C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using System.Collections.Generic;
using Oxide.Core.Plugins;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("NoWeaponDrop", "Fujikura", "1.0.1")]
[Description("Prevents dropping of active weapon when players start to die")]
class NoWeaponDrop : RustPlugin
{
[PluginReference]
Plugin RestoreUponDeath;
private bool Changed = false;
private bool usePermission;
private string permissionName;
private bool disableForROD;
private object GetConfig(string menu, string datavalue, object defaultValue)
{
var data = Config[menu] as Dictionary<string, object>;
if (data == null)
{
data = new Dictionary<string, object>();
Config[menu] = data;
Changed = true;
}
object value;
if (!data.TryGetValue(datavalue, out value))
{
value = defaultValue;
data[datavalue] = value;
Changed = true;
}
return value;
}
void LoadVariables()
{
usePermission = Convert.ToBoolean(GetConfig("Settings", "Use permissions", false));
permissionName = Convert.ToString(GetConfig("Settings", "Permission name", "noweapondrop.active"));
if (!Changed) return;
SaveConfig();
Changed = false;
}
protected override void LoadDefaultConfig()
{
Config.Clear();
LoadVariables();
}
void Loaded()
{
LoadVariables();
if (!permission.PermissionExists(permissionName)) permission.RegisterPermission(permissionName, this);
}
object CanDropActiveItem(BasePlayer player)
{
if (player == null || player is NPCMurderer || (usePermission && !permission.UserHasPermission(player.UserIDString, permissionName)))
return null;
return false;
}
}
}