", player.UserIDString));
Effect.server.Run("assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab", player.transform.position);
Carpet carpet = users[player.UserIDString].GetComponent<Carpet>();
if (carpet)
carpet.Destroy();
BaseEntity ent = users[player.UserIDString];
users.Remove(player.UserIDString);
ent.Kill();
}
else
{
player.ChatMessage(msg("MC start", player.UserIDString));
Effect.server.Run("assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab", player.transform.position);
BaseEntity ent = GameManager.server.CreateEntity("assets/prefabs/deployable/rug/rug.deployed.prefab", player.transform.position);
ent.Spawn();
ent.gameObject.AddComponent<Carpet>().player = player;
users.Add(player.UserIDString, ent);
}
}
private class Carpet : MonoBehaviour
{
public BasePlayer player;
private BaseEntity ent;
private void Awake()
{
ent = gameObject.GetComponent<BaseEntity>();
}
private void Update()
{
if (player == null) return;
ent.transform.LookAt(ent.transform.position + player.eyes.HeadRay().direction * 1);
ent.transform.position = player.transform.position - new Vector3(0f, 0.04f, 0f);
ent.SendNetworkUpdateImmediate();
}
public void Destroy()
{
Destroy(this);
}
}
private string msg(string key, string id = null) => lang.GetMessage(key, this, id);
}
}