C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
namespace Oxide.Plugins
{
[Info("No Coil Drain", "Lincoln/Orange", "1.0.5")]
[Description("Prevent Tesla coils from damaging themselves while in use.")]
public class NoCoilDrain : RustPlugin
{
private const string PermissionNoCoilDrainUnlimited = "NoCoilDrain.unlimited";
private void OnServerInitialized()
{
permission.RegisterPermission(PermissionNoCoilDrainUnlimited, this);
var teslaCoils = new List<TeslaCoil>();
Vis.Entities<TeslaCoil>(Vector3.zero, 10000f, teslaCoils);
foreach (var entity in teslaCoils)
{
OnEntitySpawned(entity);
}
}
private void OnEntitySpawned(TeslaCoil entity)
{
var ownerId = entity.OwnerID.ToString();
if (permission.UserHasPermission(ownerId, PermissionNoCoilDrainUnlimited))
{
entity.maxDischargeSelfDamageSeconds = 0f;
}
}
private void Unload()
{
var teslaCoils = new List<TeslaCoil>();
Vis.Entities<TeslaCoil>(Vector3.zero, 10000f, teslaCoils);
foreach (var entity in teslaCoils)
{
entity.maxDischargeSelfDamageSeconds = 120f;
}
}
}
}