C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using Facepunch;
using Newtonsoft.Json;
using Oxide.Core;
using Rust;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("No Cave Building", "rustmods.ru", "1.1.0")]
[Description("Prevents players from building inside caves.")]
public class NoCaveBuilding : RustPlugin
{
#region Fields
private static NoCaveBuilding _plugin;
private static Configuration _config;
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Detection Radius")]
public float DetectionRadius { get; set; }
[JsonProperty("Prevent Building In Caves")]
public bool PreventBuildingInCaves { get; set; }
[JsonProperty("Prevent Building Under Rock Formations")]
public bool PreventBuildingUnderRockFormations { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
DetectionRadius = 10f,
PreventBuildingInCaves = true,
PreventBuildingUnderRockFormations = false
};
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
PermissionUtil.RegisterPermissions();
}
private void Unload()
{
_config = null;
_plugin = null;
}
private object CanBuild(Planner planner, Construction prefab, Construction.Target target)
{
if (planner == null || prefab == null)
return null;
BasePlayer player = planner.GetOwnerPlayer();
if (player == null)
return null;
if (PermissionUtil.HasPermission(player, PermissionUtil.IGNORE))
return null;
if (_config.PreventBuildingInCaves && InsideRestrictedArea(target.position, _config.DetectionRadius, "cave"))
{
MessagePlayer(player, Lang.CannotBuildInCave);
return true;
}
if (_config.PreventBuildingUnderRockFormations && InsideRestrictedArea(target.position, _config.DetectionRadius, "formation"))
{
MessagePlayer(player, Lang.CannotBuildUnderRockFormation);
return true;
}
return null;
}
#endregion Oxide Hooks
#region Permissions
private static class PermissionUtil
{
public const string IGNORE = "nocavebuilding.ignore";
private static readonly List<string> _permissions = new List<string>
{
IGNORE,
};
public static void RegisterPermissions()
{
foreach (var permission in _permissions)
{
_plugin.permission.RegisterPermission(permission, _plugin);
}
}
public static bool HasPermission(BasePlayer player, string permissionName)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permissionName);
}
}
#endregion Permissions
#region Helper Functions
public static bool InsideRestrictedArea(Vector3 position, float radius, string restrictionType)
{
List<Collider> colliders = Pool.Get<List<Collider>>();
Vis.Colliders(position, radius, colliders, Layers.Mask.World, QueryTriggerInteraction.Ignore);
bool result = false;
foreach (Collider collider in colliders)
{
if ((restrictionType == "cave" && collider.name.Contains("cave", CompareOptions.OrdinalIgnoreCase)) ||
(restrictionType == "formation" && collider.name.Contains("formation", CompareOptions.OrdinalIgnoreCase)))
{
result = true;
break;
}
}
Pool.FreeUnmanaged(ref colliders);
return result;
}
#endregion Helper Functions
#region Localization
private class Lang
{
public const string CannotBuildInCave = "CannotBuildInCave";
public const string CannotBuildUnderRockFormation = "CannotBuildUnderRockFormation";
}
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
[Lang.CannotBuildInCave] = "You cannot build inside caves.",
[Lang.CannotBuildUnderRockFormation] = "You cannot build under rock formations."
}, this, "en");
}
private static string GetMessage(BasePlayer player, string messageKey, params object[] args)
{
string message = _plugin.lang.GetMessage(messageKey, _plugin, player.UserIDString);
if (args.Length > 0)
message = string.Format(message, args);
return message;
}
public static void MessagePlayer(BasePlayer player, string messageKey, params object[] args)
{
string message = GetMessage(player, messageKey, args);
_plugin.SendReply(player, message);
}
#endregion Localization
}
}