C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
namespace Oxide.Plugins
{
[Info("MedicRevive", "k1lly0u", "0.1.0", ResourceId = 0)]
class MedicRevive : RustPlugin
{
void Loaded() => permission.RegisterPermission("medicrevive.use", this);
void OnHealingItemUse(MedicalTool tool, BasePlayer player)
{
if (tool.ShortPrefabName == "syringe_medical.entity")
{
var healingPlayer = tool.GetOwnerPlayer();
if (healingPlayer != null)
{
if (permission.UserHasPermission(healingPlayer.UserIDString, "medicrevive.use"))
player.StopWounded();
}
}
}
}
}