C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using Rust;
namespace Oxide.Plugins
{
[Info("No FireBall Damage", "Lincoln", "1.0.2")]
[Description("Prevent fireballs from damaging things.")]
public class NoFireBallDamage : CovalencePlugin
{
void OnFireBallDamage(FireBall fire, BaseCombatEntity entity, HitInfo info)
{
if ((entity == null) || (info.damageTypes.GetMajorityDamageType() != DamageType.Heat)) return;
info.damageTypes.ScaleAll(0f);
}
}
}