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FREE MythicalTree : 1.0.1 1.0.1

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C#:
using Newtonsoft.Json;
using Oxide.Core;
using Oxide.Game.Rust.Cui;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Oxide.Plugins {
    [Info("MythicalTree", "Mefisto", "1.0.1")]
    public class MythicalTree : RustPlugin {
#region Configuration
        public class Seed {
            public string shortname;
            public string name;
            public ulong skinId;
        }
        public class Wood {
            [JsonProperty("UID Дерева")]
            public uint woodId;
            [JsonProperty("Осталось времени")]
            public int NeedTime;
            [JsonProperty("Этап")]
            public int CurrentStage;
            [JsonProperty("Позиция")]
            public Vector3 woodPos;
            [JsonProperty("Ящики")]
            public Dictionary<uint, BoxItemsList> BoxListed = new Dictionary<uint, BoxItemsList>();
        }
        public class BoxItemsList {
            [JsonProperty("Shortname предмета")]
            public string ShortName;
            [JsonProperty("Минимальное количество")]
            public int MinAmount;
            [JsonProperty("Максимальное количество")]
            public int MaxAmount;
            [JsonProperty("Шанс что предмет будет добавлен (максимально 100%)")]
            public int Change;
            [JsonProperty("SkinID предмета")]
            public ulong SkinID;
            [JsonProperty("Имя предмета при создании (Оставьте поле пустым чтобы использовать стандартное название итема)")]
            public string Name;
            [JsonProperty("Это чертеж")]
            public bool IsBlueprnt;
            [JsonIgnore]
            public BaseEntity box;
        }
        public Dictionary<ulong, Dictionary<uint, Wood>> WoodsList = new Dictionary<ulong, Dictionary<uint, Wood>>();
        public Dictionary<string, string> Messages = new Dictionary<string, string>() {
            {
                "CmdError", "Неправильно ввели команду."
            }
            , {
                "CountError", "Неверное кол-во!"
            }
            , {
                "Permission", "У вас нет прав!"
            }
            , {
                "SeedGived", "При рубке дерева вы обосрались!\nЗакопайте свое дерьмо и у вас выростет необычное дерево на каком растут ящики с ценными предметами!"
            }
            , {
                "Wood", "Вы закопали свое дерьмо\nСкоро оно преобразится, и даст плоды!"
            }
            , {
                "InfoTextFull", "<size=25><b>Преобразившееся дерьмо</b></size>\n<size=17>\nПЛОДЫ ДОЗРЕЛИ, ВЫ МОЖЕТЕ ИХ СОБРАТЬ</size>"
            }
            , {
                "InfoDdraw", "<size=25><b>Преобразившееся дерьмо</b></size>\n<size=17>Этап преобразования дерьма: {0}/{1}\n\nВремя до полного преобразования: {2}</size>"
            }
        }
        ;
        private PluginConfig config;
        protected override void LoadDefaultConfig() {
            PrintWarning("Пофикшено Mefisto");
            config = PluginConfig.DefaultConfig();
        }
        protected override void LoadConfig() {
            base.LoadConfig();
            config = Config.ReadObject<PluginConfig>();
            if (config.PluginVersion < Version) UpdateConfigValues();
            Config.WriteObject(config, true);
        }
        private void UpdateConfigValues() {
            PluginConfig baseConfig = PluginConfig.DefaultConfig();
            if (config.PluginVersion < Version) {
                PrintWarning("Config update detected! Updating config values...");
                PrintWarning("Config update completed!");
            }
            config.PluginVersion = Version;
        }
        protected override void SaveConfig() {
            Config.WriteObject(config);
        }
        private class PluginConfig {
            [JsonProperty("Время преобразования дерьма в секундах")]
            public int Time;
            [JsonProperty("Количество вещей в ящике")]
            public int ItemsCount;
            [JsonProperty("Кол-во ящиков на необычном дереве")]
            public int BoxCount;
            [JsonProperty("Список префабов этапов необычного дерева")]
            public List<string> Stages;
            [JsonProperty("Права на выдачу")]
            public string Permission = "giveseed.perm";
            [JsonProperty("Тип ящика")]
            public string CrateBasic = "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab";
            [JsonProperty("Шанс обосраться при рубке дерева (макс-100)")]
