C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
namespace Oxide.Plugins
{
[Info("NoSupplySignal", "Wulf/lukespragg, Whispers88", 0.2, ResourceId = 2375)]
[Description("Prevents supply drops triggering from supply signals")]
class NoSupplySignal : CovalencePlugin
{
void OnExplosiveThrown(BasePlayer player, BaseEntity entity)
{
if (entity.name.Contains("signal")) entity.KillMessage();
}
void OnExplosiveDropped(BasePlayer player, BaseEntity entity, ThrownWeapon item)
{
if (entity.name.Contains("signal")) entity.KillMessage();
}
}
}