Иконка ресурса

FREE NightDoor : 1.7.2 1.7.2

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C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using Oxide.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Oxide.Plugins {
    [Info("Night Door", "Slydelix", "1.7.2", ResourceId = 2684)]
    class NightDoor : RustPlugin {
        private bool hideTime, BypassAdmin, BypassPerm, UseRealTime, AutoDoor, useMulti, intialized = false;
        private string startTime, endTime;
        private const string usePerm = "nightdoor.use";
        private const string createIntervalPerm = "nightdoor.createinterval";
        private const string bypassPerm = "nightdoor.bypass";
#region config
        protected override void LoadDefaultConfig() {
            Config["Allow admins to open time-limited door"] = BypassAdmin = GetConfig("Allow admins to open time-limited door", false);
            Config["Allow players with bypass permission to open time-limited door"] = BypassPerm = GetConfig("Allow players with bypass permission to open time-limited door", false);
            Config["Beginning time (HH:mm)"] = startTime = GetConfig("Beginning time (HH:mm)", "00:00");
            Config["Use multiple time intervals"] = useMulti = GetConfig("Use multiple time intervals", false);
            Config["End time (HH:mm)"] = endTime = GetConfig("End time (HH:mm)", "00:00");
            Config["Use system (real) time"] = UseRealTime = GetConfig("Use system (real) time", false);
            Config["Don't show time to player when unable to open door"] = hideTime = GetConfig("Don't show time to player when unable to open door", false);
            Config["Automatic door closing/opening"] = AutoDoor = GetConfig("Automatic door closing/opening", false);
            SaveConfig();
        }
#endregion
#region lang
        protected override void LoadDefaultMessages() {
            lang.RegisterMessages(new Dictionary<string, string>() {
                //Default messages
                {
                    "ServerWiped", "Wipe du serveur détecté, remise à zéro du fichier de données"
                }
                , {
                    "WipeManual", "Remise a zéro manuelle du fichier de données de Night Door"
                }
                , {
                    "Warning_StartBiggerThanEnd", "La configuration ne semble pas correcte ! (l'heure de début se situe après l'heure de fin)"
                }
                , {
                    "Warning_DefaultConfig", "00:00 défini comme fin et comme début ! Changez ces valeurs par celles que vous désirez"
                }
                , {
                    "NoPermission", "Vous n'avez pas la permission pour utiliser cette commande"
                }
                ,  //Player messages
                {
                    "PlayerCannotOpen", "Cette {0} ne peut pas être ouverte."
                }
                , {
                    "PlayerCannotOpenTime", "Cette {0} ne peut être ouverte avant {1}"
                }
                , {
                    "PlayerCannotPlace", "Un verrou ne peut pas être placé sur cette {0}"
                }
                ,  //Messages for /timeperiod
                {
                    "TimeIntervalRemovedDoor", "La porte à {0} peut maintenant être ouverte car la période a été supprimée !"
                }
                , {
                    "TimeIntevalSyntax", "Erreur de syntaxe ! <color=silver>/timeperiod create <nom> <HH:mm>(heure de début) <HH:mm>(heure de fin)</color>"
                }
                , {
                    "TimeIntervalRemoveSyntax", "Erreur de syntaxe ! <color=silver>/timeperiod remove <nom></color>"
                }
                , {
                    "TimeIntervalCreated", "Nouvelle période créée sous le nom '{0}' ({1} - {2})"
                }
                , {
                    "TimeIntervalRemoved", "Période avec le nom '{0}' a été supprimée"
                }
                , {
                    "TimeIntervalNotSetUp", "Il n'y a aucune période enregistrée"
                }
                , {
                    "TimeIntervalList", "Liste de toutes les périodes: \n{0}"
                }
                , {
                    "TimeIntervalExists", "Une période avec ce nom existe déjà"
                }
                , {
                    "TimeIntervalDisabled", "Les périodes multiples ne sont pas activées."