            public int Chance;
            [JsonProperty("Настройка лута в ящиках")]
            public List<BoxItemsList> casesItems;
            [JsonProperty("Ссылка на удачный эффект")]
            public string SucEffect;
            [JsonProperty("Ссылка на эффект ошибки")]
            public string ErrorEffect;
            [JsonProperty("Настройка дерьма")]
            public Seed seed;
            [JsonProperty("Версия конфигурации")]
            public VersionNumber PluginVersion = new VersionNumber();
            public static PluginConfig DefaultConfig() {
                return new PluginConfig() {
                    PluginVersion = new VersionNumber(), ItemsCount = 2, Permission = "MythicalTree.giveseed", CrateBasic = "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", BoxCount = 4, Chance = 5, Time = 10, seed = new Seed() {
                        shortname = "seed.hemp", name = "Дерьмо", skinId = 2626821837
                    }
                    , casesItems = new List<BoxItemsList>() {
                        new BoxItemsList {
                            ShortName = "stones", MinAmount = 300, MaxAmount = 1000, Change = 100, Name = "", SkinID = 0, IsBlueprnt = false
                        }
                        ,
                    }
                    , SucEffect = "assets/prefabs/misc/xmas/candy cane club/effects/hit.prefab", ErrorEffect = "assets/prefabs/locks/keypad/effects/lock.code.denied.prefab", Stages = new List<string>() {
                        "assets/prefabs/plants/hemp/hemp.entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field/oak_e.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_b.prefab"
                    }
                    ,
                }
                ;
            }
        }
#endregion
#region Oxide
        void LoadData() {
            try {
                WoodsList = Interface.GetMod().DataFileSystem.ReadObject<Dictionary<ulong, Dictionary<uint, Wood>>>($"{Title}_Players");
                if (WoodsList == null) WoodsList = new Dictionary<ulong, Dictionary<uint, Wood>>();
            }
            catch {
                WoodsList = new Dictionary<ulong, Dictionary<uint, Wood>>();
            }
        }
        void SaveData() {
            if (WoodsList != null) Interface.Oxide.DataFileSystem.WriteObject($"{Title}_Players", WoodsList);
        }
        public static MythicalTree ins;
        void OnEntityKill(BaseNetworkable entity) {
            try {
                if (entity == null || entity?.net.ID == null) return;
                if (entity.GetComponent<TreeEntity>() != null && entity.GetComponent<TreeConponent>() != null) {
                    var tree = entity.GetComponent<TreeEntity>();
                    if (WoodsList.ContainsKey(tree.OwnerID) && WoodsList[tree.OwnerID].ContainsKey(tree.net.ID)) WoodsList[tree.OwnerID].Remove(tree.net.ID);
                }
            }
            catch (NullReferenceException) {
            }
        }
        private void OnServerInitialized() {
            ins = this;
            permission.RegisterPermission(config.Permission, this);
            lang.RegisterMessages(Messages, this, "en");
            Messages = lang.GetMessages("en", this);
            LoadData();
            var plants = GameObject.FindObjectsOfType<GrowableEntity>();
            if (plants != null) plants.ToList().ForEach(plant => {
                if (plant.skinID == config.seed.skinId) AddOrRemoveComponent("add", null, plant, plant.OwnerID);
            }
            );
            var treeList = GameObject.FindObjectsOfType<TreeEntity>();
            if (treeList != null) treeList.ToList().ForEach(tree => {
                AddOrRemoveComponent("add", null, tree, tree.OwnerID);
            }
            );
        }
        void AddOrRemoveComponent(string type, TreeConponent component, BaseEntity tree = null, ulong playerid = 1) {
            if (!WoodsList.ContainsKey(playerid)) return;
            switch (type) {
                case "add" : var data = WoodsList[playerid][tree.net.ID];
                if (tree != null && data != null) {
                    if (WoodsList[playerid][tree.net.ID].CurrentStage > 2 && WoodsList[playerid][tree.net.ID].BoxListed.Count > 0) {
                        if (tree.GetComponent<TreeConponent>() == null) {
                            tree.gameObject.AddComponent<TreeConponent>().Init(WoodsList[playerid][tree.net.ID]);
                            SpawnBox(data, WoodsList[playerid][tree.net.ID].BoxListed.Count, tree.GetComponent<TreeConponent>().tree, playerid, WoodsList[playerid][tree.net.ID].BoxListed.Count);
