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FREE MapMarkerTeleport : 1.2.0 1.2.0

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C#:
/*
 * Copyright (C) 2026 Game4Freak.io
 * This mod is provided under the Game4Freak EULA.
 * Full legal terms can be found at https://game4freak.io/eula/
 */

using Newtonsoft.Json;
using Oxide.Core;
using ProtoBuf;
using Rust;
using System.Collections.Generic;
using UnityEngine;

namespace Oxide.Plugins
{
    [Info("Map Marker Teleport", "VisEntities", "1.2.0")]
    [Description("Teleport to any location by placing a map marker.")]
    public class MapMarkerTeleport : RustPlugin
    {
        #region Fields

        private static MapMarkerTeleport _plugin;
        private static Configuration _config;
        public const int GROUND_LAYERS = Layers.Mask.Terrain | Layers.Mask.World | Layers.Mask.Default | Layers.Mask.Construction;

        #endregion Fields

        #region Configuration

        private class Configuration
        {
            [JsonProperty(PropertyName = "Version")]
            public string Version { get; set; }

            [JsonProperty(PropertyName = "Toggle Command")]
            public string ToggleCommand { get; set; }
        }

        protected override void LoadConfig()
        {
            base.LoadConfig();
            _config = Config.ReadObject<Configuration>();

            if (string.Compare(_config.Version, Version.ToString()) < 0)
                UpdateConfig();

            SaveConfig();
        }

        protected override void LoadDefaultConfig()
        {
            _config = GetDefaultConfig();
        }

        private void UpdateConfig()
        {
            PrintWarning("Config changes detected! Updating...");

            Configuration defaultConfig = GetDefaultConfig();

            if (string.Compare(_config.Version, "1.2.0") < 0)
                _config = defaultConfig;

            PrintToConsole("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
            _config.Version = Version.ToString();
        }

        private Configuration GetDefaultConfig()
        {
            return new Configuration
            {
                Version = Version.ToString(),
                ToggleCommand = "mmt"
            };
        }

        protected override void SaveConfig()
        {
            Config.WriteObject(_config, true);
        }

        #endregion Configuration

        #region Oxide Hooks

        private void Init()
        {
            _plugin = this;
            PermissionUtil.RegisterPermissions();
            cmd.AddChatCommand(_config.ToggleCommand, this, nameof(cmdToggleTeleportation));
        }

        private void Unload()
        {
            _config = null;
            _plugin = null;
        }

        private void OnMapMarkerAdded(BasePlayer player, MapNote note)
        {
            if (player == null || note == null)
                return;

            if (!PermissionUtil.HasPermission(player, PermissionUtil.USE))
                return;

            if (player.isMounted)
            {
                SendReplyLocalized(player, Lang.Teleportation_BlockedWhileMounted);
                return;
            }

            Vector3 dest = note.worldPosition;
            RaycastHit hit;
            const float range = 100f;

            if (GetGroundInfo(dest, out hit, range, GROUND_LAYERS))
                dest = hit.point + Vector3.up * 0.25f;

            float waterLevel = WaterLevel.GetWaterLevel(dest, waves: true);
            if (waterLevel > dest.y)
                dest.y = waterLevel;

            object hookResult = Interface.CallHook("OnMapMarkerTeleport", player, dest);
            if (hookResult != null)
                return;

            Teleport(player, dest);

            player.State.pointsOfInterest = null;
            player.SendMarkersToClient();
        }

        #endregion Oxide Hooks

        #region Commands

        private void cmdToggleTeleportation(BasePlayer player, string command, string[] args)
        {
            if (player == null)
                return;

            if (!PermissionUtil.HasPermission(player, PermissionUtil.USE))
            {
                SendReplyLocalized(player, Lang.Command_NoPermission);
                return;
            }

            if (args.Length == 0)
            {
                SendReplyLocalized(player, Lang.Command_Usage, command);
                return;
            }

            string option = args[0].ToLower();
            if (option == "on" || option == "enable")
            {
                Subscribe(nameof(OnMapMarkerAdded));
                SendReplyLocalized(player, Lang.Teleportation_Enabled);
            }
            else if (option == "off" || option == "disable")
            {
                Unsubscribe(nameof(OnMapMarkerAdded));
                SendReplyLocalized(player, Lang.Teleportation_Disabled);
            }
            else
            {
                SendReplyLocalized(player, Lang.Command_Usage, command);
            }
        }