                }
                , {
                    "TimeIntervalMissingTimePeriod", "Erreur de syntaxe ! /nd add <nom de la période que la porte doit utiliser>"
                }
                , {
                    "TimeIntervalNotFound", "Impossible de trouver une période avec ce nom '{0}'"
                }
                , {
                    "HowTo26Hour", "Pour créer une période incluant 2 jours différents, comme (22:00 - 02:00), ajouter 24 à la dernière valeur (22:00 - 26:00)"
                }
                , {
                    "HowToUseTimeIntervals", "Pour cr  éer une periode saisir <color=silver>/timeperiod create <nom de la période> <HH:mm> (heure de début) <HH:mm> (heure de fin)</color>\nPour supprimer une période saisir <color=silver>/timeperiod remove <nom></color>\nPour obtenir une liste de toutes les périodes saisir <color=silver>/timeperiod list</color>"
                }
                ,  //Messages for /nd
                {
                    "NoEntity", "Vous ne regardez pas d'entité valide"
                }
                , {
                    "EntityNotDoor", "L'entité que vous regardez n'est pas ouvrable"
                }
                , {
                    "NoLockedEnts", "Aucune entité avec période trouvée"
                }
                , {
                    "ShowingEnts", "Affiche toutes les entités avec période"
                }
                , {
                    "SyntaxError", "Erreur de syntaxe ! Saisir /nd help pour plus d'information"
                }
                , {
                    "DoorNowLocked", "Cette {0} est maintenant sous la période (temps par défaut)"
                }
                , {
                    "DoorCustomLocked", "Cette {0} est maintenant sous la période ('{1}' ({2} - {3})"
                }
                , {
                    "NotTimeLocked", "Cette {0} n'est pas restreinte à une période"
                }
                , {
                    "AlreadyLocked", "Cette {0} est déjà restreint à une période"
                }
                , {
                    "DoorUnlocked", "Cette {0} n'est plus restreinte à une période"
                }
                , {
                    "InfoAboutDoor", "Cette {0} est maintenant sous période\nLa période est {1} ({2} - {3})"
                }
                , {
                    "ListOfCommands", "Liste des commandes :\n<color=silver>*Vous devez être en train de regarder une porte/trappe/porche pour que la plupart de ces commandes*</color>\n<color=silver>/nd add</color> - Rend l'entité ouvrable uniquement pendant la période par défaut (voir config)\n<color=silver>/nd add <periode></color> Rend l'entité ouvrable uniquement pendant la période spécifiée (/timeperiod)\n<color=silver>/nd remove</color> Rend l'entité à son état 'normal' (ouvrable a tout moment)\n<color=silver>/nd show</color> Affiche toutes les entités sous période\n<color=silver>/nd info</color> Affiche si la porte/trappe/porche est sous période et informe sur la période le cas échéant\nPériode actuelle : {0} - {1}"
                }
            }
            , this, "fr");
            lang.RegisterMessages(new Dictionary<string, string>() {
                //Default messages
                {
                    "ServerWiped", "Server wipe detected, wiping data file"
                }
                , {
                    "WipeManual", "Manually wiped Night Door data file"
                }
                , {
                    "Warning_StartBiggerThanEnd", "Config seems to be set up incorrectly! (Start time value is bigger than end time value)"
                }
                , {
                    "Warning_DefaultConfig", "Detected 00:00 as both end and start time! Change these to values you want"
                }
                , {
                    "NoPermission", "You don't have permission to use this command"
                }
                ,  //Player messages
                {
                    "PlayerCannotOpen", "This {0} cannot be opened."
                }
                , {
                    "PlayerCannotOpenTime", "This {0} cannot be opened until {1}"
                }
                , {
                    "PlayerCannotPlace", "A lock cannot be placed on this {0}"
                }
                ,  //Messages for /timeperiod
                {
                    "TimeIntervalRemovedDoor", "Door at {0} can now be opened at any time because the time period got removed!"
                }
                , {
                    "TimeIntevalSyntax", "Wrong syntax! <color=silver>/timeperiod create <name> <HH:mm>(starting time) <HH:mm>(ending time)</color>"
                }
                , {
                    "TimeIntervalRemoveSyntax", "Wrong syntax! <color=silver>/timeperiod remove <name></color>"
                }
                , {
                    "TimeIntervalCreated", "Created a new time period with name '{0}' ({1} - {2})"
                }
                , {
                    "TimeIntervalRemoved", "Removed a time period with name '{0}'"
                }
                , {
                    "TimeIntervalNotSetUp", "There are no time periods set up"
                }
                , {
                    "TimeIntervalList", "List of all time periods: \n{0}"
                }
                , {
                    "TimeIntervalExists", "A time period with that name already exists"
                }
                , {
                    "TimeIntervalDisabled", "Multiple time intervals are disabled."