                        }
                        return;
                    }
                    else if (tree.GetComponent<TreeConponent>() == null) tree.gameObject.AddComponent<TreeConponent>().Init(WoodsList[playerid][tree.net.ID]);
                }
                break;
                case "remove" : if (WoodsList[playerid][component.tree.net.ID].BoxListed.Count > 0) {
                    foreach (var ent in WoodsList[playerid][component.tree.net.ID].BoxListed) {
                        if (ent.Value.box != null && !ent.Value.box.IsDestroyed) {
                            ent.Value.box.Kill();
                        }
                    }
                    if (component != null) component.DestroyComponent();
                }
                else {
                    if (component != null) component.DestroyComponent();
                }
                break;
            }
        }
        void OnEntityBuilt(Planner planner, GameObject gameobject, Vector3 Pos) {
            if (planner == null || gameobject == null) return;
            var player = planner.GetOwnerPlayer();
            BaseEntity entity = gameobject.ToBaseEntity();
            if (entity == null) return;
            if (entity.skinID == config.seed.skinId) {
                SpawnWood(planner.GetOwnerPlayer().userID, entity.transform.position, null, entity);
                SendReply(player, string.Format(Messages["Wood"]));
            }
        }
        object OnDispenserBonus(ResourceDispenser dispenser, BasePlayer player, Item item) {
            if (dispenser == null || player == null || item == null) return null;
            switch (item.info.shortname) {
                case "wood" : if (UnityEngine.Random.Range(0f, 100f) < config.Chance) {
                    var activeitem = player.GetActiveItem();
                    if (activeitem != null && !activeitem.info.shortname.Contains("chainsaw")) AddSeed(player, 1);
                }
                TreeEntity wood1 = dispenser.GetComponentInParent<TreeEntity>();
                if (wood1 != null && wood1.GetComponent<TreeConponent>() != null) item.amount = item.amount * 20;
                break;
            }
            return null;
        }
        object OnDispenserGather(ResourceDispenser dispenser, BaseEntity entity, Item item) {
            if (dispenser == null || item == null) return null;
            BasePlayer player = entity?.ToPlayer();
            if (player == null) return null;
            switch (item.info.shortname) {
                case "wood" : TreeEntity wood1 = dispenser.GetComponentInParent<TreeEntity>();
                if (wood1 != null && wood1.GetComponent<TreeConponent>() != null) {
                    var component = wood1.GetComponent<TreeConponent>();
                    if (component.data.BoxListed.Count > 0 && component.data.BoxListed.Count < 5) {
                        var box = component.data.BoxListed.ToList().GetRandom();
                        if (box.Value.box != null && component.data.CurrentStage == config.Stages.Count) {
                            box.Value.box.SetFlag(BaseEntity.Flags.Busy, false, true);
                            Rigidbody rb = box.Value.box.GetComponent<Rigidbody>();
                            if (rb != null) {
                                rb.isKinematic = false;
                                rb.useGravity = true;
                                rb.WakeUp();
                                box.Value.box.SendNetworkUpdate();
                            }
                            box.Value.box.SendNetworkUpdateImmediate();
                            component.data.BoxListed.Remove(box.Key);
                        }
                        return false;
                    }
                    else if (component.data.BoxListed.Count > 5 && component.data.CurrentStage == config.Stages.Count) {
                        foreach (var box in component.data.BoxListed) {
                            if (box.Value.box != null) {
                                box.Value.box.SetFlag(BaseEntity.Flags.Busy, false, true);
                                Rigidbody rb = box.Value.box.GetComponent<Rigidbody>();
                                if (rb != null) {
                                    rb.isKinematic = false;
                                    rb.useGravity = true;
                                    rb.WakeUp();
                                    box.Value.box.SendNetworkUpdateImmediate();
                                }
                            }
                        }
                        component.data.BoxListed.Clear();
