C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Never Teamless", "Dana", "1.0.0")]
[Description("No one goes without a team, even if it's a team of one.")]
public class NeverTeamless : RustPlugin
{
#region Fields
private Coroutine _teamFormationCoroutine;
private static Configuration _config;
private Timer _scanTimer;
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Scan Interval Seconds")]
public float ScanIntervalSeconds { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Detected changes in configuration! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
PrintWarning("Configuration update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
ScanIntervalSeconds = 300f
};
}
#endregion Configuration
#region Oxide Hooks
private void OnServerInitialized()
{
_scanTimer = timer.Every(_config.ScanIntervalSeconds, () =>
{
StartTeamFormationProcess();
});
}
private void Unload()
{
_scanTimer?.Destroy();
StopTeamFormationProcess();
_config = null;
}
#endregion Oxide Hooks
#region Functions
private IEnumerator FormTeams()
{
WaitForSeconds waitDuration = ConVar.FPS.limit > 80 ? CoroutineEx.waitForSeconds(0.01f) : null;
foreach (BasePlayer player in BasePlayer.activePlayerList)
{
if (player.Team != null)
continue;
RelationshipManager.PlayerTeam newTeam = RelationshipManager.ServerInstance.CreateTeam();
newTeam.AddPlayer(player);
yield return waitDuration;
}
}
private void StartTeamFormationProcess()
{
_teamFormationCoroutine = ServerMgr.Instance.StartCoroutine(FormTeams());
}
private void StopTeamFormationProcess()
{
if (!_teamFormationCoroutine.IsUnityNull())
{
ServerMgr.Instance.StopCoroutine(_teamFormationCoroutine);
_teamFormationCoroutine = null;
}
}
#endregion Functions
}
}