                }
                , {
                    "TimeIntervalMissingTimePeriod", "Wrong syntax! /nd add <name of time period the door will use>"
                }
                , {
                    "TimeIntervalNotFound", "Couldn't find a time period with name '{0}'"
                }
                , {
                    "HowTo26Hour", "To create time periods that includes 2 days, like 22:00 - 02:00 add 24 to the last value (22:00 - 26:00)"
                }
                , {
                    "HowToUseTimeIntervals", "To create a time period type <color=silver>/timeperiod create <name of time period> <HH:mm> (starting time) <HH:mm> (ending time)</color>\nTo delete a time period type <color=silver>/timeperiod remove <name></color>\nFor list of all time periods type <color=silver>/timeperiod list</color>"
                }
                ,  //Messages for /nd
                {
                    "NoEntity", "You are not looking at an entity"
                }
                , {
                    "EntityNotDoor", "The entity you are looking at is not openable"
                }
                , {
                    "NoLockedEnts", "No time locked entites found"
                }
                , {
                    "ShowingEnts", "Showing all time locked entites"
                }
                , {
                    "SyntaxError", "Wrong syntax! Type /nd help for more info"
                }
                , {
                    "DoorNowLocked", "This {0} is now time locked (default time)"
                }
                , {
                    "DoorCustomLocked", "This {0} is now time locked (Time period '{1}' ({2} - {3})"
                }
                , {
                    "NotTimeLocked", "This {0} isn't time locked"
                }
                , {
                    "AlreadyLocked", "This {0} is already time locked"
                }
                , {
                    "DoorUnlocked", "This {0} is not time locked anymore"
                }
                , {
                    "InfoAboutDoor", "This {0} is time locked\nTime period is {1} ({2} - {3})"
                }
                , {
                    "ListOfCommands", "List of commands:\n<color=silver>*You have to look at the door/hatch/gate for most of the commands to work*</color>\n<color=silver>/nd add</color> - Makes the entity openable only during default time period(config time)\n<color=silver>/nd add <time period></color> Makes the entity openable only during specified time period (/timeperiod)\n<color=silver>/nd remove</color> Makes the entity 'normal' again (openable at any time)\n<color=silver>/nd show</color> shows all time locked entites\n<color=silver>/nd info</color> shows if the door/hatch/gate is time locked and the time period if it is\nCurrent time period: {0} - {1}"
                }
            }
            , this, "en");
        }
        private T GetConfig<T>(string name, T defaultValue) {
            if (Config[name] == null) return defaultValue;
            return (T)Convert.ChangeType(Config[name], typeof(T));
        }
#endregion
#region DataFile
        private class StoredData {
            public Dictionary<uint, string> IDlist = new Dictionary<uint, string>();
            public HashSet<TimeInfo> TimeEntries = new HashSet<TimeInfo>();
            public StoredData() {
            }
        }
        private class TimeInfo {
            public string name;
            public string start;
            public string end;
            public TimeInfo(string nameIn, string startInput, string endInput) {
                name = nameIn;
                start = startInput;
                end = endInput;
            }
        }
        private StoredData storedData;
#endregion
#region Hooks
        private void OnNewSave(string filename) {
            PrintWarning(lang.GetMessage("ServerWiped", this));
            storedData.IDlist.Clear();
            SaveFile();
        }
        private void OnServerInitialized() {
            timer.In(10f, () => {
                intialized = true;
            }
            );
            Repeat();
            DoDefaultT();
        }
        private void Init() {
            LoadDefaultConfig();
            permission.RegisterPermission(usePerm, this);
            permission.RegisterPermission(createIntervalPerm, this);
            permission.RegisterPermission(bypassPerm, this);
            storedData = Interface.Oxide.DataFileSystem.ReadObject<StoredData>("NightDoor_NEW");
            if (GetDateTime(startTime) > GetDateTime(endTime)) PrintWarning(lang.GetMessage("Warning_StartBiggerThanEnd", this));
            if (startTime == "00:00" && endTime == "00:00") PrintWarning(lang.GetMessage("Warning_DefaultConfig", this));
        }
        private void SaveFile() => Interface.Oxide.DataFileSystem.WriteObject("NightDoor_NEW", storedData);
        private void Unload() => SaveFile();
        private void OnServerSave() => CheckAllEntites();