                        return false;
                    }
                    else {
                        if (component.data.CurrentStage == config.Stages.Count) {
                            dispenser.AssignFinishBonus(player, 1);
                            HitInfo hitInfo = new global : : HitInfo(player, wood1, Rust.DamageType.Generic, wood1.Health(), wood1.transform.position);
                            wood1.OnAttacked(hitInfo);
                            return false;
                        }
                    }
                }
                break;
            }
            return null;
        }
        void Unload() {
            var AllTree = GameObject.FindObjectsOfType<TreeConponent>();
            if (AllTree != null) AllTree.ToList().ForEach(tree => {
                AddOrRemoveComponent("remove", tree, tree.tree, tree.tree.OwnerID);
            }
            );
            SaveData();
        }
#endregion
#region MyMethods
        public void SpawnWood(ulong player, Vector3 pos, BaseEntity tree, BaseEntity seed) {
            if (tree == null) {
                if (!WoodsList.ContainsKey(player)) WoodsList.Add(player, new Dictionary<uint, Wood>() {
                    [seed.net.ID]
                    = new Wood() {
                        woodId = seed.net.ID, CurrentStage = 0, NeedTime = config.Time / config.Stages.Count, woodPos = seed.transform.position
                    }
                }
                );
                else WoodsList[player].Add(seed.net.ID, new Wood() {
                    woodId = seed.net.ID, CurrentStage = 0, NeedTime = config.Time / config.Stages.Count, woodPos = seed.transform.position
                }
                );
                seed.gameObject.AddComponent<TreeConponent>()?.Init(WoodsList[player][seed.net.ID]);
            }
            else {
                if (tree == null) return;
                var old = WoodsList[player][tree.net.ID];
                var current = ++old.CurrentStage;
                TreeEntity Wood = GameManager.server.CreateEntity(config.Stages[current], pos) as TreeEntity;
                WoodsList[player].Remove(tree.net.ID);
                Wood.Spawn();
                Wood.GetComponent<TreeEntity>().OwnerID = player;
                WoodsList[player].Add(Wood.net.ID, new Wood() {
                    woodId = Wood.net.ID, CurrentStage = current, NeedTime = config.Time / config.Stages.Count, woodPos = Wood.transform.position
                }
                );
                Wood.gameObject.AddComponent<TreeConponent>()?.Init(WoodsList[player][Wood.net.ID]);
                Wood.SendNetworkUpdateImmediate();
                tree.Kill();
            }
        }
        [ChatCommand("seed")]
        void GiveSeed(BasePlayer player, string command, string[] args) {
            if (player.IsAdmin || permission.UserHasPermission(player.UserIDString, config.Permission)) {
                if (args.Length == 1) {
                    int amount;
                    if (!int.TryParse(args[0], out amount)) {
                        SendReply(player, "Вы не указали количество, используйте /seed AMOUNT");
                        return;
                    }
                    AddSeed(player, amount);
                    return;
                }
                if (args.Length > 0 && args.Length == 2) {
                    var target = BasePlayer.Find(args[0]);
                    if (target == null) {
                        SendReply(player, "Данный игрок не найден, попробуйте уточнить имя или SteamID, используйте /seed TARGETNAME/ID AMOUNT");
                        return;
                    }
                    int amount;
                    if (!int.TryParse(args[1], out amount)) {
                        SendReply(player, "Вы не указали количество, используйте /seed TARGETNAME/ID AMOUNT");
                        return;
                    }
                    AddSeed(target, amount);
                }
            }
            else {
                SendReply(player, string.Format(Messages["Permission"]));
                Effect.server.Run(config.ErrorEffect, player, 0, Vector3.zero, Vector3.forward);
            }
        }
        void AddSeed(BasePlayer player, int amount) {
            if (player == null) return;
            Item sd = ItemManager.CreateByName(config.seed.shortname, amount, config.seed.skinId);
            sd.name = config.seed.name;
            player.GiveItem(sd, BaseEntity.GiveItemReason.Crafted);
            SendReply(player, string.Format(Messages["SeedGived"]));
