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FREE NavMeshErrorFix : 1.1.1 1.1.1

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C#:
using System.Text.RegularExpressions;
using System.Collections.Generic;
using Rust;
using UnityEngine;
using Application = UnityEngine.Application;
using Server = ConVar.Server;

namespace Oxide.Plugins
{
    [Info("Nav Mesh Error Fix", "Ryz0r", "1.1.1")]
    [Description("Fixes the dreaded NavMesh Error Spam.")]
    class NavMeshErrorFix : CovalencePlugin
    {
        private void Init()
        {
            Application.logMessageReceived += HandleLog;
        }

        private void Unload()
        {
            Application.logMessageReceived -= HandleLog;
        }
        
        private void HandleLog(string message, string stackTrace, LogType type)
        {
            var navmeshMatch = new Regex(@"([^0-9()| ]*) failed to sample navmesh at position (.*) on area").Match(message);
            if (!navmeshMatch.Success) return;

            var mPrefab = navmeshMatch.Groups[1].ToString();
            var mPosition = navmeshMatch.Groups[2].ToString().ToVector3();
            
            var entities = new List<BaseEntity>();
            Vis.Entities(mPosition, 5f, entities);

            if (entities.Count < 1) return;
            
            foreach (var entity in entities) {
                if (entity.PrefabName == mPrefab && !entity.IsDestroyed) {
                    entity.Kill();
                    Puts($"Located & Killed Stuck {mPrefab} at {mPosition}");
                    break;
                }
            }
        }

    }
}

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