        private void OnEntityKill(BaseNetworkable entity) => CheckAllEntites();
        private void OnDoorOpened(Door door, BasePlayer player) {
            BaseEntity doorEnt = door.GetEntity();
            if (doorEnt == null) return;
            string name = GetNameFromEntity(doorEnt);
            uint entID = doorEnt.net.ID;
            if (storedData.IDlist.ContainsKey(door.net.ID)) {
                float time = ConVar.Env.time;
                if (CanOpen(player, entID, time)) return;
                door.CloseRequest();
                string entname = storedData.IDlist[entID];
                foreach (var entry in storedData.TimeEntries) {
                    if (entry.name == entname) {
                        if (hideTime) {
                            SendReply(player, lang.GetMessage("PlayerCannotOpen", this, player.UserIDString), name);
                            return;
                        }
                        SendReply(player, lang.GetMessage("PlayerCannotOpenTime", this, player.UserIDString), name, entry.start);
                        return;
                    }
                }
                return;
            }
        }
        private void OnItemDeployed(Deployer deployer, BaseEntity entity) {
            if (entity == null || deployer == null) return;
            BasePlayer player = deployer?.GetOwnerPlayer();
            string item = GetNameFromEntity(entity);
            if (entity is Door) {
                BaseEntity codelockent = entity?.GetSlot(BaseEntity.Slot.Lock);
                if (storedData.IDlist.ContainsKey(entity.net.ID)) {
                    Item codelock;
                    if (codelockent?.PrefabName == "assets/prefabs/locks/keypad/lock.code.prefab") codelock = ItemManager.CreateByName("lock.code", 1);
                    else codelock = ItemManager.CreateByName("lock.key", 1);
                    if (codelock != null) {
                        player.GiveItem(codelock);
                        SendReply(player, lang.GetMessage("PlayerCannotPlace", this, player.UserIDString), item);
                    }
                    codelockent?.KillMessage();
                    return;
                }
            }
        }
        private object CanPickupEntity(BaseCombatEntity entity, BasePlayer player) {
            if (entity == null) return null;
            if (storedData.IDlist.ContainsKey(entity.net.ID)) return true;
            return null;
        }
#endregion
#region stuff
        private string GetNameFromEntity(BaseEntity entity) {
            Dictionary<string, string> EntList = new Dictionary<string, string> {
                {
                    "door.hinged.toptier", "Armored Door"
                }
                , {
                    "gates.external.high.wood", "High External Wooden Gate"
                }
                , {
                    "gates.external.high.stone", "High External Stone Gate"
                }
                , {
                    "wall.frame.shopfront", "Shop Front"
                }
                , {
                    "wall.frame.garagedoor", "Garage Door"
                }
                , {
                    "shutter.wood.a", "Wood Shutters"
                }
                , {
                    "floor.ladder.hatch", "Ladder Hatch"
                }
                , {
                    "wall.frame.cell.gate", "Prison Cell Gate"
                }
                , {
                    "wall.frame.fence.gate", "Chainlink Fence Gate"
                }
                , {
                    "door.double.hinged.wood", "Wood Double Door"
                }
                , {
                    "door.double.hinged.toptier", "Armored Double Door"
                }
                , {
                    "door.double.hinged.metal", "Sheet Metal Double Door"
                }
                , {
                    "door.hinged.metal", "Sheet Metal Door"
                }
            }
            ;
            string itemName = "entity";
            if (EntList.ContainsKey(entity?.ShortPrefabName)) itemName = EntList[entity?.ShortPrefabName];
            return itemName;
        }
        private void Repeat() {
            timer.Every(5f, () => {
                CheckDoors();
                CheckAllEntites();
            }
            );
        }
        private void DoDefaultT() {
            timer.Once(1f, () => {
                foreach (var entry in storedData.TimeEntries) {
                    if (entry.name == "default") {
                        entry.start = startTime;
                        entry.end = endTime;
                        SaveFile();
                        return;
                    }
                }
                var cfgTime = new TimeInfo("default", startTime, endTime);
                storedData.TimeEntries.Add(cfgTime);
                SaveFile();
                return;
            }
            );
        }
        private void CheckDoors() {
            if (!AutoDoor) return;
            float time = ConVar.Env.time;
