C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System.Collections.Generic;
using Newtonsoft.Json;
namespace Oxide.Plugins
{
[Info("No Deployable Penalty", "Orange", "1.1.1")]
[Description("Disables picking up damage")]
public class NoDeployablePenalty : RustPlugin
{
#region Oxide Hooks
private void OnServerInitialized()
{
OnStart();
}
private void OnEntitySpawned(BaseCombatEntity entity)
{
CheckEntity(entity);
}
#endregion
#region Helpers
private void OnStart()
{
foreach (var entity in UnityEngine.Object.FindObjectsOfType<BaseCombatEntity>())
{
CheckEntity(entity);
}
}
private void CheckEntity(BaseCombatEntity entity)
{
if (!config.entities.Contains(entity.ShortPrefabName))
{
return;
}
entity.pickup.subtractCondition = 0f;
}
#endregion
#region Config
private ConfigData config;
private class ConfigData
{
[JsonProperty(PropertyName = "Entities where pickup damage will be disabled")]
public List<string> entities;
}
private ConfigData GetDefaultConfig()
{
return new ConfigData
{
entities = new List<string>
{
"autoturret_deployed",
"box.wooden.large",
"etc, etc, etc"
}
};
}
protected override void LoadConfig()
{
base.LoadConfig();
try
{
config = Config.ReadObject<ConfigData>();
}
catch
{
LoadDefaultConfig();
}
SaveConfig();
}
protected override void LoadDefaultConfig()
{
PrintError("Configuration file is corrupt(or not exists), creating new one!");
config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(config);
}
#endregion
}
}