C#:
using System.Linq;
namespace Oxide.Plugins {
[Info("No RT Doors", "-", "0.0.1")]
class NoRTDoors : RustPlugin {
private void OnServerInitialized() {
foreach (var entity in BaseNetworkable.serverEntities.Where(p => p is Door)) {
if(entity.PrefabName.Contains("door.hinged.industrial_a") || entity.PrefabName.Contains("door.hinged.garage_a") || entity.PrefabName.Contains("door.hinged.bunker.door") || entity.PrefabName.Contains("door.hinged.security") || entity.PrefabName.Contains("door.hinged.ventity.prefab")) {
entity.Kill();
}
}
}
}
}