            if (storedData.IDlist.Count == 0) return;
            foreach (var entry in storedData.IDlist.ToList()) {
                BaseEntity ent = BaseNetworkable.serverEntities.Find(entry.Key) as BaseEntity;
                if (ent == null || ent.IsDestroyed) continue;
                if (CanOpen(null, ent.net.ID, time)) {
                    ent.SetFlag(BaseEntity.Flags.Open, true);
                    ent.SendNetworkUpdateImmediate();
                }
                else {
                    ent.SetFlag(BaseEntity.Flags.Open, false);
                    ent.SendNetworkUpdateImmediate();
                }
            }
        }
        private bool CanOpen(BasePlayer player, uint ID, float now) {
            if (player != null) {
                if (player.IsAdmin && BypassAdmin) return true;
                if (permission.UserHasPermission(player.UserIDString, bypassPerm) && BypassPerm) return true;
            }
            if (UseRealTime) {
                foreach (var entry in storedData.IDlist) {
                    if (entry.Key == ID) {
                        foreach (var ent in storedData.TimeEntries) {
                            if (ent.name == entry.Value) {
                                string ending = ent.end;
                                int valInt = int.Parse(ending.Split(':')[0]);
                                if (valInt > 24) {
                                    DateTime start_changed = GetDateTime(ID, true);
                                    DateTime end_changed = GetDateTime(ID, false);
                                    start_changed = start_changed.AddDays(-1);
                                    end_changed = end_changed.AddDays(-1);
                                    if ((DateTime.Now >= start_changed) && (DateTime.Now <= end_changed)) return true;
                                    return false;
                                }
                                else {
                                    DateTime start = GetDateTime(ID, true);
                                    DateTime end = GetDateTime(ID, false);
                                    if ((DateTime.Now >= start) && (DateTime.Now <= end)) return true;
                                    return false;
                                }
                            }
                        }
                    }
                }
            }
            //wtf is this even
            float a = GetFloat(ID, true);
            float b = GetFloat(ID, false);
            float c = b - 24f;
            if (c < 0) c = 99999f;
            if (now >= a && now <= b) return true;
            if (c != 99999f) {
                if (now >= 0f && now <= c) return true;
            }
            return false;
        }
        private void CheckAllEntites() {
            if (!intialized || storedData.IDlist.Count == 0) return;
            foreach (var entry in storedData.IDlist.ToList()) {
                BaseNetworkable ent = BaseNetworkable.serverEntities.Find(entry.Key) ?? null;
                if (ent == null || ent.IsDestroyed) {
                    storedData.IDlist.Remove(entry.Key);
                    SaveFile();
                }
            }
        }
        private float GetFloat(uint ID, bool start) {
            string input = "";
            foreach (var entry in storedData.TimeEntries) {
                if (entry.name == storedData.IDlist[ID]) {
                    if (start) input = entry.start;
                    else input = entry.end;
                }
            }
            string[] parts = input.Split(':');
            int hourInt = int.Parse(parts[0]);
            int minInt = int.Parse(parts[1]);
            float min = (float)minInt / 60;
            return (hourInt + min);
        }
        private float GetFloat(string in2) {
            string[] parts = in2.Split(':');
            string h = "", m = "";
            int hourInt = int.Parse(parts[0]);
            int minInt = int.Parse(parts[1]);
            float min = (float)minInt / 60;
            return (hourInt + min);
        }
        private DateTime GetDateTime(uint ID, bool start) {
            DateTime final = new DateTime(DateTime.Now.Year, DateTime.Now.Month, DateTime.Now.Day, 0, 0, 0);
            string input = "";
            foreach (var entry in storedData.TimeEntries) {
                if (entry.name == storedData.IDlist[ID]) {
                    if (start) input = entry.start;
                    else input = entry.end;
                }
            }
            string[] parts = input.Split(':');
            int mInt = int.Parse(parts[1]);
            int hInt = int.Parse(parts[0]);
            if (hInt > 24 && start) {
                final = final.AddHours(hInt);
                final = final.AddMinutes(mInt);
                final = final.AddDays(-1);
                return final;
            }
            final = final.AddHours(hInt);
            final = final.AddMinutes(mInt);
            return final;
        }
        private DateTime GetDateTime(string input) {