        #endregion Commands

        #region Teleportation

        public static void Teleport(BasePlayer player, Vector3 destination, bool putToSleep = false, bool wakeUp = false)
        {
            if (player.isMounted)
                player.GetMounted().DismountPlayer(player, true);

            if (player.GetParentEntity())
                player.SetParent(null, true, true);

            player.RemoveFromTriggers();

            try
            {
                player.DisablePlayerCollider();

                if (putToSleep && player.IsConnected)
                {
                    player.StartSleeping();
                    player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
                    player.SetServerFall(true);
                }

                player.MovePosition(destination);
                player.ClientRPC(RpcTarget.Player("ForcePositionTo", player), destination);

                if (player.IsConnected)
                {
                    player.UpdateNetworkGroup();
                    player.SendNetworkUpdateImmediate();

                    if (putToSleep)
                    {
                        player.ClearEntityQueue(null);
                        player.SendCompleteSnapshot();
                    }
                }
            }
            finally
            {
                player.EnablePlayerCollider();
                player.SetServerFall(false);
            }

            if (putToSleep && wakeUp)
            {
                player.EndSleeping();
                player.SendNetworkUpdateImmediate();
            }
        }

        #endregion Teleportation

        #region Permissions

        private static class PermissionUtil
        {
            public const string USE = "mapmarkerteleport.use";
            private static readonly List<string> _permissions = new List<string>
            {
                USE,
            };

            public static void RegisterPermissions()
            {
                foreach (var permission in _permissions)
                {
                    _plugin.permission.RegisterPermission(permission, _plugin);
                }
            }

            public static bool HasPermission(BasePlayer player, string permissionName)
            {
                return _plugin.permission.UserHasPermission(player.UserIDString, permissionName);
            }
        }

        #endregion Permissions

        #region Helpers
           
        public static bool GetGroundInfo(Vector3 startPosition, out RaycastHit raycastHit, float range, LayerMask mask)
            {
                return Physics.Linecast(startPosition + new Vector3(0.0f, range, 0.0f), startPosition - new Vector3(0.0f, range, 0.0f), out raycastHit, mask);
            }
        
        #endregion Helper Helpers

        #region Localization

        private class Lang
        {
            public const string Command_NoPermission = "Command.NoPermission";
            public const string Command_Usage = "Command.Usage";
            public const string Teleportation_Enabled = "Teleportation.Enabled";
            public const string Teleportation_Disabled = "Teleportation.Disabled";
            public const string Teleportation_BlockedWhileMounted = "Teleportation.BlockedWhileMounted";
        }

        protected override void LoadDefaultMessages()
        {
            lang.RegisterMessages(new Dictionary<string, string>
            {
                [Lang.Command_NoPermission] = "You don't have permission to use this command.",
                [Lang.Command_Usage] = "Usage: /{0} <on|off>",
                [Lang.Teleportation_Enabled] = "Map marker teleportation is now <color=#ADFF2F>enabled</color>.",
                [Lang.Teleportation_Disabled] = "Map marker teleportation is now <color=#FF6347>disabled</color>.",
                [Lang.Teleportation_BlockedWhileMounted] = "You can't teleport while mounted.",
            }, this, "en");
        }

        private static string GetLangText(BasePlayer player, string langKey, params object[] args)
        {
            string userId;
            if (player != null)
                userId = player.UserIDString;
            else
                userId = null;

            string message = _plugin.lang.GetMessage(langKey, _plugin, userId);

            if (args.Length > 0)
                message = string.Format(message, args);

            return message;
        }

        public static void SendReplyLocalized(BasePlayer player, string langKey, params object[] args)
        {
            string message = GetLangText(player, langKey, args);

            if (!string.IsNullOrWhiteSpace(message))
                _plugin.SendReply(player, message);
        }

        #endregion Localization
    }
}

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