            Effect.server.Run(config.SucEffect, player, 0, Vector3.zero, Vector3.forward);
        }
        public void SpawnBox(Wood wood, int i, BaseEntity tree, ulong ownerID, int countBox = 0) {
            if (wood == null) return;
            if (wood != null) {
                wood.BoxListed.Clear();
                if (countBox == 0) countBox = config.BoxCount;
                for (int count = 0; count < countBox; count++) {
                    Vector3 pos = new Vector3(UnityEngine.Random.Range(-3, 6), UnityEngine.Random.Range(4f, 8.0f), UnityEngine.Random.Range(-3, 6));
                    BaseEntity boxed = GameManager.server.CreateEntity(config.CrateBasic, wood.woodPos + pos);
                    boxed.GetComponent<LootContainer>().initialLootSpawn = false;
                    boxed.Spawn();
                    AddLoot(boxed);
                    boxed.SetFlag(BaseEntity.Flags.Reserved8, false, true);
                    boxed.SetFlag(BaseEntity.Flags.Busy, true, true);
                    boxed.SendNetworkUpdateImmediate();
                    wood.BoxListed.Add(boxed.net.ID, new BoxItemsList() {
                        box = boxed
                    }
                    );
                    var reply = 1;
                    if (reply == 0) {
                    }
                }
            }
        }
        public void AddLoot(BaseEntity box) {
            if (box == null) return;
            int count = 0;
            LootContainer container = box.GetComponent<LootContainer>();
            if (container == null) return;
            container.inventory.itemList.Clear();
            foreach (var item in config.casesItems) {
                if (UnityEngine.Random.Range(0, 100) > item.Change) continue;
                if (count >= config.ItemsCount) break;
                var amount = UnityEngine.Random.Range(item.MinAmount, item.MaxAmount);
                var newItem = item.IsBlueprnt ? ItemManager.CreateByName("blueprintbase") : ItemManager.CreateByName(item.ShortName, amount, item.SkinID);
                if (newItem == null) {
                    PrintError($"Предмет {item.ShortName} не найден!");
                    return;
                }
                if (item.IsBlueprnt) {
                    var bpItemDef = ItemManager.FindItemDefinition(ItemManager.CreateByName(item.ShortName, amount, item.SkinID).info.itemid);
                    if (bpItemDef == null) {
                        PrintError($"Предмет {item.ShortName} для создания чертежа не найден!");
                        return;
                    }
                    newItem.blueprintTarget = bpItemDef.itemid;
                }
                if (!string.IsNullOrEmpty(item.Name)) newItem.name = item.Name;
                if (container.inventory.IsFull()) container.inventory.capacity++;
                newItem.MoveToContainer(container.inventory, -1);
                count++;
            }
        }
        class TreeConponent : BaseEntity {
            public Dictionary<BasePlayer, bool> ColliderPlayersList = new Dictionary<BasePlayer, bool>();
            public BaseEntity tree;
            SphereCollider sphereCollider;
            public Wood data;
            void Awake() {
                tree = gameObject.GetComponent<BaseEntity>();
                sphereCollider = gameObject.AddComponent<SphereCollider>();
                sphereCollider.gameObject.layer = (int)Rust.Layer.Reserved1;
                sphereCollider.isTrigger = true;
                sphereCollider.radius = 4f;
                InvokeRepeating(DrawInfo, 1f, 1);
            }
            public void Init(Wood wood) {
                data = wood;
            }
            private void OnTriggerEnter(Collider other) {
                var target = other.GetComponentInParent<BasePlayer>();
                if (target != null && !ColliderPlayersList.ContainsKey(target)) ColliderPlayersList.Add(target, !target.IsAdmin);
            }
            private void OnTriggerExit(Collider other) {
                var target = other.GetComponentInParent<BasePlayer>();
                if (target != null && ColliderPlayersList.ContainsKey(target)) ColliderPlayersList.Remove(target);
            }
            void DrawInfo() {
                if (data == null) return;
                if (data.NeedTime <= 0 && data.CurrentStage == ins.config.Stages.FindIndex(x => x == ins.config.Stages.Last()) && data.BoxListed.ToList().Count <= 0) {
                    ins.SpawnBox(data, 3, tree, tree.OwnerID);
                    CreateInfo(tree.OwnerID);
                    data.CurrentStage = ins.config.Stages.Count;
                }