            DateTime final = new DateTime(DateTime.Now.Year, DateTime.Now.Month, DateTime.Now.Day, 0, 0, 0);
            string[] parts = input.Split(':');
            int mInt = int.Parse(parts[1]);
            int hInt = int.Parse(parts[0]);
            final = final.AddHours(hInt);
            final = final.AddMinutes(mInt);
            return final;
        }
        private BaseEntity GetLookAtEntity(BasePlayer player, float maxDist = 250, int coll = -1) {
            if (player == null || player.IsDead()) return null;
            RaycastHit hit;
            var currentRot = Quaternion.Euler(player?.serverInput?.current?.aimAngles ?? Vector3.zero) * Vector3.forward;
            var ray = new Ray((player?.eyes?.position ?? Vector3.zero), currentRot);
            if (Physics.Raycast(ray, out hit, maxDist)) {
                var ent = hit.GetEntity() ?? null;
                if (ent != null && !(ent?.IsDestroyed ?? true)) return ent;
            }
            return null;
        }
#endregion
#region commands
        [ConsoleCommand("wipedoordata")]
        private void nightdoorwipeccmd(ConsoleSystem.Arg arg) {
            if (arg.Connection != null) return;
            storedData.IDlist.Clear();
            storedData.TimeEntries.Clear();
            SaveFile();
            Puts(lang.GetMessage("WipeManual", this));
        }
        [ChatCommand("timeperiod")]
        private void timeCmd(BasePlayer player, string command, string[] args) {
            if (!permission.UserHasPermission(player.UserIDString, createIntervalPerm)) {
                SendReply(player, lang.GetMessage("NoPermission", this, player.UserIDString));
                return;
            }
            if (!useMulti) {
                SendReply(player, lang.GetMessage("TimeIntervalDisabled", this, player.UserIDString));
                return;
            }
            if (args.Length < 1) {
                SendReply(player, lang.GetMessage("HowToUseTimeIntervals", this, player.UserIDString));
                return;
            }
            switch (args[0].ToLower()) {
                case "create" : {
                    if (args.Length < 4) {
                        SendReply(player, lang.GetMessage("TimeIntevalSyntax", this, player.UserIDString));
                        return;
                    }
                    string Inputname = args[1];
                    string time1 = args[2];
                    string time2 = args[3];
                    foreach (var timeEntry in storedData.TimeEntries) {
                        if (timeEntry.name.ToLower() == Inputname.ToLower()) {
                            SendReply(player, lang.GetMessage("TimeIntervalExists", this, player.UserIDString));
                            return;
                        }
                    }
                    //Most complicated methods VVVVV
                    if (!time1.Contains(":") && !time2.Contains(":")) {
                        SendReply(player, lang.GetMessage("TimeIntevalSyntax", this, player.UserIDString));
                        return;
                    }
                    string[] split1, split2;
                    split2 = time2.Split(':');
                    split1 = time1.Split(':');
                    string[] allNumbers = {
                        split1[0], split1[1], split2[0], split2[1]
                    }
                    ;
                    foreach (string p in allNumbers) {
                        foreach (var ew in p) {
                            if (ew == '0' || ew == '1' || ew == '2' || ew == '3' || ew == '4' || ew == '5' || ew == '6' || ew == '7' || ew == '8' || ew == '9') continue;
                            else {
                                SendReply(player, lang.GetMessage("TimeIntevalSyntax", this, player.UserIDString));
                                return;
                            }
                        }
                        if (p.Length != 2) {
                            SendReply(player, lang.GetMessage("TimeIntevalSyntax", this, player.UserIDString));
                            return;
                        }
                    }
                    float a = GetFloat(time1);
                    float b = GetFloat(time2);
                    if (a > b) {
                        SendReply(player, lang.GetMessage("HowTo26Hour", this, player.UserIDString));
                        return;
                    }
                    TimeInfo entry = new TimeInfo(Inputname, time1, time2);
                    storedData.TimeEntries.Add(entry);
                    SendReply(player, lang.GetMessage("TimeIntervalCreated", this, player.UserIDString), Inputname, time1, time2);
                    SaveFile();
                    return;
                }
                case "remove" : {
                    if (args.Length < 2) {
                        SendReply(player, lang.GetMessage("TimeIntervalRemoveSyntax", this, player.UserIDString));
                        return;
                    }
