C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using Newtonsoft.Json;
using System.Collections.Generic;
namespace Oxide.Plugins
{
[Info("No Monument Barricades", "VisEntities", "1.0.0")]
[Description("Prevents placing barricades in certain monuments.")]
public class NoMonumentBarricades : RustPlugin
{
#region Fields
private static NoMonumentBarricades _plugin;
private static Configuration _config;
private static readonly List<string> _barricadePrefabs = new List<string>
{
"assets/prefabs/deployable/barricades/barricade.stone.prefab",
"assets/prefabs/deployable/barricades/barricade.concrete.prefab",
"assets/prefabs/deployable/barricades/barricade.cover.wood_double.prefab",
"assets/prefabs/deployable/barricades/barricade.sandbags.prefab"
};
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Monument Blacklist")]
public List<string> MonumentBlacklist { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
MonumentBlacklist = new List<string>
{
"sphere_tank",
"airfield_1",
"launch_site_1",
"trainyard_1",
"water_treatment_plant_1",
"ferry_terminal_1"
}
};
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
}
private void Unload()
{
_config = null;
_plugin = null;
}
private object CanBuild(Planner planner, Construction prefab, Construction.Target target)
{
if (planner == null || prefab == null)
return null;
if (!_barricadePrefabs.Contains(prefab.fullName))
return null;
BasePlayer player = planner.GetOwnerPlayer();
if (player == null)
return null;
foreach (MonumentInfo monument in TerrainMeta.Path.Monuments)
{
foreach (string blacklistedMonument in _config.MonumentBlacklist)
{
if (monument.name.Contains(blacklistedMonument) && monument.IsInBounds(target.position))
{
SendMessage(player, Lang.CannotPlaceBarricade);
return true;
}
}
}
return null;
}
#endregion Oxide Hooks
#region Localization
private class Lang
{
public const string CannotPlaceBarricade = "CannotPlaceBarricade";
}
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
[Lang.CannotPlaceBarricade] = "You cannot place barricades in this monument.",
}, this, "en");
}
private void SendMessage(BasePlayer player, string messageKey, params object[] args)
{
string message = lang.GetMessage(messageKey, this, player.UserIDString);
if (args.Length > 0)
message = string.Format(message, args);
SendReply(player, message);
}
#endregion Localization
}
}