C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using Newtonsoft.Json;
using System.Collections.Generic;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("No AFK Recycler", "VisEntities", "1.1.0")]
[Description("Prevents players from staying afk while using recyclers.")]
public class NoAFKRecycler : RustPlugin
{
#region Fields
private static NoAFKRecycler _plugin;
private static Configuration _config;
private Dictionary<BasePlayer, Timer> _afkTimers = new Dictionary<BasePlayer, Timer>();
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Duration Until Kicking Player From Recycler For Inactivity")]
public float DurationUntilKickingPlayerFromRecyclerForInactivity { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
DurationUntilKickingPlayerFromRecyclerForInactivity = 300f
};
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
PermissionUtil.RegisterPermissions();
}
private void Unload()
{
foreach (var timer in _afkTimers.Values)
{
if (timer != null)
timer.Destroy();
}
_config = null;
_plugin = null;
}
private object OnItemRecycle(Item item, Recycler recycler)
{
if (item == null || recycler == null)
return null;
BasePlayer player = GetRecyclingPlayer(recycler);
if (player != null && !PermissionUtil.HasPermission(player, PermissionUtil.IGNORE))
ResetAfkTimer(player);
return null;
}
private void OnLootEntity(BasePlayer player, Recycler recycler)
{
if (player == null || recycler == null)
return;
if (!PermissionUtil.HasPermission(player, PermissionUtil.IGNORE))
StartAfkTimer(player, recycler);
}
private void OnLootEntityEnd(BasePlayer player, Recycler recycler)
{
if (player == null || recycler == null)
return;
if (!PermissionUtil.HasPermission(player, PermissionUtil.IGNORE))
StopAfkTimer(player);
}
#endregion Oxide Hooks
#region Afk Timer Management
private void StartAfkTimer(BasePlayer player, Recycler recycler)
{
if (_afkTimers.ContainsKey(player))
_afkTimers[player].Destroy();
_afkTimers[player] = timer.Once(_config.DurationUntilKickingPlayerFromRecyclerForInactivity, () =>
{
CollectRecyclerItemsForPlayer(player, recycler);
player.EndLooting();
_afkTimers.Remove(player);
});
}
private void ResetAfkTimer(BasePlayer player)
{
if (_afkTimers.ContainsKey(player))
{
_afkTimers[player].Reset(_config.DurationUntilKickingPlayerFromRecyclerForInactivity);
}
}
private void StopAfkTimer(BasePlayer player)
{
if (_afkTimers.ContainsKey(player))
{
_afkTimers[player].Destroy();
_afkTimers.Remove(player);
}
}
#endregion Afk Timer Management
#region Recycling Player Retrieval
private BasePlayer GetRecyclingPlayer(Recycler recycler)
{
List<BasePlayer> nearbyPlayers = Facepunch.Pool.Get<List<BasePlayer>>();
Vis.Entities(recycler.transform.position, 3f, nearbyPlayers, 131072, QueryTriggerInteraction.Collide);
foreach (BasePlayer player in nearbyPlayers)
{
if (player.IsAlive() && !player.IsSleeping() && player.inventory.loot.entitySource == recycler)
{
Facepunch.Pool.FreeUnmanaged(ref nearbyPlayers);
return player;
}
}
Facepunch.Pool.FreeUnmanaged(ref nearbyPlayers);
return null;
}
#endregion Recycling Player Retrieval
#region Recycler Item Collection
private void CollectRecyclerItemsForPlayer(BasePlayer player, Recycler recycler)
{
for (int i = recycler.inventory.itemList.Count - 1; i >= 0; i--)
{
Item item = recycler.inventory.itemList[i];
if (!player.inventory.GiveItem(item))
{
item.Drop(player.transform.position, Vector3.up);
}
}
}
#endregion Recycler Item Collection
#region Permissions
private static class PermissionUtil
{
public const string IGNORE = "noafkrecycler.ignore";
private static readonly List<string> _permissions = new List<string>
{
IGNORE,
};
public static void RegisterPermissions()
{
foreach (var permission in _permissions)
{
_plugin.permission.RegisterPermission(permission, _plugin);
}
}
public static bool HasPermission(BasePlayer player, string permissionName)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permissionName);
}
}
#endregion Permissions
}
}