                    string Inputname = args[1];
                    List<TimeInfo> toRemove = new List<TimeInfo>();
                    List<uint> idList = new List<uint>();
                    foreach (var entry in storedData.TimeEntries) {
                        if (entry.name == Inputname && entry.name != "default") {
                            toRemove.Add(entry);
                            foreach (var ent in storedData.IDlist) {
                                if (ent.Value == Inputname) {
                                    idList.Add(ent.Key);
                                    BaseNetworkable entity = BaseNetworkable.serverEntities.Find(ent.Key);
                                    SendReply(player, lang.GetMessage("TimeIntervalRemovedDoor", this, player.UserIDString), entity.transform.position.ToString());
                                    player.SendConsoleCommand("ddraw.sphere", 10f, Color.green, entity.transform.position, 1f);
                                }
                            }
                            SendReply(player, lang.GetMessage("TimeIntervalRemoved", this, player.UserIDString), entry.name);
                            foreach (var ent2 in toRemove) storedData.TimeEntries.Remove(ent2);
                            foreach (var ent3 in idList) storedData.IDlist.Remove(ent3);
                            SaveFile();
                            return;
                        }
                    }
                    SendReply(player, lang.GetMessage("TimeIntervalNotFound", this, player.UserIDString), Inputname);
                    return;
                }
                case "list" : {
                    List<string> L = new List<string>();
                    if (storedData.TimeEntries.Count < 1) {
                        SendReply(player, lang.GetMessage("TimeIntervalNotSetUp", this, player.UserIDString));
                        return;
                    }
                    foreach (var entry in storedData.TimeEntries) L.Add(entry.name + " (" + entry.start + " - " + entry.end + ")");
                    string finished = string.Join("\n", L.ToArray());
                    SendReply(player, lang.GetMessage("TimeIntervalList", this, player.UserIDString), finished);
                    return;
                }
                default : {
                    SendReply(player, lang.GetMessage("TimeIntevalSyntax", this, player.UserIDString));
                    return;
                }
            }
        }
        [ChatCommand("nd")]
        private void nightdoorcmd(BasePlayer player, string command, string[] args) {
            if (!permission.UserHasPermission(player.UserIDString, usePerm)) {
                SendReply(player, lang.GetMessage("NoPermission", this, player.UserIDString));
                return;
            }
            if (args.Length < 1) {
                SendReply(player, lang.GetMessage("SyntaxError", this, player.UserIDString));
                return;
            }
            BaseEntity ent = GetLookAtEntity(player, 10f);
            string name = GetNameFromEntity(ent);
            Puts(name);
            switch (args[0].ToLower()) {
                case "add" : {
                    if (ent == null) {
                        SendReply(player, lang.GetMessage("NoEntity", this, player.UserIDString));
                        return;
                    }
                    if (!(ent is Door)) {
                        SendReply(player, lang.GetMessage("EntityNotDoor", this, player.UserIDString));
                        return;
                    }
                    if (storedData.IDlist.ContainsKey(ent.net.ID)) {
                        SendReply(player, lang.GetMessage("AlreadyLocked", this, player.UserIDString), name);
                        return;
                    }
                    if (args.Length < 2) {
                        storedData.IDlist.Add(ent.net.ID, "default");
                        SendReply(player, lang.GetMessage("DoorNowLocked", this, player.UserIDString), name);
                        SaveFile();
                        return;
                    }
                    string tiName = args[1];
                    if (string.IsNullOrEmpty(tiName)) {
                        SendReply(player, lang.GetMessage("TimeIntervalMissingTimePeriod", this, player.UserIDString));
                        return;
                    }
                    foreach (var entry in storedData.TimeEntries) {
                        if (entry.name.ToLower() == tiName.ToLower()) {
                            storedData.IDlist.Add(ent.net.ID, entry.name);
                            SendReply(player, lang.GetMessage("DoorCustomLocked", this, player.UserIDString), name, entry.name, entry.start, entry.end);
                            SaveFile();
                            return;
                        }
                    }
                    SendReply(player, lang.GetMessage("TimeIntervalNotFound", this, player.UserIDString), tiName);
                    return;