                if (data.NeedTime <= 0 && data.CurrentStage < ins.config.Stages.FindIndex(x => x == ins.config.Stages.Last())) {
                    ins.SpawnWood(tree.OwnerID, tree.transform.position, tree, null);
                }
                foreach (var player in ColliderPlayersList) {
                    if (data.CurrentStage == ins.config.Stages.Count && data.BoxListed.ToList().Count > 0) {
                        if (player.Value) SetPlayerFlag(player.Key, BasePlayer.PlayerFlags.IsAdmin, true);
                        player.Key.SendConsoleCommand("ddraw.text", 1.01f, Color.white, tree.transform.position + Vector3.up, ins.Messages["InfoTextFull"]);
                        continue;
                    }
                    if (data.NeedTime > 0) {
                        if (player.Value) SetPlayerFlag(player.Key, BasePlayer.PlayerFlags.IsAdmin, true);
                        player.Key.SendConsoleCommand("ddraw.text", 1.01f, Color.white, tree.transform.position + Vector3.up, string.Format(ins.Messages["InfoDdraw"], data.CurrentStage + 1, ins.config.Stages.Count, FormatShortTime(TimeSpan.FromSeconds(data.NeedTime))));
                    }
                    if (player.Value) SetPlayerFlag(player.Key, BasePlayer.PlayerFlags.IsAdmin, false);
                }
                data.NeedTime--;
            }
            void SetPlayerFlag(BasePlayer player, BasePlayer.PlayerFlags f, bool b) {
                if (b) {
                    if (player.HasPlayerFlag(f)) return;
                    player.playerFlags |= f;
                }
                else {
                    if (!player.HasPlayerFlag(f)) return;
                    player.playerFlags &= ~f;
                }
                player.SendNetworkUpdateImmediate(false);
            }
            public static string FormatShortTime(TimeSpan time) {
                string result = string.Empty;
                result += $"{time.Hours.ToString("00")}:";
                result += $"{time.Minutes.ToString("00")}:";
                result += $"{time.Seconds.ToString("00")}";
                return result;
            }
            private static string Format(int units, string form1, string form2, string form3) {
                var tmp = units % 10;
                if (units >= 5 && units <= 20 || tmp >= 5 && tmp <= 9) return $"{units} {form1}";
                if (tmp >= 2 && tmp <= 4) return $"{units} {form2}";
                return $"{units} {form3}";
            }
            public void DestroyComponent() => DestroyImmediate(this);
            void OnDestroy() {
                if (data != null) foreach (var box in data.BoxListed) {
                    box.Value.box.SetFlag(BaseEntity.Flags.Busy, false, true);
                    Rigidbody rb = box.Value.box.GetComponent<Rigidbody>();
                    if (rb != null) {
                        rb.isKinematic = false;
                        rb.useGravity = true;
                        rb.WakeUp();
                        box.Value.box.SendNetworkUpdateImmediate();
                    }
                }
                Destroy(this);
            }
        }
        static void CreateInfo(ulong playeId) {
            var player = BasePlayer.FindByID(playeId);
            if (player != null) {
                CuiHelper.DestroyUi(player, "MythicalTree");
                CuiElementContainer container = new CuiElementContainer();
                container.Add(new CuiPanel {
                    RectTransform = {
                        AnchorMin = "0.3447913 0.112037", AnchorMax = "0.640625 0.15", OffsetMax = "0 0"
                    }
                    , Image = {
                        Color = "1 1 1 0.2"
                    }
                }
                , "Hud", "MythicalTreee");
                container.Add(new CuiLabel {
                    FadeOut = 2, RectTransform = {
                        AnchorMin = "0 0", AnchorMax = "1 1"
                    }
                    , Text = {
                        Text = "ВАШЕ ДЕРЬМО ПРЕОБРАЗОВАЛОСЬ, И ДАЛО ПЛОДЫ!", FontSize = 17, Align = TextAnchor.MiddleCenter, FadeIn = 2, Color = "1 1 1 0.8", Font = "robotocondensed-regular.ttf"
                    }
                }
                , "MythicalTree");
                CuiHelper.AddUi(player, container);
                ins.timer.Once(5f, () => {
                    if (player != null) CuiHelper.DestroyUi(player, "MythicalTree");
                }
                );
            }
        }
#endregion
    }
}

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15FPS
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