                }
                case "remove" : {
                    if (ent == null) {
                        SendReply(player, lang.GetMessage("NoEntity", this, player.UserIDString));
                        return;
                    }
                    if (!(ent is Door)) {
                        SendReply(player, lang.GetMessage("EntityNotDoor", this, player.UserIDString));
                        return;
                    }
                    if (!storedData.IDlist.ContainsKey(ent.net.ID)) {
                        SendReply(player, lang.GetMessage("NotTimeLocked", this, player.UserIDString), name);
                        return;
                    }
                    storedData.IDlist.Remove(ent.net.ID);
                    SendReply(player, lang.GetMessage("DoorUnlocked", this, player.UserIDString), name);
                    SaveFile();
                    return;
                }
                case "info" : {
                    if (ent == null) {
                        SendReply(player, lang.GetMessage("NoEntity", this, player.UserIDString));
                        return;
                    }
                    if (!(ent is Door)) {
                        SendReply(player, lang.GetMessage("EntityNotDoor", this, player.UserIDString));
                        return;
                    }
                    if (!storedData.IDlist.ContainsKey(ent.net.ID)) {
                        SendReply(player, lang.GetMessage("NotTimeLocked", this, player.UserIDString), name);
                        return;
                    }
                    string type = storedData.IDlist[ent.net.ID];
                    string start = "", end = "";
                    if (type == "default") {
                        string p1, p2, p3, p4;
                        p1 = (GetDateTime(startTime).Hour.ToString() == "0") ? "00" : GetDateTime(startTime).Hour.ToString();
                        p2 = (GetDateTime(startTime).Minute.ToString() == "0") ? "00" : GetDateTime(startTime).Minute.ToString();
                        p3 = (GetDateTime(endTime).Hour.ToString() == "0") ? "00" : GetDateTime(endTime).Hour.ToString();
                        p4 = (GetDateTime(endTime).Minute.ToString() == "0") ? "00" : GetDateTime(endTime).Minute.ToString();
                        start = p1 + ":" + p2;
                        end = p3 + ":" + p4;
                        SendReply(player, lang.GetMessage("InfoAboutDoor", this, player.UserIDString), name, type, start, end);
                        return;
                    }
                    foreach (var entry in storedData.TimeEntries) {
                        if (entry.name == type) {
                            start = entry.start;
                            end = entry.end;
                        }
                    }
                    SendReply(player, lang.GetMessage("InfoAboutDoor", this, player.UserIDString), name, type, start, end);
                    return;
                }
                case "show" : {
                    if (storedData.IDlist.Count == 0) {
                        SendReply(player, lang.GetMessage("NoLockedEnts", this, player.UserIDString));
                        return;
                    }
                    SendReply(player, lang.GetMessage("ShowingEnts", this, player.UserIDString));
                    foreach (var entry in storedData.IDlist) {
                        BaseNetworkable EntityN = BaseNetworkable.serverEntities.Find(entry.Key);
                        if (EntityN == null) {
                            CheckAllEntites();
                            continue;
                        }
                        Vector3 pos = EntityN.transform.position;
                        pos.y += 1f;
                        player.SendConsoleCommand("ddraw.sphere", 10f, Color.green, pos, 1f);
                    }
                    return;
                }
                case "help" : {
                    string start, end;
                    string p1, p2, p3, p4;
                    p1 = (GetDateTime(startTime).Hour.ToString() == "0") ? "00" : GetDateTime(startTime).Hour.ToString();
                    p2 = (GetDateTime(startTime).Minute.ToString() == "0") ? "00" : GetDateTime(startTime).Minute.ToString();
                    p3 = (GetDateTime(endTime).Hour.ToString() == "0") ? "00" : GetDateTime(endTime).Hour.ToString();
                    p4 = (GetDateTime(endTime).Minute.ToString() == "0") ? "00" : GetDateTime(endTime).Minute.ToString();
                    start = p1 + ":" + p2;
                    end = p3 + ":" + p4;
                    SendReply(player, lang.GetMessage("ListOfCommands", this, player.UserIDString), start, end);
                    return;
                }
                default : {
                    SendReply(player, lang.GetMessage("SyntaxError", this, player.UserIDString));
                    return;
                }
            }
        }
#endregion
    }
}

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